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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | /*! | 
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| 43 | \example threads/mandelbrot | 
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| 44 | \title Mandelbrot Example | 
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| 45 |  | 
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| 46 | The Mandelbrot example shows how to use a worker thread to | 
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| 47 | perform heavy computations without blocking the main thread's | 
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| 48 | event loop. | 
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| 49 |  | 
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| 50 | The heavy computation here is the Mandelbrot set, probably the | 
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| 51 | world's most famous fractal. These days, while sophisticated | 
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| 52 | programs such as \l{XaoS} that provide real-time zooming in the | 
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| 53 | Mandelbrot set, the standard Mandelbrot algorithm is just slow | 
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| 54 | enough for our purposes. | 
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| 55 |  | 
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| 56 | \image mandelbrot-example.png Screenshot of the Mandelbrot example | 
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| 57 |  | 
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| 58 | In real life, the approach described here is applicable to a | 
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| 59 | large set of problems, including synchronous network I/O and | 
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| 60 | database access, where the user interface must remain responsive | 
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| 61 | while some heavy operation is taking place. The \l | 
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| 62 | network/blockingfortuneclient example shows the same principle at | 
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| 63 | work in a TCP client. | 
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| 64 |  | 
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| 65 | The Mandelbrot application supports zooming and scrolling using | 
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| 66 | the mouse or the keyboard. To avoid freezing the main thread's | 
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| 67 | event loop (and, as a consequence, the application's user | 
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| 68 | interface), we put all the fractal computation in a separate | 
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| 69 | worker thread. The thread emits a signal when it is done | 
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| 70 | rendering the fractal. | 
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| 71 |  | 
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| 72 | During the time where the worker thread is recomputing the | 
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| 73 | fractal to reflect the new zoom factor position, the main thread | 
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| 74 | simply scales the previously rendered pixmap to provide immediate | 
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| 75 | feedback. The result doesn't look as good as what the worker | 
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| 76 | thread eventually ends up providing, but at least it makes the | 
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| 77 | application more responsive. The sequence of screenshots below | 
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| 78 | shows the original image, the scaled image, and the rerendered | 
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| 79 | image. | 
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| 80 |  | 
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| 81 | \table | 
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| 82 | \row | 
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| 83 | \o \inlineimage mandelbrot_zoom1.png | 
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| 84 | \o \inlineimage mandelbrot_zoom2.png | 
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| 85 | \o \inlineimage mandelbrot_zoom3.png | 
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| 86 | \endtable | 
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| 87 |  | 
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| 88 | Similarly, when the user scrolls, the previous pixmap is scrolled | 
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| 89 | immediately, revealing unpainted areas beyond the edge of the | 
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| 90 | pixmap, while the image is rendered by the worker thread. | 
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| 91 |  | 
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| 92 | \table | 
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| 93 | \row | 
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| 94 | \o \inlineimage mandelbrot_scroll1.png | 
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| 95 | \o \inlineimage mandelbrot_scroll2.png | 
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| 96 | \o \inlineimage mandelbrot_scroll3.png | 
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| 97 | \endtable | 
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| 98 |  | 
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| 99 | The application consists of two classes: | 
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| 100 |  | 
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| 101 | \list | 
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| 102 | \o \c RenderThread is a QThread subclass that renders | 
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| 103 | the Mandelbrot set. | 
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| 104 | \o \c MandelbrotWidget is a QWidget subclass that shows the | 
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| 105 | Mandelbrot set on screen and lets the user zoom and scroll. | 
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| 106 | \endlist | 
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| 107 |  | 
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| 108 | If you are not already familiar with Qt's thread support, we | 
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| 109 | recommend that you start by reading the \l{Thread Support in Qt} | 
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| 110 | overview. | 
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| 111 |  | 
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| 112 | \section1 RenderThread Class Definition | 
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| 113 |  | 
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| 114 | We'll start with the definition of the \c RenderThread class: | 
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| 115 |  | 
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| 116 | \snippet examples/threads/mandelbrot/renderthread.h 0 | 
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| 117 |  | 
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| 118 | The class inherits QThread so that it gains the ability to run in | 
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| 119 | a separate thread. Apart from the constructor and destructor, \c | 
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| 120 | render() is the only public function. Whenever the thread is done | 
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| 121 | rendering an image, it emits the \c renderedImage() signal. | 
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| 122 |  | 
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| 123 | The protected \c run() function is reimplemented from QThread. It | 
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| 124 | is automatically called when the thread is started. | 
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| 125 |  | 
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| 126 | In the \c private section, we have a QMutex, a QWaitCondition, | 
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| 127 | and a few other data members. The mutex protects the other data | 
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| 128 | member. | 
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| 129 |  | 
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| 130 | \section1 RenderThread Class Implementation | 
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| 131 |  | 
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| 132 | \snippet examples/threads/mandelbrot/renderthread.cpp 0 | 
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| 133 |  | 
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| 134 | In the constructor, we initialize the \c restart and \c abort | 
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| 135 | variables to \c false. These variables control the flow of the \c | 
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| 136 | run() function. | 
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| 137 |  | 
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| 138 | We also initialize the \c colormap array, which contains a series | 
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| 139 | of RGB colors. | 
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| 140 |  | 
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| 141 | \snippet examples/threads/mandelbrot/renderthread.cpp 1 | 
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| 142 |  | 
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| 143 | The destructor can be called at any point while the thread is | 
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| 144 | active. We set \c abort to \c true to tell \c run() to stop | 
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| 145 | running as soon as possible. We also call | 
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| 146 | QWaitCondition::wakeOne() to wake up the thread if it's sleeping. | 
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| 147 | (As we will see when we review \c run(), the thread is put to | 
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| 148 | sleep when it has nothing to do.) | 
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| 149 |  | 
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| 150 | The important thing to notice here is that \c run() is executed | 
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| 151 | in its own thread (the worker thread), whereas the \c | 
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| 152 | RenderThread constructor and destructor (as well as the \c | 
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| 153 | render() function) are called by the thread that created the | 
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| 154 | worker thread. Therefore, we need a mutex to protect accesses to | 
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| 155 | the \c abort and \c condition variables, which might be accessed | 
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| 156 | at any time by \c run(). | 
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| 157 |  | 
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| 158 | At the end of the destructor, we call QThread::wait() to wait | 
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| 159 | until \c run() has exited before the base class destructor is | 
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| 160 | invoked. | 
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| 161 |  | 
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| 162 | \snippet examples/threads/mandelbrot/renderthread.cpp 2 | 
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| 163 |  | 
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| 164 | The \c render() function is called by the \c MandelbrotWidget | 
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| 165 | whenever it needs to generate a new image of the Mandelbrot set. | 
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| 166 | The \c centerX, \c centerY, and \c scaleFactor parameters specify | 
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| 167 | the portion of the fractal to render; \c resultSize specifies the | 
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| 168 | size of the resulting QImage. | 
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| 169 |  | 
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| 170 | The function stores the parameters in member variables. If the | 
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| 171 | thread isn't already running, it starts it; otherwise, it sets \c | 
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| 172 | restart to \c true (telling \c run() to stop any unfinished | 
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| 173 | computation and start again with the new parameters) and wakes up | 
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| 174 | the thread, which might be sleeping. | 
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| 175 |  | 
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| 176 | \snippet examples/threads/mandelbrot/renderthread.cpp 3 | 
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| 177 |  | 
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| 178 | \c run() is quite a big function, so we'll break it down into | 
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| 179 | parts. | 
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| 180 |  | 
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| 181 | The function body is an infinite loop which starts by storing the | 
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| 182 | rendering parameters in local variables. As usual, we protect | 
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| 183 | accesses to the member variables using the class's mutex. Storing | 
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| 184 | the member variables in local variables allows us to minimize the | 
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| 185 | amout of code that needs to be protected by a mutex. This ensures | 
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| 186 | that the main thread will never have to block for too long when | 
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| 187 | it needs to access \c{RenderThread}'s member variables (e.g., in | 
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| 188 | \c render()). | 
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| 189 |  | 
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| 190 | The \c forever keyword is, like \c foreach, a Qt pseudo-keyword. | 
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| 191 |  | 
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| 192 | \snippet examples/threads/mandelbrot/renderthread.cpp 4 | 
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| 193 | \snippet examples/threads/mandelbrot/renderthread.cpp 5 | 
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| 194 | \snippet examples/threads/mandelbrot/renderthread.cpp 6 | 
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| 195 | \snippet examples/threads/mandelbrot/renderthread.cpp 7 | 
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| 196 |  | 
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| 197 | Then comes the core of the algorithm. Instead of trying to create | 
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| 198 | a perfect Mandelbrot set image, we do multiple passes and | 
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| 199 | generate more and more precise (and computationally expensive) | 
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| 200 | approximations of the fractal. | 
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| 201 |  | 
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| 202 | If we discover inside the loop that \c restart has been set to \c | 
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| 203 | true (by \c render()), we break out of the loop immediately, so | 
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| 204 | that the control quickly returns to the very top of the outer | 
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| 205 | loop (the \c forever loop) and we fetch the new rendering | 
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| 206 | parameters. Similarly, if we discover that \c abort has been set | 
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| 207 | to \c true (by the \c RenderThread destructor), we return from | 
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| 208 | the function immediately, terminating the thread. | 
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| 209 |  | 
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| 210 | The core algorithm is beyond the scope of this tutorial. | 
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| 211 |  | 
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| 212 | \snippet examples/threads/mandelbrot/renderthread.cpp 8 | 
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| 213 | \snippet examples/threads/mandelbrot/renderthread.cpp 9 | 
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| 214 |  | 
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| 215 | Once we're done with all the iterations, we call | 
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| 216 | QWaitCondition::wait() to put the thread to sleep by calling, | 
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| 217 | unless \c restart is \c true. There's no use in keeping a worker | 
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| 218 | thread looping indefinitely while there's nothing to do. | 
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| 219 |  | 
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| 220 | \snippet examples/threads/mandelbrot/renderthread.cpp 10 | 
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| 221 |  | 
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| 222 | The \c rgbFromWaveLength() function is a helper function that | 
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| 223 | converts a wave length to a RGB value compatible with 32-bit | 
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| 224 | \l{QImage}s. It is called from the constructor to initialize the | 
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| 225 | \c colormap array with pleasing colors. | 
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| 226 |  | 
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| 227 | \section1 MandelbrotWidget Class Defintion | 
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| 228 |  | 
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| 229 | The \c MandelbrotWidget class uses \c RenderThread to draw the | 
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| 230 | Mandelbrot set on screen. Here's the class definition: | 
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| 231 |  | 
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| 232 | \snippet examples/threads/mandelbrot/mandelbrotwidget.h 0 | 
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| 233 |  | 
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| 234 | The widget reimplements many event handlers from QWidget. In | 
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| 235 | addition, it has an \c updatePixmap() slot that we'll connect to | 
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| 236 | the worker thread's \c renderedImage() signal to update the | 
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| 237 | display whenever we receive new data from the thread. | 
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| 238 |  | 
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| 239 | Among the private variables, we have \c thread of type \c | 
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| 240 | RenderThread and \c pixmap, which contains the last rendered | 
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| 241 | image. | 
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| 242 |  | 
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| 243 | \section1 MandelbrotWidget Class Implementation | 
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| 244 |  | 
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| 245 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 0 | 
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| 246 |  | 
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| 247 | The implementation starts with a few contants that we'll need | 
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| 248 | later on. | 
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| 249 |  | 
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| 250 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 1 | 
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| 251 |  | 
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| 252 | The interesting part of the constructor is the | 
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| 253 | qRegisterMetaType() and QObject::connect() calls. Let's start | 
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| 254 | with the \l{QObject::connect()}{connect()} call. | 
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| 255 |  | 
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| 256 | Although it looks like a standard signal-slot connection between | 
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| 257 | two \l{QObject}s, because the signal is emitted in a different | 
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| 258 | thread than the receiver lives in, the connection is effectively a | 
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| 259 | \l{Qt::QueuedConnection}{queued connection}. These connections are | 
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| 260 | asynchronous (i.e., non-blocking), meaning that the slot will be | 
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| 261 | called at some point after the \c emit statement. What's more, the | 
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| 262 | slot will be invoked in the thread in which the receiver lives. | 
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| 263 | Here, the signal is emitted in the worker thread, and the slot is | 
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| 264 | executed in the GUI thread when control returns to the event loop. | 
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| 265 |  | 
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| 266 | With queued connections, Qt must store a copy of the arguments | 
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| 267 | that were passed to the signal so that it can pass them to the | 
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| 268 | slot later on. Qt knows how to take of copy of many C++ and Qt | 
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| 269 | types, but QImage isn't one of them. We must therefore call the | 
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| 270 | template function qRegisterMetaType() before we can use QImage | 
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| 271 | as parameter in queued connections. | 
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| 272 |  | 
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| 273 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 2 | 
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| 274 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 3 | 
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| 275 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 4 | 
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| 276 |  | 
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| 277 | In \l{QWidget::paintEvent()}{paintEvent()}, we start by filling | 
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| 278 | the background with black. If we have nothing yet to paint (\c | 
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| 279 | pixmap is null), we print a message on the widget asking the user | 
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| 280 | to be patient and return from the function immediately. | 
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| 281 |  | 
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| 282 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 5 | 
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| 283 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 6 | 
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| 284 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 7 | 
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| 285 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 8 | 
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| 286 |  | 
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| 287 | If the pixmap has the right scale factor, we draw the pixmap directly onto | 
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| 288 | the widget. Otherwise, we scale and translate the \l{The Coordinate | 
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| 289 | System}{coordinate system} before we draw the pixmap. By reverse mapping | 
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| 290 | the widget's rectangle using the scaled painter matrix, we also make sure | 
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| 291 | that only the exposed areas of the pixmap are drawn. The calls to | 
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| 292 | QPainter::save() and QPainter::restore() make sure that any painting | 
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| 293 | performed afterwards uses the standard coordinate system. | 
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| 294 |  | 
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| 295 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 9 | 
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| 296 |  | 
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| 297 | At the end of the paint event handler, we draw a text string and | 
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| 298 | a semi-transparent rectangle on top of the fractal. | 
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| 299 |  | 
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| 300 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 10 | 
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| 301 |  | 
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| 302 | Whenever the user resizes the widget, we call \c render() to | 
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| 303 | start generating a new image, with the same \c centerX, \c | 
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| 304 | centerY, and \c curScale parameters but with the new widget size. | 
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| 305 |  | 
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| 306 | Notice that we rely on \c resizeEvent() being automatically | 
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| 307 | called by Qt when the widget is shown the first time to generate | 
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| 308 | the image the very first time. | 
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| 309 |  | 
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| 310 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 11 | 
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| 311 |  | 
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| 312 | The key press event handler provides a few keyboard bindings for | 
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| 313 | the benefit of users who don't have a mouse. The \c zoom() and \c | 
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| 314 | scroll() functions will be covered later. | 
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| 315 |  | 
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| 316 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 12 | 
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| 317 |  | 
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| 318 | The wheel event handler is reimplemented to make the mouse wheel | 
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| 319 | control the zoom level. QWheelEvent::delta() returns the angle of | 
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| 320 | the wheel mouse movement, in eights of a degree. For most mice, | 
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| 321 | one wheel step corresponds to 15 degrees. We find out how many | 
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| 322 | mouse steps we have and determine the zoom factor in consequence. | 
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| 323 | For example, if we have two wheel steps in the positive direction | 
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| 324 | (i.e., +30 degrees), the zoom factor becomes \c ZoomInFactor | 
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| 325 | to the second power, i.e. 0.8 * 0.8 = 0.64. | 
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| 326 |  | 
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| 327 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 13 | 
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| 328 |  | 
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| 329 | When the user presses the left mouse button, we store the mouse | 
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| 330 | pointer position in \c lastDragPos. | 
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| 331 |  | 
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| 332 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 14 | 
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| 333 |  | 
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| 334 | When the user moves the mouse pointer while the left mouse button | 
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| 335 | is pressed, we adjust \c pixmapOffset to paint the pixmap at a | 
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| 336 | shifted position and call QWidget::update() to force a repaint. | 
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| 337 |  | 
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| 338 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 15 | 
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| 339 |  | 
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| 340 | When the left mouse button is released, we update \c pixmapOffset | 
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| 341 | just like we did on a mouse move and we reset \c lastDragPos to a | 
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| 342 | default value. Then, we call \c scroll() to render a new image | 
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| 343 | for the new position. (Adjusting \c pixmapOffset isn't sufficient | 
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| 344 | because areas revealed when dragging the pixmap are drawn in | 
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| 345 | black.) | 
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| 346 |  | 
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| 347 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 16 | 
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| 348 |  | 
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| 349 | The \c updatePixmap() slot is invoked when the worker thread has | 
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| 350 | finished rendering an image. We start by checking whether a drag | 
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| 351 | is in effect and do nothing in that case. In the normal case, we | 
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| 352 | store the image in \c pixmap and reinitialize some of the other | 
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| 353 | members. At the end, we call QWidget::update() to refresh the | 
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| 354 | display. | 
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| 355 |  | 
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| 356 | At this point, you might wonder why we use a QImage for the | 
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| 357 | parameter and a QPixmap for the data member. Why not stick to one | 
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| 358 | type? The reason is that QImage is the only class that supports | 
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| 359 | direct pixel manipulation, which we need in the worker thread. On | 
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| 360 | the other hand, before an image can be drawn on screen, it must | 
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| 361 | be converted into a pixmap. It's better to do the conversion once | 
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| 362 | and for all here, rather than in \c paintEvent(). | 
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| 363 |  | 
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| 364 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 17 | 
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| 365 |  | 
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| 366 | In \c zoom(), we recompute \c curScale. Then we call | 
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| 367 | QWidget::update() to draw a scaled pixmap, and we ask the worker | 
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| 368 | thread to render a new image corresponding to the new \c curScale | 
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| 369 | value. | 
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| 370 |  | 
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| 371 | \snippet examples/threads/mandelbrot/mandelbrotwidget.cpp 18 | 
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| 372 |  | 
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| 373 | \c scroll() is similar to \c zoom(), except that the affected | 
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| 374 | parameters are \c centerX and \c centerY. | 
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| 375 |  | 
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| 376 | \section1 The main() Function | 
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| 377 |  | 
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| 378 | The application's multithreaded nature has no impact on its \c | 
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| 379 | main() function, which is as simple as usual: | 
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| 380 |  | 
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| 381 | \snippet examples/threads/mandelbrot/main.cpp 0 | 
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| 382 | */ | 
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