1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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6 | **
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7 | ** This file is part of the documentation of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:FDL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in a
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14 | ** written agreement between you and Nokia.
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15 | **
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16 | ** GNU Free Documentation License
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17 | ** Alternatively, this file may be used under the terms of the GNU Free
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18 | ** Documentation License version 1.3 as published by the Free Software
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19 | ** Foundation and appearing in the file included in the packaging of this
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20 | ** file.
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21 | **
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22 | ** If you have questions regarding the use of this file, please contact
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23 | ** Nokia at qt-info@nokia.com.
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24 | ** $QT_END_LICENSE$
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25 | **
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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \example opengl/hellogl
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30 | \title Hello GL Example
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31 |
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32 | The Hello GL example demonstrates the basic use of the OpenGL-related classes
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33 | provided with Qt.
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34 |
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35 | \image hellogl-example.png
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36 |
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37 | Qt provides the QGLWidget class to enable OpenGL graphics to be rendered within
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38 | a standard application user interface. By subclassing this class, and providing
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39 | reimplementations of event handler functions, 3D scenes can be displayed on
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40 | widgets that can be placed in layouts, connected to other objects using signals
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41 | and slots, and manipulated like any other widget.
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42 |
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43 | \tableofcontents
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44 |
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45 | \section1 GLWidget Class Definition
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46 |
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47 | The \c GLWidget class contains some standard public definitions for the
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48 | constructor, destructor, \l{QWidget::sizeHint()}{sizeHint()}, and
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49 | \l{QWidget::minimumSizeHint()}{minimumSizeHint()} functions:
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50 |
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51 | \snippet examples/opengl/hellogl/glwidget.h 0
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52 |
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53 | We use a destructor to ensure that any OpenGL-specific data structures
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54 | are deleted when the widget is no longer needed (although in this case nothing
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55 | needs cleaning up).
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56 |
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57 | \snippet examples/opengl/hellogl/glwidget.h 1
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58 |
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59 | The signals and slots are used to allow other objects to interact with the
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60 | 3D scene.
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61 |
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62 | \snippet examples/opengl/hellogl/glwidget.h 2
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63 |
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64 | OpenGL initialization, viewport resizing, and painting are handled by
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65 | reimplementing the QGLWidget::initializeGL(), QGLWidget::resizeGL(), and
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66 | QGLWidget::paintGL() handler functions. To enable the user to interact
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67 | directly with the scene using the mouse, we reimplement
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68 | QWidget::mousePressEvent() and QWidget::mouseMoveEvent().
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69 |
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70 | \snippet examples/opengl/hellogl/glwidget.h 3
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71 |
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72 | The rest of the class contains utility functions and variables that are
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73 | used to construct and hold orientation information for the scene. The
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74 | \c logo variable will be used to hold a pointer to the QtLogo object which
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75 | contains all the geometry.
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76 |
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77 | \section1 GLWidget Class Implementation
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78 |
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79 | In this example, we split the class into groups of functions and describe
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80 | them separately. This helps to illustrate the differences between subclasses
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81 | of native widgets (such as QWidget and QFrame) and QGLWidget subclasses.
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82 |
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83 | \section2 Widget Construction and Sizing
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84 |
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85 | The constructor provides default rotation angles for the scene, sets
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86 | the pointer to the QtLogo object to null, and sets up some colors for
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87 | later use.
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88 |
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89 | \snippet examples/opengl/hellogl/glwidget.cpp 0
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90 |
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91 | We also implement a destructor to release OpenGL-related resources when the
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92 | widget is deleted:
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93 |
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94 | \snippet examples/opengl/hellogl/glwidget.cpp 1
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95 |
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96 | In this case nothing requires cleaning up.
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97 |
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98 | We provide size hint functions to ensure that the widget is shown at a
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99 | reasonable size:
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100 |
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101 | \snippet examples/opengl/hellogl/glwidget.cpp 2
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102 | \codeline
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103 | \snippet examples/opengl/hellogl/glwidget.cpp 3
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104 | \snippet examples/opengl/hellogl/glwidget.cpp 4
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105 |
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106 | The widget provides three slots that enable other components in the
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107 | example to change the orientation of the scene:
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108 |
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109 | \snippet examples/opengl/hellogl/glwidget.cpp 5
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110 |
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111 | In the above slot, the \c xRot variable is updated only if the new angle
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112 | is different to the old one, the \c xRotationChanged() signal is emitted to
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113 | allow other components to be updated, and the widget's
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114 | \l{QGLWidget::updateGL()}{updateGL()} handler function is called.
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115 |
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116 | The \c setYRotation() and \c setZRotation() slots perform the same task for
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117 | rotations measured by the \c yRot and \c zRot variables.
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118 |
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119 | \section2 OpenGL Initialization
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120 |
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121 | The \l{QGLWidget::initializeGL()}{initializeGL()} function is used to
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122 | perform useful initialization tasks that are needed to render the 3D scene.
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123 | These often involve defining colors and materials, enabling and disabling
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124 | certain rendering flags, and setting other properties used to customize the
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125 | rendering process.
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126 |
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127 | \snippet examples/opengl/hellogl/glwidget.cpp 6
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128 |
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129 | In this example, we reimplement the function to set the background color,
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130 | create a QtLogo object instance which will contain all the geometry to
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131 | display, and set up the rendering process to use a particular shading model
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132 | and rendering flags.
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133 |
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134 | \section2 Resizing the Viewport
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135 |
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136 | The \l{QGLWidget::resizeGL()}{resizeGL()} function is used to ensure that
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137 | the OpenGL implementation renders the scene onto a viewport that matches the
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138 | size of the widget, using the correct transformation from 3D coordinates to
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139 | 2D viewport coordinates.
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140 |
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141 | The function is called whenever the widget's dimensions change, and is
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142 | supplied with the new width and height. Here, we define a square viewport
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143 | based on the length of the smallest side of the widget to ensure that
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144 | the scene is not distorted if the widget has sides of unequal length:
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145 |
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146 | \snippet examples/opengl/hellogl/glwidget.cpp 8
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147 |
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148 | A discussion of the projection transformation used is outside the scope of
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149 | this example. Please consult the OpenGL reference documentation for an
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150 | explanation of projection matrices.
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151 |
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152 | \section2 Painting the Scene
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153 |
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154 | The \l{QGLWidget::paintGL()}{paintGL()} function is used to paint the
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155 | contents of the scene onto the widget. For widgets that only need to be
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156 | decorated with pure OpenGL content, we reimplement QGLWidget::paintGL()
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157 | \e instead of reimplementing QWidget::paintEvent():
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158 |
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159 | \snippet examples/opengl/hellogl/glwidget.cpp 7
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160 |
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161 | In this example, we clear the widget using the background color that
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162 | we defined in the \l{QGLWidget::initializeGL()}{initializeGL()} function,
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163 | set up the frame of reference for the geometry we want to display, and
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164 | call the draw method of the QtLogo object to render the scene.
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165 |
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166 | \section2 Mouse Handling
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167 |
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168 | Just as in subclasses of native widgets, mouse events are handled by
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169 | reimplementing functions such as QWidget::mousePressEvent() and
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170 | QWidget::mouseMoveEvent().
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171 |
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172 | The \l{QWidget::mousePressEvent()}{mousePressEvent()} function simply
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173 | records the position of the mouse when a button is initially pressed:
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174 |
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175 | \snippet examples/opengl/hellogl/glwidget.cpp 9
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176 |
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177 | The \l{QWidget::mouseMoveEvent()}{mouseMoveEvent()} function uses the
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178 | previous location of the mouse cursor to determine how much the object
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179 | in the scene should be rotated, and in which direction:
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180 |
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181 | \snippet examples/opengl/hellogl/glwidget.cpp 10
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182 |
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183 | Since the user is expected to hold down the mouse button and drag the
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184 | cursor to rotate the object, the cursor's position is updated every time
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185 | a move event is received.
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186 |
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187 | \section1 QtLogo Class
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188 |
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189 | This class encapsulates the OpenGL geometry data which will be rendered
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190 | in the basic 3D scene.
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191 |
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192 | \snippet examples/opengl/shared/qtlogo.h 0
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193 |
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194 | The geometry is divided into a list of parts which may be rendered in
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195 | different ways. The data itself is contained in a Geometry structure that
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196 | includes the vertices, their lighting normals and index values which
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197 | point into the vertices, grouping them into faces.
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198 |
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199 | \snippet examples/opengl/shared/qtlogo.cpp 0
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200 |
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201 | The data in the Geometry class is stored in QVector<QVector3D> members
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202 | which are convenient for use with OpenGL because they expose raw
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203 | contiguous floating point values via the constData() method. Methods
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204 | are included for adding new vertex data, either with smooth normals, or
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205 | facetted normals; and for enabling the geometry ready for rendering.
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206 |
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207 | \snippet examples/opengl/shared/qtlogo.cpp 1
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208 |
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209 | The higher level Patch class has methods for accumulating the geometry
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210 | one face at a time, and treating collections of faces or "patches" with
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211 | transformations, applying different colors or smoothing. Although faces
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212 | may be added as triangles or quads, at the OpenGL level all data is
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213 | treated as triangles for compatibility with OpenGL/ES.
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214 |
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215 | \snippet examples/opengl/shared/qtlogo.cpp 2
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216 |
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217 | Drawing a Patch is simply acheived by applying any transformation,
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218 | and material effect, then drawing the data using the index range for
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219 | the patch. The model-view matrix is saved and then restored so that
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220 | any transformation does not affect other parts of the scene.
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221 |
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222 | \snippet examples/opengl/shared/qtlogo.cpp 3
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223 |
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224 | The geometry is built once on construction of the QtLogo, and it is
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225 | paramaterized on a number of divisions - which controls how "chunky" the
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226 | curved section of the logo looks - and on a scale, so larger and smaller
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227 | QtLogo objects can be created without having to use OpenGL scaling
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228 | (which would force normal recalculation).
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229 |
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230 | The building process is done by helper classes (read the source for full
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231 | details) which only exist during the build phase, to assemble the parts
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232 | of the scene.
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233 |
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234 | \snippet examples/opengl/shared/qtlogo.cpp 4
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235 |
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236 | Finally the complete QtLogo scene is simply drawn by enabling the data arrays
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237 | and then iterating over the parts, calling draw() on each one.
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238 |
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239 | \section1 Window Class Definition
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240 |
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241 | The \c Window class is used as a container for the \c GLWidget used to
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242 | display the scene:
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243 |
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244 | \snippet examples/opengl/hellogl/window.h 0
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245 |
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246 | In addition, it contains sliders that are used to change the orientation
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247 | of the object in the scene.
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248 |
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249 | \section1 Window Class Implementation
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250 |
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251 | The constructor constructs an instance of the \c GLWidget class and some
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252 | sliders to manipulate its contents.
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253 |
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254 | \snippet examples/opengl/hellogl/window.cpp 0
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255 |
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256 | We connect the \l{QAbstractSlider::valueChanged()}{valueChanged()} signal
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257 | from each of the sliders to the appropriate slots in \c{glWidget}.
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258 | This allows the user to change the orientation of the object by dragging
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259 | the sliders.
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260 |
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261 | We also connect the \c xRotationChanged(), \c yRotationChanged(), and
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262 | \c zRotationChanged() signals from \c glWidget to the
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263 | \l{QAbstractSlider::setValue()}{setValue()} slots in the
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264 | corresponding sliders.
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265 |
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266 | \snippet examples/opengl/hellogl/window.cpp 1
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267 |
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268 | The sliders are placed horizontally in a layout alongside the \c GLWidget,
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269 | and initialized with suitable default values.
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270 |
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271 | The \c createSlider() utility function constructs a QSlider, and ensures
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272 | that it is set up with a suitable range, step value, tick interval, and
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273 | page step value before returning it to the calling function:
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274 |
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275 | \snippet examples/opengl/hellogl/window.cpp 2
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276 |
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277 | \section1 Summary
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278 |
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279 | The \c GLWidget class implementation shows how to subclass QGLWidget for
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280 | the purposes of rendering a 3D scene using OpenGL calls. Since QGLWidget
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281 | is a subclass of QWidget, subclasses of QGLWidget can be placed in layouts
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282 | and provided with interactive features just like normal custom widgets.
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283 |
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284 | We ensure that the widget is able to correctly render the scene using OpenGL
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285 | by reimplementing the following functions:
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286 |
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287 | \list
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288 | \o QGLWidget::initializeGL() sets up resources needed by the OpenGL implementation
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289 | to render the scene.
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290 | \o QGLWidget::resizeGL() resizes the viewport so that the rendered scene fits onto
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291 | the widget, and sets up a projection matrix to map 3D coordinates to 2D viewport
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292 | coordinates.
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293 | \o QGLWidget::paintGL() performs painting operations using OpenGL calls.
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294 | \endlist
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295 |
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296 | Since QGLWidget is a subclass of QWidget, it can also be used
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297 | as a normal paint device, allowing 2D graphics to be drawn with QPainter.
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298 | This use of QGLWidget is discussed in the \l{2D Painting Example}{2D Painting}
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299 | example.
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300 |
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301 | More advanced users may want to paint over parts of a scene rendered using
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302 | OpenGL. QGLWidget allows pure OpenGL rendering to be mixed with QPainter
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303 | calls, but care must be taken to maintain the state of the OpenGL implementation.
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304 | See the \l{Overpainting Example}{Overpainting} example for more information.
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305 | */
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