| 1 | /**************************************************************************** | 
|---|
| 2 | ** | 
|---|
| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | 
|---|
| 4 | ** Contact: Qt Software Information (qt-info@nokia.com) | 
|---|
| 5 | ** | 
|---|
| 6 | ** This file is part of the documentation of the Qt Toolkit. | 
|---|
| 7 | ** | 
|---|
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
|---|
| 9 | ** Commercial Usage | 
|---|
| 10 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
|---|
| 11 | ** accordance with the Qt Commercial License Agreement provided with the | 
|---|
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
|---|
| 13 | ** a written agreement between you and Nokia. | 
|---|
| 14 | ** | 
|---|
| 15 | ** GNU Lesser General Public License Usage | 
|---|
| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
|---|
| 17 | ** General Public License version 2.1 as published by the Free Software | 
|---|
| 18 | ** Foundation and appearing in the file LICENSE.LGPL included in the | 
|---|
| 19 | ** packaging of this file.  Please review the following information to | 
|---|
| 20 | ** ensure the GNU Lesser General Public License version 2.1 requirements | 
|---|
| 21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | 
|---|
| 22 | ** | 
|---|
| 23 | ** In addition, as a special exception, Nokia gives you certain | 
|---|
| 24 | ** additional rights. These rights are described in the Nokia Qt LGPL | 
|---|
| 25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this | 
|---|
| 26 | ** package. | 
|---|
| 27 | ** | 
|---|
| 28 | ** GNU General Public License Usage | 
|---|
| 29 | ** Alternatively, this file may be used under the terms of the GNU | 
|---|
| 30 | ** General Public License version 3.0 as published by the Free Software | 
|---|
| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the | 
|---|
| 32 | ** packaging of this file.  Please review the following information to | 
|---|
| 33 | ** ensure the GNU General Public License version 3.0 requirements will be | 
|---|
| 34 | ** met: http://www.gnu.org/copyleft/gpl.html. | 
|---|
| 35 | ** | 
|---|
| 36 | ** If you are unsure which license is appropriate for your use, please | 
|---|
| 37 | ** contact the sales department at qt-sales@nokia.com. | 
|---|
| 38 | ** $QT_END_LICENSE$ | 
|---|
| 39 | ** | 
|---|
| 40 | ****************************************************************************/ | 
|---|
| 41 |  | 
|---|
| 42 | /*! | 
|---|
| 43 | \example script/qstetrix | 
|---|
| 44 | \title Qt Script Tetrix Example | 
|---|
| 45 |  | 
|---|
| 46 | The QSTetrix example is a Qt Script version of the classic Tetrix game. | 
|---|
| 47 |  | 
|---|
| 48 | \image tetrix-example.png | 
|---|
| 49 |  | 
|---|
| 50 | \section1 Overview | 
|---|
| 51 |  | 
|---|
| 52 | The program logic in this example is a fairly straight port of the | 
|---|
| 53 | logic in the C++ \l{Tetrix Example}. You may find it useful to compare | 
|---|
| 54 | the implementations of the \c TetrixBoard, \c TetrixPiece and | 
|---|
| 55 | \c TetrixWindow classes to see how Qt Script is used to implement | 
|---|
| 56 | methods, call Qt functions, and emit signals. | 
|---|
| 57 |  | 
|---|
| 58 | \section1 Setting up the GUI | 
|---|
| 59 |  | 
|---|
| 60 | The graphical user interface is defined in a \c{.ui} file, creating | 
|---|
| 61 | using Qt Designer, and is set up in the example's C++ \c{main.cpp} file. | 
|---|
| 62 |  | 
|---|
| 63 | \snippet examples/script/qstetrix/main.cpp 0 | 
|---|
| 64 |  | 
|---|
| 65 | We define a custom UI loader that handles our \c TetrixBoard widget; this | 
|---|
| 66 | is the main component of the UI (where the pieces are drawn). | 
|---|
| 67 |  | 
|---|
| 68 | \snippet examples/script/qstetrix/main.cpp 1 | 
|---|
| 69 |  | 
|---|
| 70 | We initialize the script engine to have the Qt namespace, so that | 
|---|
| 71 | e.g., \l{Qt::Key_Left}{Qt.Key_Left} will be available to script code. | 
|---|
| 72 | We also make the application object available (for the | 
|---|
| 73 | \l{QApplication::}{quit()} slot). | 
|---|
| 74 |  | 
|---|
| 75 | \snippet examples/script/qstetrix/main.cpp 2 | 
|---|
| 76 |  | 
|---|
| 77 | Several scripts are evaluated as part of the engine setup process. | 
|---|
| 78 | The \c{tetrixpiece.js} file contains the definition of the \c TetrixPiece | 
|---|
| 79 | class, which is used to populate the play field. The \c{tetrixboard.js} | 
|---|
| 80 | file contains the definition of the \c TetrixBoard class, which contains | 
|---|
| 81 | the main game logic. Finally, \c{tetrixwindow.js} contains the definition | 
|---|
| 82 | of the \c TetrixWindow class, which wires up the top-level widget. | 
|---|
| 83 |  | 
|---|
| 84 | \snippet examples/script/qstetrix/main.cpp 3 | 
|---|
| 85 |  | 
|---|
| 86 | A form is created from the UI file. A new \c TetrixWindow script object | 
|---|
| 87 | is then constructed, passing the form as its argument. | 
|---|
| 88 |  | 
|---|
| 89 | \snippet examples/script/qstetrix/main.cpp 4 | 
|---|
| 90 |  | 
|---|
| 91 | The form is shown, and the event loop is entered. | 
|---|
| 92 | */ | 
|---|