| 1 | /****************************************************************************
|
|---|
| 2 | **
|
|---|
| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
|
|---|
| 4 | ** All rights reserved.
|
|---|
| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
|
|---|
| 6 | **
|
|---|
| 7 | ** This file is part of the documentation of the Qt Toolkit.
|
|---|
| 8 | **
|
|---|
| 9 | ** $QT_BEGIN_LICENSE:FDL$
|
|---|
| 10 | ** Commercial Usage
|
|---|
| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
|
|---|
| 12 | ** accordance with the Qt Commercial License Agreement provided with the
|
|---|
| 13 | ** Software or, alternatively, in accordance with the terms contained in a
|
|---|
| 14 | ** written agreement between you and Nokia.
|
|---|
| 15 | **
|
|---|
| 16 | ** GNU Free Documentation License
|
|---|
| 17 | ** Alternatively, this file may be used under the terms of the GNU Free
|
|---|
| 18 | ** Documentation License version 1.3 as published by the Free Software
|
|---|
| 19 | ** Foundation and appearing in the file included in the packaging of this
|
|---|
| 20 | ** file.
|
|---|
| 21 | **
|
|---|
| 22 | ** If you have questions regarding the use of this file, please contact
|
|---|
| 23 | ** Nokia at qt-info@nokia.com.
|
|---|
| 24 | ** $QT_END_LICENSE$
|
|---|
| 25 | **
|
|---|
| 26 | ****************************************************************************/
|
|---|
| 27 |
|
|---|
| 28 | /*!
|
|---|
| 29 | \example statemachine/pingpong
|
|---|
| 30 | \title Ping Pong States Example
|
|---|
| 31 |
|
|---|
| 32 | The Ping Pong States example shows how to use parallel states together
|
|---|
| 33 | with custom events and transitions in \l{The State Machine Framework}.
|
|---|
| 34 |
|
|---|
| 35 | This example implements a statechart where two states communicate by
|
|---|
| 36 | posting events to the state machine. The state chart looks as follows:
|
|---|
| 37 |
|
|---|
| 38 | \img pingpong-example.png
|
|---|
| 39 | \omit
|
|---|
| 40 | \caption This is a caption
|
|---|
| 41 | \endomit
|
|---|
| 42 |
|
|---|
| 43 | The \c pinger and \c ponger states are parallel states, i.e. they are
|
|---|
| 44 | entered simultaneously and will take transitions independently of
|
|---|
| 45 | eachother.
|
|---|
| 46 |
|
|---|
| 47 | The \c pinger state will post the first \c ping event upon entry; the \c
|
|---|
| 48 | ponger state will respond by posting a \c pong event; this will cause the
|
|---|
| 49 | \c pinger state to post a new \c ping event; and so on.
|
|---|
| 50 |
|
|---|
| 51 | \snippet examples/statemachine/pingpong/main.cpp 0
|
|---|
| 52 |
|
|---|
| 53 | Two custom events are defined, \c PingEvent and \c PongEvent.
|
|---|
| 54 |
|
|---|
| 55 | \snippet examples/statemachine/pingpong/main.cpp 1
|
|---|
| 56 |
|
|---|
| 57 | The \c Pinger class defines a state that posts a \c PingEvent to the state
|
|---|
| 58 | machine when the state is entered.
|
|---|
| 59 |
|
|---|
| 60 | \snippet examples/statemachine/pingpong/main.cpp 2
|
|---|
| 61 |
|
|---|
| 62 | The \c PingTransition class defines a transition that is triggered by
|
|---|
| 63 | events of type \c PingEvent, and that posts a \c PongEvent (with a delay
|
|---|
| 64 | of 500 milliseconds) to the state machine when the transition is
|
|---|
| 65 | triggered.
|
|---|
| 66 |
|
|---|
| 67 | \snippet examples/statemachine/pingpong/main.cpp 3
|
|---|
| 68 |
|
|---|
| 69 | The \c PongTransition class defines a transition that is triggered by
|
|---|
| 70 | events of type \c PongEvent, and that posts a \c PingEvent (with a delay
|
|---|
| 71 | of 500 milliseconds) to the state machine when the transition is
|
|---|
| 72 | triggered.
|
|---|
| 73 |
|
|---|
| 74 | \snippet examples/statemachine/pingpong/main.cpp 4
|
|---|
| 75 |
|
|---|
| 76 | The main() function begins by creating a state machine and a parallel
|
|---|
| 77 | state group.
|
|---|
| 78 |
|
|---|
| 79 | \snippet examples/statemachine/pingpong/main.cpp 5
|
|---|
| 80 |
|
|---|
| 81 | Next, the \c pinger and \c ponger states are created, with the parallel
|
|---|
| 82 | state group as their parent state. Note that the transitions are \e
|
|---|
| 83 | targetless. When such a transition is triggered, the source state won't be
|
|---|
| 84 | exited and re-entered; only the transition's onTransition() function will
|
|---|
| 85 | be called, and the state machine's configuration will remain the same,
|
|---|
| 86 | which is precisely what we want in this case.
|
|---|
| 87 |
|
|---|
| 88 | \snippet examples/statemachine/pingpong/main.cpp 6
|
|---|
| 89 |
|
|---|
| 90 | Finally, the group is added to the state machine, the machine is started,
|
|---|
| 91 | and the application event loop is entered.
|
|---|
| 92 |
|
|---|
| 93 | */
|
|---|