| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the documentation of the Qt Toolkit. | 
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| 8 | ** | 
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| 9 | ** $QT_BEGIN_LICENSE:FDL$ | 
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| 10 | ** Commercial Usage | 
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the | 
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| 13 | ** Software or, alternatively, in accordance with the terms contained in a | 
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| 14 | ** written agreement between you and Nokia. | 
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| 15 | ** | 
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| 16 | ** GNU Free Documentation License | 
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Free | 
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| 18 | ** Documentation License version 1.3 as published by the Free Software | 
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| 19 | ** Foundation and appearing in the file included in the packaging of this | 
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| 20 | ** file. | 
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| 21 | ** | 
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| 22 | ** If you have questions regarding the use of this file, please contact | 
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| 23 | ** Nokia at qt-info@nokia.com. | 
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| 24 | ** $QT_END_LICENSE$ | 
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| 25 | ** | 
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| 26 | ****************************************************************************/ | 
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| 27 |  | 
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| 28 | /*! | 
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| 29 | \example opengl/hellogl | 
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| 30 | \title Hello GL Example | 
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| 31 |  | 
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| 32 | The Hello GL example demonstrates the basic use of the OpenGL-related classes | 
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| 33 | provided with Qt. | 
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| 34 |  | 
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| 35 | \image hellogl-example.png | 
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| 36 |  | 
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| 37 | Qt provides the QGLWidget class to enable OpenGL graphics to be rendered within | 
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| 38 | a standard application user interface. By subclassing this class, and providing | 
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| 39 | reimplementations of event handler functions, 3D scenes can be displayed on | 
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| 40 | widgets that can be placed in layouts, connected to other objects using signals | 
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| 41 | and slots, and manipulated like any other widget. | 
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| 42 |  | 
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| 43 | \tableofcontents | 
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| 44 |  | 
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| 45 | \section1 GLWidget Class Definition | 
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| 46 |  | 
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| 47 | The \c GLWidget class contains some standard public definitions for the | 
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| 48 | constructor, destructor, \l{QWidget::sizeHint()}{sizeHint()}, and | 
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| 49 | \l{QWidget::minimumSizeHint()}{minimumSizeHint()} functions: | 
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| 50 |  | 
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| 51 | \snippet examples/opengl/hellogl/glwidget.h 0 | 
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| 52 |  | 
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| 53 | We use a destructor to ensure that any OpenGL-specific data structures | 
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| 54 | are deleted when the widget is no longer needed (although in this case nothing | 
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| 55 | needs cleaning up). | 
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| 56 |  | 
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| 57 | \snippet examples/opengl/hellogl/glwidget.h 1 | 
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| 58 |  | 
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| 59 | The signals and slots are used to allow other objects to interact with the | 
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| 60 | 3D scene. | 
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| 61 |  | 
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| 62 | \snippet examples/opengl/hellogl/glwidget.h 2 | 
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| 63 |  | 
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| 64 | OpenGL initialization, viewport resizing, and painting are handled by | 
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| 65 | reimplementing the QGLWidget::initializeGL(), QGLWidget::resizeGL(), and | 
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| 66 | QGLWidget::paintGL() handler functions. To enable the user to interact | 
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| 67 | directly with the scene using the mouse, we reimplement | 
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| 68 | QWidget::mousePressEvent() and QWidget::mouseMoveEvent(). | 
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| 69 |  | 
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| 70 | \snippet examples/opengl/hellogl/glwidget.h 3 | 
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| 71 |  | 
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| 72 | The rest of the class contains utility functions and variables that are | 
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| 73 | used to construct and hold orientation information for the scene. The | 
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| 74 | \c logo variable will be used to hold a pointer to the QtLogo object which | 
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| 75 | contains all the geometry. | 
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| 76 |  | 
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| 77 | \section1 GLWidget Class Implementation | 
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| 78 |  | 
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| 79 | In this example, we split the class into groups of functions and describe | 
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| 80 | them separately. This helps to illustrate the differences between subclasses | 
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| 81 | of native widgets (such as QWidget and QFrame) and QGLWidget subclasses. | 
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| 82 |  | 
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| 83 | \section2 Widget Construction and Sizing | 
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| 84 |  | 
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| 85 | The constructor provides default rotation angles for the scene, sets | 
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| 86 | the pointer to the QtLogo object to null, and sets up some colors for | 
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| 87 | later use. | 
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| 88 |  | 
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| 89 | \snippet examples/opengl/hellogl/glwidget.cpp 0 | 
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| 90 |  | 
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| 91 | We also implement a destructor to release OpenGL-related resources when the | 
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| 92 | widget is deleted: | 
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| 93 |  | 
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| 94 | \snippet examples/opengl/hellogl/glwidget.cpp 1 | 
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| 95 |  | 
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| 96 | In this case nothing requires cleaning up. | 
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| 97 |  | 
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| 98 | We provide size hint functions to ensure that the widget is shown at a | 
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| 99 | reasonable size: | 
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| 100 |  | 
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| 101 | \snippet examples/opengl/hellogl/glwidget.cpp 2 | 
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| 102 | \codeline | 
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| 103 | \snippet examples/opengl/hellogl/glwidget.cpp 3 | 
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| 104 | \snippet examples/opengl/hellogl/glwidget.cpp 4 | 
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| 105 |  | 
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| 106 | The widget provides three slots that enable other components in the | 
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| 107 | example to change the orientation of the scene: | 
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| 108 |  | 
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| 109 | \snippet examples/opengl/hellogl/glwidget.cpp 5 | 
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| 110 |  | 
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| 111 | In the above slot, the \c xRot variable is updated only if the new angle | 
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| 112 | is different to the old one, the \c xRotationChanged() signal is emitted to | 
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| 113 | allow other components to be updated, and the widget's | 
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| 114 | \l{QGLWidget::updateGL()}{updateGL()} handler function is called. | 
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| 115 |  | 
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| 116 | The \c setYRotation() and \c setZRotation() slots perform the same task for | 
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| 117 | rotations measured by the \c yRot and \c zRot variables. | 
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| 118 |  | 
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| 119 | \section2 OpenGL Initialization | 
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| 120 |  | 
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| 121 | The \l{QGLWidget::initializeGL()}{initializeGL()} function is used to | 
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| 122 | perform useful initialization tasks that are needed to render the 3D scene. | 
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| 123 | These often involve defining colors and materials, enabling and disabling | 
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| 124 | certain rendering flags, and setting other properties used to customize the | 
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| 125 | rendering process. | 
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| 126 |  | 
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| 127 | \snippet examples/opengl/hellogl/glwidget.cpp 6 | 
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| 128 |  | 
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| 129 | In this example, we reimplement the function to set the background color, | 
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| 130 | create a QtLogo object instance which will contain all the geometry to | 
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| 131 | display, and set up the rendering process to use a particular shading model | 
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| 132 | and rendering flags. | 
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| 133 |  | 
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| 134 | \section2 Resizing the Viewport | 
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| 135 |  | 
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| 136 | The \l{QGLWidget::resizeGL()}{resizeGL()} function is used to ensure that | 
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| 137 | the OpenGL implementation renders the scene onto a viewport that matches the | 
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| 138 | size of the widget, using the correct transformation from 3D coordinates to | 
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| 139 | 2D viewport coordinates. | 
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| 140 |  | 
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| 141 | The function is called whenever the widget's dimensions change, and is | 
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| 142 | supplied with the new width and height. Here, we define a square viewport | 
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| 143 | based on the length of the smallest side of the widget to ensure that | 
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| 144 | the scene is not distorted if the widget has sides of unequal length: | 
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| 145 |  | 
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| 146 | \snippet examples/opengl/hellogl/glwidget.cpp 8 | 
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| 147 |  | 
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| 148 | A discussion of the projection transformation used is outside the scope of | 
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| 149 | this example. Please consult the OpenGL reference documentation for an | 
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| 150 | explanation of projection matrices. | 
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| 151 |  | 
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| 152 | \section2 Painting the Scene | 
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| 153 |  | 
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| 154 | The \l{QGLWidget::paintGL()}{paintGL()} function is used to paint the | 
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| 155 | contents of the scene onto the widget. For widgets that only need to be | 
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| 156 | decorated with pure OpenGL content, we reimplement QGLWidget::paintGL() | 
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| 157 | \e instead of reimplementing QWidget::paintEvent(): | 
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| 158 |  | 
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| 159 | \snippet examples/opengl/hellogl/glwidget.cpp 7 | 
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| 160 |  | 
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| 161 | In this example, we clear the widget using the background color that | 
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| 162 | we defined in the \l{QGLWidget::initializeGL()}{initializeGL()} function, | 
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| 163 | set up the frame of reference for the geometry we want to display, and | 
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| 164 | call the draw method of the QtLogo object to render the scene. | 
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| 165 |  | 
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| 166 | \section2 Mouse Handling | 
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| 167 |  | 
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| 168 | Just as in subclasses of native widgets, mouse events are handled by | 
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| 169 | reimplementing functions such as QWidget::mousePressEvent() and | 
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| 170 | QWidget::mouseMoveEvent(). | 
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| 171 |  | 
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| 172 | The \l{QWidget::mousePressEvent()}{mousePressEvent()} function simply | 
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| 173 | records the position of the mouse when a button is initially pressed: | 
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| 174 |  | 
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| 175 | \snippet examples/opengl/hellogl/glwidget.cpp 9 | 
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| 176 |  | 
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| 177 | The \l{QWidget::mouseMoveEvent()}{mouseMoveEvent()} function uses the | 
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| 178 | previous location of the mouse cursor to determine how much the object | 
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| 179 | in the scene should be rotated, and in which direction: | 
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| 180 |  | 
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| 181 | \snippet examples/opengl/hellogl/glwidget.cpp 10 | 
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| 182 |  | 
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| 183 | Since the user is expected to hold down the mouse button and drag the | 
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| 184 | cursor to rotate the object, the cursor's position is updated every time | 
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| 185 | a move event is received. | 
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| 186 |  | 
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| 187 | \section1 QtLogo Class | 
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| 188 |  | 
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| 189 | This class encapsulates the OpenGL geometry data which will be rendered | 
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| 190 | in the basic 3D scene. | 
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| 191 |  | 
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| 192 | \snippet examples/opengl/shared/qtlogo.h 0 | 
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| 193 |  | 
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| 194 | The geometry is divided into a list of parts which may be rendered in | 
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| 195 | different ways.  The data itself is contained in a Geometry structure that | 
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| 196 | includes the vertices, their lighting normals and index values which | 
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| 197 | point into the vertices, grouping them into faces. | 
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| 198 |  | 
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| 199 | \snippet examples/opengl/shared/qtlogo.cpp 0 | 
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| 200 |  | 
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| 201 | The data in the Geometry class is stored in QVector<QVector3D> members | 
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| 202 | which are convenient for use with OpenGL because they expose raw | 
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| 203 | contiguous floating point values via the constData() method.  Methods | 
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| 204 | are included for adding new vertex data, either with smooth normals, or | 
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| 205 | facetted normals; and for enabling the geometry ready for rendering. | 
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| 206 |  | 
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| 207 | \snippet examples/opengl/shared/qtlogo.cpp 1 | 
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| 208 |  | 
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| 209 | The higher level Patch class has methods for accumulating the geometry | 
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| 210 | one face at a time, and treating collections of faces or "patches" with | 
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| 211 | transformations, applying different colors or smoothing.  Although faces | 
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| 212 | may be added as triangles or quads, at the OpenGL level all data is | 
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| 213 | treated as triangles for compatibility with OpenGL/ES. | 
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| 214 |  | 
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| 215 | \snippet examples/opengl/shared/qtlogo.cpp 2 | 
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| 216 |  | 
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| 217 | Drawing a Patch is simply acheived by applying any transformation, | 
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| 218 | and material effect, then drawing the data using the index range for | 
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| 219 | the patch.  The model-view matrix is saved and then restored so that | 
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| 220 | any transformation does not affect other parts of the scene. | 
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| 221 |  | 
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| 222 | \snippet examples/opengl/shared/qtlogo.cpp 3 | 
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| 223 |  | 
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| 224 | The geometry is built once on construction of the QtLogo, and it is | 
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| 225 | paramaterized on a number of divisions - which controls how "chunky" the | 
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| 226 | curved section of the logo looks - and on a scale, so larger and smaller | 
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| 227 | QtLogo objects can be created without having to use OpenGL scaling | 
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| 228 | (which would force normal recalculation). | 
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| 229 |  | 
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| 230 | The building process is done by helper classes (read the source for full | 
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| 231 | details) which only exist during the build phase, to assemble the parts | 
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| 232 | of the scene. | 
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| 233 |  | 
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| 234 | \snippet examples/opengl/shared/qtlogo.cpp 4 | 
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| 235 |  | 
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| 236 | Finally the complete QtLogo scene is simply drawn by enabling the data arrays | 
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| 237 | and then iterating over the parts, calling draw() on each one. | 
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| 238 |  | 
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| 239 | \section1 Window Class Definition | 
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| 240 |  | 
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| 241 | The \c Window class is used as a container for the \c GLWidget used to | 
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| 242 | display the scene: | 
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| 243 |  | 
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| 244 | \snippet examples/opengl/hellogl/window.h 0 | 
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| 245 |  | 
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| 246 | In addition, it contains sliders that are used to change the orientation | 
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| 247 | of the object in the scene. | 
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| 248 |  | 
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| 249 | \section1 Window Class Implementation | 
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| 250 |  | 
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| 251 | The constructor constructs an instance of the \c GLWidget class and some | 
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| 252 | sliders to manipulate its contents. | 
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| 253 |  | 
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| 254 | \snippet examples/opengl/hellogl/window.cpp 0 | 
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| 255 |  | 
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| 256 | We connect the \l{QAbstractSlider::valueChanged()}{valueChanged()} signal | 
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| 257 | from each of the sliders to the appropriate slots in \c{glWidget}. | 
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| 258 | This allows the user to change the orientation of the object by dragging | 
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| 259 | the sliders. | 
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| 260 |  | 
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| 261 | We also connect the \c xRotationChanged(), \c yRotationChanged(), and | 
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| 262 | \c zRotationChanged() signals from \c glWidget to the | 
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| 263 | \l{QAbstractSlider::setValue()}{setValue()} slots in the | 
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| 264 | corresponding sliders. | 
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| 265 |  | 
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| 266 | \snippet examples/opengl/hellogl/window.cpp 1 | 
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| 267 |  | 
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| 268 | The sliders are placed horizontally in a layout alongside the \c GLWidget, | 
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| 269 | and initialized with suitable default values. | 
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| 270 |  | 
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| 271 | The \c createSlider() utility function constructs a QSlider, and ensures | 
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| 272 | that it is set up with a suitable range, step value, tick interval, and | 
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| 273 | page step value before returning it to the calling function: | 
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| 274 |  | 
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| 275 | \snippet examples/opengl/hellogl/window.cpp 2 | 
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| 276 |  | 
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| 277 | \section1 Summary | 
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| 278 |  | 
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| 279 | The \c GLWidget class implementation shows how to subclass QGLWidget for | 
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| 280 | the purposes of rendering a 3D scene using OpenGL calls. Since QGLWidget | 
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| 281 | is a subclass of QWidget, subclasses of QGLWidget can be placed in layouts | 
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| 282 | and provided with interactive features just like normal custom widgets. | 
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| 283 |  | 
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| 284 | We ensure that the widget is able to correctly render the scene using OpenGL | 
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| 285 | by reimplementing the following functions: | 
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| 286 |  | 
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| 287 | \list | 
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| 288 | \o QGLWidget::initializeGL() sets up resources needed by the OpenGL implementation | 
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| 289 | to render the scene. | 
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| 290 | \o QGLWidget::resizeGL() resizes the viewport so that the rendered scene fits onto | 
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| 291 | the widget, and sets up a projection matrix to map 3D coordinates to 2D viewport | 
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| 292 | coordinates. | 
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| 293 | \o QGLWidget::paintGL() performs painting operations using OpenGL calls. | 
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| 294 | \endlist | 
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| 295 |  | 
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| 296 | Since QGLWidget is a subclass of QWidget, it can also be used | 
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| 297 | as a normal paint device, allowing 2D graphics to be drawn with QPainter. | 
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| 298 | This use of QGLWidget is discussed in the \l{2D Painting Example}{2D Painting} | 
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| 299 | example. | 
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| 300 |  | 
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| 301 | More advanced users may want to paint over parts of a scene rendered using | 
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| 302 | OpenGL. QGLWidget allows pure OpenGL rendering to be mixed with QPainter | 
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| 303 | calls, but care must be taken to maintain the state of the OpenGL implementation. | 
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| 304 | See the \l{Overpainting Example}{Overpainting} example for more information. | 
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| 305 | */ | 
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