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| 2 | ** | 
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | /*! | 
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| 43 | \example opengl/2dpainting | 
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| 44 | \title 2D Painting Example | 
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| 45 |  | 
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| 46 | The 2D Painting example shows how QPainter and QGLWidget can be used | 
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| 47 | together to display accelerated 2D graphics on supported hardware. | 
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| 48 |  | 
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| 49 | \image 2dpainting-example.png | 
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| 50 |  | 
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| 51 | The QPainter class is used to draw 2D graphics primitives onto | 
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| 52 | paint devices provided by QPaintDevice subclasses, such as QWidget | 
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| 53 | and QImage. | 
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| 54 |  | 
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| 55 | Since QGLWidget is a subclass of QWidget, it is possible | 
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| 56 | to reimplement its \l{QWidget::paintEvent()}{paintEvent()} and use | 
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| 57 | QPainter to draw on the device, just as you would with a QWidget. | 
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| 58 | The only difference is that the painting operations will be accelerated | 
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| 59 | in hardware if it is supported by your system's OpenGL drivers. | 
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| 60 |  | 
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| 61 | In this example, we perform the same painting operations on a | 
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| 62 | QWidget and a QGLWidget. The QWidget is shown with anti-aliasing | 
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| 63 | enabled, and the QGLWidget will also use anti-aliasing if the | 
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| 64 | required extensions are supported by your system's OpenGL driver. | 
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| 65 |  | 
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| 66 | \section1 Overview | 
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| 67 |  | 
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| 68 | To be able to compare the results of painting onto a QGLWidget subclass | 
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| 69 | with native drawing in a QWidget subclass, we want to show both kinds | 
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| 70 | of widget side by side. To do this, we derive subclasses of QWidget and | 
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| 71 | QGLWidget, using a separate \c Helper class to perform the same painting | 
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| 72 | operations for each, and lay them out in a top-level widget, itself | 
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| 73 | provided a the \c Window class. | 
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| 74 |  | 
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| 75 | \section1 Helper Class Definition | 
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| 76 |  | 
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| 77 | In this example, the painting operations are performed by a helper class. | 
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| 78 | We do this because we want the same painting operations to be performed | 
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| 79 | for both our QWidget subclass and the QGLWidget subclass. | 
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| 80 |  | 
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| 81 | The \c Helper class is minimal: | 
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| 82 |  | 
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| 83 | \snippet examples/opengl/2dpainting/helper.h 0 | 
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| 84 |  | 
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| 85 | Apart from the constructor, it only provides a \c paint() function to paint | 
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| 86 | using a painter supplied by one of our widget subclasses. | 
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| 87 |  | 
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| 88 | \section1 Helper Class Implementation | 
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| 89 |  | 
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| 90 | The constructor of the class sets up the resources it needs to paint | 
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| 91 | content onto a widget: | 
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| 92 |  | 
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| 93 | \snippet examples/opengl/2dpainting/helper.cpp 0 | 
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| 94 |  | 
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| 95 | The actual painting is performed in the \c paint() function. This takes | 
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| 96 | a QPainter that has already been set up to paint onto a paint device | 
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| 97 | (either a QWidget or a QGLWidget), a QPaintEvent that provides information | 
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| 98 | about the region to be painted, and a measure of the elapsed time (in | 
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| 99 | milliseconds) since the paint device was last updated. | 
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| 100 |  | 
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| 101 | \snippet examples/opengl/2dpainting/helper.cpp 1 | 
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| 102 |  | 
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| 103 | We begin painting by filling in the region contained in the paint event | 
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| 104 | before translating the origin of the coordinate system so that the rest | 
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| 105 | of the painting operations will be displaced towards the center of the | 
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| 106 | paint device. | 
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| 107 |  | 
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| 108 | We draw a spiral pattern of circles, using the elapsed time specified to | 
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| 109 | animate them so that they appear to move outward and around the coordinate | 
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| 110 | system's origin: | 
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| 111 |  | 
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| 112 | \snippet examples/opengl/2dpainting/helper.cpp 2 | 
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| 113 |  | 
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| 114 | Since the coordinate system is rotated many times during | 
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| 115 | this process, we \l{QPainter::save()}{save()} the QPainter's state | 
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| 116 | beforehand and \l{QPainter::restore()}{restore()} it afterwards. | 
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| 117 |  | 
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| 118 | \snippet examples/opengl/2dpainting/helper.cpp 3 | 
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| 119 |  | 
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| 120 | We draw some text at the origin to complete the effect. | 
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| 121 |  | 
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| 122 | \section1 Widget Class Definition | 
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| 123 |  | 
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| 124 | The \c Widget class provides a basic custom widget that we use to | 
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| 125 | display the simple animation painted by the \c Helper class. | 
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| 126 |  | 
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| 127 | \snippet examples/opengl/2dpainting/widget.h 0 | 
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| 128 |  | 
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| 129 | Apart from the constructor, it only contains a | 
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| 130 | \l{QWidget::paintEvent()}{paintEvent()} function, that lets us draw | 
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| 131 | customized content, and a slot that is used to animate its contents. | 
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| 132 | One member variable keeps track of the \c Helper that the widget uses | 
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| 133 | to paint its contents, and the other records the elapsed time since | 
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| 134 | it was last updated. | 
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| 135 |  | 
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| 136 | \section1 Widget Class Implementation | 
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| 137 |  | 
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| 138 | The constructor only initializes the member variables, storing the | 
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| 139 | \c Helper object supplied and calling the base class's constructor, | 
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| 140 | and enforces a fixed size for the widget: | 
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| 141 |  | 
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| 142 | \snippet examples/opengl/2dpainting/widget.cpp 0 | 
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| 143 |  | 
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| 144 | The \c animate() slot is called whenever a timer, which we define later, times | 
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| 145 | out: | 
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| 146 |  | 
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| 147 | \snippet examples/opengl/2dpainting/widget.cpp 1 | 
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| 148 |  | 
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| 149 | Here, we determine the interval that has elapsed since the timer last | 
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| 150 | timed out, and we add it to any existing value before repainting the | 
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| 151 | widget. Since the animation used in the \c Helper class loops every second, | 
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| 152 | we can use the modulo operator to ensure that the \c elapsed variable is | 
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| 153 | always less than 1000. | 
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| 154 |  | 
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| 155 | Since the \c Helper class does all of the actual painting, we only have | 
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| 156 | to implement a paint event that sets up a QPainter for the widget and calls | 
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| 157 | the helper's \c paint() function: | 
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| 158 |  | 
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| 159 | \snippet examples/opengl/2dpainting/widget.cpp 2 | 
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| 160 |  | 
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| 161 | \section1 GLWidget Class Definition | 
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| 162 |  | 
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| 163 | The \c GLWidget class definition is basically the same as the \c Widget | 
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| 164 | class except that it is derived from QGLWidget. | 
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| 165 |  | 
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| 166 | \snippet examples/opengl/2dpainting/glwidget.h 0 | 
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| 167 |  | 
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| 168 | Again, the member variables record the \c Helper used to paint the | 
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| 169 | widget and the elapsed time since the previous update. | 
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| 170 |  | 
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| 171 | \section1 GLWidget Class Implementation | 
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| 172 |  | 
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| 173 | The constructor differs a little from the \c Widget class's constructor: | 
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| 174 |  | 
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| 175 | \snippet examples/opengl/2dpainting/glwidget.cpp 0 | 
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| 176 |  | 
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| 177 | As well as initializing the \c elapsed member variable and storing the | 
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| 178 | \c Helper object used to paint the widget, the base class's constructor | 
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| 179 | is called with the format that specifies the \l QGL::SampleBuffers flag. | 
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| 180 | This enables anti-aliasing if it is supported by your system's OpenGL | 
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| 181 | driver. | 
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| 182 |  | 
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| 183 | The \c animate() slot is exactly the same as that provided by the \c Widget | 
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| 184 | class: | 
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| 185 |  | 
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| 186 | \snippet examples/opengl/2dpainting/glwidget.cpp 1 | 
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| 187 |  | 
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| 188 | The \c paintEvent() is almost the same as that found in the \c Widget class: | 
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| 189 |  | 
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| 190 | \snippet examples/opengl/2dpainting/glwidget.cpp 2 | 
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| 191 |  | 
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| 192 | Since anti-aliasing will be enabled if available, we only need to set up | 
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| 193 | a QPainter on the widget and call the helper's \c paint() function to display | 
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| 194 | the widget's contents. | 
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| 195 |  | 
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| 196 | \section1 Window Class Definition | 
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| 197 |  | 
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| 198 | The \c Window class has a basic, minimal definition: | 
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| 199 |  | 
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| 200 | \snippet examples/opengl/2dpainting/window.h 0 | 
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| 201 |  | 
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| 202 | It contains a single \c Helper object that will be shared between all | 
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| 203 | widgets. | 
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| 204 |  | 
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| 205 | \section1 Window Class Implementation | 
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| 206 |  | 
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| 207 | The constructor does all the work, creating a widget of each type and | 
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| 208 | inserting them with labels into a layout: | 
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| 209 |  | 
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| 210 | \snippet examples/opengl/2dpainting/window.cpp 0 | 
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| 211 |  | 
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| 212 | A timer with a 50 millisecond time out is constructed for animation purposes, | 
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| 213 | and connected to the \c animate() slots of the \c Widget and \c GLWidget objects. | 
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| 214 | Once started, the widgets should be updated at around 20 frames per second. | 
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| 215 |  | 
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| 216 | \section1 Running the Example | 
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| 217 |  | 
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| 218 | The example shows the same painting operations performed at the same time | 
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| 219 | in a \c Widget and a \c GLWidget. The quality and speed of rendering in the | 
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| 220 | \c GLWidget depends on the level of support for multisampling and hardware | 
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| 221 | acceleration that your system's OpenGL driver provides. If support for either | 
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| 222 | of these is lacking, the driver may fall back on a software renderer that | 
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| 223 | may trade quality for speed. | 
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| 224 | */ | 
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