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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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25 | **
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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \example widgets/charactermap
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30 | \title Character Map Example
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31 |
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32 | The Character Map example shows how to create a custom widget that can
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33 | both display its own content and respond to user input.
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34 |
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35 | The example displays an array of characters which the user can click on
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36 | to enter text in a line edit. The contents of the line edit can then be
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37 | copied into the clipboard, and pasted into other applications. The
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38 | purpose behind this sort of tool is to allow users to enter characters
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39 | that may be unavailable or difficult to locate on their keyboards.
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40 |
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41 | \image charactermap-example.png Screenshot of the Character Map example
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42 |
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43 | The example consists of the following classes:
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44 |
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45 | \list
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46 | \i \c CharacterWidget displays the available characters in the current
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47 | font and style.
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48 | \i \c MainWindow provides a standard main window that contains font and
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49 | style information, a view onto the characters, a line edit, and a push
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50 | button for submitting text to the clipboard.
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51 | \endlist
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52 |
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53 | \section1 CharacterWidget Class Definition
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54 |
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55 | The \c CharacterWidget class is used to display an array of characters in
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56 | a user-specified font and style. For flexibility, we subclass QWidget and
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57 | reimplement only the functions that we need to provide basic rendering
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58 | and interaction features.
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59 |
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60 | The class definition looks like this:
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61 |
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62 | \snippet examples/widgets/charactermap/characterwidget.h 0
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63 |
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64 | The widget does not contain any other widgets, so it must provide its own
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65 | size hint to allow its contents to be displayed correctly.
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66 | We reimplement \l{QWidget::paintEvent()} to draw custom content. We also
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67 | reimplement \l{QWidget::mousePressEvent()} to allow the user to interact
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68 | with the widget.
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69 |
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70 | The updateFont() and updateStyle() slots are used to update the font and
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71 | style of the characters in the widget whenever the user changes the
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72 | settings in the application.
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73 | The class defines the characterSelected() signal so that other parts
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74 | of the application are informed whenever the user selects a character in
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75 | the widget.
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76 | As a courtesy, the widget provides a tooltip that shows the current
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77 | character value. We reimplement the \l{QWidget::mouseMoveEvent()} event
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78 | handler and define showToolTip() to enable this feature.
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79 |
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80 | The \c columns, \c displayFont and \c currentKey private data members
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81 | are used to record the number of columns to be shown, the current font,
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82 | and the currently highlighted character in the widget.
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83 |
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84 | \section1 CharacterWidget Class Implementation
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85 |
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86 | Since the widget is to be used as a simple canvas, the constructor just
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87 | calls the base class constructor and defines some default values for
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88 | private data members.
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89 |
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90 | \snippet examples/widgets/charactermap/characterwidget.cpp 0
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91 |
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92 | We initialize \c currentKey with a value of -1 to indicate
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93 | that no character is initially selected. We enable mouse tracking to
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94 | allow us to follow the movement of the cursor across the widget.
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95 |
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96 | The class provides two functions to allow the font and style to be set up.
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97 | Each of these modify the widget's display font and call update():
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98 |
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99 | \snippet examples/widgets/charactermap/characterwidget.cpp 1
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100 | \codeline
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101 | \snippet examples/widgets/charactermap/characterwidget.cpp 2
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102 |
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103 | We use a fixed size font for the display. Similarly, a fixed size hint is
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104 | provided by the sizeHint() function:
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105 |
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106 | \snippet examples/widgets/charactermap/characterwidget.cpp 3
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107 |
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108 | Three standard event functions are implemented so that the widget
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109 | can respond to clicks, provide tooltips, and render the available
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110 | characters. The paintEvent() shows how the contents of the widget are
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111 | arranged and displayed:
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112 |
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113 | \snippet examples/widgets/charactermap/characterwidget.cpp 6
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114 |
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115 | A QPainter is created for the widget and, in all cases, we ensure that the
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116 | widget's background is painted. The painter's font is set to the
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117 | user-specified display font.
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118 |
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119 | The area of the widget that needs to be redrawn is used to determine which
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120 | characters need to be displayed:
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121 |
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122 | \snippet examples/widgets/charactermap/characterwidget.cpp 7
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123 |
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124 | Using integer division, we obtain the row and column numbers of each
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125 | characters that should be displayed, and we draw a square on the widget
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126 | for each character displayed.
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127 |
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128 | \snippet examples/widgets/charactermap/characterwidget.cpp 8
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129 | \snippet examples/widgets/charactermap/characterwidget.cpp 9
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130 |
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131 | The symbols for each character in the array are drawn within each square,
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132 | with the symbol for the most recently selected character displayed in red:
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133 |
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134 | \snippet examples/widgets/charactermap/characterwidget.cpp 10
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135 |
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136 | We do not need to take into account the difference between the area
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137 | displayed in the viewport and the area we are drawing on because
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138 | everything outside the visible area will be clipped.
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139 |
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140 | The mousePressEvent() defines how the widget responds to mouse clicks.
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141 |
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142 | \snippet examples/widgets/charactermap/characterwidget.cpp 5
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143 |
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144 | We are only interested when the user clicks with the left mouse button
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145 | over the widget. When this happens, we calculate which character was
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146 | selected and emit the characterSelected() signal.
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147 | The character's number is found by dividing the x and y-coordinates of
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148 | the click by the size of each character's grid square. Since the number
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149 | of columns in the widget is defined by the \c columns variable, we
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150 | simply multiply the row index by that value and add the column number
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151 | to obtain the character number.
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152 |
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153 | If any other mouse button is pressed, the event is passed on to the
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154 | QWidget base class. This ensures that the event can be handled properly
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155 | by any other interested widgets.
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156 |
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157 | The mouseMoveEvent() maps the mouse cursor's position in global
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158 | coordinates to widget coordinates, and determines the character that
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159 | was clicked by performing the calculation
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160 |
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161 | \snippet examples/widgets/charactermap/characterwidget.cpp 4
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162 |
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163 | The tooltip is given a position defined in global coordinates.
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164 |
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165 | \section1 MainWindow Class Definition
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166 |
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167 | The \c MainWindow class provides a minimal user interface for the example,
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168 | with only a constructor, slots that respond to signals emitted by standard
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169 | widgets, and some convenience functions that are used to set up the user
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170 | interface.
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171 |
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172 | The class definition looks like this:
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173 |
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174 | \snippet examples/widgets/charactermap/mainwindow.h 0
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175 |
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176 | The main window contains various widgets that are used to control how
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177 | the characters will be displayed, and defines the findFonts() function
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178 | for clarity and convenience. The findStyles() slot is used by the widgets
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179 | to determine the styles that are available, insertCharacter() inserts
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180 | a user-selected character into the window's line edit, and
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181 | updateClipboard() synchronizes the clipboard with the contents of the
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182 | line edit.
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183 |
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184 | \section1 MainWindow Class Implementation
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185 |
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186 | In the constructor, we set up the window's central widget and fill it with
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187 | some standard widgets (two comboboxes, a line edit, and a push button).
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188 | We also construct a CharacterWidget custom widget, and add a QScrollArea
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189 | so that we can view its contents:
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190 |
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191 | \snippet examples/widgets/charactermap/mainwindow.cpp 0
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192 |
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193 | QScrollArea provides a viewport onto the \c CharacterWidget when we set
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194 | its widget and handles much of the work needed to provide a scrolling
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195 | viewport.
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196 |
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197 | The font combo box is automatically popuplated with a list of available
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198 | fonts. We list the available styles for the current font in the style
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199 | combobox using the following function:
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200 |
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201 | \snippet examples/widgets/charactermap/mainwindow.cpp 1
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202 |
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203 | The line edit and push button are used to supply text to the clipboard:
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204 |
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205 | \snippet examples/widgets/charactermap/mainwindow.cpp 2
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206 |
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207 | We also obtain a clipboard object so that we can send text entered by the
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208 | user to other applications.
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209 |
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210 | Most of the signals emitted in the example come from standard widgets.
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211 | We connect these signals to slots in this class, and to the slots provided
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212 | by other widgets.
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213 |
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214 | \snippet examples/widgets/charactermap/mainwindow.cpp 4
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215 |
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216 | The font combobox's
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217 | \l{QFontComboBox::currentFontChanged()}{currentFontChanged()} signal is
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218 | connected to the findStyles() function so that the list of available styles
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219 | can be shown for each font that is used. Since both the font and the style
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220 | can be changed by the user, the font combobox's currentFontChanged() signal
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221 | and the style combobox's
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222 | \l{QComboBox::currentIndexChanged()}{currentIndexChanged()} are connected
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223 | directly to the character widget.
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224 |
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225 | The final two connections allow characters to be selected in the character
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226 | widget, and text to be inserted into the clipboard:
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227 |
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228 | \snippet examples/widgets/charactermap/mainwindow.cpp 5
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229 |
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230 | The character widget emits the characterSelected() custom signal when
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231 | the user clicks on a character, and this is handled by the insertCharacter()
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232 | function in this class. The clipboard is changed when the push button emits
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233 | the clicked() signal, and we handle this with the updateClipboard() function.
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234 |
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235 | The remaining code in the constructor sets up the layout of the central widget,
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236 | and provides a window title:
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237 |
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238 | \snippet examples/widgets/charactermap/mainwindow.cpp 6
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239 |
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240 | The font combobox is automatically populated with a list of available font
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241 | families. The styles that can be used with each font are found by the
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242 | findStyles() function. This function is called whenever the user selects a
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243 | different font in the font combobox.
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244 |
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245 | \snippet examples/widgets/charactermap/mainwindow.cpp 7
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246 |
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247 | We begin by recording the currently selected style, and we clear the
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248 | style combobox so that we can insert the styles associated with the
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249 | current font family.
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250 |
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251 | \snippet examples/widgets/charactermap/mainwindow.cpp 8
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252 |
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253 | We use the font database to collect the styles that are available for the
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254 | current font, and insert them into the style combobox. The current item is
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255 | reset if the original style is not available for this font.
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256 |
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257 | The last two functions are slots that respond to signals from the character
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258 | widget and the main window's push button. The insertCharacter() function is
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259 | used to insert characters from the character widget when the user clicks a
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260 | character:
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261 |
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262 | \snippet examples/widgets/charactermap/mainwindow.cpp 9
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263 |
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264 | The character is inserted into the line edit at the current cursor position.
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265 |
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266 | The main window's "To clipboard" push button is connected to the
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267 | updateClipboard() function so that, when it is clicked, the clipboard is
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268 | updated to contain the contents of the line edit:
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269 |
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270 | \snippet examples/widgets/charactermap/mainwindow.cpp 10
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271 |
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272 | We copy all the text from the line edit to the clipboard, but we do not clear
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273 | the line edit.
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274 | */
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