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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*!
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| 43 | \example opengl/overpainting
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| 44 | \title Overpainting Example
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| 45 |
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| 46 | The Overpainting example shows how QPainter can be used
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| 47 | to overpaint a scene rendered using OpenGL in a QGLWidget.
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| 48 |
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| 49 | \image overpainting-example.png
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| 50 |
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| 51 | QGLWidget provides a widget with integrated OpenGL graphics support
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| 52 | that enables 3D graphics to be displayed using normal OpenGL calls,
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| 53 | yet also behaves like any other standard Qt widget with support for
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| 54 | signals and slots, properties, and Qt's action system.
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| 55 |
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| 56 | Usually, QGLWidget is subclassed to display a pure 3D scene. The
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| 57 | developer reimplements \l{QGLWidget::initializeGL()}{initializeGL()}
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| 58 | to initialize any required resources, \l{QGLWidget::resizeGL()}{resizeGL()}
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| 59 | to set up the projection and viewport, and
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| 60 | \l{QGLWidget::paintGL()}{paintGL()} to perform the OpenGL calls needed
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| 61 | to render the scene. However, it is possible to subclass QGLWidget
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| 62 | differently to allow 2D graphics, drawn using QPainter, to be
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| 63 | painted over a scene rendered using OpenGL.
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| 64 |
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| 65 | In this example, we demonstrate how this is done by reusing the code
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| 66 | from the \l{Hello GL Example}{Hello GL} example to provide a 3D scene,
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| 67 | and painting over it with some translucent 2D graphics. Instead of
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| 68 | examining each class in detail, we only cover the parts of the
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| 69 | \c GLWidget class that enable overpainting, and provide more detailed
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| 70 | discussion in the final section of this document.
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| 71 |
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| 72 | \section1 GLWidget Class Definition
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| 73 |
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| 74 | The \c GLWidget class is a subclass of QGLWidget, based on the one used
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| 75 | in the \l{Hello GL Example}{Hello GL} example. Rather than describe the
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| 76 | class as a whole, we show the first few lines of the class and only
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| 77 | discuss the changes we have made to the rest of it:
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| 78 |
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| 79 | \snippet examples/opengl/overpainting/glwidget.h 0
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| 80 | \dots
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| 81 | \snippet examples/opengl/overpainting/glwidget.h 1
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| 82 | \dots
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| 83 | \snippet examples/opengl/overpainting/glwidget.h 4
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| 84 |
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| 85 | As usual, the widget uses \l{QGLWidget::initializeGL()}{initializeGL()}
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| 86 | to set up geometry for our scene and perform OpenGL initialization tasks.
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| 87 | The \l{QGLWidget::resizeGL()}{resizeGL()} function is used to ensure that
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| 88 | the 3D graphics in the scene are transformed correctly to the 2D viewport
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| 89 | displayed in the widget.
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| 90 |
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| 91 | Instead of implementing \l{QGLWidget::paintGL()}{paintGL()} to handle updates
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| 92 | to the widget, we implement a normal QWidget::paintEvent(). This
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| 93 | allows us to mix OpenGL calls and QPainter operations in a controlled way.
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| 94 |
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| 95 | In this example, we also implement QWidget::showEvent() to help with the
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| 96 | initialization of the 2D graphics used.
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| 97 |
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| 98 | The new private member functions and variables relate exclusively to the
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| 99 | 2D graphics and animation. The \c animate() slot is called periodically by the
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| 100 | \c animationTimer to update the widget; the \c createBubbles() function
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| 101 | initializes the \c bubbles list with instances of a helper class used to
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| 102 | draw the animation; the \c drawInstructions() function is responsible for
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| 103 | a semi-transparent message that is also overpainted onto the OpenGL scene.
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| 104 |
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| 105 | \section1 GLWidget Class Implementation
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| 106 |
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| 107 | Again, we only show the parts of the \c GLWidget implementation that are
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| 108 | relevant to this example. In the constructor, we initialize a QTimer to
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| 109 | control the animation:
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| 110 |
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| 111 | \snippet examples/opengl/overpainting/glwidget.cpp 0
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| 112 |
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| 113 | We turn off the widget's \l{QWidget::autoFillBackground}{autoFillBackground} property to
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| 114 | instruct OpenGL not to paint a background for the widget when
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| 115 | \l{QPainter::begin()}{QPainter::begin()} is called.
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| 116 |
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| 117 | As in the \l{Hello GL Example}{Hello GL} example, the destructor is responsible
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| 118 | for freeing any OpenGL-related resources:
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| 119 |
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| 120 | \snippet examples/opengl/overpainting/glwidget.cpp 1
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| 121 |
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| 122 | The \c initializeGL() function is fairly minimal, only setting up the QtLogo
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| 123 | object used in the scene. See the \l{Hello GL Example}{Hello GL} example
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| 124 | for details of the QtLogo class.
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| 125 |
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| 126 | \snippet examples/opengl/overpainting/glwidget.cpp 2
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| 127 |
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| 128 | To cooperate fully with QPainter, we defer matrix stack operations and attribute
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| 129 | initialization until the widget needs to be updated.
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| 130 |
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| 131 | In this example, we implement \l{QWidget::paintEvent()}{paintEvent()} rather
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| 132 | than \l{QGLWidget::paintGL()}{paintGL()} to render
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| 133 | our scene. When drawing on a QGLWidget, the paint engine used by QPainter
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| 134 | performs certain operations that change the states of the OpenGL
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| 135 | implementation's matrix and property stacks. Therefore, it is necessary to
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| 136 | make all the OpenGL calls to display the 3D graphics before we construct
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| 137 | a QPainter to draw the 2D overlay.
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| 138 |
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| 139 | We render a 3D scene by setting up model and projection transformations
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| 140 | and other attributes. We use an OpenGL stack operation to preserve the
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| 141 | original matrix state, allowing us to recover it later:
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| 142 |
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| 143 | \snippet examples/opengl/overpainting/glwidget.cpp 4
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| 144 |
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| 145 | We define a color to use for the widget's background, and set up various
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| 146 | attributes that define how the scene will be rendered.
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| 147 |
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| 148 | \snippet examples/opengl/overpainting/glwidget.cpp 6
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| 149 |
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| 150 | We call the \c setupViewport() private function to set up the
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| 151 | projection used for the scene. This is unnecessary in OpenGL
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| 152 | examples that implement the \l{QGLWidget::paintGL()}{paintGL()}
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| 153 | function because the matrix stacks are usually unmodified between
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| 154 | calls to \l{QGLWidget::resizeGL()}{resizeGL()} and
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| 155 | \l{QGLWidget::paintGL()}{paintGL()}.
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| 156 |
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| 157 | Since the widget's background is not drawn by the system or by Qt, we use
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| 158 | an OpenGL call to paint it before positioning the object defined earlier
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| 159 | in the scene:
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| 160 |
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| 161 | \snippet examples/opengl/overpainting/glwidget.cpp 7
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| 162 |
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| 163 | Once the QtLogo object's draw method has been executed, the GL
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| 164 | states we changed and the matrix stack needs to be restored to its
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| 165 | original state at the start of this function before we can begin
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| 166 | overpainting:
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| 167 |
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| 168 | \snippet examples/opengl/overpainting/glwidget.cpp 8
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| 169 |
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| 170 | With the 3D graphics done, we construct a QPainter for use on the widget
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| 171 | and simply overpaint the widget with 2D graphics; in this case, using a
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| 172 | helper class to draw a number of translucent bubbles onto the widget,
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| 173 | and calling \c drawInstructions() to overlay some instructions:
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| 174 |
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| 175 | \snippet examples/opengl/overpainting/glwidget.cpp 10
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| 176 |
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| 177 | When QPainter::end() is called, suitable OpenGL-specific calls are made to
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| 178 | write the scene, and its additional contents, onto the widget.
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| 179 |
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| 180 | With \l{QGLWidget::paintGL()}{paintGL()} the
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| 181 | \l{QGLWidget::swapBuffers()}{swapBuffers()} call is done for us. But an explicit
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| 182 | call to swapBuffers() is still not required because in the
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| 183 | \l{QWidget::paintEvent()}{paintEvent()} method the QPainter on the OpenGL
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| 184 | widget takes care of this for us.
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| 185 |
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| 186 | The implementation of the \l{QGLWidget::resizeGL()}{resizeGL()} function
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| 187 | sets up the dimensions of the viewport and defines a projection
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| 188 | transformation:
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| 189 |
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| 190 | \snippet examples/opengl/overpainting/glwidget.cpp 11
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| 191 |
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| 192 | Ideally, we want to arrange the 2D graphics to suit the widget's dimensions.
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| 193 | To achieve this, we implement the \l{QWidget::showEvent()}{showEvent()} handler,
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| 194 | creating new graphic elements (bubbles) if necessary at appropriate positions
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| 195 | in the widget.
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| 196 |
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| 197 | \snippet examples/opengl/overpainting/glwidget.cpp 12
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| 198 |
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| 199 | This function only has an effect if less than 20 bubbles have already been
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| 200 | created.
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| 201 |
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| 202 | The \c animate() slot is called every time the widget's \c animationTimer emits
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| 203 | the \l{QTimer::timeout()}{timeout()} signal. This keeps the bubbles moving
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| 204 | around.
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| 205 |
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| 206 | \snippet examples/opengl/overpainting/glwidget.cpp 13
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| 207 |
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| 208 | We simply iterate over the bubbles in the \c bubbles list, updating the
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| 209 | widget before and after each of them is moved.
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| 210 |
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| 211 | The \c setupViewport() function is called from \c paintEvent()
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| 212 | and \c resizeGL().
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| 213 |
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| 214 | \snippet examples/opengl/overpainting/glwidget.cpp 14
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| 215 |
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| 216 | The \c drawInstructions() function is used to prepare some basic
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| 217 | instructions that will be painted with the other 2D graphics over
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| 218 | the 3D scene.
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| 219 |
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| 220 | \snippet examples/opengl/overpainting/glwidget.cpp 15
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| 221 |
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| 222 | \section1 Summary
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| 223 |
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| 224 | When overpainting 2D content onto 3D content, we need to use a QPainter
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| 225 | \e and make OpenGL calls to achieve the desired effect. Since QPainter
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| 226 | itself uses OpenGL calls when used on a QGLWidget subclass, we need to
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| 227 | preserve the state of various OpenGL stacks when we perform our own
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| 228 | calls, using the following approach:
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| 229 |
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| 230 | \list
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| 231 | \o Reimplement QGLWidget::initializeGL(), but only perform minimal
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| 232 | initialization. QPainter will perform its own initialization
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| 233 | routines, modifying the matrix and property stacks, so it is better
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| 234 | to defer certain initialization tasks until just before you render
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| 235 | the 3D scene.
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| 236 | \o Reimplement QGLWidget::resizeGL() as in the pure 3D case.
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| 237 | \o Reimplement QWidget::paintEvent() to draw both 2D and 3D graphics.
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| 238 | \endlist
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| 239 |
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| 240 | The \l{QWidget::paintEvent()}{paintEvent()} implementation performs the
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| 241 | following tasks:
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| 242 |
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| 243 | \list
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| 244 | \o Push the current OpenGL modelview matrix onto a stack.
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| 245 | \o Perform initialization tasks usually done in the
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| 246 | \l{QGLWidget::initializeGL()}{initializeGL()} function.
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| 247 | \o Perform code that would normally be located in the widget's
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| 248 | \l{QGLWidget::resizeGL()}{resizeGL()} function to set the correct
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| 249 | perspective transformation and set up the viewport.
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| 250 | \o Render the scene using OpenGL calls.
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| 251 | \o Pop the OpenGL modelview matrix off the stack.
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| 252 | \o Construct a QPainter object.
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| 253 | \o Initialize it for use on the widget with the QPainter::begin() function.
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| 254 | \o Draw primitives using QPainter's member functions.
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| 255 | \o Call QPainter::end() to finish painting.
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| 256 | \endlist
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| 257 | */
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