[556] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[556] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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[846] | 9 | ** $QT_BEGIN_LICENSE:FDL$
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[556] | 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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[846] | 13 | ** Software or, alternatively, in accordance with the terms contained in a
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| 14 | ** written agreement between you and Nokia.
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[556] | 15 | **
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[846] | 16 | ** GNU Free Documentation License
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Free
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| 18 | ** Documentation License version 1.3 as published by the Free Software
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| 19 | ** Foundation and appearing in the file included in the packaging of this
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| 20 | ** file.
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[556] | 21 | **
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| 22 | ** If you have questions regarding the use of this file, please contact
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| 23 | ** Nokia at qt-info@nokia.com.
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| 24 | ** $QT_END_LICENSE$
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| 25 | **
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| 26 | ****************************************************************************/
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| 27 |
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| 28 | /*!
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| 29 | \example animation/moveblocks
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| 30 | \title Move Blocks Example
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| 31 |
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| 32 | The Move Blocks example shows how to animate items in a
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| 33 | QGraphicsScene using a QStateMachine with a custom transition.
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| 34 |
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| 35 | \image moveblocks-example.png
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| 36 |
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| 37 | The example animates the blue blocks that you can see in the image
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| 38 | above. The animation moves the blocks between four preset positions.
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| 39 |
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| 40 | The example consists of the following classes:
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| 41 |
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| 42 | \list
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| 43 | \o \c StateSwitcher inherits QState and can add
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| 44 | \c {StateSwitchTransition}s to other states.
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| 45 | When entered, it will randomly transition to one of these
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| 46 | states.
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| 47 | \o \c StateSwitchTransition is a custom transition that
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| 48 | triggers on \c{StateSwitchEvent}s.
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[651] | 49 | \o \c StateSwitchEvent is a QEvent that triggers \c{StateSwitchTransition}s.
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[556] | 50 | \o \c QGraphicsRectWidget is a QGraphicsWidget that simply
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| 51 | paints its background in a solid \l{Qt::}{blue} color.
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| 52 | \endlist
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| 53 |
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| 54 | The blocks are instances of \c QGraphicsRectWidget and are
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| 55 | animated in a QGraphicsScene. We do this by building a state
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| 56 | graph, which we insert animations into. The graph is then executed
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| 57 | in a QStateMachine. All this is done in \c main().
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| 58 | Let's look at the \c main() function first.
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| 59 |
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| 60 | \section1 The \c main() Function
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| 61 |
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| 62 | After QApplication has been initialized, we set up the
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| 63 | QGraphicsScene with its \c{QGraphicsRectWidget}s.
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| 64 |
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| 65 | \snippet examples/animation/moveblocks/main.cpp 1
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| 66 |
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| 67 | After adding the scene to a QGraphicsView, it is time to build the
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| 68 | state graph. Let's first look at a statechart of what we are
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| 69 | trying to build.
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| 70 |
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| 71 | \image move-blocks-chart.png
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| 72 |
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| 73 | Note that the \c group has seven sub states, but we have only
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| 74 | included three of them in the diagram. The code that builds this
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| 75 | graph will be examined line-by-line, and will show how the graph
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| 76 | works. First off, we construct the \c group state:
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| 77 |
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| 78 | \snippet examples/animation/moveblocks/main.cpp 2
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| 79 |
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| 80 | The timer is used to add a delay between each time the blocks are
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| 81 | moved. The timer is started when \c group is entered. As we will
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| 82 | see later, \c group has a transition back to the \c StateSwitcher
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| 83 | when the timer times out. \c group is the initial state in the
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| 84 | machine, so an animation will be scheduled when the example is
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| 85 | started.
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| 86 |
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| 87 | \snippet examples/animation/moveblocks/main.cpp 3
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| 88 | \dots
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| 89 | \snippet examples/animation/moveblocks/main.cpp 4
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| 90 |
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| 91 | \c createGeometryState() returns a QState that will set the
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| 92 | geometry of our items upon entry. It also assigns \c group as the
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| 93 | parent of this state.
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| 94 |
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| 95 | A QPropertyAnimation inserted into a transition will use the
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| 96 | values assigned to a QState (with QState::assignProperty()), i.e.,
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| 97 | the animation will interpolate between the current values of the
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| 98 | properties and the values in the target state. We add animated
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| 99 | transitions to the state graph later.
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| 100 |
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| 101 | \snippet examples/animation/moveblocks/main.cpp 5
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| 102 |
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| 103 | We move the items in parallel. Each item is added to \c
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| 104 | animationGroup, which is the animation that is inserted into the
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| 105 | transitions.
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| 106 |
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| 107 | \snippet examples/animation/moveblocks/main.cpp 6
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| 108 |
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| 109 | The sequential animation group, \c subGroup, helps us insert a
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| 110 | delay between the animation of each item.
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| 111 |
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| 112 | \snippet examples/animation/moveblocks/main.cpp 7
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| 113 | \dots
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| 114 | \snippet examples/animation/moveblocks/main.cpp 8
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| 115 |
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| 116 | A StateSwitchTransition is added to the state switcher
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| 117 | in \c StateSwitcher::addState(). We also add the animation in this
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| 118 | function. Since QPropertyAnimation uses the values from the
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| 119 | states, we can insert the same QPropertyAnimation instance in all
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| 120 | \c {StateSwitchTransition}s.
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| 121 |
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| 122 | As mentioned previously, we add a transition to the state switcher
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| 123 | that triggers when the timer times out.
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| 124 |
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| 125 | \snippet examples/animation/moveblocks/main.cpp 9
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| 126 |
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| 127 | Finally, we can create the state machine, add our initial state,
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| 128 | and start execution of the state graph.
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| 129 |
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[651] | 130 | \section2 The \c createGeometryState() Function
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[556] | 131 |
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| 132 | In \c createGeometryState(), we set up the geometry for each
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| 133 | graphics item.
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| 134 |
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| 135 | \snippet examples/animation/moveblocks/main.cpp 13
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| 136 |
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| 137 | As mentioned before, QAbstractTransition will set up an animation
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| 138 | added with \l{QAbstractTransition::}{addAnimation()} using
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| 139 | property values set with \l{QState::}{assignProperty()}.
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| 140 |
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| 141 | \section1 The StateSwitcher Class
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| 142 |
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| 143 | \c StateSwitcher has state switch transitions to each \l{QState}s
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[651] | 144 | we created with \c createGeometryState(). Its job is to transition
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[556] | 145 | to one of these states at random when it is entered.
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| 146 |
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| 147 | All functions in \c StateSwitcher are inlined. We'll step through
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| 148 | its definition.
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| 149 |
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| 150 | \snippet examples/animation/moveblocks/main.cpp 10
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| 151 |
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| 152 | \c StateSwitcher is a state designed for a particular purpose and
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| 153 | will always be a top-level state. We use \c m_stateCount to keep
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| 154 | track of how many states we are managing, and \c m_lastIndex to
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| 155 | remember which state was the last state to which we transitioned.
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| 156 |
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| 157 | \snippet examples/animation/moveblocks/main.cpp 11
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| 158 |
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| 159 | We select the next state we are going to transition to, and post a
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| 160 | \c StateSwitchEvent, which we know will trigger the \c
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| 161 | StateSwitchTransition to the selected state.
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| 162 |
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| 163 | \snippet examples/animation/moveblocks/main.cpp 12
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| 164 |
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| 165 | This is where the magic happens. We assign a number to each state
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| 166 | added. This number is given to both a StateSwitchTransition and to
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| 167 | StateSwitchEvents. As we have seen, state switch events will
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| 168 | trigger a transition with the same number.
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| 169 |
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| 170 | \section1 The StateSwitchTransition Class
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| 171 |
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| 172 | \c StateSwitchTransition inherits QAbstractTransition and triggers
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| 173 | on \c{StateSwitchEvent}s. It contains only inline functions, so
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| 174 | let's take a look at its \l{QAbstractTransition::}{eventTest()}
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| 175 | function, which is the only function that we define..
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| 176 |
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| 177 | \snippet examples/animation/moveblocks/main.cpp 14
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| 178 |
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| 179 | \c eventTest is called by QStateMachine when it checks whether a
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| 180 | transition should be triggered--a return value of true means that
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| 181 | it will. We simply check if our assigned number is equal to the
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| 182 | event's number (in which case we fire away).
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| 183 |
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| 184 | \section1 The StateSwitchEvent Class
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| 185 |
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| 186 | \c StateSwitchEvent inherits QEvent, and holds a number that has
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| 187 | been assigned to a state and state switch transition by
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| 188 | \c StateSwitcher. We have already seen how it is used to trigger
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| 189 | \c{StateSwitchTransition}s in \c StateSwitcher.
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| 190 |
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| 191 | \snippet examples/animation/moveblocks/main.cpp 15
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| 192 |
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| 193 | We only have inlined functions in this class, so a look at its
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| 194 | definition will do.
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| 195 |
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| 196 | \section1 The QGraphicsRectWidget Class
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| 197 |
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| 198 | QGraphicsRectWidget inherits QGraphicsWidget and simply paints its
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| 199 | \l{QWidget::}{rect()} blue. We inline \l{QWidget::}{paintEvent()},
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| 200 | which is the only function we define. Here is the
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| 201 | QGraphicsRectWidget class definition:
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| 202 |
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| 203 | \snippet examples/animation/moveblocks/main.cpp 16
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| 204 |
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| 205 | \section1 Moving On
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| 206 |
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| 207 | The technique shown in this example works equally well for all
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| 208 | \l{QPropertyAnimation}s. As long as the value to be animated is a
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| 209 | Qt property, you can insert an animation of it into a state graph.
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| 210 |
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| 211 | QState::addAnimation() takes a QAbstractAnimation, so any type
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| 212 | of animation can be inserted into the graph.
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| 213 | */
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| 214 |
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