[556] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[556] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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[846] | 9 | ** $QT_BEGIN_LICENSE:FDL$
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[556] | 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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[846] | 13 | ** Software or, alternatively, in accordance with the terms contained in a
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| 14 | ** written agreement between you and Nokia.
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[556] | 15 | **
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[846] | 16 | ** GNU Free Documentation License
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Free
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| 18 | ** Documentation License version 1.3 as published by the Free Software
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| 19 | ** Foundation and appearing in the file included in the packaging of this
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| 20 | ** file.
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[556] | 21 | **
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| 22 | ** If you have questions regarding the use of this file, please contact
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| 23 | ** Nokia at qt-info@nokia.com.
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| 24 | ** $QT_END_LICENSE$
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| 25 | **
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| 26 | ****************************************************************************/
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| 27 |
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| 28 | /*!
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| 29 | \example statemachine/pingpong
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| 30 | \title Ping Pong States Example
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| 31 |
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| 32 | The Ping Pong States example shows how to use parallel states together
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| 33 | with custom events and transitions in \l{The State Machine Framework}.
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| 34 |
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| 35 | This example implements a statechart where two states communicate by
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| 36 | posting events to the state machine. The state chart looks as follows:
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| 37 |
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| 38 | \img pingpong-example.png
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| 39 | \omit
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| 40 | \caption This is a caption
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| 41 | \endomit
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| 42 |
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| 43 | The \c pinger and \c ponger states are parallel states, i.e. they are
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| 44 | entered simultaneously and will take transitions independently of
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| 45 | eachother.
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| 46 |
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| 47 | The \c pinger state will post the first \c ping event upon entry; the \c
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| 48 | ponger state will respond by posting a \c pong event; this will cause the
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| 49 | \c pinger state to post a new \c ping event; and so on.
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| 50 |
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| 51 | \snippet examples/statemachine/pingpong/main.cpp 0
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| 52 |
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| 53 | Two custom events are defined, \c PingEvent and \c PongEvent.
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| 54 |
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| 55 | \snippet examples/statemachine/pingpong/main.cpp 1
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| 56 |
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| 57 | The \c Pinger class defines a state that posts a \c PingEvent to the state
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| 58 | machine when the state is entered.
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| 59 |
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| 60 | \snippet examples/statemachine/pingpong/main.cpp 2
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| 61 |
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| 62 | The \c PingTransition class defines a transition that is triggered by
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| 63 | events of type \c PingEvent, and that posts a \c PongEvent (with a delay
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| 64 | of 500 milliseconds) to the state machine when the transition is
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| 65 | triggered.
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| 66 |
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| 67 | \snippet examples/statemachine/pingpong/main.cpp 3
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| 68 |
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| 69 | The \c PongTransition class defines a transition that is triggered by
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| 70 | events of type \c PongEvent, and that posts a \c PingEvent (with a delay
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| 71 | of 500 milliseconds) to the state machine when the transition is
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| 72 | triggered.
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| 73 |
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| 74 | \snippet examples/statemachine/pingpong/main.cpp 4
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| 75 |
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| 76 | The main() function begins by creating a state machine and a parallel
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| 77 | state group.
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| 78 |
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| 79 | \snippet examples/statemachine/pingpong/main.cpp 5
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| 80 |
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| 81 | Next, the \c pinger and \c ponger states are created, with the parallel
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| 82 | state group as their parent state. Note that the transitions are \e
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| 83 | targetless. When such a transition is triggered, the source state won't be
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| 84 | exited and re-entered; only the transition's onTransition() function will
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| 85 | be called, and the state machine's configuration will remain the same,
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| 86 | which is precisely what we want in this case.
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| 87 |
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| 88 | \snippet examples/statemachine/pingpong/main.cpp 6
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| 89 |
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| 90 | Finally, the group is added to the state machine, the machine is started,
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| 91 | and the application event loop is entered.
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| 92 |
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| 93 | */
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