| 1 | /**************************************************************************** | 
|---|
| 2 | ** | 
|---|
| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | 
|---|
| 4 | ** All rights reserved. | 
|---|
| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
|---|
| 6 | ** | 
|---|
| 7 | ** This file is part of the documentation of the Qt Toolkit. | 
|---|
| 8 | ** | 
|---|
| 9 | ** $QT_BEGIN_LICENSE:FDL$ | 
|---|
| 10 | ** Commercial Usage | 
|---|
| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
|---|
| 12 | ** accordance with the Qt Commercial License Agreement provided with the | 
|---|
| 13 | ** Software or, alternatively, in accordance with the terms contained in a | 
|---|
| 14 | ** written agreement between you and Nokia. | 
|---|
| 15 | ** | 
|---|
| 16 | ** GNU Free Documentation License | 
|---|
| 17 | ** Alternatively, this file may be used under the terms of the GNU Free | 
|---|
| 18 | ** Documentation License version 1.3 as published by the Free Software | 
|---|
| 19 | ** Foundation and appearing in the file included in the packaging of this | 
|---|
| 20 | ** file. | 
|---|
| 21 | ** | 
|---|
| 22 | ** If you have questions regarding the use of this file, please contact | 
|---|
| 23 | ** Nokia at qt-info@nokia.com. | 
|---|
| 24 | ** $QT_END_LICENSE$ | 
|---|
| 25 | ** | 
|---|
| 26 | ****************************************************************************/ | 
|---|
| 27 |  | 
|---|
| 28 | /*! | 
|---|
| 29 | \page gettingstartedqt.html | 
|---|
| 30 |  | 
|---|
| 31 | \title Getting Started Programming with Qt | 
|---|
| 32 | \ingroup gettingStarted | 
|---|
| 33 |  | 
|---|
| 34 | Welcome to the world of Qt--the cross-platform GUI toolkit. In | 
|---|
| 35 | this getting started guide, we teach basic Qt knowledge by | 
|---|
| 36 | implementing a simple Notepad application. After reading this | 
|---|
| 37 | guide, you should be ready to delve into our overviews and API | 
|---|
| 38 | documentation, and find the information you need for the | 
|---|
| 39 | application you are developing. | 
|---|
| 40 |  | 
|---|
| 41 | \section1 Hello Notepad | 
|---|
| 42 |  | 
|---|
| 43 | In this first example, we simply create and show a text edit in a | 
|---|
| 44 | window frame on the desktop. This represents the simplest possible | 
|---|
| 45 | Qt program that has a GUI. | 
|---|
| 46 |  | 
|---|
| 47 | \image gs1.png | 
|---|
| 48 |  | 
|---|
| 49 | Here is the code: | 
|---|
| 50 |  | 
|---|
| 51 | \code | 
|---|
| 52 | 1        #include <QApplication> | 
|---|
| 53 | 2        #include <QTextEdit> | 
|---|
| 54 | 3 | 
|---|
| 55 | 4        int main(int argv, char **args) | 
|---|
| 56 | 5        { | 
|---|
| 57 | 6            QApplication app(argv, args); | 
|---|
| 58 | 7 | 
|---|
| 59 | 8            QTextEdit textEdit; | 
|---|
| 60 | 9            textEdit.show(); | 
|---|
| 61 | 10 | 
|---|
| 62 | 11            return app.exec(); | 
|---|
| 63 | 12        } | 
|---|
| 64 | \endcode | 
|---|
| 65 |  | 
|---|
| 66 | Let us go through the code line by line. In the first two lines, we | 
|---|
| 67 | include the header files for QApplication and QTextEdit, which are | 
|---|
| 68 | the two classes that we need for this example. All Qt classes have | 
|---|
| 69 | a header file named after them. | 
|---|
| 70 |  | 
|---|
| 71 | Line 6 creates a QApplication object. This object manages | 
|---|
| 72 | application-wide resources and is necessary to run any Qt program | 
|---|
| 73 | that has a GUI. It needs \c argv and \c args because Qt accepts a | 
|---|
| 74 | few command line arguments. | 
|---|
| 75 |  | 
|---|
| 76 | Line 8 creates a QTextEdit object. A text edit is a visual element | 
|---|
| 77 | in the GUI. In Qt, we call such elements widgets. Examples of | 
|---|
| 78 | other widgets are scroll bars, labels, and radio buttons. A widget | 
|---|
| 79 | can also be a container for other widgets; a dialog or a main | 
|---|
| 80 | application window, for example. | 
|---|
| 81 |  | 
|---|
| 82 | Line 9 shows the text edit on the screen in its own window frame. | 
|---|
| 83 | Since widgets also function as containers (for instance a | 
|---|
| 84 | QMainWindow, which has toolbars, menus, a status bar, and a few | 
|---|
| 85 | other widgets), it is possible to show a single widget in its own | 
|---|
| 86 | window. Widgets are not visible by default; the function | 
|---|
| 87 | \l{QWidget::}{show()} makes the widget visible. | 
|---|
| 88 |  | 
|---|
| 89 | Line 11 makes the QApplication enter its event loop. When a Qt | 
|---|
| 90 | application is running, events are generated and sent to the | 
|---|
| 91 | widgets of the application. Examples of events are mouse presses | 
|---|
| 92 | and key strokes. When you type text in the text edit widget, it | 
|---|
| 93 | receives key pressed events and responds by drawing the text | 
|---|
| 94 | typed. | 
|---|
| 95 |  | 
|---|
| 96 | To run the application, open a command prompt, and enter the | 
|---|
| 97 | directory in which you have the \c .cpp file of the program. The | 
|---|
| 98 | following shell commands build the program. | 
|---|
| 99 |  | 
|---|
| 100 | \code | 
|---|
| 101 | qmake -project | 
|---|
| 102 | qmake | 
|---|
| 103 | make | 
|---|
| 104 | \endcode | 
|---|
| 105 |  | 
|---|
| 106 | This will leave an executable in the \c part1 directory (note that | 
|---|
| 107 | on Windows, you may have to use \c nmake instead of \c make. Also, | 
|---|
| 108 | the executable will be placed in part1/debug or part1/release). \c | 
|---|
| 109 | qmake is Qt's build tool, which takes a configuration file. \c | 
|---|
| 110 | qmake generates this for us when given the \c{-project} argument. | 
|---|
| 111 | Given the configuration file (suffixed .pro), \c qmake produces a | 
|---|
| 112 | \c make file that will build the program for you. We will look | 
|---|
| 113 | into writing our own \c .pro files later. | 
|---|
| 114 |  | 
|---|
| 115 | \section2 Learn More | 
|---|
| 116 |  | 
|---|
| 117 | \table | 
|---|
| 118 | \header | 
|---|
| 119 | \o About | 
|---|
| 120 | \o Here | 
|---|
| 121 | \row | 
|---|
| 122 | \o Widgets and Window Geometry | 
|---|
| 123 | \o \l{Window and Dialog Widgets} | 
|---|
| 124 | \row | 
|---|
| 125 | \o Events and event handling | 
|---|
| 126 | \o \l{The Event System} | 
|---|
| 127 | \endtable | 
|---|
| 128 |  | 
|---|
| 129 | \section1 Adding a Quit Button | 
|---|
| 130 |  | 
|---|
| 131 | In a real application, you will normally need more than one | 
|---|
| 132 | widget. We will now introduce a QPushButton beneath the text edit. | 
|---|
| 133 | The button will exit the Notepad application when pushed (i.e., | 
|---|
| 134 | clicked on with the mouse). | 
|---|
| 135 |  | 
|---|
| 136 | \image gs2.png | 
|---|
| 137 |  | 
|---|
| 138 | Let us take a look at the code. | 
|---|
| 139 |  | 
|---|
| 140 | \code | 
|---|
| 141 | 1        #include <QtGui> | 
|---|
| 142 | 2 | 
|---|
| 143 | 3        int main(int argv, char **args) | 
|---|
| 144 | 4        { | 
|---|
| 145 | 5            QApplication app(argv, args); | 
|---|
| 146 | 6 | 
|---|
| 147 | 7            QTextEdit textEdit; | 
|---|
| 148 | 8            QPushButton quitButton("Quit"); | 
|---|
| 149 | 9 | 
|---|
| 150 | 10            QObject::connect(&quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); | 
|---|
| 151 | 11 | 
|---|
| 152 | 12            QVBoxLayout layout; | 
|---|
| 153 | 13            layout.addWidget(&textEdit); | 
|---|
| 154 | 14            layout.addWidget(&quitButton); | 
|---|
| 155 | 15 | 
|---|
| 156 | 16            QWidget window; | 
|---|
| 157 | 17            window.setLayout(&layout); | 
|---|
| 158 | 18 | 
|---|
| 159 | 19            window.show(); | 
|---|
| 160 | 20 | 
|---|
| 161 | 21            return app.exec(); | 
|---|
| 162 | 22        } | 
|---|
| 163 | \endcode | 
|---|
| 164 |  | 
|---|
| 165 | Line 1 includes QtGui, which contains all of Qt's GUI classes. | 
|---|
| 166 |  | 
|---|
| 167 | Line 10 uses Qt's Signals and Slots mechanism to make the | 
|---|
| 168 | application exit when the \gui {Quit button} is pushed. A slot is | 
|---|
| 169 | a function that can be invoked at runtime using its name (as a | 
|---|
| 170 | literal string). A signal is a function that when called will | 
|---|
| 171 | invoke slots registered with it; we call that to connect the slot | 
|---|
| 172 | to the signal and to emit the signal. | 
|---|
| 173 |  | 
|---|
| 174 | \l{QApplication::}{quit()} is a slot of QApplication that exits | 
|---|
| 175 | the application. \l{QPushButton::}{clicked()} is a signal that | 
|---|
| 176 | QPushButton emits when it is pushed. The static | 
|---|
| 177 | QObject::connect() function takes care of connecting the slot to | 
|---|
| 178 | the signal. SIGNAL() and SLOT() are two macros that take the | 
|---|
| 179 | function signatures of the signal and slot to connect. We also | 
|---|
| 180 | need to give pointers to the objects that should send and receive | 
|---|
| 181 | the signal. | 
|---|
| 182 |  | 
|---|
| 183 | Line 12 creates a QVBoxLayout. As mentioned, widgets can contain | 
|---|
| 184 | other widgets. It is possible to set the bounds (the location and | 
|---|
| 185 | size) of child widgets directly, but it is usually easier to use a | 
|---|
| 186 | layout. A layout manages the bounds of a widget's children. | 
|---|
| 187 | QVBoxLayout, for instance, places the children in a vertical row. | 
|---|
| 188 |  | 
|---|
| 189 | Line 13 and 14 adds the text edit and button to the layout. In | 
|---|
| 190 | line 17, we set the layout on a widget. | 
|---|
| 191 |  | 
|---|
| 192 | \section2 Learn More | 
|---|
| 193 |  | 
|---|
| 194 | \table | 
|---|
| 195 | \header | 
|---|
| 196 | \o About | 
|---|
| 197 | \o Here | 
|---|
| 198 | \row | 
|---|
| 199 | \o Signals and slots | 
|---|
| 200 | \o \l{Signals & Slots} | 
|---|
| 201 | \row | 
|---|
| 202 | \o Layouts | 
|---|
| 203 | \o \l{Layout Management}, | 
|---|
| 204 | \l{Widgets and Layouts}, | 
|---|
| 205 | \l{Layout Examples} | 
|---|
| 206 | \row | 
|---|
| 207 | \o The widgets that come with Qt | 
|---|
| 208 | \o \l{Qt Widget Gallery}, | 
|---|
| 209 | \l{Widget Examples} | 
|---|
| 210 | \endtable | 
|---|
| 211 |  | 
|---|
| 212 | \section1 Subclassing QWidget | 
|---|
| 213 |  | 
|---|
| 214 | When the user wants to quit an application, you might want to | 
|---|
| 215 | pop-up a dialog that asks whether he/she really wants to quit. In | 
|---|
| 216 | this example, we subclass QWidget, and add a slot that we connect | 
|---|
| 217 | to the \gui {Quit button}. | 
|---|
| 218 |  | 
|---|
| 219 | \image gs3.png | 
|---|
| 220 |  | 
|---|
| 221 | Let us look at the code: | 
|---|
| 222 |  | 
|---|
| 223 | \code | 
|---|
| 224 | 5        class Notepad : public QWidget | 
|---|
| 225 | 6        { | 
|---|
| 226 | 7            Q_OBJECT | 
|---|
| 227 | 8 | 
|---|
| 228 | 9        public: | 
|---|
| 229 | 10            Notepad(); | 
|---|
| 230 | 11 | 
|---|
| 231 | 12        private slots: | 
|---|
| 232 | 13            void quit(); | 
|---|
| 233 | 14 | 
|---|
| 234 | 15        private: | 
|---|
| 235 | 16            QTextEdit *textEdit; | 
|---|
| 236 | 17            QPushButton *quitButton; | 
|---|
| 237 | 18        }; | 
|---|
| 238 | \endcode | 
|---|
| 239 |  | 
|---|
| 240 | The \c Q_OBJECT macro must be first in the class definition, and | 
|---|
| 241 | declares our class as a \c QObject (Naturally, it must also | 
|---|
| 242 | inherit from QObject). A \l{QObject} adds several abilities to a | 
|---|
| 243 | normal C++ class. Notably, the class name and slot names can be | 
|---|
| 244 | queried at run-time. It is also possible to query a slot's | 
|---|
| 245 | parameter types and invoke it. | 
|---|
| 246 |  | 
|---|
| 247 | Line 13 declares the slot \c quit(). This is easy using the \c | 
|---|
| 248 | slots macro. The \c quit() slot can now be connected to signals | 
|---|
| 249 | with a matching signature (any signal that takes no parameters). | 
|---|
| 250 |  | 
|---|
| 251 | Instead of setting up the GUI and connecting the slot in the \c | 
|---|
| 252 | main() function, we now use \c{Notepad}'s constructor. | 
|---|
| 253 |  | 
|---|
| 254 | \code | 
|---|
| 255 | Notepad::Notepad() | 
|---|
| 256 | { | 
|---|
| 257 | textEdit = new QTextEdit; | 
|---|
| 258 | quitButton = new QPushButton(tr("Quit")); | 
|---|
| 259 |  | 
|---|
| 260 | connect(quitButton, SIGNAL(clicked()), this, SLOT(quit())); | 
|---|
| 261 |  | 
|---|
| 262 | QVBoxLayout *layout = new QVBoxLayout; | 
|---|
| 263 | layout->addWidget(textEdit); | 
|---|
| 264 | layout->addWidget(quitButton); | 
|---|
| 265 |  | 
|---|
| 266 | setLayout(layout); | 
|---|
| 267 |  | 
|---|
| 268 | setWindowTitle(tr("Notepad")); | 
|---|
| 269 | } | 
|---|
| 270 | \endcode | 
|---|
| 271 |  | 
|---|
| 272 | As you saw in the class definition, we use pointers to our \l | 
|---|
| 273 | {QObject}s (\c textEdit and \c quitButton). As a rule, you should | 
|---|
| 274 | always allocate \l{QObject}s on the heap and never copy them. | 
|---|
| 275 |  | 
|---|
| 276 | We now use the function \l{QObject::}{tr()} around our user | 
|---|
| 277 | visible strings. This function is necessary when you want to | 
|---|
| 278 | provide your application in more than one language (e.g.  English | 
|---|
| 279 | and Chinese). We will not go into details here, but you can follow | 
|---|
| 280 | the \c {Qt Linguist} link from the learn more table. | 
|---|
| 281 |  | 
|---|
| 282 | \section2 Learn More | 
|---|
| 283 |  | 
|---|
| 284 | \table | 
|---|
| 285 | \header | 
|---|
| 286 | \o About | 
|---|
| 287 | \o Here | 
|---|
| 288 | \row | 
|---|
| 289 | \o tr() and internationalization | 
|---|
| 290 | \o \l{Qt Linguist Manual}, | 
|---|
| 291 | \l{Writing Source Code for Translation}, | 
|---|
| 292 | \l{Hello tr() Example}, | 
|---|
| 293 | \l{Internationalization with Qt} | 
|---|
| 294 | \row | 
|---|
| 295 | \o QObjects and the Qt Object model (This is essential to understand Qt) | 
|---|
| 296 | \o \l{Object Model} | 
|---|
| 297 | \row | 
|---|
| 298 | \o qmake and the Qt build system | 
|---|
| 299 | \o \l{qmake Manual} | 
|---|
| 300 | \endtable | 
|---|
| 301 |  | 
|---|
| 302 | \section2 Creating a .pro file | 
|---|
| 303 |  | 
|---|
| 304 | For this example, we write our own \c .pro file instead of | 
|---|
| 305 | using \c qmake's \c -project option. | 
|---|
| 306 |  | 
|---|
| 307 | \code | 
|---|
| 308 | HEADERS =  notepad.h | 
|---|
| 309 | SOURCES =  notepad.cpp \ | 
|---|
| 310 | main.cpp | 
|---|
| 311 | \endcode | 
|---|
| 312 |  | 
|---|
| 313 | The following shell commands build the example. | 
|---|
| 314 |  | 
|---|
| 315 | \code | 
|---|
| 316 | qmake | 
|---|
| 317 | make | 
|---|
| 318 | \endcode | 
|---|
| 319 |  | 
|---|
| 320 | \section1 Using a QMainWindow | 
|---|
| 321 |  | 
|---|
| 322 | Many applications will benefit from using a QMainWindow, which has | 
|---|
| 323 | its own layout to which you can add a menu bar, dock widgets, tool | 
|---|
| 324 | bars, and a status bar. QMainWindow has a center area that can be | 
|---|
| 325 | occupied by any kind of widget. In our case, we will place our | 
|---|
| 326 | text edit there. | 
|---|
| 327 |  | 
|---|
| 328 | \image gs4.png | 
|---|
| 329 |  | 
|---|
| 330 | Let us look at the new \c Notepad class definition. | 
|---|
| 331 |  | 
|---|
| 332 | \code | 
|---|
| 333 | #include <QtGui> | 
|---|
| 334 |  | 
|---|
| 335 | class Notepad : public QMainWindow | 
|---|
| 336 | { | 
|---|
| 337 | Q_OBJECT | 
|---|
| 338 |  | 
|---|
| 339 | public: | 
|---|
| 340 | Notepad(); | 
|---|
| 341 |  | 
|---|
| 342 | private slots: | 
|---|
| 343 | void open(); | 
|---|
| 344 | void save(); | 
|---|
| 345 | void quit(); | 
|---|
| 346 |  | 
|---|
| 347 | private: | 
|---|
| 348 | QTextEdit *textEdit; | 
|---|
| 349 |  | 
|---|
| 350 | QAction *openAction; | 
|---|
| 351 | QAction *saveAction; | 
|---|
| 352 | QAction *exitAction; | 
|---|
| 353 |  | 
|---|
| 354 | QMenu *fileMenu; | 
|---|
| 355 | }; | 
|---|
| 356 | \endcode | 
|---|
| 357 |  | 
|---|
| 358 | We include two more slots that can save and open a document. We | 
|---|
| 359 | will implement these in the next section. | 
|---|
| 360 |  | 
|---|
| 361 | Often, in a main window, the same slot should be invoked by | 
|---|
| 362 | several widgets. Examples are menu items and buttons on a tool | 
|---|
| 363 | bar. To make this easier, Qt provides QAction, which can be given | 
|---|
| 364 | to several widgets, and be connected to a slot. For instance, both | 
|---|
| 365 | QMenu and QToolBar can create menu items and tool buttons from the | 
|---|
| 366 | same \l{QAction}s. We will see how this works shortly. | 
|---|
| 367 |  | 
|---|
| 368 | As before, we use the \c {Notepad}s constructor to set up the | 
|---|
| 369 | GUI. | 
|---|
| 370 |  | 
|---|
| 371 | \code | 
|---|
| 372 | Notepad::Notepad() | 
|---|
| 373 | { | 
|---|
| 374 | saveAction = new QAction(tr("&Open"), this); | 
|---|
| 375 | saveAction = new QAction(tr("&Save"), this); | 
|---|
| 376 | exitAction = new QAction(tr("E&xit"), this); | 
|---|
| 377 |  | 
|---|
| 378 | connect(openAction, SIGNAL(triggered()), this, SLOT(open())); | 
|---|
| 379 | connect(saveAction, SIGNAL(triggered()), this, SLOT(save())); | 
|---|
| 380 | connect(exitAction, SIGNAL(triggered()), qApp, SLOT(quit())); | 
|---|
| 381 |  | 
|---|
| 382 | fileMenu = menuBar()->addMenu(tr("&File")); | 
|---|
| 383 | fileMenu->addAction(openAction); | 
|---|
| 384 | fileMenu->addAction(saveAction); | 
|---|
| 385 | fileMenu->addSeparator(); | 
|---|
| 386 | fileMenu->addAction(exitAction); | 
|---|
| 387 |  | 
|---|
| 388 | textEdit = new QTextEdit; | 
|---|
| 389 | setCentralWidget(textEdit); | 
|---|
| 390 |  | 
|---|
| 391 | setWindowTitle(tr("Notepad")); | 
|---|
| 392 | } | 
|---|
| 393 | \endcode | 
|---|
| 394 |  | 
|---|
| 395 | \l{QAction}s are created with the text that should appear on the | 
|---|
| 396 | widgets that we add them to (in our case, menu items). If we also | 
|---|
| 397 | wanted to add them to a tool bar, we could have given | 
|---|
| 398 | \l{QIcon}{icons} to the actions. | 
|---|
| 399 |  | 
|---|
| 400 | When a menu item is clicked now, the item will trigger the action, | 
|---|
| 401 | and the respective slot will be invoked. | 
|---|
| 402 |  | 
|---|
| 403 | \section2 Learn More | 
|---|
| 404 |  | 
|---|
| 405 | \table | 
|---|
| 406 | \header | 
|---|
| 407 | \o About | 
|---|
| 408 | \o Here | 
|---|
| 409 | \row | 
|---|
| 410 | \o Main windows and main window classes | 
|---|
| 411 | \o \l{Application Main Window}, | 
|---|
| 412 | \l{Main Window Examples} | 
|---|
| 413 | \row | 
|---|
| 414 | \o MDI applications | 
|---|
| 415 | \o QMdiArea, | 
|---|
| 416 | \l{MDI Example} | 
|---|
| 417 | \endtable | 
|---|
| 418 |  | 
|---|
| 419 | \section1 Saving and Loading | 
|---|
| 420 |  | 
|---|
| 421 | In this example, we will implement the functionality of the \c | 
|---|
| 422 | open() and \c save() slots that we added in the previous example. | 
|---|
| 423 |  | 
|---|
| 424 | \image gs5.png | 
|---|
| 425 |  | 
|---|
| 426 | We will start with the \c open() slot: | 
|---|
| 427 |  | 
|---|
| 428 | \code | 
|---|
| 429 | QString fileName = QFileDialog::getOpenFileName(this, tr("Open File"), "", | 
|---|
| 430 | tr("Text Files (*.txt);;C++ Files (*.cpp *.h)")); | 
|---|
| 431 |  | 
|---|
| 432 | if (fileName != "") { | 
|---|
| 433 | QFile file(fileName); | 
|---|
| 434 | if (!file.open(QIODevice::ReadOnly)) { | 
|---|
| 435 | QMessageBox::critical(this, tr("Error"), | 
|---|
| 436 | tr("Could not open file")); | 
|---|
| 437 | return; | 
|---|
| 438 | } | 
|---|
| 439 | QString contents = file.readAll().constData(); | 
|---|
| 440 | textEdit->setPlainText(contents); | 
|---|
| 441 | file.close(); | 
|---|
| 442 | } | 
|---|
| 443 | \endcode | 
|---|
| 444 |  | 
|---|
| 445 | The first step is asking the user for the name of the file to | 
|---|
| 446 | open. Qt comes with QFileDialog, which is a dialog from which the | 
|---|
| 447 | user can select a file. The image above shows the dialog on | 
|---|
| 448 | Kubuntu. The static \l{QFileDialog::}{getOpenFileName()} function | 
|---|
| 449 | displays a modal file dialog, and does not return until the user | 
|---|
| 450 | has selected a file. It returns the file path of the file | 
|---|
| 451 | selected, or an empty string if the user canceled the dialog. | 
|---|
| 452 |  | 
|---|
| 453 | If we have a file name, we try to open the file with | 
|---|
| 454 | \l{QIODevice::}{open()}, which returns true if the file could be | 
|---|
| 455 | opened. We will not go into error handling here, but you can follow | 
|---|
| 456 | the links from the learn more section. If the file could not be | 
|---|
| 457 | opened, we use QMessageBox to display a dialog with an error | 
|---|
| 458 | message (see the QMessageBox class description for further | 
|---|
| 459 | details). | 
|---|
| 460 |  | 
|---|
| 461 | Actually reading in the data is trivial using the | 
|---|
| 462 | \l{QIODevice::}{readAll()} function, which returns all data in the | 
|---|
| 463 | file in a QByteArray. The \l{QByteArray::}{constData()} returns all | 
|---|
| 464 | data in the array as a const char*, which QString has a | 
|---|
| 465 | constructor for. The contents can then be displayed in the text | 
|---|
| 466 | edit. We then \l{QIODevice::}{close()} the file to return the file | 
|---|
| 467 | descriptor back to the operating system. | 
|---|
| 468 |  | 
|---|
| 469 | Now, let us move on to the the \c save() slot. | 
|---|
| 470 |  | 
|---|
| 471 | \code | 
|---|
| 472 | QString fileName = QFileDialog::getSaveFileName(this, tr("Save File"), "", | 
|---|
| 473 | tr("Text Files (*.txt);;C++ Files (*.cpp *.h)")); | 
|---|
| 474 |  | 
|---|
| 475 | if (fileName != "") { | 
|---|
| 476 | QFile file(fileName); | 
|---|
| 477 | if (!file.open(QIODevice::WriteOnly)) { | 
|---|
| 478 | // error message | 
|---|
| 479 | } else { | 
|---|
| 480 | QTextStream stream(&file); | 
|---|
| 481 | stream << textEdit->toPlainText(); | 
|---|
| 482 | stream.flush(); | 
|---|
| 483 | file.close(); | 
|---|
| 484 | } | 
|---|
| 485 | } | 
|---|
| 486 | \endcode | 
|---|
| 487 |  | 
|---|
| 488 | When we write the contents of the text edit to the file, we use | 
|---|
| 489 | the QTextStream class, which wraps the QFile object. The text | 
|---|
| 490 | stream can write QStrings directly to the file; QFile only accepts | 
|---|
| 491 | raw data (char*) with the \l{QIODevice::}{write()} functions of | 
|---|
| 492 | QIODevice. | 
|---|
| 493 |  | 
|---|
| 494 | \section2 Learn More | 
|---|
| 495 |  | 
|---|
| 496 | \table | 
|---|
| 497 | \header | 
|---|
| 498 | \o About | 
|---|
| 499 | \o Here | 
|---|
| 500 | \row | 
|---|
| 501 | \o Files and I/O devices | 
|---|
| 502 | \o QFile, QIODevice | 
|---|
| 503 | \endtable | 
|---|
| 504 |  | 
|---|
| 505 | \omit | 
|---|
| 506 | \section1 Moving On | 
|---|
| 507 |  | 
|---|
| 508 | This may not be true for the first release. | 
|---|
| 509 | The Qt documentation comes with three getting started guides. You | 
|---|
| 510 | have come to the end of the first, which concerns itself with | 
|---|
| 511 | basic Qt concepts. We also have guides covering intermediate and | 
|---|
| 512 | advanced topics. They are found here: You may also have noticed that the learn more sections in | 
|---|
| 513 | this guide frequently linked to them. | 
|---|
| 514 | Basic Qt Architecture | 
|---|
| 515 | \endomit | 
|---|
| 516 | */ | 
|---|
| 517 |  | 
|---|