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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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16 | ** GNU Free Documentation License
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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \page gestures-overview.html
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30 | \title Gestures Programming
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31 | \startpage index.html Qt Reference Documentation
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32 | \ingroup technology-apis
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33 | \ingroup qt-gui-concepts
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34 |
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35 | \brief An overview of Qt support for Gesture programming.
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36 |
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37 | Qt includes a framework for gesture programming that has the ability
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38 | to form gestures from a series of events, independently of the input methods
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39 | used. A gesture could be a particular movement of a mouse, a touch screen
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40 | action, or a series of events from some other source. The nature of the input,
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41 | the interpretation of the gesture and the action taken are the choice of the
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42 | developer.
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43 |
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44 | \tableofcontents
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45 |
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46 | \section1 Overview
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47 |
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48 | QGesture is the central class in Qt's gesture framework, providing a container
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49 | for information about gestures performed by the user. QGesture exposes
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50 | properties that give general information that is common to all gestures, and
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51 | these can be extended to provide additional gesture-specific information.
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52 | Common panning, pinching and swiping gestures are represented by specialized
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53 | classes: QPanGesture, QPinchGesture and QSwipeGesture.
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54 |
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55 | Developers can also implement new gestures by subclassing and extending the
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56 | QGestureRecognizer class. Adding support for a new gesture involves implementing
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57 | code to recognize the gesture from input events. This is described in the
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58 | \l{Creating Your Own Gesture Recognizer} section.
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59 |
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60 | \section1 Using Standard Gestures with Widgets
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61 |
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62 | Gestures can be enabled for instances of QWidget and QGraphicsObject subclasses.
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63 | An object that accepts gesture input is referred to throughout the documentation
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64 | as a \e{target object}.
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65 |
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66 | To enable a gesture for a target object, call its QWidget::grabGesture() or
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67 | QGraphicsObject::grabGesture() function with an argument describing the
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68 | required gesture type. The standard types are defined by the Qt::GestureType
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69 | enum and include many commonly used gestures.
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70 |
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71 | \snippet examples/gestures/imagegestures/imagewidget.cpp enable gestures
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72 |
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73 | In the above code, the gestures are set up in the constructor of the target object
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74 | itself.
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75 |
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76 | \section1 Handling Events
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77 |
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78 | When the user performs a gesture, QGestureEvent events will be delivered to the
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79 | target object, and these can be handled by reimplementing the QWidget::event()
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80 | handler function for widgets or QGraphicsItem::sceneEvent() for graphics objects.
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81 |
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82 | As one target object can subscribe to more than one gesture type, the QGestureEvent
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83 | can contain more than one QGesture, indicating several possible gestures are active
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84 | at the same time. It is then up to the widget to determine how to handle those
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85 | multiple gestures and choose if some should be canceled in favor of others.
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86 |
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87 | Each QGesture contained within a QGestureEvent object can be accepted() or ignored()
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88 | individually, or all together. Additionally, you can query the individual QGesture
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89 | data objects (the state) using several getters.
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90 |
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91 | \section2 Standard Procedure for Event Handling
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92 |
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93 | A QGesture is by default accepted when it arrives at your widget. However, it is good
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94 | practice to always explicitly accept or reject a gesture. The general rule is that, if
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95 | you accept a gesture, you are using it. If you are ignoring it you are not interested
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96 | in it. Ignoring a gesture may mean it gets offered to another target object, or it will
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97 | get canceled.
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98 |
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99 | Each QGesture has several states it goes through; there is a well defined way to change
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100 | the state, typically the user input is the cause of state changes (by starting and
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101 | stopping interaction, for instance) but the widget can also cause state changes.
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102 |
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103 | The first time a particular QGesture is delivered to a widget or graphics item, it will
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104 | be in the Qt::GestureStarted state. The way you handle the gesture at this point
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105 | influences whether you can interact with it later.
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106 |
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107 | \list
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108 | \o Accepting the gesture means the widget acts on the gesture and there will follow
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109 | gestures with the Qt::GestureUpdatedstate.
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110 | \o Ignoring the gesture will mean the gesture will never be offered to you again.
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111 | It will be offered to a parent widget or item as well.
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112 | \o Calling setGestureCancelPolicy() on the gesture when it is in its starting state,
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113 | and is also accepted can cause other gestures to be canceled.
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114 | \endlist
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115 |
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116 | Using QGesture::CancelAllInContext to cancel a gesture will cause all gestures, in any
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117 | state, to be canceled unless they are explicitly accepted. This means that active
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118 | gestures on children will get canceled. It also means that gestures delivered in the
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119 | same QGestureEvent will get canceled if the widget ignores them. This can be a useful
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120 | way to filter out all gestures except the one you are interested in.
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121 |
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122 | \section2 Example Event Handling
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123 |
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124 | For convenience, the \l{Image Gestures Example} reimplements the general
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125 | \l{QWidget::}{event()} handler function and delegates gesture events to a
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126 | specialized gestureEvent() function:
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127 |
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128 | \snippet examples/gestures/imagegestures/imagewidget.cpp event handler
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129 |
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130 | The gesture events delivered to the target object can be examined individually
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131 | and dealt with appropriately:
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132 |
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133 | \snippet examples/gestures/imagegestures/imagewidget.cpp gesture event handler
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134 |
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135 | Responding to a gesture is simply a matter of obtaining the QGesture object
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136 | delivered in the QGestureEvent sent to the target object and examining the
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137 | information it contains.
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138 |
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139 | \snippet examples/gestures/imagegestures/imagewidget.cpp swipe function
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140 |
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141 | Here, we examine the direction in which the user swiped the widget and modify
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142 | its contents accordingly.
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143 |
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144 |
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145 | \section1 Creating Your Own Gesture Recognizer
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146 |
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147 | Adding support for a new gesture involves creating and registering a new gesture
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148 | recognizer. Depending on the recognition process for the gesture, it may also
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149 | involve creating a new gesture object.
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150 |
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151 | To create a new recognizer, you need to subclass QGestureRecognizer to create a
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152 | custom recognizer class. There is one virtual function that you must reimplement
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153 | and two others that can be reimplemented as required.
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154 |
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155 | \section2 Filtering Input Events
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156 |
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157 | The \l{QGestureRecognizer::}{recognize()} function must be reimplemented.
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158 | This function handles and filters the incoming input events for the target objects
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159 | and determines whether or not they correspond to the gesture the recognizer is
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160 | looking for.
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161 |
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162 | Although the logic for gesture recognition is implemented in this function,
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163 | possibly using a state machine based on the Qt::GestureState enums, you can store
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164 | persistent information about the state of the recognition process in the QGesture
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165 | object supplied.
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166 |
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167 | Your \l{QGestureRecognizer::}{recognize()} function must return a value of
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168 | QGestureRecognizer::Result that indicates the state of recognition for a given gesture and
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169 | target object. This determines whether or not a gesture event will be delivered
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170 | to a target object.
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171 |
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172 | \section2 Custom Gestures
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173 |
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174 | If you choose to represent a gesture by a custom QGesture subclass, you will need to
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175 | reimplement the \l{QGestureRecognizer::}{create()} function to construct
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176 | instances of your gesture class instead of standard QGesture instances. Alternatively,
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177 | you may want to use standard QGesture instances, but add additional dynamic properties
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178 | to them to express specific details of the gesture you want to handle.
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179 |
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180 | \section2 Resetting Gestures
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181 |
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182 | If you use custom gesture objects that need to be reset or otherwise specially
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183 | handled when a gesture is canceled, you need to reimplement the
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184 | \l{QGestureRecognizer::}{reset()} function to perform these special tasks.
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185 |
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186 | Note that QGesture objects are only created once for each combination of target object
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187 | and gesture type, and they might be reused every time the user attempts to perform the
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188 | same gesture type on the target object. As a result, it can be useful to reimplement
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189 | the \l{QGestureRecognizer::}{reset()} function to clean up after each previous attempt
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190 | at recognizing a gesture.
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191 |
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192 |
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193 | \section1 Using a New Gesture Recognizer
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194 |
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195 | To use a gesture recognizer, construct an instance of your QGestureRecognizer
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196 | subclass, and register it with the application with
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197 | QGestureRecognizer::registerRecognizer(). A recognizer for a given type of
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198 | gesture can be removed with QGestureRecognizer::unregisterRecognizer().
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199 |
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200 |
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201 | \section1 Further Reading
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202 |
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203 | The \l{gestures/imagegestures}{Image Gestures Example} shows how to enable
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204 | gestures for a widget in a simple image viewer application.
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205 | */
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