[556] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[556] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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[846] | 9 | ** $QT_BEGIN_LICENSE:FDL$
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[556] | 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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[846] | 13 | ** Software or, alternatively, in accordance with the terms contained in a
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| 14 | ** written agreement between you and Nokia.
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[556] | 15 | **
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[846] | 16 | ** GNU Free Documentation License
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Free
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| 18 | ** Documentation License version 1.3 as published by the Free Software
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| 19 | ** Foundation and appearing in the file included in the packaging of this
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| 20 | ** file.
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[556] | 21 | **
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| 22 | ** If you have questions regarding the use of this file, please contact
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| 23 | ** Nokia at qt-info@nokia.com.
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| 24 | ** $QT_END_LICENSE$
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| 25 | **
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| 26 | ****************************************************************************/
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| 27 |
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| 28 | /*!
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| 29 | \page developing-on-mac.html
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[846] | 30 | \title Developing Qt Applications for Mac OS X
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| 31 | \brief Information for developing Qt applications for Mac OS X
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[556] | 32 | \ingroup platform-specific
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| 33 |
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| 34 | \tableofcontents
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| 35 |
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| 36 | Mac OS X is a UNIX platform and behaves similar to other Unix-like
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| 37 | platforms. The main difference is X11 is not used as the primary windowing
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| 38 | system. Instead, Mac OS X uses its own native windowing system that is
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| 39 | accessible through the Carbon and Cocoa APIs. Application development on
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| 40 | Mac OS X is done using Xcode Tools, an optional install included on every
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| 41 | Mac with updates available from \l {http://developer.apple.com}{Apple's
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| 42 | developer website}. Xcode Tools includes Apple-modified versions of the GCC
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| 43 | compiler.
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| 44 |
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| 45 |
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| 46 | \section1 What Versions of Mac OS X are Supported?
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| 47 |
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[846] | 48 | As of Qt 4.7, Qt supports Mac OS X versions 10.4 and up. It is usually in
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[556] | 49 | the best interest of the developer and user to be running the latest
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| 50 | updates to any version. We test internally against Mac OS X 10.4.11 as well
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| 51 | as the updated release of Mac OS X 10.5 and Mac OS X 10.6.
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| 52 |
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| 53 | \section2 Carbon or Cocoa?
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| 54 |
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[846] | 55 | Qt supports building in two flavors, using either the Carbon or Cocoa API.
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| 56 | Using the Cocoa API, Qt requires 10.5 and provides both 32-bit and 64-bit support. With
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| 57 | Carbon, Qt can be developed on and deployed to 10.4, but there is no 64-bit
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| 58 | support.
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[556] | 59 |
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[846] | 60 | Note: There is no accessibility support in the Cocoa version. This is planned
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| 61 | for Qt 4.8.
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[556] | 62 |
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[846] | 63 | With Qt 4.7 we recommend using the Cocoa version of Qt for development,
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| 64 | unless you want to target the 10.4 platform. Qt uses Cocoa by default,
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| 65 | both for the binary package and when configuring Qt from source (using the \c{configure}
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| 66 | script). To build Qt for Carbon, specify the \c{-carbon} flag to configure.
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[556] | 67 |
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[846] | 68 | There are two versions of the Qt binary, one with x86 and x86_64
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| 69 | Cocoa and another with x86 and ppc Carbon. If you want a different setup
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| 70 | you must build Qt yourself using the source package. To explicitly configure
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| 71 | Qt to build for 34-bit or 64-bit architectures (or both), use
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| 72 | the \c{-arch} flags (see \l{universal binaries}{Universal Binaries}).
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| 73 | For the Cocoa version, 64 bit is chosen by default.
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| 74 |
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[556] | 75 | Currently, Apple's default GCC compiler is used by default (GCC 4.0.1 on
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| 76 | 10.4 and 10.5, GCC 4.2 on 10.6). You can specify alternate compilers
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| 77 | though. For example, on Mac OS X 10.5, Apple's GCC 4.2 is also available
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| 78 | and selectable with the configure flag: \c{-platform macx-g++42}. LLVM-GCC
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| 79 | support is available by passing in the \c{-platform macx-llvm} flag. GCC
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| 80 | 3.x will \e not work. Though they may work, We do not support custom-built
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| 81 | GCC's.
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| 82 |
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| 83 | The following table summarizes the different versions of Mac OS X and what
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| 84 | capabilities are used by Qt.
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| 85 |
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| 86 | \table
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| 87 | \header
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| 88 | \o Mac OS X Version
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| 89 | \o Cat Name
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| 90 | \o Native API Used by Qt
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| 91 | \o Bits available to address memory
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| 92 | \o CPU Architecture Supported
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| 93 | \o Development Platform
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| 94 | \row
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| 95 | \o 10.4
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| 96 | \o Tiger
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| 97 | \o Carbon
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| 98 | \o 32
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| 99 | \o PPC/Intel
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| 100 | \o Yes
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| 101 | \row
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| 102 | \o 10.5
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| 103 | \o Leopard
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| 104 | \o Carbon
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| 105 | \o 32
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| 106 | \o PPC/Intel
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| 107 | \o Yes
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| 108 | \row
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| 109 | \o 10.5
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| 110 | \o Leopard
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| 111 | \o Cocoa
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| 112 | \o 32/64
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| 113 | \o PPC/Intel
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| 114 | \o Yes
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| 115 | \row
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| 116 | \o 10.6
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| 117 | \o Snow Leopard
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| 118 | \o Cocoa/Carbon
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| 119 | \o 32
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| 120 | \o PPC/Intel
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| 121 | \o Yes
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| 122 | \row
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| 123 | \o 10.6
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| 124 | \o Snow Leopard
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| 125 | \o Cocoa
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| 126 | \o 64
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| 127 | \o Intel
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| 128 | \o Yes
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| 129 | \endtable
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| 130 |
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| 131 | Note that building for ppc-64 is not supported on 10.6.
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| 132 |
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| 133 | \section2 Which One Should I Use?
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| 134 |
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| 135 | Carbon and Cocoa both have their advantages and disadvantages. Probably the
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| 136 | easiest way to determine is to look at the version of Mac OS X you are
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[846] | 137 | targetting. If your application can target 10.5 and up, then we recommend
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| 138 | using Cocoa. If you need to target earlier versions of the operating system
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| 139 | and do not need access to 64-bit or newer Apple technologies, then Carbon
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| 140 | is a good fit. If your needs fall in between, you can go with a 64-bit Cocoa and 32-bit
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| 141 | Carbon universal application.
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[556] | 142 |
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| 143 | For Mac OS X 10.6, Apple has started recommending developers to build their
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| 144 | applications 64-bit. The main reason is that there is a small speed
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| 145 | increase due to the extra registers on Intel CPU's, all their machine
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| 146 | offerings have been 64-bit since 2007, and there is a cost for reading all
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| 147 | the 32-bit libraries into memory if everything else is 64-bit. If you want
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| 148 | to follow this advice, there is only one choice, 64-bit Cocoa.
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| 149 |
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[846] | 150 |
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| 151 | \section2 Building Qt statically
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| 152 |
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| 153 | We recommend building Qt as shared frameworks. Static builds are only partially
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| 154 | supported, meaning that you can build most of Qt statically, but some modules,
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| 155 | like web-kit and Designer, will fail. You can specify which modules to build
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| 156 | from configure (e.g. -no-webkit -nomake tools). For Cocoa configurations, both
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| 157 | static and no-framework builds requires manually copying the
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| 158 | 'src/gui/mac/qt_menu.nib/ directory into the " Resources" directory in
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| 159 | the application bundle.
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| 160 |
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[556] | 161 | \target universal binaries
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| 162 | \section1 Universal Binaries
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| 163 |
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| 164 | In 2006, Apple begin transitioning from PowerPC (PPC) to Intel (x86)
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| 165 | systems. Both architectures are supported by Qt. The release of Mac OS X
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| 166 | 10.5 in October 2007 added the possibility of writing and deploying 64-bit
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| 167 | GUI applications. Qt 4.5 and up supports both the 32-bit (PPC and x86) and
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| 168 | 64-bit (PPC64 and x86-64) versions of PowerPC and Intel-based systems.
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| 169 |
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| 170 | Universal binaries are used to bundle binaries for more than one
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| 171 | architecture into a single package, simplifying deployment and
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| 172 | distribution. When running an application the operating system will select
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| 173 | the most appropriate architecture. Universal binaries support the following
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| 174 | architectures; they can be added to the build at configure time using the
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| 175 | \c{-arch} arguments:
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| 176 |
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| 177 | \table
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| 178 | \header
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| 179 | \o Architecture
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| 180 | \o Flag
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| 181 | \row
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| 182 | \o Intel, 32-bit
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| 183 | \o \c{-arch x86}
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| 184 | \row
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| 185 | \o Intel, 64-bit
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| 186 | \o \c{-arch x86_64}
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| 187 | \row
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| 188 | \o PPC, 32-bit
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| 189 | \o \c{-arch ppc}
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| 190 | \row
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| 191 | \o PPC, 64-bit
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| 192 | \o \c{-arch ppc64}
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| 193 | \endtable
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| 194 |
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[846] | 195 | If there are no \c{-arch} flags specified, configure builds Qt for a 32-bit
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| 196 | architecture when using Carbon, and a 64-bit architecture when using Cocoa. Universal
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| 197 | binaries were initially
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[556] | 198 | used to simplify the PPC to Intel migration. You can use \c{-universal} to
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| 199 | build for both the 32-bit Intel and PPC architectures.
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| 200 |
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| 201 | \note The \c{-arch} flags at configure time only affect how Qt is built.
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| 202 | Applications are by default built for the 32-bit architecture you are
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| 203 | currently on. To build a universal binary, add the architectures to the
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| 204 | CONFIG variable in the .pro file:
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| 205 |
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| 206 | \code
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| 207 | CONFIG += x86 ppc x86_64 ppc64
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| 208 | \endcode
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| 209 |
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[846] | 210 | \section2 Working with several versions of Qt
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| 211 | You can only install one version of Qt at a time when using the binary
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| 212 | package. The reason for this is that a binary installation will install different parts of Qt
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| 213 | (frameworks, documentation, examples, tools, etc) to different
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| 214 | predefined locations on the OS, as described by Apple. If you want
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| 215 | to work against other versions at the same time, you need
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| 216 | to build the other versions explicitly from source. When doing so, you can
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| 217 | provide \c{-prefix} to configure to set install location.
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| 218 | The binary package will install Qt to the following locations:
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[556] | 219 |
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[846] | 220 | \table
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| 221 | \header
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| 222 | \o Qt
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| 223 | \o Location
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| 224 | \row
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| 225 | \o Designer, Linguist ...
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| 226 | \o /Developer/Applications/Qt
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| 227 | \row
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| 228 | \o Documentation
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| 229 | \o /Developer/Documentation/Qt
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| 230 | \row
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| 231 | \o Examples
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| 232 | \o /Developer/Examples/Qt
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| 233 | \row
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| 234 | \o Plugins
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| 235 | \o /Developer/Applications/Qt/Plugins
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| 236 | \row
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| 237 | \o Frameworks
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| 238 | \o /Library/Frameworks
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| 239 | \row
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| 240 | \o Libraries
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| 241 | \o /usr/lib
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| 242 | \row
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| 243 | \o qmake, moc, uic ...
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| 244 | \o /Developer/Tools/Qt (symlink to /usr/bin)
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| 245 | \row
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| 246 | \o uninstall-qt.py, uninstall-qtsdk.py
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| 247 | \o /Developer/Tools
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| 248 | \endtable
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| 249 |
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[556] | 250 | \section1 Day-to-Day Application Development on OS X
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| 251 |
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| 252 | On the command-line, applications can be built using \c qmake and \c make.
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| 253 | Optionally, \c qmake can generate project files for Xcode with
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| 254 | \c{-spec macx-xcode}. If you are using the binary package, \c qmake
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| 255 | generates Xcode projects by default; use \c{-spec macx-gcc} to generate
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| 256 | makefiles.
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| 257 |
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| 258 | The result of the build process is an application bundle, which is a
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| 259 | directory structure that contains the actual application executable. The
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| 260 | application can be launched by double-clicking it in Finder, or by
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| 261 | referring directly to its executable from the command line, i. e.
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| 262 | \c{myApp.app/Contents/MacOS/myApp}.
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| 263 |
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| 264 | If you wish to have a command-line tool that does not use the GUI (e.g.,
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| 265 | \c moc, \c uic or \c ls), you can tell \c qmake not to execute the bundle
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| 266 | creating steps by removing it from the \c{CONFIG} in your \c{.pro} file:
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| 267 |
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| 268 | \code
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| 269 | CONFIG -= app_bundle
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| 270 | \endcode
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| 271 |
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| 272 |
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| 273 | \section1 Deployment - "Compile once, deploy everywhere"
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| 274 |
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| 275 | In general, Qt supports building on one Mac OS X version and deploying on
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| 276 | all others, both forward and backwards. You can build on 10.4 Tiger and run
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| 277 | the same binary on 10.5 and up.
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| 278 |
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| 279 | Some restrictions apply:
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| 280 |
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| 281 | \list
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| 282 | \o Some functions and optimization paths that exist in later versions
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| 283 | of Mac OS X will not be available if you build on an earlier
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| 284 | version of Mac OS X.
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| 285 | \o The CPU architecture should match.
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| 286 | \o Cocoa support is only available for Mac OS X 10.5 and up.
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| 287 | \endlist
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| 288 |
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| 289 | Universal binaries can be used to provide a smorgasbord of configurations
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| 290 | catering to all possible architectures.
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| 291 |
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| 292 | Mac applications are typically deployed as self-contained application
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| 293 | bundles. The application bundle contains the application executable as well
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| 294 | as dependencies such as the Qt libraries, plugins, translations and other
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| 295 | resources you may need. Third party libraries like Qt are normally not
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| 296 | installed system-wide; each application provides its own copy.
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| 297 |
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| 298 | The most common way to distribute applications is to provide a compressed
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| 299 | disk image (.dmg file) that the user can mount in Finder. The Mac
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| 300 | deployment tool (macdeployqt) can be used to create the self-contained bundles, and
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| 301 | optionally also create a .dmg archive. See the
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| 302 | \l{Deploying an Application on Mac OS X}{Mac deployment guide} for more
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| 303 | information about deployment. It is also possible to use an installer
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| 304 | wizard. More information on this option can be found in
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| 305 | \l{http://developer.apple.com/mac/}{Apple's documentation}.
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| 306 | */
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| 307 |
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