| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** Contact: Qt Software Information (qt-info@nokia.com)
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| 5 | **
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| 6 | ** This file is part of the documentation of the Qt Toolkit.
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| 7 | **
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| 8 | ** $QT_BEGIN_LICENSE:LGPL$
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| 9 | ** Commercial Usage
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| 10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** Software or, alternatively, in accordance with the terms contained in
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| 13 | ** a written agreement between you and Nokia.
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| 14 | **
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| 15 | ** GNU Lesser General Public License Usage
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| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 17 | ** General Public License version 2.1 as published by the Free Software
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| 26 | ** package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 36 | ** If you are unsure which license is appropriate for your use, please
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| 37 | ** contact the sales department at qt-sales@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | /*!
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| 43 | \page qt-performance.html
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| 44 | \title Qt Performance Tuning
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| 45 | \ingroup qtce
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| 46 | \ingroup qt-embedded-linux
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| 47 | \brief Ways to improve performance on embedded platforms.
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| 48 |
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| 49 | When building embedded applications on low-powered devices,
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| 50 | \l{Qt for Windows CE} and \l{Qt for Embedded Linux} provide
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| 51 | a number of options that reduce the memory and/or CPU requirements
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| 52 | by making various trade-offs. These options range from variations
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| 53 | in programming style, to linking and memory allocation.
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| 54 |
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| 55 | Note that the most direct way of saving resources, is to avoid compiling
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| 56 | in features that are not required. See the \l{Fine-Tuning Features in Qt}
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| 57 | {fine tuning features} documentation for details.
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| 58 |
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| 59 | \tableofcontents
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| 60 |
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| 61 | \section1 Programming Style
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| 62 |
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| 63 | Rather than creating dialogs and widgets every time they are
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| 64 | needed, and delete them when they are no longer required, create
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| 65 | them once and use the QWidget::hide() and QWidget::show()
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| 66 | functions whenever appropriate. To avoid a slow startup of the
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| 67 | application, delay the creation of dialogs and widgets until they
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| 68 | are requested. All this will improve the CPU performance, it
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| 69 | requires a little more memory, but will be much faster.
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| 70 |
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| 71 | \section1 Static vs. Dynamic Linking
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| 72 |
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| 73 | A lot of CPU and memory is used by the ELF (Executable and Linking
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| 74 | Format) linking process. Significant savings can be achieved by
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| 75 | using a static build of the application suite; rather than having
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| 76 | a collection of executables which link dynamically to Qt's
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| 77 | libraries, all the applications is built into into a single
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| 78 | executable which is statically linked to Qt's libraries.
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| 79 |
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| 80 | This improves the start-up time and reduces memory usage at the
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| 81 | expense of flexibility (to add a new application, you must
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| 82 | recompile the single executable) and robustness (if one
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| 83 | application has a bug, it might harm other applications).
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| 84 |
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| 85 | \table 100%
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| 86 | \row
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| 87 | \o \bold {Creating a Static Build}
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| 88 |
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| 89 | To compile Qt as a static library, use the \c -static option when
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| 90 | running configure:
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| 91 |
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| 92 | \snippet doc/src/snippets/code/doc_src_emb-performance.qdoc 0
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| 93 |
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| 94 | To build the application suite as an all-in-one application,
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| 95 | design each application as a stand-alone widget (or set of
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| 96 | widgets) with only minimal code in the \c main() function. Then,
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| 97 | write an application that provides a means of switching between
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| 98 | the applications. The \l Qt Extended platform is an example using this
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| 99 | approach: It can be built either as a set of dynamically linked
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| 100 | executables, or as a single static application.
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| 101 |
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| 102 | Note that the application still should link dynamically against
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| 103 | the standard C library and any other libraries which might be used
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| 104 | by other applications on the target device.
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| 105 |
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| 106 | \endtable
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| 107 |
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| 108 | When installing end-user applications, this approach may not be an
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| 109 | option, but when building a single application suite for a device
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| 110 | with limited CPU power and memory, this option could be very
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| 111 | beneficial.
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| 112 |
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| 113 | \section1 Alternative Memory Allocation
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| 114 |
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| 115 | The libraries shipped with some C++ compilers on some platforms
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| 116 | have poor performance in the built-in "new" and "delete"
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| 117 | operators. Improved memory allocation and performance may be
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| 118 | gained by re-implementing these functions:
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| 119 |
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| 120 | \snippet doc/src/snippets/code/doc_src_emb-performance.qdoc 1
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| 121 |
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| 122 | The example above shows the necessary code to switch to the plain
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| 123 | C memory allocators.
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| 124 |
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| 125 | \section1 Bypassing the Backing Store
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| 126 |
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| 127 | When rendering, Qt uses the concept of a backing store; i.e., a
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| 128 | paint buffer, to reduce flicker and to support graphics operations
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| 129 | such as blending.
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| 130 |
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| 131 | The default behavior is for each client to render
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| 132 | its widgets into memory while the server is responsible for
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| 133 | putting the contents of the memory onto the screen. But when the
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| 134 | hardware is known and well defined, as is often the case with
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| 135 | software for embedded devices, it might be useful to bypass the
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| 136 | backing store, allowing the clients to manipulate the underlying
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| 137 | hardware directly.
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| 138 | \if defined(qtce)
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| 139 | This is achieved by setting the Qt::WA_PaintOnScreen window attribute
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| 140 | for each widget.
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| 141 | \else
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| 142 |
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| 143 | There are two approaches to direct painting: The first approach is
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| 144 | to set the Qt::WA_PaintOnScreen window attribute for each widget,
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| 145 | the other is to use the QDirectPainter class to reserve a region
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| 146 | of the framebuffer.
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| 147 | For more information, see the
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| 148 | \l{Qt for Embedded Linux Architecture#Direct Painting}{direct painting}
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| 149 | section of the \l{Qt for Embedded Linux Architecture}{architecture}
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| 150 | documentation.
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| 151 | \endif
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| 152 | */
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