| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the documentation of the Qt Toolkit. | 
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| 8 | ** | 
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| 9 | ** $QT_BEGIN_LICENSE:FDL$ | 
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| 10 | ** Commercial Usage | 
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the | 
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| 13 | ** Software or, alternatively, in accordance with the terms contained in a | 
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| 14 | ** written agreement between you and Nokia. | 
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| 15 | ** | 
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| 16 | ** GNU Free Documentation License | 
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Free | 
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| 18 | ** Documentation License version 1.3 as published by the Free Software | 
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| 19 | ** Foundation and appearing in the file included in the packaging of this | 
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| 20 | ** file. | 
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| 21 | ** | 
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| 22 | ** If you have questions regarding the use of this file, please contact | 
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| 23 | ** Nokia at qt-info@nokia.com. | 
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| 24 | ** $QT_END_LICENSE$ | 
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| 25 | ** | 
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| 26 | ****************************************************************************/ | 
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| 27 |  | 
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| 28 | /*! | 
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| 29 | \page designer-manual.html | 
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| 30 |  | 
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| 31 | \title Qt Designer Manual | 
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| 32 | \ingroup qttools | 
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| 33 | \keyword Qt Designer | 
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| 34 |  | 
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| 35 | \QD is Qt's tool for designing and building graphical user | 
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| 36 | interfaces (GUIs) from Qt components. You can compose and customize your | 
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| 37 | widgets or dialogs in a what-you-see-is-what-you-get (WYSIWYG) manner, and | 
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| 38 | test them using different styles and resolutions. | 
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| 39 |  | 
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| 40 | Widgets and forms created with \QD integrated seamlessly with programmed | 
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| 41 | code, using Qt's signals and slots mechanism, that lets you easily assign | 
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| 42 | behavior to graphical elements. All properties set in \QD can be changed | 
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| 43 | dynamically within the code. Furthermore, features like widget promotion | 
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| 44 | and custom plugins allow you to use your own components with \QD. | 
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| 45 |  | 
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| 46 | If you are new to \QD, you can take a look at the | 
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| 47 | \l{Getting To Know Qt Designer} document. For a quick tutorial on how to | 
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| 48 | use \QD, refer to \l{A Quick Start to Qt Designer}. | 
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| 49 |  | 
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| 50 | \image designer-multiple-screenshot.png | 
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| 51 |  | 
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| 52 | For more information on using \QD, you can take a look at the following | 
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| 53 | links: | 
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| 54 |  | 
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| 55 | \list | 
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| 56 | \o  \l{Qt Designer's Editing Modes} | 
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| 57 | \list | 
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| 58 | \o  \l{Qt Designer's Widget Editing Mode}{Widget Editing Mode} | 
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| 59 | \o  \l{Qt Designer's Signals and Slots Editing Mode} | 
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| 60 | {Signals and Slots Editing Mode} | 
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| 61 | \o  \l{Qt Designer's Buddy Editing Mode} | 
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| 62 | {Buddy Editing Mode} | 
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| 63 | \o  \l{Qt Designer's Tab Order Editing Mode} | 
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| 64 | {Tab Order Editing Mode} | 
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| 65 | \endlist | 
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| 66 | \o  \l{Using Layouts in Qt Designer} | 
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| 67 | \o  \l{Saving, Previewing and Printing Forms in Qt Designer} | 
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| 68 | \o  \l{Using Containers in Qt Designer} | 
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| 69 | \o  \l{Creating Main Windows in Qt Designer} | 
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| 70 | \o  \l{Editing Resources with Qt Designer} | 
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| 71 | \o  \l{Using Stylesheets with Qt Designer} | 
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| 72 | \o  \l{Using a Designer UI File in Your Application} | 
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| 73 | \endlist | 
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| 74 |  | 
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| 75 | For advanced usage of \QD, you can refer to these links: | 
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| 76 |  | 
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| 77 | \list | 
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| 78 | \o  \l{Customizing Qt Designer Forms} | 
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| 79 | \o  \l{Using Custom Widgets with Qt Designer} | 
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| 80 | \o  \l{Creating Custom Widgets for Qt Designer} | 
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| 81 | \o  \l{Creating Custom Widget Extensions} | 
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| 82 | \o  \l{Qt Designer's UI File Format} | 
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| 83 | \endlist | 
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| 84 |  | 
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| 85 |  | 
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| 86 | \section1 Legal Notices | 
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| 87 |  | 
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| 88 | Some source code in \QD is licensed under specific highly permissive | 
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| 89 | licenses from the original authors. The Qt team gratefully acknowledges | 
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| 90 | these contributions to \QD and all uses of \QD should also acknowledge | 
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| 91 | these contributions and quote the following license statements in an | 
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| 92 | appendix to the documentation. | 
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| 93 |  | 
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| 94 | \list | 
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| 95 | \i \l{Implementation of the Recursive Shadow Casting Algorithm in Qt Designer} | 
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| 96 | \endlist | 
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| 97 | */ | 
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| 98 |  | 
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| 99 |  | 
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| 100 | /*! | 
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| 101 | \page designer-to-know.html | 
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| 102 | \contentspage {Qt Designer Manual}{Contents} | 
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| 103 |  | 
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| 104 |  | 
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| 105 | \title Getting to Know Qt Designer | 
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| 106 |  | 
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| 107 | \tableofcontents | 
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| 108 |  | 
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| 109 | \image designer-screenshot.png | 
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| 110 |  | 
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| 111 | \section1 Launching Designer | 
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| 112 |  | 
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| 113 | The way that you launch \QD depends on your platform: | 
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| 114 |  | 
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| 115 | \list | 
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| 116 | \i On Windows, click the Start button, under the \gui Programs submenu, | 
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| 117 | open the \gui{Qt 4} submenu and click \gui Designer. | 
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| 118 | \i On Unix or Linux, you might find a \QD icon on the desktop | 
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| 119 | background or in the desktop start menu under the \gui Programming | 
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| 120 | or \gui Development submenus. You can launch \QD from this icon. | 
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| 121 | Alternatively, you can type \c{designer} in a terminal window. | 
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| 122 | \i On Mac OS X, double click on \QD in \gui Finder. | 
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| 123 | \endlist | 
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| 124 |  | 
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| 125 | \section1 The User Interface | 
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| 126 |  | 
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| 127 | When used as a standalone application, \QD's user interface can be | 
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| 128 | configured to provide either a multi-window user interface (the default | 
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| 129 | mode), or it can be used in docked window mode. When used from within an | 
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| 130 | integrated development environment (IDE) only the multi-window user | 
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| 131 | interface is available. You can switch modes in the \gui Preferences dialog | 
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| 132 | from the \gui Edit menu. | 
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| 133 |  | 
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| 134 | In multi-window mode, you can arrange each of the tool windows to suit your | 
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| 135 | working style. The main window consists of a menu bar, a tool bar, and a | 
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| 136 | widget box that contains the widgets you can use to create your user | 
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| 137 | interface. | 
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| 138 |  | 
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| 139 | \target MainWindow | 
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| 140 | \table | 
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| 141 | \row | 
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| 142 | \i \inlineimage designer-main-window.png | 
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| 143 | \i \bold{Qt Designer's Main Window} | 
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| 144 |  | 
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| 145 | The menu bar provides all the standard actions for managing forms, | 
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| 146 | using the clipboard, and accessing application-specific help. | 
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| 147 | The current editing mode, the tool windows, and the forms in use can | 
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| 148 | also be accessed via the menu bar. | 
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| 149 |  | 
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| 150 | The tool bar displays common actions that are used when editing a form. | 
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| 151 | These are also available via the main menu. | 
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| 152 |  | 
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| 153 | The widget box provides common widgets and layouts that are used to | 
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| 154 | design components. These are grouped into categories that reflect their | 
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| 155 | uses or features. | 
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| 156 | \endtable | 
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| 157 |  | 
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| 158 | Most features of \QD are accessible via the menu bar, the tool bar, or the | 
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| 159 | widget box. Some features are also available through context menus that can | 
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| 160 | be opened over the form windows. On most platforms, the right mouse is used | 
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| 161 | to open context menus. | 
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| 162 |  | 
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| 163 | \target WidgetBox | 
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| 164 | \table | 
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| 165 | \row | 
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| 166 | \i \inlineimage designer-widget-box.png | 
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| 167 | \i \bold{Qt Designer's Widget Box} | 
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| 168 |  | 
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| 169 | The widget box provides a selection of standard Qt widgets, layouts, | 
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| 170 | and other objects that can be used to create user interfaces on forms. | 
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| 171 | Each of the categories in the widget box contain widgets with similar | 
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| 172 | uses or related features. | 
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| 173 |  | 
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| 174 | \note Since Qt 4.4, new widgets have been included, e.g., | 
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| 175 | QPlainTextEdit, QCommandLinkButton, QScrollArea, QMdiArea, and | 
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| 176 | QWebView. | 
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| 177 |  | 
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| 178 | You can display all of the available objects in a category by clicking | 
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| 179 | on the handle next to the category label. When in | 
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| 180 | \l{Qt Designer's Widget Editing Mode}{Widget Editing | 
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| 181 | Mode}, you can add objects to a form by dragging the appropriate items | 
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| 182 | from the widget box onto the form, and dropping them in the required | 
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| 183 | locations. | 
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| 184 |  | 
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| 185 | \QD provides a scratch pad feature that allows you to collect | 
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| 186 | frequently used objects in a separate category. The scratch pad | 
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| 187 | category can be filled with any widget currently displayed in a form | 
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| 188 | by dragging them from the form and dropping them onto the widget box. | 
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| 189 | These widgets can be used in the same way as any other widgets, but | 
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| 190 | they can also contain child widgets. Open a context menu over a widget | 
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| 191 | to change its name or remove it from the scratch pad. | 
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| 192 | \endtable | 
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| 193 |  | 
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| 194 |  | 
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| 195 | \section1 The Concept of Layouts in Qt | 
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| 196 |  | 
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| 197 | A layout is used to arrange and manage the elements that make up a user | 
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| 198 | interface. Qt provides a number of classes to automatically handle layouts | 
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| 199 | -- QHBoxLayout, QVBoxLayout, QGridLayout, and QFormLayout. These classes | 
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| 200 | solve the challenge of laying out widgets automatically, providing a user | 
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| 201 | interface that behaves predictably. Fortunately knowledge of the layout | 
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| 202 | classes is not required to arrange widgets with \QD. Instead, select one of | 
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| 203 | the \gui{Lay Out Horizontally}, \gui{Lay Out in a Grid}, etc., options from | 
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| 204 | the context menu. | 
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| 205 |  | 
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| 206 | Each Qt widget has a recommended size, known as \l{QWidget::}{sizeHint()}. | 
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| 207 | The layout manager will attempt to resize a widget to meet its size hint. | 
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| 208 | In some cases, there is no need to have a different size. For example, the | 
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| 209 | height of a QLineEdit is always a fixed value, depending on font size and | 
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| 210 | style. In other cases, you may require the size to change, e.g., the width | 
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| 211 | of a QLineEdit or the width and height of item view widgets. This is where | 
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| 212 | the widget size constraints -- \l{QWidget::minimumSize()}{minimumSize} and | 
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| 213 | \l{QWidget::maximumSize()}{maximumSize} constraints come into play. These | 
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| 214 | are properties you can set in the property editor. For example, to override | 
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| 215 | the default \l{QWidget::}{sizeHint()}, simply set | 
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| 216 | \l{QWidget::minimumSize()}{minimumSize} and \l{QWidget::maximumSize()} | 
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| 217 | {maximumSize} to the same value. Alternatively, to use the current size as | 
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| 218 | a size constraint value, choose one of the \gui{Size Constraint} options | 
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| 219 | from the widget's context menu. The layout  will then ensure that those | 
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| 220 | constraints are met. To control the size of your widgets via code, you can | 
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| 221 | reimplement \l{QWidget::}{sizeHint()} in your code. | 
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| 222 |  | 
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| 223 | The screenshot below shows the breakdown of a basic user interface designed | 
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| 224 | using a grid. The coordinates on the screenshot show the position of each | 
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| 225 | widget within the grid. | 
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| 226 |  | 
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| 227 | \image addressbook-tutorial-part3-labeled-layout.png | 
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| 228 |  | 
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| 229 | \note Inside the grid, the QPushButton objects are actually nested. The | 
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| 230 | buttons on the right are first placed in a QVBoxLayout; the buttons at the | 
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| 231 | bottom are first placed in a QHBoxLayout. Finally, they are put into | 
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| 232 | coordinates (1,2) and (3,1) of the QGridLayout. | 
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| 233 |  | 
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| 234 | To visualize, imagine the layout as a box that shrinks as much as possible, | 
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| 235 | attempting to \e squeeze your widgets in a neat arrangement, and, at the | 
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| 236 | same time, maximize the use of available space. | 
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| 237 |  | 
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| 238 | Qt's layouts help when you: | 
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| 239 |  | 
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| 240 | \list 1 | 
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| 241 | \i  Resize the user face to fit different window sizes. | 
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| 242 | \i  Resize elements within the user interface to suit different | 
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| 243 | localizations. | 
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| 244 | \i  Arrange elements to adhere to layout guidelines for different | 
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| 245 | platforms. | 
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| 246 | \endlist | 
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| 247 |  | 
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| 248 | So, you no longer have to worry about rearranging widgets for different | 
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| 249 | platforms, settings, and languages. | 
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| 250 |  | 
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| 251 | The example below shows how different localizations can affect the user | 
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| 252 | interface. When a localization requires more space for longer text strings | 
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| 253 | the Qt layout automatically scales to accommodate this, while ensuring that | 
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| 254 | the user interface looks presentable and still matches the platform | 
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| 255 | guidelines. | 
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| 256 |  | 
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| 257 | \table | 
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| 258 | \header | 
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| 259 | \i  A Dialog in English | 
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| 260 | \i  A Dialog in French | 
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| 261 | \row | 
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| 262 | \i  \image designer-english-dialog.png | 
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| 263 | \i  \image designer-french-dialog.png | 
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| 264 | \endtable | 
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| 265 |  | 
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| 266 | The process of laying out widgets consists of creating the layout hierarchy | 
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| 267 | while setting as few widget size constraints as possible. | 
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| 268 |  | 
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| 269 | For a more technical perspective on Qt's layout classes, refer to the | 
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| 270 | \l{Layout Management} documentation. | 
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| 271 | */ | 
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| 272 |  | 
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| 273 |  | 
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| 274 | /*! | 
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| 275 | \page designer-quick-start.html | 
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| 276 | \contentspage {Qt Designer Manual}{Contents} | 
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| 277 |  | 
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| 278 |  | 
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| 279 | \title A Quick Start to Qt Designer | 
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| 280 |  | 
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| 281 | Using \QD involves \bold four basic steps: | 
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| 282 |  | 
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| 283 | \list 1 | 
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| 284 | \o  Choose your form and objects | 
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| 285 | \o  Lay the objects out on the form | 
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| 286 | \o  Connect the signals to the slots | 
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| 287 | \o  Preview the form | 
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| 288 | \endlist | 
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| 289 |  | 
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| 290 | \image rgbController-screenshot.png | 
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| 291 |  | 
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| 292 | Suppose you would like to design a small widget (see screenshot above) that | 
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| 293 | contains the controls needed to manipulate Red, Green and Blue (RGB) values | 
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| 294 | -- a type of widget that can be seen everywhere in image manipulation | 
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| 295 | programs. | 
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| 296 |  | 
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| 297 | \table | 
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| 298 | \row | 
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| 299 | \i \inlineimage designer-choosing-form.png | 
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| 300 | \i \bold{Choosing a Form} | 
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| 301 |  | 
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| 302 | You start by choosing \gui Widget from the \gui{New Form} dialog. | 
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| 303 | \endtable | 
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| 304 |  | 
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| 305 |  | 
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| 306 | \table | 
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| 307 | \row | 
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| 308 | \i  \inlineimage rgbController-arrangement.png | 
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| 309 | \i  \bold{Placing Widgets on a Form} | 
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| 310 |  | 
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| 311 | Drag three labels, three spin boxes and three vertical sliders on to your | 
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| 312 | form. To change the label's default text, simply double-click on it. You | 
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| 313 | can arrange them according to how you would like them to be laid out. | 
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| 314 | \endtable | 
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| 315 |  | 
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| 316 | To ensure that they are laid out exactly like this in your program, you | 
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| 317 | need to place these widgets into a layout. We will do this in groups of | 
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| 318 | three. Select the "RED" label. Then, hold down \key Ctrl while you select | 
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| 319 | its corresponding spin box and slider. In the \gui{Form} menu, select | 
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| 320 | \gui{Lay Out in a Grid}. | 
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| 321 |  | 
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| 322 | \table | 
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| 323 | \row | 
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| 324 | \i \inlineimage rgbController-form-gridLayout.png | 
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| 325 | \i \inlineimage rgbController-selectForLayout.png | 
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| 326 | \endtable | 
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| 327 |  | 
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| 328 |  | 
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| 329 | Repeat the step for the other two labels along with their corresponding | 
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| 330 | spin boxes and sliders as well. | 
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| 331 |  | 
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| 332 | The next step is to combine all three layouts into one \bold{main layout}. | 
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| 333 | The main layout is the top level widget's (in this case, the QWidget) | 
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| 334 | layout. It is important that your top level widget has a layout; otherwise, | 
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| 335 | the widgets on your window will not resize when your window is resized. To | 
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| 336 | set the layout, \gui{Right click} anywhere on your form, outside of the | 
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| 337 | three separate layouts, and select \gui{Lay Out Horizontally}. | 
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| 338 | Alternatively, you could also select \gui{Lay Out in a Grid} -- you will | 
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| 339 | still see the same arrangement (shown below). | 
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| 340 |  | 
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| 341 | \image rgbController-final-layout.png | 
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| 342 |  | 
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| 343 | \note Main layouts cannot be seen on the form. To check if you have a main | 
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| 344 | layout installed, try resizing your form; your widgets should resize | 
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| 345 | accordingly. Alternatively, you can take a look at \QD's | 
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| 346 | \gui{Object Inspector}. If your top level widget does not have a layout, | 
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| 347 | you will see the broken layout icon next to it, | 
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| 348 | \inlineimage rgbController-no-toplevel-layout.png | 
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| 349 | . | 
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| 350 |  | 
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| 351 | When you click on the slider and drag it to a certain value, you want the | 
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| 352 | spin box to display the slider's position. To accomplish this behavior, you | 
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| 353 | need to connect the slider's \l{QAbstractSlider::}{valueChanged()} signal | 
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| 354 | to the spin box's \l{QSpinBox::}{setValue()} slot. You also need to make | 
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| 355 | the reverse connections, e.g., connect the spin box's \l{QSpinBox::} | 
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| 356 | {valueChanged()} signal to the slider's \l{QAbstractSlider::value()} | 
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| 357 | {setValue()} slot. | 
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| 358 |  | 
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| 359 | To do this, you have to switch to \gui{Edit Signals/Slots} mode, either by | 
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| 360 | pressing \key{F4} or selecting \gui{Edit Signals/Slots} from the \gui{Edit} | 
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| 361 | menu. | 
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| 362 |  | 
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| 363 | \table | 
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| 364 | \row | 
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| 365 | \i \inlineimage rgbController-signalsAndSlots.png | 
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| 366 | \i \bold{Connecting Signals to Slots} | 
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| 367 |  | 
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| 368 | Click on the slider and drag the cursor towards the spin box. The | 
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| 369 | \gui{Configure Connection} dialog, shown below, will pop up. Select the | 
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| 370 | correct signal and slot and click \gui OK. | 
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| 371 | \endtable | 
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| 372 |  | 
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| 373 | \image rgbController-configure-connection1.png | 
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| 374 |  | 
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| 375 | Repeat the step (in reverse order), clicking on the spin box and dragging | 
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| 376 | the cursor towards the slider, to connect the spin box's | 
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| 377 | \l{QSpinBox::}{valueChanged()} signal to the slider's | 
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| 378 | \l{QAbstractSlider::value()}{setValue()} slot. | 
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| 379 |  | 
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| 380 | You can use the screenshot below as a guide to selecting the correct signal | 
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| 381 | and slot. | 
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| 382 |  | 
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| 383 | \image rgbController-configure-connection2.png | 
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| 384 |  | 
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| 385 | Now that you have successfully connected the objects for the "RED" | 
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| 386 | component of the RGB Controller, do the same for the "GREEN" and "BLUE" | 
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| 387 | components as well. | 
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| 388 |  | 
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| 389 | Since RGB values range between 0 and 255, we need to limit the spin box | 
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| 390 | and slider to that particular range. | 
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| 391 |  | 
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| 392 | \table | 
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| 393 | \row | 
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| 394 | \i \inlineimage rgbController-property-editing.png | 
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| 395 | \i \bold{Setting Widget Properties} | 
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| 396 |  | 
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| 397 | Click on the first spin box. Within the \gui{Property Editor}, you will | 
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| 398 | see \l{QSpinBox}'s properties. Enter "255" for the | 
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| 399 | \l{QSpinBox::}{maximum} property. Then, click on the first vertical | 
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| 400 | slider, you will see \l{QAbstractSlider}'s properties. Enter "255" for | 
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| 401 | the \l{QAbstractSlider::}{maximum} property as well. Repeat this | 
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| 402 | process for the remaining  spin boxes and sliders. | 
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| 403 | \endtable | 
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| 404 |  | 
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| 405 | Now, we preview your form to see how it would look in your application - | 
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| 406 | press \key{Ctrl + R} or select \gui Preview from the \gui Form menu. Try | 
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| 407 | dragging the slider - the spin box will mirror its value too (and vice | 
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| 408 | versa). Also, you can resize it to see how the layouts that are used to | 
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| 409 | manage the child widgets, respond to different window sizes. | 
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| 410 | */ | 
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| 411 |  | 
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| 412 |  | 
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| 413 | /*! | 
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| 414 | \page designer-editing-mode.html | 
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| 415 | \previouspage Getting to Know Qt Designer | 
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| 416 | \contentspage {Qt Designer Manual}{Contents} | 
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| 417 | \nextpage Using Layouts in Qt Designer | 
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| 418 |  | 
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| 419 | \title Qt Designer's Editing Modes | 
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| 420 |  | 
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| 421 | \QD provides four editing modes: \l{Qt Designer's Widget Editing Mode} | 
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| 422 | {Widget Editing Mode}, \l{Qt Designer's Signals and Slots Editing Mode} | 
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| 423 | {Signals and Slots Editing Mode}, \l{Qt Designer's Buddy Editing Mode} | 
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| 424 | {Buddy Editing Mode} and \l{Qt Designer's Tab Order Editing Mode} | 
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| 425 | {Tab Order Editing Mode}. When working with \QD, you will always be in one | 
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| 426 | of these four modes. To switch between modes, simply select it from the | 
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| 427 | \gui{Edit} menu or the toolbar. The table below describes these modes in | 
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| 428 | further detail. | 
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| 429 |  | 
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| 430 | \table | 
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| 431 | \header \i  \i  \bold{Editing Modes} | 
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| 432 | \row | 
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| 433 | \i  \inlineimage designer-widget-tool.png | 
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| 434 | \i  In \l{Qt Designer's Widget Editing Mode}{Edit} mode, we can | 
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| 435 | change the appearance of the form, add layouts, and edit the | 
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| 436 | properties of each widget. To switch to this mode, press | 
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| 437 | \key{F3}. This is \QD's default mode. | 
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| 438 |  | 
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| 439 | \row | 
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| 440 | \i  \inlineimage designer-connection-tool.png | 
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| 441 | \i  In \l{Qt Designer's Signals and Slots Editing Mode} | 
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| 442 | {Signals and Slots} mode, we can connect widgets together using | 
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| 443 | Qt's signals and slots mechanism. To switch to this mode, press | 
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| 444 | \key{F4}. | 
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| 445 |  | 
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| 446 | \row | 
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| 447 | \i  \inlineimage designer-buddy-tool.png | 
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| 448 | \i  In \l{Qt Designer's Buddy Editing Mode}{Buddy Editing Mode}, | 
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| 449 | buddy widgets can be assigned to label widgets to help them | 
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| 450 | handle keyboard focus correctly. | 
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| 451 |  | 
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| 452 | \row | 
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| 453 | \i  \inlineimage designer-tab-order-tool.png | 
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| 454 | \i  In \l{Qt Designer's Tab Order Editing Mode} | 
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| 455 | {Tab Order Editing Mode}, we can set the order in which widgets | 
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| 456 | receive the keyboard focus. | 
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| 457 | \endtable | 
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| 458 |  | 
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| 459 | */ | 
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| 460 |  | 
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| 461 |  | 
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| 462 | /*! | 
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| 463 | \page designer-widget-mode.html | 
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| 464 | \previouspage Qt Designer's Editing Modes | 
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| 465 | \contentspage {Qt Designer Manual}{Contents} | 
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| 466 | \nextpage Qt Designer's Signals and Slots Editing Mode | 
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| 467 |  | 
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| 468 | \title Qt Designer's Widget Editing Mode | 
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| 469 |  | 
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| 470 | \image designer-editing-mode.png | 
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| 471 |  | 
|---|
| 472 | In the Widget Editing Mode, objects can be dragged from the main window's | 
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| 473 | widget box to a form, edited, resized, dragged around on the form, and even | 
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| 474 | dragged between forms. Object properties can be modified interactively, so | 
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| 475 | that changes can be seen immediately. The editing interface is intuitive | 
|---|
| 476 | for simple operations, yet it still supports Qt's powerful layout | 
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| 477 | facilities. | 
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| 478 |  | 
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| 479 |  | 
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| 480 | \tableofcontents | 
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| 481 |  | 
|---|
| 482 | To create and edit new forms, open the \gui File menu and select | 
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| 483 | \gui{New Form...} or press \key{Ctrl+N}. Existing forms can also be edited | 
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| 484 | by selecting \gui{Open Form...} from the \gui File menu or pressing | 
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| 485 | \key{Ctrl+O}. | 
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| 486 |  | 
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| 487 | At any point, you can save your form by selecting the \gui{Save From As...} | 
|---|
| 488 | option from the \gui File menu. The UI files saved by \QD contain | 
|---|
| 489 | information about the objects used, and any details of signal and slot | 
|---|
| 490 | connections between them. | 
|---|
| 491 |  | 
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| 492 |  | 
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| 493 | \section1 Editing A Form | 
|---|
| 494 |  | 
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| 495 | By default, new forms are opened in widget editing mode. To switch to Edit | 
|---|
| 496 | mode from another mode, select \gui{Edit Widgets} from the \gui Edit menu | 
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| 497 | or press the \key F3 key. | 
|---|
| 498 |  | 
|---|
| 499 | Objects are added to the form by dragging them from the main widget box | 
|---|
| 500 | and dropping them in the desired location on the form. Once there, they | 
|---|
| 501 | can be moved around simply by dragging them, or using the cursor keys. | 
|---|
| 502 | Pressing the \key Ctrl key at the same time moves the selected widget | 
|---|
| 503 | pixel by pixel, while using the cursor keys alone make the selected widget | 
|---|
| 504 | snap to the grid when it is moved. Objects can be selected by clicking on | 
|---|
| 505 | them with the left mouse button. You can also use the \key Tab key to | 
|---|
| 506 | change the selection. | 
|---|
| 507 |  | 
|---|
| 508 | ### Screenshot of widget box, again | 
|---|
| 509 |  | 
|---|
| 510 | The widget box contains objects in a number of different categories, all of | 
|---|
| 511 | which can be placed on the form as required. The only objects that require | 
|---|
| 512 | a little more preparation are the \gui Container widgets. These are | 
|---|
| 513 | described in further detail in the \l{Using Containers in Qt Designer} | 
|---|
| 514 | chapter. | 
|---|
| 515 |  | 
|---|
| 516 |  | 
|---|
| 517 | \target SelectingObjects | 
|---|
| 518 | \table | 
|---|
| 519 | \row | 
|---|
| 520 | \i  \inlineimage designer-selecting-widget.png | 
|---|
| 521 | \i  \bold{Selecting Objects} | 
|---|
| 522 |  | 
|---|
| 523 | Objects on the form are selected by clicking on them with the left | 
|---|
| 524 | mouse button. When an object is selected, resize handles are shown at | 
|---|
| 525 | each corner and the midpoint of each side, indicating that it can be | 
|---|
| 526 | resized. | 
|---|
| 527 |  | 
|---|
| 528 | To select additional objects, hold down the \key Shift key and click on | 
|---|
| 529 | them. If more than one object is selected, the current object will be | 
|---|
| 530 | displayed with resize handles of a different color. | 
|---|
| 531 |  | 
|---|
| 532 | To move a widget within a layout, hold down \key Shift and \key Control | 
|---|
| 533 | while dragging the widget. This extends the selection to the widget's | 
|---|
| 534 | parent layout. | 
|---|
| 535 |  | 
|---|
| 536 | Alternatively, objects can be selected in the | 
|---|
| 537 | \l{The Object Inspector}{Object Inspector}. | 
|---|
| 538 | \endtable | 
|---|
| 539 |  | 
|---|
| 540 | When a widget is selected, normal clipboard operations such as cut, copy, | 
|---|
| 541 | and paste can be performed on it. All of these operations can be done and | 
|---|
| 542 | undone, as necessary. | 
|---|
| 543 |  | 
|---|
| 544 | The following shortcuts can be used: | 
|---|
| 545 |  | 
|---|
| 546 | \target ShortcutsForEditing | 
|---|
| 547 | \table | 
|---|
| 548 | \header \i Action       \i Shortcut     \i Description | 
|---|
| 549 | \row | 
|---|
| 550 | \i Cut | 
|---|
| 551 | \i \key{Ctrl+X} | 
|---|
| 552 | \i Cuts the selected objects to the clipboard. | 
|---|
| 553 | \row | 
|---|
| 554 | \i Copy | 
|---|
| 555 | \i \key{Ctrl+C} | 
|---|
| 556 | \i Copies the selected objects to the clipboard. | 
|---|
| 557 | \row | 
|---|
| 558 | \i Paste | 
|---|
| 559 | \i \key{Ctrl+V} | 
|---|
| 560 | \i Pastes the objects in the clipboard onto the form. | 
|---|
| 561 | \row | 
|---|
| 562 | \i Delete | 
|---|
| 563 | \i \key Delete | 
|---|
| 564 | \i Deletes the selected objects. | 
|---|
| 565 | \row | 
|---|
| 566 | \i Clone object | 
|---|
| 567 | \i \key{Ctrl+drag} (leftmouse button) | 
|---|
| 568 | \i Makes a copy of the selected object or group of objects. | 
|---|
| 569 | \row | 
|---|
| 570 | \i Preview | 
|---|
| 571 | \i \key{Ctrl+R} | 
|---|
| 572 | \i Shows a preview of the form. | 
|---|
| 573 | \endtable | 
|---|
| 574 |  | 
|---|
| 575 | All of the above actions (apart from cloning) can be accessed via both the | 
|---|
| 576 | \gui Edit menu and the form's context menu. These menus also provide | 
|---|
| 577 | funcitons for laying out objects as well as a \gui{Select All} function to | 
|---|
| 578 | select all the objects on the form. | 
|---|
| 579 |  | 
|---|
| 580 | Widgets are not unique objects; you can make as many copies of them as you | 
|---|
| 581 | need. To quickly duplicate a widget, you can clone it by holding down the | 
|---|
| 582 | \key Ctrl key and dragging it. This allows widgets to be copied and placed | 
|---|
| 583 | on the form more quickly than with clipboard operations. | 
|---|
| 584 |  | 
|---|
| 585 |  | 
|---|
| 586 | \target DragAndDrop | 
|---|
| 587 | \table | 
|---|
| 588 | \row | 
|---|
| 589 | \i \inlineimage designer-dragging-onto-form.png | 
|---|
| 590 | \i \bold{Drag and Drop} | 
|---|
| 591 |  | 
|---|
| 592 | \QD makes extensive use of the drag and drop facilities provided by Qt. | 
|---|
| 593 | Widgets can be dragged from the widget box and dropped onto the form. | 
|---|
| 594 |  | 
|---|
| 595 | Widgets can also be "cloned" on the form: Holding down \key Ctrl and | 
|---|
| 596 | dragging the widget creates a copy of the widget that can be dragged to | 
|---|
| 597 | a new position. | 
|---|
| 598 |  | 
|---|
| 599 | It is also possible to drop Widgets onto the \l {The Object Inspector} | 
|---|
| 600 | {Object Inspector} to handle nested layouts easily. | 
|---|
| 601 | \endtable | 
|---|
| 602 |  | 
|---|
| 603 | \QD allows selections of objects to be copied, pasted, and dragged between | 
|---|
| 604 | forms. You can use this feature to create more than one copy of the same | 
|---|
| 605 | form, and experiment with different layouts in each of them. | 
|---|
| 606 |  | 
|---|
| 607 |  | 
|---|
| 608 | \section2 The Property Editor | 
|---|
| 609 |  | 
|---|
| 610 | The Property Editor always displays properties of the currently selected | 
|---|
| 611 | object on the form. The available properties depend on the object being | 
|---|
| 612 | edited, but all of the widgets provided have common properties such as | 
|---|
| 613 | \l{QObject::}{objectName}, the object's internal name, and | 
|---|
| 614 | \l{QWidget::}{enabled}, the property that determines whether an | 
|---|
| 615 | object can be interacted with or not. | 
|---|
| 616 |  | 
|---|
| 617 |  | 
|---|
| 618 | \target EditingProperties | 
|---|
| 619 | \table | 
|---|
| 620 | \row | 
|---|
| 621 | \i \inlineimage designer-property-editor.png | 
|---|
| 622 | \i \bold{Editing Properties} | 
|---|
| 623 |  | 
|---|
| 624 | The property editor uses standard Qt input widgets to manage the | 
|---|
| 625 | properties of jbects on the form. Textual properties are shown in line | 
|---|
| 626 | edits, integer properties are displayed in spinboxes, boolean | 
|---|
| 627 | properties are displayed in check boxes, and compound properties such | 
|---|
| 628 | as colors and sizes are presented in drop-down lists of input widgets. | 
|---|
| 629 |  | 
|---|
| 630 | Modified properties are indicated with bold labels. To reset them, click | 
|---|
| 631 | the arrow button on the right. | 
|---|
| 632 |  | 
|---|
| 633 | Changes in properties are applied to all selected objects that have the | 
|---|
| 634 | same property. | 
|---|
| 635 | \endtable | 
|---|
| 636 |  | 
|---|
| 637 | Certain properties are treated specially by the property editor: | 
|---|
| 638 |  | 
|---|
| 639 | \list | 
|---|
| 640 | \o Compound properties -- properties that are made up of more than one | 
|---|
| 641 | value -- are represented as nodes that can be expanded, allowing | 
|---|
| 642 | their values to be edited. | 
|---|
| 643 | \o Properties that contain a choice or selection of flags are edited | 
|---|
| 644 | via combo boxes with checkable items. | 
|---|
| 645 | \o Properties that allow access to rich data types, such as QPalette, | 
|---|
| 646 | are modified using dialogs that open when the properties are edited. | 
|---|
| 647 | QLabel and the widgets in the \gui Buttons section of the widget box | 
|---|
| 648 | have a \c text property that can also be edited by double-clicking | 
|---|
| 649 | on the widget or by pressing \gui F2. \QD interprets the backslash | 
|---|
| 650 | (\\) character specially, enabling newline (\\n) characters to be | 
|---|
| 651 | inserted into the text; the \\\\ character sequence is used to | 
|---|
| 652 | insert a single backslash into the text. A context menu can also be | 
|---|
| 653 | opened while editing, providing another way to insert special | 
|---|
| 654 | characters and newlines into the text. | 
|---|
| 655 | \endlist | 
|---|
| 656 |  | 
|---|
| 657 |  | 
|---|
| 658 | \section2 Dynamic Properties | 
|---|
| 659 |  | 
|---|
| 660 | The property editor can also be used to add new | 
|---|
| 661 | \l{QObject#Dynamic Properties}{dynamic properties} to both standard Qt | 
|---|
| 662 | widgets and to forms themselves. Since Qt 4.4, dynamic properties are added | 
|---|
| 663 | and removed via the property editor's toolbar, shown below. | 
|---|
| 664 |  | 
|---|
| 665 | \image designer-property-editor-toolbar.png | 
|---|
| 666 |  | 
|---|
| 667 | To add a dynamic property, clcik on the \gui Add button | 
|---|
| 668 | \inlineimage designer-property-editor-add-dynamic.png | 
|---|
| 669 | . To remove it, click on the \gui Remove button | 
|---|
| 670 | \inlineimage designer-property-editor-remove-dynamic.png | 
|---|
| 671 | instead. You can also sort the properties alphabetically and change the | 
|---|
| 672 | color groups by clickinig on the \gui Configure button | 
|---|
| 673 | \inlineimage designer-property-editor-configure.png | 
|---|
| 674 | . | 
|---|
| 675 |  | 
|---|
| 676 | \section2 The Object Inspector | 
|---|
| 677 | \table | 
|---|
| 678 | \row | 
|---|
| 679 | \i  \inlineimage designer-object-inspector.png | 
|---|
| 680 | \i  \bold{The Object Inspector} | 
|---|
| 681 |  | 
|---|
| 682 | The \gui{Object Inspector} displays a hierarchical list of all the | 
|---|
| 683 | objects on the form that is currently being edited. To show the child | 
|---|
| 684 | objects of a container widget or a layout, click the handle next to the | 
|---|
| 685 | object label. | 
|---|
| 686 |  | 
|---|
| 687 | Each object on a form can be selected by clicking on the corresponding | 
|---|
| 688 | item in the \gui{Object Inspector}. Right-clicking opens the form's | 
|---|
| 689 | context menu. These features can be useful if you have many overlapping | 
|---|
| 690 | objects. To locate an object in the \gui{Object Inspector}, use | 
|---|
| 691 | \key{Ctrl+F}. | 
|---|
| 692 |  | 
|---|
| 693 | Since Qt 4.4, double-clicking on the object's name allows you to change | 
|---|
| 694 | the object's name with the in-place editor. | 
|---|
| 695 |  | 
|---|
| 696 | Since Qt 4.5, the \gui{Object Inspector} displays the layout state of | 
|---|
| 697 | the containers. The broken layout icon ###ICON is displayed if there is | 
|---|
| 698 | something wrong with the layouts. | 
|---|
| 699 |  | 
|---|
| 700 | \endtable | 
|---|
| 701 | */ | 
|---|
| 702 |  | 
|---|
| 703 |  | 
|---|
| 704 | /*! | 
|---|
| 705 | \page designer-layouts.html | 
|---|
| 706 | \previouspage Qt Designer's Widget Editing Mode | 
|---|
| 707 | \contentspage | 
|---|
| 708 | \nextpage Qt Designer's Signals and Slots Editing Mode | 
|---|
| 709 |  | 
|---|
| 710 | \title Using Layouts in Qt Designer | 
|---|
| 711 |  | 
|---|
| 712 | Before a form can be used, the objects on the form need to be placed into | 
|---|
| 713 | layouts. This ensures that the objects will be displayed properly when the | 
|---|
| 714 | form is previewed or used in an application. Placing objects in a layout | 
|---|
| 715 | also ensures that they will be resized correctly when the form is resized. | 
|---|
| 716 |  | 
|---|
| 717 |  | 
|---|
| 718 | \tableofcontents | 
|---|
| 719 |  | 
|---|
| 720 | \section1 Applying and Breaking Layouts | 
|---|
| 721 |  | 
|---|
| 722 | The simplest way to manage objects is to apply a layout to a group of | 
|---|
| 723 | existing objects. This is achieved by selecting the objects that you need | 
|---|
| 724 | to manage and applying one of the standard layouts using the main toolbar, | 
|---|
| 725 | the \gui Form menu, or the form's context menu. | 
|---|
| 726 |  | 
|---|
| 727 | Once widgets have been inserted into a layout, it is not possible to move | 
|---|
| 728 | and resize them individually because the layout itself controls the | 
|---|
| 729 | geometry of each widget within it, taking account of the hints provided by | 
|---|
| 730 | spacers. Instead, you must either break the layout and adjust each object's | 
|---|
| 731 | geometry manually, or you can influence the widget's geometry by resizing | 
|---|
| 732 | the layout. | 
|---|
| 733 |  | 
|---|
| 734 | To break the layout, press \key{Ctrl+0} or choose \gui{Break Layout} from | 
|---|
| 735 | the form's context menu, the \gui Form menu or the main toolbar. You can | 
|---|
| 736 | also add and remove spacers from the layout to influence the geometries of | 
|---|
| 737 | the widgets. | 
|---|
| 738 |  | 
|---|
| 739 |  | 
|---|
| 740 | \target InsertingObjectsIntoALayout | 
|---|
| 741 | \table | 
|---|
| 742 | \row | 
|---|
| 743 | \i  \inlineimage designer-layout-inserting.png | 
|---|
| 744 | \i  \bold{Inserting Objects into a Layout} | 
|---|
| 745 |  | 
|---|
| 746 | Objects can be inserted into an existing layout by dragging them from | 
|---|
| 747 | their current positions and dropping them at the required location. A | 
|---|
| 748 | blue cursor is displayed in the layout as an object is dragged over | 
|---|
| 749 | it to indicate where the object will be added. | 
|---|
| 750 | \endtable | 
|---|
| 751 |  | 
|---|
| 752 |  | 
|---|
| 753 | \section2 Setting A Top Level Layout | 
|---|
| 754 |  | 
|---|
| 755 | The form's top level layout can be set by clearing the slection (click the | 
|---|
| 756 | left mouse button on the form itself) and applying a layout. A top level | 
|---|
| 757 | layout is necessary to ensure that your widgets will resize correctly when | 
|---|
| 758 | its window is resized. To check if you have set a top level layout, preview | 
|---|
| 759 | your widget and attempt to resize the window by dragging the size grip. | 
|---|
| 760 |  | 
|---|
| 761 | \table | 
|---|
| 762 | \row | 
|---|
| 763 | \i  \inlineimage designer-set-layout.png | 
|---|
| 764 | \i  \bold{Applying a Layout} | 
|---|
| 765 |  | 
|---|
| 766 | To apply a layout, you can select your choice of layout from the | 
|---|
| 767 | toolbar shown on the left, or from the context menu shown below. | 
|---|
| 768 | \endtable | 
|---|
| 769 |  | 
|---|
| 770 | \image designer-set-layout2.png | 
|---|
| 771 |  | 
|---|
| 772 |  | 
|---|
| 773 | \section2 Horizontal and Vertical Layouts | 
|---|
| 774 |  | 
|---|
| 775 | The simplest way to arrange objects on a form is to place them in a | 
|---|
| 776 | horizontal or vertical layout. Horizontal layouts ensure that the widgets | 
|---|
| 777 | within are aligned horizontally; vertical layouts ensure that they are | 
|---|
| 778 | aligned vertically. | 
|---|
| 779 |  | 
|---|
| 780 | Horizontal and vertical layouts can be combined and nested to any depth. | 
|---|
| 781 | However, if you need more control over the placement of objects, consider | 
|---|
| 782 | using the grid layout. | 
|---|
| 783 |  | 
|---|
| 784 |  | 
|---|
| 785 | \section3 The Grid Layout | 
|---|
| 786 |  | 
|---|
| 787 | Complex form layouts can be created by placing objects in a grid layout. | 
|---|
| 788 | This kind of layout gives the form designer much more freedom to arrange | 
|---|
| 789 | widgets on the form, but can result in a much less flexible layout. | 
|---|
| 790 | However, for some kinds of form layout, a grid arrangement is much more | 
|---|
| 791 | suitable than a nested arrangement of horizontal and vertical layouts. | 
|---|
| 792 |  | 
|---|
| 793 |  | 
|---|
| 794 | \section3 Splitter Layouts | 
|---|
| 795 |  | 
|---|
| 796 | Another common way to manage the layout of objects on a form is to place | 
|---|
| 797 | them in a splitter. These splitters arrange the objects horizontally or | 
|---|
| 798 | vertically in the same way as normal layouts, but also allow the user to | 
|---|
| 799 | adjust the amount of space allocated to each object. | 
|---|
| 800 |  | 
|---|
| 801 | \image designer-splitter-layout.png | 
|---|
| 802 |  | 
|---|
| 803 | Although QSplitter is a container widget, \QD treats splitter objects as | 
|---|
| 804 | layouts that are applied to existing widgets. To place a group of widgets | 
|---|
| 805 | into a splitter, select them | 
|---|
| 806 | \l{Qt Designer's Widget Editing Mode#SelectingObjects}{as described here} | 
|---|
| 807 | then apply the splitter layout by using the appropriate toolbar button, | 
|---|
| 808 | keyboard shortcut, or \gui{Lay out} context menu entry. | 
|---|
| 809 |  | 
|---|
| 810 |  | 
|---|
| 811 | \section3 The Form Layout | 
|---|
| 812 |  | 
|---|
| 813 | Since Qt 4.4, another layout class has been included -- QFormLayout. This | 
|---|
| 814 | class manages widgets in a two-column form; the left column holds labels | 
|---|
| 815 | and the right column holds field widgets such as line edits, spin boxes, | 
|---|
| 816 | etc. The QFormLayout class adheres to various platform look and feel | 
|---|
| 817 | guidelines and supports wrapping for long rows. | 
|---|
| 818 |  | 
|---|
| 819 | \image designer-form-layout.png | 
|---|
| 820 |  | 
|---|
| 821 | The UI file above results in the previews shown below. | 
|---|
| 822 |  | 
|---|
| 823 | \table | 
|---|
| 824 | \header | 
|---|
| 825 | \i  Windows XP | 
|---|
| 826 | \i  Mac OS X | 
|---|
| 827 | \i  Cleanlooks | 
|---|
| 828 | \row | 
|---|
| 829 | \i  \inlineimage designer-form-layout-windowsXP.png | 
|---|
| 830 | \i  \inlineimage designer-form-layout-macintosh.png | 
|---|
| 831 | \i  \inlineimage designer-form-layout-cleanlooks.png | 
|---|
| 832 | \endtable | 
|---|
| 833 |  | 
|---|
| 834 |  | 
|---|
| 835 | \section2 Shortcut Keys | 
|---|
| 836 |  | 
|---|
| 837 | In addition to the standard toolbar and context menu entries, there is also | 
|---|
| 838 | a set of keyboard shortcuts to apply layouts on widgets. | 
|---|
| 839 |  | 
|---|
| 840 | \target LayoutShortcuts | 
|---|
| 841 | \table | 
|---|
| 842 | \header | 
|---|
| 843 | \i  Layout | 
|---|
| 844 | \i  Shortcut | 
|---|
| 845 | \i  Description | 
|---|
| 846 | \row | 
|---|
| 847 | \i  Horizontal | 
|---|
| 848 | \i  \key{Ctrl+1} | 
|---|
| 849 | \i  Places the selected objects in a horizontal layout. | 
|---|
| 850 | \row | 
|---|
| 851 | \i  Vertical | 
|---|
| 852 | \i  \key{Ctrl+2} | 
|---|
| 853 | \i  Places the selected objects in a vertical layout. | 
|---|
| 854 | \row | 
|---|
| 855 | \i  Grid | 
|---|
| 856 | \i  \key{Ctrl+5} | 
|---|
| 857 | \i  Places the selected objects in a grid layout. | 
|---|
| 858 | \row | 
|---|
| 859 | \i  Form | 
|---|
| 860 | \i  \key{Ctrl+6} | 
|---|
| 861 | \i  Places the selected objects in a form layout. | 
|---|
| 862 | \row | 
|---|
| 863 | \i  Horizontal splitter | 
|---|
| 864 | \i  \key{Ctrl+3} | 
|---|
| 865 | \i  Creates a horizontal splitter and places the selected objects | 
|---|
| 866 | inside it. | 
|---|
| 867 | \row | 
|---|
| 868 | \i  Vertical splitter | 
|---|
| 869 | \i  \key{Ctrl+4} | 
|---|
| 870 | \i  Creates a vertical splitter and places the selected objects | 
|---|
| 871 | inside it. | 
|---|
| 872 | \row | 
|---|
| 873 | \i  Adjust size | 
|---|
| 874 | \i  \key{Ctrl+J} | 
|---|
| 875 | \i  Adjusts the size of the layout to ensure that each child object | 
|---|
| 876 | has sufficient space to display its contents. See | 
|---|
| 877 | QWidget::adjustSize() for more information. | 
|---|
| 878 | \endtable | 
|---|
| 879 |  | 
|---|
| 880 | \note \key{Ctrl+0} is used to break a layout. | 
|---|
| 881 |  | 
|---|
| 882 | */ | 
|---|
| 883 |  | 
|---|
| 884 |  | 
|---|
| 885 | /*! | 
|---|
| 886 | \page designer-preview.html | 
|---|
| 887 | \contentspage {Qt Designer Manual}{Contents} | 
|---|
| 888 | \previouspage Using Layouts in Qt Designer | 
|---|
| 889 | \nextpage Qt Designer's Buddy Editing Mode | 
|---|
| 890 | \title Saving, Previewing and Printing Forms in Qt Designer | 
|---|
| 891 |  | 
|---|
| 892 | Although \QD's forms are accurate representations of the components being | 
|---|
| 893 | edited, it is useful to preview the final appearance while editing. This | 
|---|
| 894 | feature can be activated by opening the \gui Form menu and selecting | 
|---|
| 895 | \gui Preview, or by pressing \key{Ctrl+R} when in the form. | 
|---|
| 896 |  | 
|---|
| 897 | \image designer-dialog-preview.png | 
|---|
| 898 |  | 
|---|
| 899 | The preview shows exactly what the final component will look like when used | 
|---|
| 900 | in an application. | 
|---|
| 901 |  | 
|---|
| 902 | Since Qt 4.4, it is possible to preview forms with various skins - default | 
|---|
| 903 | skins, skins created with Qt Style Sheets or device skins. This feature | 
|---|
| 904 | simulates the effect of calling \c{QApplication::setStyleSheet()} in the | 
|---|
| 905 | application. | 
|---|
| 906 |  | 
|---|
| 907 | To preview your form with skins, open the \gui Edit menu and select | 
|---|
| 908 | \gui{Preferences...} | 
|---|
| 909 |  | 
|---|
| 910 | You will see the dialog shown below: | 
|---|
| 911 |  | 
|---|
| 912 | \image designer-preview-style.png | 
|---|
| 913 |  | 
|---|
| 914 | The \gui{Print/Preview Configuration} checkbox must be checked to activate | 
|---|
| 915 | previews of skins. You can select the styles provided from the \gui{Style} | 
|---|
| 916 | drop-down box. | 
|---|
| 917 |  | 
|---|
| 918 | \image designer-preview-style-selection.png | 
|---|
| 919 |  | 
|---|
| 920 | Alternatively, you can preview custom style sheet created with Qt Style | 
|---|
| 921 | Sheets. The figure below shows an example of Qt Style Sheet syntax and the | 
|---|
| 922 | corresponding output. | 
|---|
| 923 |  | 
|---|
| 924 | \image designer-preview-stylesheet.png | 
|---|
| 925 |  | 
|---|
| 926 | Another option would be to preview your form with device skins. A list of | 
|---|
| 927 | generic device skins are available in \QD, however, you may also use | 
|---|
| 928 | other QVFB skins with the \gui{Browse...} option. | 
|---|
| 929 |  | 
|---|
| 930 | \image designer-preview-deviceskin-selection.png | 
|---|
| 931 |  | 
|---|
| 932 |  | 
|---|
| 933 | \section1 Viewing the Form's Code | 
|---|
| 934 |  | 
|---|
| 935 | Since Qt 4.4, it is possible to view code generated by the User Interface | 
|---|
| 936 | Compiler (uic) for the \QD form. | 
|---|
| 937 |  | 
|---|
| 938 | \image designer-form-viewcode.png | 
|---|
| 939 |  | 
|---|
| 940 | Select \gui{View Code...} from the \gui{Form} menu and a dialog with the | 
|---|
| 941 | generated code will be displayed. The screenshot below is an example of | 
|---|
| 942 | code generated by the \c{uic}. | 
|---|
| 943 |  | 
|---|
| 944 | \image designer-code-viewer.png | 
|---|
| 945 |  | 
|---|
| 946 | \section1 Saving and Printing the Form | 
|---|
| 947 |  | 
|---|
| 948 | Forms created in \QD can be saved to an image or printed. | 
|---|
| 949 |  | 
|---|
| 950 | \table | 
|---|
| 951 | \row | 
|---|
| 952 | \i \inlineimage designer-file-menu.png | 
|---|
| 953 | \i \bold{Saving Forms} | 
|---|
| 954 |  | 
|---|
| 955 | To save a form as an image, choose the \gui{Save Image...} option. The file | 
|---|
| 956 | will be saved in \c{.png} format. | 
|---|
| 957 |  | 
|---|
| 958 | \bold{Printing Forms} | 
|---|
| 959 |  | 
|---|
| 960 | To print a form, select the \gui{Print...} option. | 
|---|
| 961 |  | 
|---|
| 962 | \endtable | 
|---|
| 963 | */ | 
|---|
| 964 |  | 
|---|
| 965 |  | 
|---|
| 966 | /*! | 
|---|
| 967 | \page designer-connection-mode.html | 
|---|
| 968 | \contentspage {Qt Designer Manual}{Contents} | 
|---|
| 969 | \previouspage Using Layouts in Qt Designer | 
|---|
| 970 | \nextpage Qt Designer's Buddy Editing Mode | 
|---|
| 971 |  | 
|---|
| 972 |  | 
|---|
| 973 | \title Qt Designer's Signals and Slots Editing Mode | 
|---|
| 974 |  | 
|---|
| 975 | \image designer-connection-mode.png | 
|---|
| 976 |  | 
|---|
| 977 | In \QD's signals and slots editing mode, you can connect objects in a form | 
|---|
| 978 | together using Qt's signals and slots mechanism. Both widgets and layouts | 
|---|
| 979 | can be connected via an intuitive connection interface, using the menu of | 
|---|
| 980 | compatible signals and slots provided by \QD. When a form is saved, all | 
|---|
| 981 | connections are preserved so that they will be ready for use when your | 
|---|
| 982 | project is built. | 
|---|
| 983 |  | 
|---|
| 984 |  | 
|---|
| 985 | \tableofcontents | 
|---|
| 986 |  | 
|---|
| 987 | For more information on Qt's signals and sltos mechanism, refer to the | 
|---|
| 988 | \l{Signals and Slots} document. | 
|---|
| 989 |  | 
|---|
| 990 |  | 
|---|
| 991 | \section1 Connecting Objects | 
|---|
| 992 |  | 
|---|
| 993 | To begin connecting objects, enter the signals and slots editing mode by | 
|---|
| 994 | opening the \gui Edit menu and selecting \gui{Edit Signals/Slots}, or by | 
|---|
| 995 | pressing the \key F4 key. | 
|---|
| 996 |  | 
|---|
| 997 | All widgets and layouts on the form can be connected together. However, | 
|---|
| 998 | spacers just provide spacing hints to layouts, so they cannot be connected | 
|---|
| 999 | to other objects. | 
|---|
| 1000 |  | 
|---|
| 1001 |  | 
|---|
| 1002 | \target HighlightedObjects | 
|---|
| 1003 | \table | 
|---|
| 1004 | \row | 
|---|
| 1005 | \i  \inlineimage designer-connection-highlight.png | 
|---|
| 1006 | \i  \bold{Highlighted Objects} | 
|---|
| 1007 |  | 
|---|
| 1008 | When the cursor is over an object that can be used in a connection, the | 
|---|
| 1009 | object will be highlighted. | 
|---|
| 1010 | \endtable | 
|---|
| 1011 |  | 
|---|
| 1012 | To make a connectionn, press the left mouse button and drag the cursor | 
|---|
| 1013 | towards the object you want to connect it to. As you do this, a line will | 
|---|
| 1014 | extend from the source object to the cursor. If the cursor is over another | 
|---|
| 1015 | object on the form, the line will end with an arrow head that points to the | 
|---|
| 1016 | destination object. This indicates that a connection will be made between | 
|---|
| 1017 | the two objects when you release the mouse button. | 
|---|
| 1018 |  | 
|---|
| 1019 | You can abandon the connection at any point while you are dragging the | 
|---|
| 1020 | connection path by pressing \key{Esc}. | 
|---|
| 1021 |  | 
|---|
| 1022 | \target MakingAConnection | 
|---|
| 1023 | \table | 
|---|
| 1024 | \row | 
|---|
| 1025 | \i  \inlineimage designer-connection-making.png | 
|---|
| 1026 | \i  \bold{Making a Connection} | 
|---|
| 1027 |  | 
|---|
| 1028 | The connection path will change its shape as the cursor moves around | 
|---|
| 1029 | the form. As it passes over objects, they are highlighted, indicating | 
|---|
| 1030 | that they can be used in a signal and slot connection. Release the | 
|---|
| 1031 | mouse button to make the connection. | 
|---|
| 1032 | \endtable | 
|---|
| 1033 |  | 
|---|
| 1034 | The \gui{Configure Connection} dialog (below) is displayed, showing signals | 
|---|
| 1035 | from the source object and slots from the destination object that you can | 
|---|
| 1036 | use. | 
|---|
| 1037 |  | 
|---|
| 1038 | \image designer-connection-dialog.png | 
|---|
| 1039 |  | 
|---|
| 1040 | To complete the connection, select a signal from the source object and a | 
|---|
| 1041 | slot from the destination object, then click \key OK. Click \key Cancel if | 
|---|
| 1042 | you wish to abandon the connection. | 
|---|
| 1043 |  | 
|---|
| 1044 | \note If the \gui{Show all signals and slots} checkbox is selected, all | 
|---|
| 1045 | available signals from the source object will be shown. Otherwise, the | 
|---|
| 1046 | signals and slots inherited from QWidget will be hidden. | 
|---|
| 1047 |  | 
|---|
| 1048 | You can make as many connections as you like between objects on the form; | 
|---|
| 1049 | it is possible to connect signals from objects to slots in the form itself. | 
|---|
| 1050 | As a result, the signal and slot connections in many dialogs can be | 
|---|
| 1051 | completely configured from within \QD. | 
|---|
| 1052 |  | 
|---|
| 1053 | \target ConnectingToTheForm | 
|---|
| 1054 | \table | 
|---|
| 1055 | \row | 
|---|
| 1056 | \i  \inlineimage designer-connection-to-form.png | 
|---|
| 1057 | \i  \bold{Connecting to a Form} | 
|---|
| 1058 |  | 
|---|
| 1059 | To connect an object to the form itself, simply position the cursor | 
|---|
| 1060 | over the form and release the mouse button. The end point of the | 
|---|
| 1061 | connection changes to the electrical "ground" symbol. | 
|---|
| 1062 | \endtable | 
|---|
| 1063 |  | 
|---|
| 1064 |  | 
|---|
| 1065 | \section1 Editing and Deleting Connections | 
|---|
| 1066 |  | 
|---|
| 1067 | By default, connection paths are created with two labels that show the | 
|---|
| 1068 | signal and slot involved in the connection. These labels are usually | 
|---|
| 1069 | oriented along the line of the connection. You can move them around inside | 
|---|
| 1070 | their host widgets by dragging the red square at each end of the connection | 
|---|
| 1071 | path. | 
|---|
| 1072 |  | 
|---|
| 1073 | \target ConnectionEditor | 
|---|
| 1074 | \table | 
|---|
| 1075 | \row | 
|---|
| 1076 | \i  \inlineimage designer-connection-editor.png | 
|---|
| 1077 | \i  \bold{The Signal/Slot Editor} | 
|---|
| 1078 |  | 
|---|
| 1079 | The signal and slot used in a connection can be changed after it has | 
|---|
| 1080 | been set up. When a connection is configured, it becomes visible in | 
|---|
| 1081 | \QD's signal and slot editor where it can be further edited. You can | 
|---|
| 1082 | also edit signal/slot connections by double-clicking on the connection | 
|---|
| 1083 | path or one of its labels to display the Connection Dialog. | 
|---|
| 1084 | \endtable | 
|---|
| 1085 |  | 
|---|
| 1086 | \target DeletingConnections | 
|---|
| 1087 | \table | 
|---|
| 1088 | \row | 
|---|
| 1089 | \i  \inlineimage designer-connection-editing.png | 
|---|
| 1090 | \i  \bold{Deleting Connections} | 
|---|
| 1091 |  | 
|---|
| 1092 | The whole connection can be selected by clicking on any of its path | 
|---|
| 1093 | segments. Once selected, a connection can be deleted with the | 
|---|
| 1094 | \key Delete key, ensuring that it will not be set up in the UI | 
|---|
| 1095 | file. | 
|---|
| 1096 | \endtable | 
|---|
| 1097 | */ | 
|---|
| 1098 |  | 
|---|
| 1099 |  | 
|---|
| 1100 | /*! | 
|---|
| 1101 | \page designer-buddy-mode.html | 
|---|
| 1102 | \contentspage{Qt Designer Manual}{Contents} | 
|---|
| 1103 | \previouspage Qt Designer's Signals and Slots Editing Mode | 
|---|
| 1104 | \nextpage Qt Designer's Tab Order Editing Mode | 
|---|
| 1105 |  | 
|---|
| 1106 | \title Qt Designer's Buddy Editing Mode | 
|---|
| 1107 |  | 
|---|
| 1108 | \image designer-buddy-mode.png | 
|---|
| 1109 |  | 
|---|
| 1110 | One of the most useful basic features of Qt is the support for buddy | 
|---|
| 1111 | widgets. A buddy widget accepts the input focus on behalf of a QLabel when | 
|---|
| 1112 | the user types the label's shortcut key combination. The buddy concept is | 
|---|
| 1113 | also used in Qt's \l{Model/View Programming}{model/view} framework. | 
|---|
| 1114 |  | 
|---|
| 1115 |  | 
|---|
| 1116 | \section1 Linking Labels to Buddy Widgets | 
|---|
| 1117 |  | 
|---|
| 1118 | To enter buddy editing mode, open the \gui Edit menu and select | 
|---|
| 1119 | \gui{Edit Buddies}. This mode presents the widgets on the form in a similar | 
|---|
| 1120 | way to \l{Qt Designer's Signals and Slots Editing Mode}{signals and slots | 
|---|
| 1121 | editing mode} but in this mode, connections must start at label widgets. | 
|---|
| 1122 | Ideally, you should connect each label widget that provides a shortcut with | 
|---|
| 1123 | a suitable input widget, such as a QLineEdit. | 
|---|
| 1124 |  | 
|---|
| 1125 |  | 
|---|
| 1126 | \target MakingBuddies | 
|---|
| 1127 | \table | 
|---|
| 1128 | \row | 
|---|
| 1129 | \i  \inlineimage designer-buddy-making.png | 
|---|
| 1130 | \i  \bold{Making Buddies} | 
|---|
| 1131 |  | 
|---|
| 1132 | To define a buddy widget for a label, click on the label, drag the | 
|---|
| 1133 | connection to another widget on the form, and release the mouse button. | 
|---|
| 1134 | The connection shown indicates how input focus is passed to the buddy | 
|---|
| 1135 | widget. You can use the form preview to test the connections between | 
|---|
| 1136 | each label and its buddy. | 
|---|
| 1137 | \endtable | 
|---|
| 1138 |  | 
|---|
| 1139 |  | 
|---|
| 1140 | \section1 Removing Buddy Connections | 
|---|
| 1141 |  | 
|---|
| 1142 | Only one buddy widget can be defined for each label. To change the buddy | 
|---|
| 1143 | used, it is necessary to delete any existing buddy connection before you | 
|---|
| 1144 | create a new one. | 
|---|
| 1145 |  | 
|---|
| 1146 | Connections between labels and their buddy widgets can be deleted in the | 
|---|
| 1147 | same way as signal-slot connections in signals and slots editing mode: | 
|---|
| 1148 | Select the buddy connection by clicking on it and press the \key Delete | 
|---|
| 1149 | key. This operation does not modify either the label or its buddy in any | 
|---|
| 1150 | way. | 
|---|
| 1151 | */ | 
|---|
| 1152 |  | 
|---|
| 1153 |  | 
|---|
| 1154 | /*! | 
|---|
| 1155 | \page designer-tab-order.html | 
|---|
| 1156 | \contentspage {Qt Designer Manual}{Contents} | 
|---|
| 1157 | \previouspage Qt Designer's Buddy Editing Mode | 
|---|
| 1158 | \nextpage Using Containers in Qt Designer | 
|---|
| 1159 |  | 
|---|
| 1160 | \title Qt Designer's Tab Order Editing Mode | 
|---|
| 1161 |  | 
|---|
| 1162 | \image designer-tab-order-mode.png | 
|---|
| 1163 |  | 
|---|
| 1164 | Many users expect to be able to navigate between widgets and controls | 
|---|
| 1165 | using only the keyboard. Qt lets the user navigate between input widgets | 
|---|
| 1166 | with the \key Tab and \key{Shift+Tab} keyboard shortcuts. The default | 
|---|
| 1167 | \e{tab order} is based on the order in which widgets are constructed. | 
|---|
| 1168 | Although this order may be sufficient for many users, it is often better | 
|---|
| 1169 | to explicitly specify the tab order to make your application easier to | 
|---|
| 1170 | use. | 
|---|
| 1171 |  | 
|---|
| 1172 |  | 
|---|
| 1173 | \section1 Setting the Tab Order | 
|---|
| 1174 |  | 
|---|
| 1175 | To enter tab order editing mode, open the \gui Edit menu and select | 
|---|
| 1176 | \gui{Edit Tab Order}. In this mode, each input widget in the form is shown | 
|---|
| 1177 | with a number indicating its position in the tab order. So, if the user | 
|---|
| 1178 | gives the first input widget the input focus and then presses the tab key, | 
|---|
| 1179 | the focus will move to the second input widget, and so on. | 
|---|
| 1180 |  | 
|---|
| 1181 | The tab order is defined by clicking on each of the numbers in the correct | 
|---|
| 1182 | order. The first number you click will change to red, indicating the | 
|---|
| 1183 | currently edited position in the tab order chain. The widget associated | 
|---|
| 1184 | with the number will become the first one in the tab order chain. Clicking | 
|---|
| 1185 | on another widget will make it the second in the tab order, and so on. | 
|---|
| 1186 |  | 
|---|
| 1187 | Repeat this process until you are satisfied with the tab order in the form | 
|---|
| 1188 | -- you do not need to click every input widget if you see that the | 
|---|
| 1189 | remaining widgets are already in the correct order. Numbers, for which you | 
|---|
| 1190 | already set the order, change to green, while those which are not clicked | 
|---|
| 1191 | yet, remain blue. | 
|---|
| 1192 |  | 
|---|
| 1193 | If you make a mistake, simply double click outside of any number or choose | 
|---|
| 1194 | \gui{Restart} from the form's context menu to start again. If you have many | 
|---|
| 1195 | widgets on your form and would like to change the tab order in the middle or | 
|---|
| 1196 | at the end of the tab order chain, you can edit it at any position. Press | 
|---|
| 1197 | \key{Ctrl} and click the number from which you want to start. | 
|---|
| 1198 | Alternatively, choose \gui{Start from Here} in the context menu. | 
|---|
| 1199 |  | 
|---|
| 1200 | */ | 
|---|
| 1201 |  | 
|---|
| 1202 |  | 
|---|
| 1203 | /*! | 
|---|
| 1204 | \page designer-using-containers.html | 
|---|
| 1205 | \contentspage {Qt Designer Manual}{Contents} | 
|---|
| 1206 | \previouspage Qt Designer's Tab Order Editing Mode | 
|---|
| 1207 | \nextpage Creating Main Windows in Qt Designer | 
|---|
| 1208 |  | 
|---|
| 1209 |  | 
|---|
| 1210 | \title Using Containers in Qt Designer | 
|---|
| 1211 |  | 
|---|
| 1212 | Container widgets provide high level control over groups of objects on a | 
|---|
| 1213 | form. They can be used to perform a variety of functions, such as managing | 
|---|
| 1214 | input widgets, providing paged and tabbed layouts, or just acting as | 
|---|
| 1215 | decorative containers for other objects. | 
|---|
| 1216 |  | 
|---|
| 1217 | \image designer-widget-morph.png | 
|---|
| 1218 |  | 
|---|
| 1219 | \QD provides visual feedback to help you place objects inside your | 
|---|
| 1220 | containers. When you drag an object from the widget box (or elsewhere) on | 
|---|
| 1221 | the form, each container will be highlighted when the cursor is positioned | 
|---|
| 1222 | over it. This indicates that you can drop the object inside, making it a | 
|---|
| 1223 | child object of the container. This feedback is important because it is | 
|---|
| 1224 | easy to place objects close to containers without actually placing them | 
|---|
| 1225 | inside. Both widgets and spacers can be used inside containers. | 
|---|
| 1226 |  | 
|---|
| 1227 | Stacked widgets, tab widgets, and toolboxes are handled specially in \QD. | 
|---|
| 1228 | Normally, when adding pages (tabs, pages, compartments) to these containers | 
|---|
| 1229 | in your own code, you need to supply existing widgets, either as | 
|---|
| 1230 | placeholders or containing child widgets. In \QD, these are automatically | 
|---|
| 1231 | created for you, so you can add child objects to each page straight away. | 
|---|
| 1232 |  | 
|---|
| 1233 | Each container typically allows its child objects to be arranged in one or | 
|---|
| 1234 | more layouts. The type of layout management provided depends on each | 
|---|
| 1235 | container, although setting the layout is usually just a matter of | 
|---|
| 1236 | selecting the container by clicking it, and applying a layout. The table | 
|---|
| 1237 | below shows a list of available containers. | 
|---|
| 1238 |  | 
|---|
| 1239 | \table | 
|---|
| 1240 | \row | 
|---|
| 1241 | \i  \inlineimage designer-containers-frame.png | 
|---|
| 1242 | \i  \bold Frames | 
|---|
| 1243 |  | 
|---|
| 1244 | Frames are used to enclose and group widgets, as well as to provide | 
|---|
| 1245 | decoration. They are used as the foundation for more complex | 
|---|
| 1246 | containers, but they can also be used as placeholders in forms. | 
|---|
| 1247 |  | 
|---|
| 1248 | The most important properties of frames are \c frameShape, | 
|---|
| 1249 | \c frameShadow, \c lineWidth, and \c midLineWidth. These are described | 
|---|
| 1250 | in more detail in the QFrame class description. | 
|---|
| 1251 |  | 
|---|
| 1252 | \row | 
|---|
| 1253 | \i  \inlineimage designer-containers-groupbox.png | 
|---|
| 1254 | \i  \bold{Group Boxes} | 
|---|
| 1255 |  | 
|---|
| 1256 | Group boxes are usually used to group together collections of | 
|---|
| 1257 | checkboxes and radio buttons with similar purposes. | 
|---|
| 1258 |  | 
|---|
| 1259 | Among the significant properties of group boxes are \c title, \c flat, | 
|---|
| 1260 | \c checkable, and \c checked. These are demonstrated in the | 
|---|
| 1261 | \l{widgets/groupbox}{Group Box} example, and described in the QGroupBox | 
|---|
| 1262 | class documentation. Each group box can contain its own layout, and | 
|---|
| 1263 | this is necessary if it contains other widgets. To add a layout to the | 
|---|
| 1264 | group box, click inside it and apply the layout as usual. | 
|---|
| 1265 |  | 
|---|
| 1266 | \row | 
|---|
| 1267 | \i  \inlineimage designer-containers-stackedwidget.png | 
|---|
| 1268 | \i  \bold{Stacked Widgets} | 
|---|
| 1269 |  | 
|---|
| 1270 | Stacked widgets are collections of widgets in which only the topmost | 
|---|
| 1271 | layer is visible. Control over the visible layer is usually managed by | 
|---|
| 1272 | another widget, such as combobox, using signals and slots. | 
|---|
| 1273 |  | 
|---|
| 1274 | \QD shows arrows in the top-right corner of the stack to allow you to | 
|---|
| 1275 | see all the widgets in the stack when designing it. These arrows do not | 
|---|
| 1276 | appear in the preview or in the final component. To navigate between | 
|---|
| 1277 | pages in the stack, select the stacked widget and use the | 
|---|
| 1278 | \gui{Next Page} and \gui{Previous Page} entries from the context menu. | 
|---|
| 1279 | The \gui{Insert Page} and \gui{Delete Page} context menu options allow | 
|---|
| 1280 | you to add and remove pages. | 
|---|
| 1281 |  | 
|---|
| 1282 | \row | 
|---|
| 1283 | \i  \inlineimage designer-containers-tabwidget.png | 
|---|
| 1284 | \i  \bold{Tab Widgets} | 
|---|
| 1285 |  | 
|---|
| 1286 | Tab widgets allow the developer to split up the contents of a widget | 
|---|
| 1287 | into different labelled sections, only one of which is displayed at any | 
|---|
| 1288 | given time. By default, the tab widget contains two tabs, and these can | 
|---|
| 1289 | be deleted or renamed as required. You can also add additional tabs. | 
|---|
| 1290 |  | 
|---|
| 1291 | To delete a tab: | 
|---|
| 1292 | \list | 
|---|
| 1293 | \o  Click on its label to make it the current tab. | 
|---|
| 1294 | \o  Select the tab widget and open its context menu. | 
|---|
| 1295 | \o  Select \gui{Delete Page}. | 
|---|
| 1296 | \endlist | 
|---|
| 1297 |  | 
|---|
| 1298 | To add a new tab: | 
|---|
| 1299 | \list | 
|---|
| 1300 | \o  Select the tab widget and open its context menu. | 
|---|
| 1301 | \o  Select \gui{Insert Page}. | 
|---|
| 1302 | \o  You can add a page before or after the \e current page. \QD | 
|---|
| 1303 | will create a new widget for that particular tab and insert it | 
|---|
| 1304 | into the tab widget. | 
|---|
| 1305 | \o  You can set the title of the current tab by changing the | 
|---|
| 1306 | \c currentTabText property in the \gui{Property Editor}. | 
|---|
| 1307 | \endlist | 
|---|
| 1308 |  | 
|---|
| 1309 | \row | 
|---|
| 1310 | \i  \inlineimage designer-containers-toolbox.png | 
|---|
| 1311 | \i  \bold{ToolBox Widgets} | 
|---|
| 1312 |  | 
|---|
| 1313 | Toolbox widgets provide a series of pages or compartments in a toolbox. | 
|---|
| 1314 | They are handled in a way similar to stacked widgets. | 
|---|
| 1315 |  | 
|---|
| 1316 | To rename a page in a toolbox, make the toolbox your current pange and | 
|---|
| 1317 | change its \c currentItemText property from the \gui{Property Editor}. | 
|---|
| 1318 |  | 
|---|
| 1319 | To add a new page, select \gui{Insert Page} from the toolbox widget's | 
|---|
| 1320 | context menu. You can add the page before or after the current page. | 
|---|
| 1321 |  | 
|---|
| 1322 | To delete a page, select \gui{Delete Page} from the toolbox widget's | 
|---|
| 1323 | context menu. | 
|---|
| 1324 |  | 
|---|
| 1325 | \row | 
|---|
| 1326 | \i  \inlineimage designer-containers-dockwidget.png | 
|---|
| 1327 | \i  \bold{Dock Widgets} | 
|---|
| 1328 |  | 
|---|
| 1329 | Dock widgets are floating panels, often containing input widgets and | 
|---|
| 1330 | more complex controls, that are either attached to the edges of the | 
|---|
| 1331 | main window in "dock areas", or floated as independent tool windows. | 
|---|
| 1332 |  | 
|---|
| 1333 | Although dock widgets can be added to any type of form, they are | 
|---|
| 1334 | typically used with forms created from the | 
|---|
| 1335 | \l{Creating Main Windows in Qt Designer}{main window template}. | 
|---|
| 1336 |  | 
|---|
| 1337 | \endtable | 
|---|
| 1338 | */ | 
|---|
| 1339 |  | 
|---|
| 1340 |  | 
|---|
| 1341 | /*! | 
|---|
| 1342 | \page designer-creating-mainwindows.html | 
|---|
| 1343 | \contentspage {Qt Designer Manual}{Contents} | 
|---|
| 1344 | \previouspage Using Containers in Qt Designer | 
|---|
| 1345 | \nextpage Editing Resources with Qt Designer | 
|---|
| 1346 |  | 
|---|
| 1347 | \title Creating Main Windows in Qt Designer | 
|---|
| 1348 |  | 
|---|
| 1349 | \QD can be used to create user interfaces for different purposes, and | 
|---|
| 1350 | it provides different kinds of form templates for each user interface. The | 
|---|
| 1351 | main window template is used to create application windows with menu bars, | 
|---|
| 1352 | toolbars, and dock widgets. | 
|---|
| 1353 |  | 
|---|
| 1354 | \omit | 
|---|
| 1355 | \image designer-mainwindow-example.png | 
|---|
| 1356 | \endomit | 
|---|
| 1357 |  | 
|---|
| 1358 | Create a new main window by opening the \gui File menu and selecting the | 
|---|
| 1359 | \gui{New Form...} option, or by pressing \key{Ctrl+N}. Then, select the | 
|---|
| 1360 | \gui{Main Window} template. This template provides a main application | 
|---|
| 1361 | window containing a menu bar and a toolbar by default -- these can be | 
|---|
| 1362 | removed if they are not required. | 
|---|
| 1363 |  | 
|---|
| 1364 | If you remove the menu bar, a new one can be created by selecting the | 
|---|
| 1365 | \gui{Create Menu Bar} option from the context menu, obtained by | 
|---|
| 1366 | right-clicking within the main window form. | 
|---|
| 1367 |  | 
|---|
| 1368 | An application can have only \bold one menu bar, but \bold several | 
|---|
| 1369 | toolbars. | 
|---|
| 1370 |  | 
|---|
| 1371 |  | 
|---|
| 1372 | \section1 Menus | 
|---|
| 1373 |  | 
|---|
| 1374 | Menus are added to the menu bar by modifying the \gui{Type Here} | 
|---|
| 1375 | placeholders. One of these is always present for editing purposes, and | 
|---|
| 1376 | will not be displayed in the preview or in the finished window. | 
|---|
| 1377 |  | 
|---|
| 1378 | Once created, the properties of a menu can be accessed using the | 
|---|
| 1379 | \l{Qt Designer's Widget Editing Mode#The Property Editor}{Property Editor}, | 
|---|
| 1380 | and each menu can be accessed for this purpose via the | 
|---|
| 1381 | \l{Qt Designer's Widget Editing Mode#The Object Inspector}{The Object Inspector}. | 
|---|
| 1382 |  | 
|---|
| 1383 | Existing menus can be removed by opening a context menu over the label in | 
|---|
| 1384 | the menu bar, and selecting \gui{Remove Menu 'menu_name'}. | 
|---|
| 1385 |  | 
|---|
| 1386 |  | 
|---|
| 1387 | \target CreatingAMenu | 
|---|
| 1388 | \raw HTML | 
|---|
| 1389 | <div style="float: left; margin-right: 2em"> | 
|---|
| 1390 | \endraw | 
|---|
| 1391 | \inlineimage designer-creating-menu1.png | 
|---|
| 1392 | \inlineimage designer-creating-menu2.png | 
|---|
| 1393 | \br | 
|---|
| 1394 | \inlineimage designer-creating-menu3.png | 
|---|
| 1395 | \inlineimage designer-creating-menu4.png | 
|---|
| 1396 | \raw HTML | 
|---|
| 1397 | </div> | 
|---|
| 1398 | \endraw | 
|---|
| 1399 |  | 
|---|
| 1400 | \section2 Creating a Menu | 
|---|
| 1401 |  | 
|---|
| 1402 | Double-click the placeholder item to begin editing. The menu text, | 
|---|
| 1403 | displayed using a line edit, can be modified. | 
|---|
| 1404 |  | 
|---|
| 1405 | Insert the required text for the new menu. Inserting an | 
|---|
| 1406 | ampersand character (&) causes the letter following it to be | 
|---|
| 1407 | used as a mnemonic for the menu. | 
|---|
| 1408 |  | 
|---|
| 1409 | Press \key Return or \key Enter to accept the new text, or press | 
|---|
| 1410 | \key Escape to reject it. You can undo the editing operation later if | 
|---|
| 1411 | required. | 
|---|
| 1412 |  | 
|---|
| 1413 | \raw HTML | 
|---|
| 1414 | <div style="clear: both" /> | 
|---|
| 1415 | \endraw | 
|---|
| 1416 |  | 
|---|
| 1417 | Menus can also be rearranged in the menu bar simply by dragging and | 
|---|
| 1418 | dropping them in the preferred location. A vertical red line indicates the | 
|---|
| 1419 | position where the menu will be inserted. | 
|---|
| 1420 |  | 
|---|
| 1421 | Menus can contain any number of entries and separators, and can be nested | 
|---|
| 1422 | to the required depth. Adding new entries to menus can be achieved by | 
|---|
| 1423 | navigating the menu structure in the usual way. | 
|---|
| 1424 |  | 
|---|
| 1425 | \target CreatingAMenuEntry | 
|---|
| 1426 | \raw HTML | 
|---|
| 1427 | <div style="float: right; margin-left: 2em"> | 
|---|
| 1428 | \endraw | 
|---|
| 1429 | \inlineimage designer-creating-menu-entry1.png | 
|---|
| 1430 | \inlineimage designer-creating-menu-entry2.png | 
|---|
| 1431 | \br | 
|---|
| 1432 | \inlineimage designer-creating-menu-entry3.png | 
|---|
| 1433 | \inlineimage designer-creating-menu-entry4.png | 
|---|
| 1434 | \raw HTML | 
|---|
| 1435 | </div> | 
|---|
| 1436 | \endraw | 
|---|
| 1437 |  | 
|---|
| 1438 | \section2 Creating a Menu Entry | 
|---|
| 1439 |  | 
|---|
| 1440 | Double-click the \gui{Type Here} placeholder to begin editing, or | 
|---|
| 1441 | double-click \gui{Add Separator} to insert a new separator line after | 
|---|
| 1442 | the last entry in the menu. | 
|---|
| 1443 |  | 
|---|
| 1444 | The menu entry's text is displayed using a line edit, and can be | 
|---|
| 1445 | modified. | 
|---|
| 1446 |  | 
|---|
| 1447 | Insert the required text for the new entry, optionally using | 
|---|
| 1448 | the ampersand character (&) to mark the letter to use as a | 
|---|
| 1449 | mnemonic for the entry. | 
|---|
| 1450 |  | 
|---|
| 1451 | Press \key Return or \key Enter to accept the new text, or press | 
|---|
| 1452 | \key Escape to reject it. The action created for this menu entry will | 
|---|
| 1453 | be accessible via the \l{#TheActionEditor}{Action Editor}, and any | 
|---|
| 1454 | associated keyboard shortcut can be set there. | 
|---|
| 1455 |  | 
|---|
| 1456 | \raw HTML | 
|---|
| 1457 | <div style="clear: both" /> | 
|---|
| 1458 | \endraw | 
|---|
| 1459 |  | 
|---|
| 1460 | Just like with menus, entries can be moved around simply by dragging and | 
|---|
| 1461 | dropping them in the preferred location. When an entry is dragged over a | 
|---|
| 1462 | closed menu, the menu will open to allow it to be inserted there. Since | 
|---|
| 1463 | menu entries are based on actions, they can also be dropped onto toolbars, | 
|---|
| 1464 | where they will be displayed as toolbar buttons. | 
|---|
| 1465 |  | 
|---|
| 1466 | \section1 Toolbars | 
|---|
| 1467 |  | 
|---|
| 1468 | \raw HTML | 
|---|
| 1469 | <div style="float: left; margin-right: 2em"> | 
|---|
| 1470 | \endraw | 
|---|
| 1471 | \inlineimage designer-creating-toolbar.png | 
|---|
| 1472 | \raw HTML | 
|---|
| 1473 | </div> | 
|---|
| 1474 | \endraw | 
|---|
| 1475 |  | 
|---|
| 1476 | \section2 Creating and Removing a Toolbar | 
|---|
| 1477 |  | 
|---|
| 1478 | Toolbars are added to a main window in a similar way to the menu bar: | 
|---|
| 1479 | Select the \gui{Add Tool Bar} option from the form's context menu. | 
|---|
| 1480 | Alternatively, if there is an existing toolbar in the main window, you can | 
|---|
| 1481 | click the arrow on its right end to create a new toolbar. | 
|---|
| 1482 |  | 
|---|
| 1483 | Toolbars are removed from the form via an entry in the toolbar's context | 
|---|
| 1484 | menu. | 
|---|
| 1485 |  | 
|---|
| 1486 | \raw HTML | 
|---|
| 1487 | <div style="clear: both" /> | 
|---|
| 1488 | \endraw | 
|---|
| 1489 |  | 
|---|
| 1490 | \section2 Adding and Removing Toolbar Buttons | 
|---|
| 1491 |  | 
|---|
| 1492 | Toolbar buttons are created as actions in the | 
|---|
| 1493 | \l{#TheActionEditor}{Action Editor} and dragged onto the toolbar. | 
|---|
| 1494 | Since actions can be represented by menu entries and toolbar buttons, | 
|---|
| 1495 | they can be moved between menus and toolbars. | 
|---|
| 1496 |  | 
|---|
| 1497 | \raw HTML | 
|---|
| 1498 | <div style="float: right; margin-left: 2em"> | 
|---|
| 1499 | \endraw | 
|---|
| 1500 | \inlineimage designer-adding-toolbar-action.png | 
|---|
| 1501 | \inlineimage designer-removing-toolbar-action.png | 
|---|
| 1502 | \raw HTML | 
|---|
| 1503 | </div> | 
|---|
| 1504 | \endraw | 
|---|
| 1505 |  | 
|---|
| 1506 | To share an action between a menu and a toolbar, drag its icon from the | 
|---|
| 1507 | action editor to the toolbar rather than from the menu where its entry is | 
|---|
| 1508 | located. See \l{#Adding an Action}{Adding an Action} for more information | 
|---|
| 1509 | about this process. | 
|---|
| 1510 |  | 
|---|
| 1511 | Toolbar buttons are removed via the toolbar's context menu. | 
|---|
| 1512 |  | 
|---|
| 1513 | \raw HTML | 
|---|
| 1514 | <div style="clear: both" /> | 
|---|
| 1515 | \endraw | 
|---|
| 1516 |  | 
|---|
| 1517 | \section1 Actions | 
|---|
| 1518 |  | 
|---|
| 1519 | With the menu bar and the toolbars in place, it's time to populate them | 
|---|
| 1520 | with actions. New actions for both menus and toolbars are created in the | 
|---|
| 1521 | action editor window, simplifying the creation and management of actions. | 
|---|
| 1522 |  | 
|---|
| 1523 | \target TheActionEditor | 
|---|
| 1524 | \raw HTML | 
|---|
| 1525 | <div style="float: left; margin-right: 2em"> | 
|---|
| 1526 | \endraw | 
|---|
| 1527 | \inlineimage designer-action-editor.png | 
|---|
| 1528 | \raw HTML | 
|---|
| 1529 | </div> | 
|---|
| 1530 | \endraw | 
|---|
| 1531 |  | 
|---|
| 1532 | \section2 The Action Editor | 
|---|
| 1533 |  | 
|---|
| 1534 | Enable the action editor by opening the \gui Tools menu, and switching | 
|---|
| 1535 | on the \gui{Action Editor} option. | 
|---|
| 1536 |  | 
|---|
| 1537 | The action editor allows you to create \gui New actions and \gui Delete | 
|---|
| 1538 | actions. It also provides a search function, \gui Filter, using the | 
|---|
| 1539 | action's text. | 
|---|
| 1540 |  | 
|---|
| 1541 | \QD's action editor can be viewed in the classic \gui{Icon View} and | 
|---|
| 1542 | \gui{Detailed View}. The screenshot below shows the action editor in | 
|---|
| 1543 | \gui{Detailed View}. You can also copy and paste actions between menus, | 
|---|
| 1544 | toolbars and forms. | 
|---|
| 1545 |  | 
|---|
| 1546 | \raw HTML | 
|---|
| 1547 | <div style="clear: both" /> | 
|---|
| 1548 | \endraw | 
|---|
| 1549 |  | 
|---|
| 1550 | \section2 Creating an Action | 
|---|
| 1551 |  | 
|---|
| 1552 | To create an action, use the action editor's \gui New button, which will | 
|---|
| 1553 | then pop up an input dialog. Provide the new action with a \gui Text -- | 
|---|
| 1554 | this is the text that will appear in a menu entry and as the action's | 
|---|
| 1555 | tooltip. The text is also automatically added to an "action" prefix, | 
|---|
| 1556 | creating the action's \gui{Object Name}. | 
|---|
| 1557 |  | 
|---|
| 1558 | In addition, the dialog provides the option of selecting an \gui Icon for | 
|---|
| 1559 | the action, as well as removing the current icon. | 
|---|
| 1560 |  | 
|---|
| 1561 | Once the action is created, it can be used wherever actions are applicable. | 
|---|
| 1562 |  | 
|---|
| 1563 | \raw HTML | 
|---|
| 1564 | <div style="clear: left" /> | 
|---|
| 1565 | \endraw | 
|---|
| 1566 |  | 
|---|
| 1567 | \target AddingAnAction | 
|---|
| 1568 | \raw HTML | 
|---|
| 1569 | <div style="float: right; margin-left: 2em"> | 
|---|
| 1570 | \endraw | 
|---|
| 1571 | \inlineimage designer-adding-menu-action.png | 
|---|
| 1572 | \inlineimage designer-adding-toolbar-action.png | 
|---|
| 1573 | \raw HTML | 
|---|
| 1574 | </div> | 
|---|
| 1575 | \endraw | 
|---|
| 1576 |  | 
|---|
| 1577 | \section2 Adding an Action | 
|---|
| 1578 |  | 
|---|
| 1579 | To add an action to a menu or a toolbar, simply press the left mouse | 
|---|
| 1580 | button over the action in the action editor, and drag it to the | 
|---|
| 1581 | preferred location. | 
|---|
| 1582 |  | 
|---|
| 1583 | \QD provides highlighted guide lines that tell you where the action | 
|---|
| 1584 | will be added. Release the mouse button to add the action when you have | 
|---|
| 1585 | found the right spot. | 
|---|
| 1586 |  | 
|---|
| 1587 | \raw HTML | 
|---|
| 1588 | <div style="clear: right" /> | 
|---|
| 1589 | \endraw | 
|---|
| 1590 |  | 
|---|
| 1591 | \section1 Dock Widgets | 
|---|
| 1592 |  | 
|---|
| 1593 | Since dock widgets are \l{Using Containers in Qt Designer} | 
|---|
| 1594 | {container widgets}, they can be added to a form in the usuasl way. Once | 
|---|
| 1595 | added to a form, dock widgets are not placed in any particular dock area by | 
|---|
| 1596 | default; you need to set the \gui{docked} property to true for each widget | 
|---|
| 1597 | and choose an appropriate value for its \gui{dockWidgetArea} property. | 
|---|
| 1598 |  | 
|---|
| 1599 | \target AddingADockWidget | 
|---|
| 1600 |  | 
|---|
| 1601 | \raw HTML | 
|---|
| 1602 | <div style="float: left; margin-right: 2em"> | 
|---|
| 1603 | \endraw | 
|---|
| 1604 | \inlineimage designer-adding-dockwidget.png | 
|---|
| 1605 | \raw HTML | 
|---|
| 1606 | </div> | 
|---|
| 1607 | \endraw | 
|---|
| 1608 |  | 
|---|
| 1609 | \section2 Adding a Dock Widget | 
|---|
| 1610 |  | 
|---|
| 1611 | To add a dock widget to a form, drag one from the \gui Containers section | 
|---|
| 1612 | of the widget box, and drop it onto the main form area. Do not add the | 
|---|
| 1613 | dock widget to an existing layout. Instead, open the \gui{Property Editor} | 
|---|
| 1614 | and enable the \gui{docked} property to place it in a dock area. | 
|---|
| 1615 |  | 
|---|
| 1616 | Note that it is sometimes easier to configure a dock widget if it is added | 
|---|
| 1617 | to a form before a layout is applied to the central widget. For example, | 
|---|
| 1618 | it is possible to undock it and resize it, making it more convenient to | 
|---|
| 1619 | add child widgets. | 
|---|
| 1620 |  | 
|---|
| 1621 | Dock widgets can be optionally floated as independent tool windows. | 
|---|
| 1622 | Hence, it is useful to give them window titles by setting their | 
|---|
| 1623 | \l{QDockWidget::}{windowTitle} property. This also helps to identify them on the | 
|---|
| 1624 | form. | 
|---|
| 1625 |  | 
|---|
| 1626 | \raw HTML | 
|---|
| 1627 | <div style="clear: both" /> | 
|---|
| 1628 | \endraw | 
|---|
| 1629 | */ | 
|---|
| 1630 |  | 
|---|
| 1631 |  | 
|---|
| 1632 | /*! | 
|---|
| 1633 | \page designer-resources.html | 
|---|
| 1634 | \contentspage {Qt Designer Manual}{Contents} | 
|---|
| 1635 | \previouspage Creating Main Windows in Qt Designer | 
|---|
| 1636 | \nextpage Using Stylesheets with Qt Designer | 
|---|
| 1637 |  | 
|---|
| 1638 | \title Editing Resources with Qt Designer | 
|---|
| 1639 |  | 
|---|
| 1640 | \image designer-resources-editing.png | 
|---|
| 1641 |  | 
|---|
| 1642 | \QD fully supports the \l{The Qt Resource System}{Qt Resource System}, | 
|---|
| 1643 | enabling resources to be specified together with forms as they are | 
|---|
| 1644 | designed. To aid designers and developers manage resources for their | 
|---|
| 1645 | applications, \QD's resource editor allows resources to be defined on a | 
|---|
| 1646 | per-form basis. In other words, each form can have a separate resource | 
|---|
| 1647 | file. | 
|---|
| 1648 |  | 
|---|
| 1649 | \section1 Defining a Resource File | 
|---|
| 1650 |  | 
|---|
| 1651 | To specify a resource file you must enable the resource editor by opening | 
|---|
| 1652 | the \gui Tools menu, and switching on the \gui{Resource Browser} option. | 
|---|
| 1653 |  | 
|---|
| 1654 | \target ResourceFiles | 
|---|
| 1655 | \table | 
|---|
| 1656 | \row | 
|---|
| 1657 | \i  \inlineimage designer-resource-browser.png | 
|---|
| 1658 | \i  \bold{Resource Files} | 
|---|
| 1659 |  | 
|---|
| 1660 | Within the resource browser, you can open existing resource files or | 
|---|
| 1661 | create new ones. Click the \gui{Edit Resources} button | 
|---|
| 1662 | \inlineimage designer-edit-resources-button.png | 
|---|
| 1663 | to edit your resources. To reload resources, click on the \gui Reload | 
|---|
| 1664 | button | 
|---|
| 1665 | \inlineimage designer-reload-resources-button.png | 
|---|
| 1666 | . | 
|---|
| 1667 | \endtable | 
|---|
| 1668 |  | 
|---|
| 1669 |  | 
|---|
| 1670 | Once a resource file is loaded, you can create or remove entries in it | 
|---|
| 1671 | using the given \gui{Add Files} | 
|---|
| 1672 | \inlineimage designer-add-resource-entry-button.png | 
|---|
| 1673 | and \gui{Remove Files} | 
|---|
| 1674 | \inlineimage designer-remove-resource-entry-button.png | 
|---|
| 1675 | buttons, and specify resources (e.g., images) using the \gui{Add Files} | 
|---|
| 1676 | button | 
|---|
| 1677 | \inlineimage designer-add-files-button.png | 
|---|
| 1678 | . Note that these resources must reside within the current resource file's | 
|---|
| 1679 | directory or one of its subdirectories. | 
|---|
| 1680 |  | 
|---|
| 1681 |  | 
|---|
| 1682 | \target EditResource | 
|---|
| 1683 | \table | 
|---|
| 1684 | \row | 
|---|
| 1685 | \i  \inlineimage designer-edit-resource.png | 
|---|
| 1686 | \i  \bold{Editing Resource Files} | 
|---|
| 1687 |  | 
|---|
| 1688 | Press the | 
|---|
| 1689 | \inlineimage designer-add-resource-entry-button.png | 
|---|
| 1690 | button to add a new resource entry to the file. Then use the | 
|---|
| 1691 | \gui{Add Files} button | 
|---|
| 1692 | \inlineimage designer-add-files-button.png | 
|---|
| 1693 | to specify the resource. | 
|---|
| 1694 |  | 
|---|
| 1695 | You can remove resources by selecting the corresponding entry in the | 
|---|
| 1696 | resource editor, and pressing the | 
|---|
| 1697 | \inlineimage designer-remove-resource-entry-button.png | 
|---|
| 1698 | button. | 
|---|
| 1699 | \endtable | 
|---|
| 1700 |  | 
|---|
| 1701 |  | 
|---|
| 1702 | \section1 Using the Resources | 
|---|
| 1703 |  | 
|---|
| 1704 | Once the resources are defined you can use them actively when composing | 
|---|
| 1705 | your form. For example, you might want to create a tool button using an | 
|---|
| 1706 | icon specified in the resource file. | 
|---|
| 1707 |  | 
|---|
| 1708 | \target UsingResources | 
|---|
| 1709 | \table | 
|---|
| 1710 | \row | 
|---|
| 1711 | \i  \inlineimage designer-resources-using.png | 
|---|
| 1712 | \i  \bold{Using Resources} | 
|---|
| 1713 |  | 
|---|
| 1714 | When changing properties with values that may be defined within a | 
|---|
| 1715 | resource file, \QD's property editor allows you to specify a resource | 
|---|
| 1716 | in addition to the option of selecting a source file in the ordinary | 
|---|
| 1717 | way. | 
|---|
| 1718 |  | 
|---|
| 1719 | \row | 
|---|
| 1720 | \i  \inlineimage designer-resource-selector.png | 
|---|
| 1721 | \i  \bold{Selecting a Resource} | 
|---|
| 1722 |  | 
|---|
| 1723 | You can open the resource selector by clicking \gui{Choose Resource...} | 
|---|
| 1724 | to add resources any time during the design process. | 
|---|
| 1725 |  | 
|---|
| 1726 | \omit | 
|---|
| 1727 | ... check with Friedemann | 
|---|
| 1728 | To quickly assign icon pixmaps to actions or pixmap properties, you may | 
|---|
| 1729 | drag the pixmap from the resource editor to the action editor, or to the | 
|---|
| 1730 | pixmap property in the property editor. | 
|---|
| 1731 | \endomit | 
|---|
| 1732 |  | 
|---|
| 1733 | \endtable | 
|---|
| 1734 | */ | 
|---|
| 1735 |  | 
|---|
| 1736 |  | 
|---|
| 1737 | /*! | 
|---|
| 1738 | \page designer-stylesheet.html | 
|---|
| 1739 | \contentspage {Qt Designer Manual}{Contents} | 
|---|
| 1740 | \previouspage Editing Resources with Qt Designer | 
|---|
| 1741 | \nextpage Using a Designer UI File in Your Application | 
|---|
| 1742 |  | 
|---|
| 1743 | \title Using Stylesheets with Qt Designer | 
|---|
| 1744 |  | 
|---|
| 1745 | Since Qt 4.2, it is possible to edit stylesheets in \QD with the stylesheet | 
|---|
| 1746 | editor. | 
|---|
| 1747 |  | 
|---|
| 1748 | \target UsingStylesheets | 
|---|
| 1749 | \table | 
|---|
| 1750 | \row | 
|---|
| 1751 | \i \inlineimage designer-stylesheet-options.png | 
|---|
| 1752 | \bold{Setting a Stylesheet} | 
|---|
| 1753 |  | 
|---|
| 1754 | The stylesheet editor can be accessed by right-clicking a widget | 
|---|
| 1755 | and selecting \gui{Change styleSheet...} | 
|---|
| 1756 |  | 
|---|
| 1757 | \row | 
|---|
| 1758 | \i \inlineimage designer-stylesheet-usage.png | 
|---|
| 1759 | \endtable | 
|---|
| 1760 |  | 
|---|
| 1761 | */ | 
|---|
| 1762 |  | 
|---|
| 1763 |  | 
|---|
| 1764 | /*! | 
|---|
| 1765 | \page designer-using-a-ui-file.html | 
|---|
| 1766 | \previouspage Using Stylesheets with Qt Designer | 
|---|
| 1767 | \contentspage {Qt Designer Manual}{Contents} | 
|---|
| 1768 | \nextpage Using Custom Widgets with Qt Designer | 
|---|
| 1769 |  | 
|---|
| 1770 | \title Using a Designer UI File in Your Application | 
|---|
| 1771 |  | 
|---|
| 1772 | Qt Designer UI files represent the widget tree of the form in XML format. The | 
|---|
| 1773 | forms can be processed: | 
|---|
| 1774 |  | 
|---|
| 1775 | \list | 
|---|
| 1776 | \o \l{Compile Time Form Processing}{At compile time}, which means that forms | 
|---|
| 1777 | are converted to C++ code that can be compiled. | 
|---|
| 1778 | \o \l{Run Time Form Processing}{At runtime}, which means that forms are processed | 
|---|
| 1779 | by the QUiLoader class that dynamically constructs the widget tree while | 
|---|
| 1780 | parsing the XML file. | 
|---|
| 1781 | \endlist | 
|---|
| 1782 |  | 
|---|
| 1783 | \tableofcontents | 
|---|
| 1784 | \section1 Compile Time Form Processing | 
|---|
| 1785 |  | 
|---|
| 1786 | You create user interface components with \QD and use Qt's integrated build tools, | 
|---|
| 1787 | \l{qmake Manual}{qmake} and \l{User Interface Compiler (uic)}{uic}, to generate code | 
|---|
| 1788 | for them when the application is built. The generated code contains the form's user | 
|---|
| 1789 | interface object. It is a C++ struct that contains: | 
|---|
| 1790 |  | 
|---|
| 1791 | \list | 
|---|
| 1792 | \o Pointers to the form's widgets, layouts, layout items, | 
|---|
| 1793 | button groups, and actions. | 
|---|
| 1794 | \o A member function called \c setupUi() to build the widget tree | 
|---|
| 1795 | on the parent widget. | 
|---|
| 1796 | \o A member function called \c retranslateUi() that handles the | 
|---|
| 1797 | translation of the string properties of the form. For more information, | 
|---|
| 1798 | see \l{Reacting to Language Changes}. | 
|---|
| 1799 | \endlist | 
|---|
| 1800 |  | 
|---|
| 1801 | The generated code can be included in your application and used directly from | 
|---|
| 1802 | it. Alternatively, you can use it to extend subclasses of standard widgets. | 
|---|
| 1803 |  | 
|---|
| 1804 | A compile time processed form can be used in your application with one of | 
|---|
| 1805 | the following approaches: | 
|---|
| 1806 |  | 
|---|
| 1807 | \list | 
|---|
| 1808 | \o  \l{The Direct Approach}: you construct a widget to use as a placeholder | 
|---|
| 1809 | for the component, and set up the user interface inside it. | 
|---|
| 1810 | \o  \l{The Single Inheritance Approach}: you subclass the form's base class | 
|---|
| 1811 | (QWidget or QDialog, for example), and include a private instance | 
|---|
| 1812 | of the form's user interface object. | 
|---|
| 1813 | \o  \l{The Multiple Inheritance Approach}: you subclass both the form's base | 
|---|
| 1814 | class and the form's user interface object. This allows the widgets | 
|---|
| 1815 | defined in the form to be used directly from within the scope of | 
|---|
| 1816 | the subclass. | 
|---|
| 1817 | \endlist | 
|---|
| 1818 |  | 
|---|
| 1819 | To demonstrate, we create a simple Calculator Form application. It is based on the | 
|---|
| 1820 | original \l{Calculator Form Example}{Calculator Form} example. | 
|---|
| 1821 |  | 
|---|
| 1822 | The application consists of one source file, \c main.cpp and a UI | 
|---|
| 1823 | file. | 
|---|
| 1824 |  | 
|---|
| 1825 | The \c{calculatorform.ui} file designed with \QD is shown below: | 
|---|
| 1826 |  | 
|---|
| 1827 | \image directapproach-calculatorform.png | 
|---|
| 1828 |  | 
|---|
| 1829 | We will use \c qmake to build the executable, so we need to write a | 
|---|
| 1830 | \c{.pro} file: | 
|---|
| 1831 |  | 
|---|
| 1832 | \snippet doc/src/snippets/uitools/calculatorform/calculatorform.pro 0 | 
|---|
| 1833 |  | 
|---|
| 1834 | The special feature of this file is the \c FORMS declaration that tells | 
|---|
| 1835 | \c qmake which files to process with \c uic. In this case, the | 
|---|
| 1836 | \c calculatorform.ui file is used to create a \c ui_calculatorform.h file | 
|---|
| 1837 | that can be used by any file listed in the \c SOURCES declaration. | 
|---|
| 1838 |  | 
|---|
| 1839 | \note You can use Qt Creator to create the Calculator Form project. It | 
|---|
| 1840 | automatically generates the main.cpp, UI, and .pro files, which you can | 
|---|
| 1841 | then modify. | 
|---|
| 1842 |  | 
|---|
| 1843 | \section2 The Direct Approach | 
|---|
| 1844 |  | 
|---|
| 1845 | To use the direct approach, we include the \c ui_calculatorform.h file | 
|---|
| 1846 | directly in \c main.cpp: | 
|---|
| 1847 |  | 
|---|
| 1848 | \snippet doc/src/snippets/uitools/calculatorform/main.cpp 0 | 
|---|
| 1849 |  | 
|---|
| 1850 | The \c main function creates the calculator widget by constructing a | 
|---|
| 1851 | standard QWidget that we use to host the user interface described by the | 
|---|
| 1852 | \c calculatorform.ui file. | 
|---|
| 1853 |  | 
|---|
| 1854 | \snippet doc/src/snippets/uitools/calculatorform/main.cpp 1 | 
|---|
| 1855 |  | 
|---|
| 1856 | In this case, the \c{Ui::CalculatorForm} is an interface description object | 
|---|
| 1857 | from the \c ui_calculatorform.h file that sets up all the dialog's widgets | 
|---|
| 1858 | and the connections between its signals and slots. | 
|---|
| 1859 |  | 
|---|
| 1860 | The direct approach provides a quick and easy way to use simple, self-contained | 
|---|
| 1861 | components in your applications. However, componens created with \QD often | 
|---|
| 1862 | require close integration with the rest of the application code. For | 
|---|
| 1863 | instance, the \c CalculatorForm code provided above will compile and run, | 
|---|
| 1864 | but the QSpinBox objects will not interact with the QLabel as we need a | 
|---|
| 1865 | custom slot to carry out the add operation and display the result in the | 
|---|
| 1866 | QLabel. To achieve this, we need to use the single inheritance approach. | 
|---|
| 1867 |  | 
|---|
| 1868 | \section2 The Single Inheritance Approach | 
|---|
| 1869 |  | 
|---|
| 1870 | To use the single inheritance approach, we subclass a standard Qt widget and | 
|---|
| 1871 | include a private instance of the form's user interface object. This can take | 
|---|
| 1872 | the form of: | 
|---|
| 1873 |  | 
|---|
| 1874 | \list | 
|---|
| 1875 | \o A member variable | 
|---|
| 1876 | \o A pointer member variable | 
|---|
| 1877 | \endlist | 
|---|
| 1878 |  | 
|---|
| 1879 | \section3 Using a Member Variable | 
|---|
| 1880 |  | 
|---|
| 1881 | In this approach, we subclass a Qt widget and set up the user interface | 
|---|
| 1882 | from within the constructor. Components used in this way expose the widgets | 
|---|
| 1883 | and layouts used in the form to the Qt widget subclass, and provide a | 
|---|
| 1884 | standard system for making signal and slot connections between the user | 
|---|
| 1885 | interface and other objects in your application. | 
|---|
| 1886 | The generated \c{Ui::CalculatorForm} structure is a member of the class. | 
|---|
| 1887 |  | 
|---|
| 1888 | This approach is used in the \l{Calculator Form Example}{Calculator Form} | 
|---|
| 1889 | example. | 
|---|
| 1890 |  | 
|---|
| 1891 | To ensure that we can use the user interface, we need to include the header | 
|---|
| 1892 | file that \c uic generates before referring to \c{Ui::CalculatorForm}: | 
|---|
| 1893 |  | 
|---|
| 1894 | \snippet examples/designer/calculatorform/calculatorform.h 0 | 
|---|
| 1895 |  | 
|---|
| 1896 | This means that the \c{.pro} file must be updated to include | 
|---|
| 1897 | \c{calculatorform.h}: | 
|---|
| 1898 |  | 
|---|
| 1899 | \snippet examples/designer/calculatorform/calculatorform.pro 0 | 
|---|
| 1900 |  | 
|---|
| 1901 | The subclass is defined in the following way: | 
|---|
| 1902 |  | 
|---|
| 1903 | \snippet examples/designer/calculatorform/calculatorform.h 1 | 
|---|
| 1904 |  | 
|---|
| 1905 | The important feature of the class is the private \c ui object which | 
|---|
| 1906 | provides the code for setting up and managing the user interface. | 
|---|
| 1907 |  | 
|---|
| 1908 | The constructor for the subclass constructs and configures all the widgets | 
|---|
| 1909 | and layouts for the dialog just by calling the \c ui object's \c setupUi() | 
|---|
| 1910 | function. Once this has been done, it is possible to modify the user | 
|---|
| 1911 | interface as needed. | 
|---|
| 1912 |  | 
|---|
| 1913 | \snippet examples/designer/calculatorform/calculatorform.cpp 0 | 
|---|
| 1914 |  | 
|---|
| 1915 | We can connect signals and slots in user interface widgets in the usual | 
|---|
| 1916 | way, taking care to prefix the \c ui object to each widget used. | 
|---|
| 1917 |  | 
|---|
| 1918 | The advantages of this approach are its simple use of inheritance to | 
|---|
| 1919 | provide a QWidget-based interface, and its encapsulation of the user | 
|---|
| 1920 | interface widget variables within the \c ui data member. We can use this | 
|---|
| 1921 | method to define a number of user interfaces within the same widget, each | 
|---|
| 1922 | of which is contained within its own namespace, and overlay (or compose) | 
|---|
| 1923 | them. This approach can be used to create individual tabs from existing | 
|---|
| 1924 | forms, for example. | 
|---|
| 1925 |  | 
|---|
| 1926 | \section3 Using a Pointer Member Variable | 
|---|
| 1927 |  | 
|---|
| 1928 | Alternatively, the \c{Ui::CalculatorForm} structure can be made a pointer | 
|---|
| 1929 | member of the class. The header then looks as follows: | 
|---|
| 1930 |  | 
|---|
| 1931 | \code | 
|---|
| 1932 |  | 
|---|
| 1933 | namespace Ui { | 
|---|
| 1934 | class CalculatorForm; | 
|---|
| 1935 | } | 
|---|
| 1936 |  | 
|---|
| 1937 | class CalculatorForm : public QWidget | 
|---|
| 1938 | ... | 
|---|
| 1939 | virtual ~CalculatorForm(); | 
|---|
| 1940 | ... | 
|---|
| 1941 | private: | 
|---|
| 1942 | Ui::CalculatorForm *ui; | 
|---|
| 1943 | ... | 
|---|
| 1944 |  | 
|---|
| 1945 | \endcode | 
|---|
| 1946 |  | 
|---|
| 1947 | The corresponding source file looks as follows: | 
|---|
| 1948 |  | 
|---|
| 1949 | \code | 
|---|
| 1950 | #include "ui_calculatorform.h" | 
|---|
| 1951 |  | 
|---|
| 1952 | CalculatorForm::CalculatorForm(QWidget *parent) : | 
|---|
| 1953 | QWidget(parent), ui(new Ui::CalculatorForm) | 
|---|
| 1954 | { | 
|---|
| 1955 | ui->setupUi(this); | 
|---|
| 1956 | } | 
|---|
| 1957 |  | 
|---|
| 1958 | CalculatorForm::~CalculatorForm() | 
|---|
| 1959 | { | 
|---|
| 1960 | delete ui; | 
|---|
| 1961 | } | 
|---|
| 1962 | \endcode | 
|---|
| 1963 |  | 
|---|
| 1964 | The advantage of this approach is that the user interface object can be | 
|---|
| 1965 | forward-declared, which means that we do not have to include the generated | 
|---|
| 1966 | \c ui_calculatorform.h file in the header. The form can then be changed without | 
|---|
| 1967 | recompiling the dependent source files. This is particularly important if the | 
|---|
| 1968 | class is subject to binary compatibility restrictions. | 
|---|
| 1969 |  | 
|---|
| 1970 | We generally recommend this approach for libraries and large applications. | 
|---|
| 1971 | For more information, see \l{Creating Shared Libraries}. | 
|---|
| 1972 |  | 
|---|
| 1973 | \section2 The Multiple Inheritance Approach | 
|---|
| 1974 |  | 
|---|
| 1975 | Forms created with \QD can be subclassed together with a standard | 
|---|
| 1976 | QWidget-based class. This approach makes all the user interface components | 
|---|
| 1977 | defined in the form directly accessible within the scope of the subclass, | 
|---|
| 1978 | and enables signal and slot connections to be made in the usual way with | 
|---|
| 1979 | the \l{QObject::connect()}{connect()} function. | 
|---|
| 1980 |  | 
|---|
| 1981 | This approach is used in the \l{Multiple Inheritance Example} | 
|---|
| 1982 | {Multiple Inheritance} example. | 
|---|
| 1983 |  | 
|---|
| 1984 | We need to include the header file that \c uic generates from the | 
|---|
| 1985 | \c calculatorform.ui file, as follows: | 
|---|
| 1986 |  | 
|---|
| 1987 | \snippet examples/uitools/multipleinheritance/calculatorform.h 0 | 
|---|
| 1988 |  | 
|---|
| 1989 | The class is defined in a similar way to the one used in the | 
|---|
| 1990 | \l{The Single Inheritance Approach}{single inheritance approach}, except that | 
|---|
| 1991 | this time we inherit from \e{both} QWidget and \c{Ui::CalculatorForm}, | 
|---|
| 1992 | as follows: | 
|---|
| 1993 |  | 
|---|
| 1994 | \snippet examples/uitools/multipleinheritance/calculatorform.h 1 | 
|---|
| 1995 |  | 
|---|
| 1996 | We inherit \c{Ui::CalculatorForm} privately to ensure that the user | 
|---|
| 1997 | interface objects are private in our subclass. We can also inherit it with | 
|---|
| 1998 | the \c public or \c protected keywords in the same way that we could have | 
|---|
| 1999 | made \c ui public or protected in the previous case. | 
|---|
| 2000 |  | 
|---|
| 2001 | The constructor for the subclass performs many of the same tasks as the | 
|---|
| 2002 | constructor used in the \l{The Single Inheritance Approach} | 
|---|
| 2003 | {single inheritance} example: | 
|---|
| 2004 |  | 
|---|
| 2005 | \snippet examples/uitools/multipleinheritance/calculatorform.cpp 0 | 
|---|
| 2006 |  | 
|---|
| 2007 | In this case, the widgets used in the user interface can be accessed in the | 
|---|
| 2008 | same say as a widget created in code by hand. We no longer require the | 
|---|
| 2009 | \c{ui} prefix to access them. | 
|---|
| 2010 |  | 
|---|
| 2011 | \section2 Reacting to Language Changes | 
|---|
| 2012 |  | 
|---|
| 2013 | Qt notifies applications if the user interface language changes by sending an | 
|---|
| 2014 | event of the type QEvent::LanguageChange. To call the member function | 
|---|
| 2015 | \c retranslateUi() of the user interface object, we reimplement | 
|---|
| 2016 | \c QWidget::changeEvent() in the form class, as follows: | 
|---|
| 2017 |  | 
|---|
| 2018 | \code | 
|---|
| 2019 | void CalculatorForm::changeEvent(QEvent *e) | 
|---|
| 2020 | { | 
|---|
| 2021 | QWidget::changeEvent(e); | 
|---|
| 2022 | switch (e->type()) { | 
|---|
| 2023 | case QEvent::LanguageChange: | 
|---|
| 2024 | ui->retranslateUi(this); | 
|---|
| 2025 | break; | 
|---|
| 2026 | default: | 
|---|
| 2027 | break; | 
|---|
| 2028 | } | 
|---|
| 2029 | } | 
|---|
| 2030 | \endcode | 
|---|
| 2031 |  | 
|---|
| 2032 | \section1 Run Time Form Processing | 
|---|
| 2033 |  | 
|---|
| 2034 | Alternatively, forms can be processed at run time, producing dynamically- | 
|---|
| 2035 | generated user interfaces. This can be done using the QtUiTools module | 
|---|
| 2036 | that provides the QUiLoader class to handle forms created with \QD. | 
|---|
| 2037 |  | 
|---|
| 2038 |  | 
|---|
| 2039 | \section2 The UiTools Approach | 
|---|
| 2040 |  | 
|---|
| 2041 | A resource file containing a UI file is required to process forms at | 
|---|
| 2042 | run time. Also, the application needs to be configured to use the QtUiTools | 
|---|
| 2043 | module. This is done by including the following declaration in a \c qmake | 
|---|
| 2044 | project file, ensuring that the application is compiled and linked | 
|---|
| 2045 | appropriately. | 
|---|
| 2046 |  | 
|---|
| 2047 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 0 | 
|---|
| 2048 |  | 
|---|
| 2049 | The QUiLoader class provides a form loader object to construct the user | 
|---|
| 2050 | interface. This user interface can be retrieved from any QIODevice, e.g., | 
|---|
| 2051 | a QFile object, to obtain a form stored in a project's resource file. The | 
|---|
| 2052 | QUiLoader::load() function constructs the form widget using the user | 
|---|
| 2053 | interface description contained in the file. | 
|---|
| 2054 |  | 
|---|
| 2055 | The QtUiTools module classes can be included using the following directive: | 
|---|
| 2056 |  | 
|---|
| 2057 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 1 | 
|---|
| 2058 |  | 
|---|
| 2059 | The QUiLoader::load() function is invoked as shown in this code from the | 
|---|
| 2060 | \l{Text Finder Example}{Text Finder} example: | 
|---|
| 2061 |  | 
|---|
| 2062 | \snippet examples/uitools/textfinder/textfinder.cpp 4 | 
|---|
| 2063 |  | 
|---|
| 2064 | In a class that uses QtUiTools to build its user interface at run time, we | 
|---|
| 2065 | can locate objects in the form using qFindChild(). For example, in the | 
|---|
| 2066 | follownig code, we locate some components based on their object names and | 
|---|
| 2067 | widget types: | 
|---|
| 2068 |  | 
|---|
| 2069 | \snippet examples/uitools/textfinder/textfinder.cpp 1 | 
|---|
| 2070 |  | 
|---|
| 2071 | Processing forms at run-time gives the developer the freedom to change a | 
|---|
| 2072 | program's user interface, just by changing the UI file. This is useful | 
|---|
| 2073 | when customizing programs to suit various user needs, such as extra large | 
|---|
| 2074 | icons or a different colour scheme for accessibility support. | 
|---|
| 2075 |  | 
|---|
| 2076 |  | 
|---|
| 2077 | \section1 Automatic Connections | 
|---|
| 2078 |  | 
|---|
| 2079 | The signals and slots connections defined for compile time or run time | 
|---|
| 2080 | forms can either be set up manually or automatically, using QMetaObject's | 
|---|
| 2081 | ability to make connections between signals and suitably-named slots. | 
|---|
| 2082 |  | 
|---|
| 2083 | Generally, in a QDialog, if we want to process the information entered by | 
|---|
| 2084 | the user before accepting it, we need to connect the clicked() signal from | 
|---|
| 2085 | the \gui OK button to a custom slot in our dialog. We will first show an | 
|---|
| 2086 | example of the dialog in which the slot is connected by hand then compare | 
|---|
| 2087 | it with a dialog that uses automatic connection. | 
|---|
| 2088 |  | 
|---|
| 2089 |  | 
|---|
| 2090 | \section2 A Dialog Without Auto-Connect | 
|---|
| 2091 |  | 
|---|
| 2092 | We define the dialog in the same way as before, but now include a slot in | 
|---|
| 2093 | addition to the constructor: | 
|---|
| 2094 |  | 
|---|
| 2095 | \snippet doc/src/snippets/designer/noautoconnection/imagedialog.h 0 | 
|---|
| 2096 |  | 
|---|
| 2097 | The \c checkValues() slot will be used to validate the values provided by | 
|---|
| 2098 | the user. | 
|---|
| 2099 |  | 
|---|
| 2100 | In the dialog's constructor we set up the widgets as before, and connect | 
|---|
| 2101 | the \gui Cancel button's \l{QPushButton::clicked()}{clicked()} signal to | 
|---|
| 2102 | the dialog's reject() slot. We also disable the | 
|---|
| 2103 | \l{QPushButton::autoDefault}{autoDefault} property in both buttons to | 
|---|
| 2104 | ensure that the dialog does not interfere with the way that the line edit | 
|---|
| 2105 | handles return key events: | 
|---|
| 2106 |  | 
|---|
| 2107 | \snippet doc/src/snippets/designer/noautoconnection/imagedialog.cpp 0 | 
|---|
| 2108 | \dots | 
|---|
| 2109 | \snippet doc/src/snippets/designer/noautoconnection/imagedialog.cpp 1 | 
|---|
| 2110 |  | 
|---|
| 2111 | We connect the \gui OK button's \l{QPushButton::clicked()}{clicked()} | 
|---|
| 2112 | signal to the dialog's checkValues() slot which we implement as follows: | 
|---|
| 2113 |  | 
|---|
| 2114 | \snippet doc/src/snippets/designer/noautoconnection/imagedialog.cpp 2 | 
|---|
| 2115 |  | 
|---|
| 2116 | This custom slot does the minimum necessary to ensure that the data | 
|---|
| 2117 | entered by the user is valid - it only accepts the input if a name was | 
|---|
| 2118 | given for the image. | 
|---|
| 2119 |  | 
|---|
| 2120 | \section2 Widgets and Dialogs with Auto-Connect | 
|---|
| 2121 |  | 
|---|
| 2122 | Although it is easy to implement a custom slot in the dialog and connect | 
|---|
| 2123 | it in the constructor, we could instead use QMetaObject's auto-connection | 
|---|
| 2124 | facilities to connect the \gui OK button's clicked() signal to a slot in | 
|---|
| 2125 | our subclass. \c{uic} automatically generates code in the dialog's | 
|---|
| 2126 | \c setupUi() function to do this, so we only need to declare and | 
|---|
| 2127 | implement a slot with a name that follows a standard convention: | 
|---|
| 2128 |  | 
|---|
| 2129 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 2 | 
|---|
| 2130 |  | 
|---|
| 2131 | Using this convention, we can define and implement a slot that responds to | 
|---|
| 2132 | mouse clicks on the \gui OK button: | 
|---|
| 2133 |  | 
|---|
| 2134 | \snippet doc/src/snippets/designer/autoconnection/imagedialog.h 0 | 
|---|
| 2135 |  | 
|---|
| 2136 | Another example of automatic signal and slot connection would be the | 
|---|
| 2137 | \l{Text Finder Example}{Text Finder} with its \c{on_findButton_clicked()} | 
|---|
| 2138 | slot. | 
|---|
| 2139 |  | 
|---|
| 2140 | We use QMetaObject's system to enable signal and slot connections: | 
|---|
| 2141 |  | 
|---|
| 2142 | \snippet examples/uitools/textfinder/textfinder.cpp 2 | 
|---|
| 2143 |  | 
|---|
| 2144 | This enables us to implement the slot, as shown below: | 
|---|
| 2145 |  | 
|---|
| 2146 | \snippet examples/uitools/textfinder/textfinder.cpp 6 | 
|---|
| 2147 | \dots | 
|---|
| 2148 | \snippet examples/uitools/textfinder/textfinder.cpp 8 | 
|---|
| 2149 |  | 
|---|
| 2150 | Automatic connection of signals and slots provides both a standard naming | 
|---|
| 2151 | convention and an explicit interface for widget designers to work to. By | 
|---|
| 2152 | providing source code that implements a given interface, user interface | 
|---|
| 2153 | designers can check that their designs actually work without having to | 
|---|
| 2154 | write code themselves. | 
|---|
| 2155 | */ | 
|---|
| 2156 |  | 
|---|
| 2157 |  | 
|---|
| 2158 | /*! | 
|---|
| 2159 | \page designer-customizing-forms.html | 
|---|
| 2160 | \contentspage {Qt Designer Manual}{Contents} | 
|---|
| 2161 | \previouspage Using Stylesheets with Qt Designer | 
|---|
| 2162 | \nextpage Using Custom Widgets with Qt Designer | 
|---|
| 2163 |  | 
|---|
| 2164 | \title Customizing Qt Designer Forms | 
|---|
| 2165 |  | 
|---|
| 2166 | \image designer-form-settings.png | 
|---|
| 2167 |  | 
|---|
| 2168 | When saving a form in \QD, it is stored as a UI file. Several form | 
|---|
| 2169 | settings, for example the grid settings or the margin and spacing for the | 
|---|
| 2170 | default layout, are stored along with the form's components. These settings | 
|---|
| 2171 | are used when the \l uic generates the form's C++ code. For more | 
|---|
| 2172 | information on how to use forms in your application, see the | 
|---|
| 2173 | \l{Using a Designer UI File in Your Application} section. | 
|---|
| 2174 |  | 
|---|
| 2175 |  | 
|---|
| 2176 | \section1 Modifying the Form Settings | 
|---|
| 2177 |  | 
|---|
| 2178 | To modify the form settings, open the \gui Form menu and select \gui{Form | 
|---|
| 2179 | Settings...} | 
|---|
| 2180 |  | 
|---|
| 2181 | In the forms settings dialog you can specify the \gui Author of the form. | 
|---|
| 2182 |  | 
|---|
| 2183 | You can also alter the margin and spacing properties for the form's default | 
|---|
| 2184 | layout (\gui {Layout Default}). These default layout properties will be | 
|---|
| 2185 | replaced by the corresponding \gui {Layout Function}, if the function is | 
|---|
| 2186 | specified, when \c uic generates code for the form. The form settings | 
|---|
| 2187 | dialog lets you specify functions for both the margin and the spacing. | 
|---|
| 2188 |  | 
|---|
| 2189 | \target LayoutFunction | 
|---|
| 2190 | \table | 
|---|
| 2191 | \row | 
|---|
| 2192 | \i \inlineimage designer-form-layoutfunction.png | 
|---|
| 2193 | \i \bold{Layout Function} | 
|---|
| 2194 |  | 
|---|
| 2195 | The default layout properties will be replaced by the corresponding | 
|---|
| 2196 | \gui{Layout Function}, when \c uic generates code for the form. This is | 
|---|
| 2197 | useful when different environments requires different layouts for the same | 
|---|
| 2198 | form. | 
|---|
| 2199 |  | 
|---|
| 2200 | To specify layout functions for the form's margin and spacing, check the | 
|---|
| 2201 | \gui{Layout Function} group box to enable the line edits. | 
|---|
| 2202 | \endtable | 
|---|
| 2203 |  | 
|---|
| 2204 | You can also specify the form's \gui{Include Hints}; i.e., provide a list | 
|---|
| 2205 | of the header files which will then be included in the form window's | 
|---|
| 2206 | associated UI file. Header files may be local, i.e., relative to the | 
|---|
| 2207 | project's directory, \c "mywidget.h", or global, i.e. part of Qt or the | 
|---|
| 2208 | compilers standard libraries: \c <QtGui/QWidget>. | 
|---|
| 2209 |  | 
|---|
| 2210 | Finally, you can specify the function used to load pixmaps into the form | 
|---|
| 2211 | window (the \gui {Pixmap Function}). | 
|---|
| 2212 | */ | 
|---|
| 2213 |  | 
|---|
| 2214 |  | 
|---|
| 2215 | /*! | 
|---|
| 2216 | \page designer-using-custom-widgets.html | 
|---|
| 2217 | \contentspage {Qt Designer Manual}{Contents} | 
|---|
| 2218 | \previouspage Customizing Qt Designer Forms | 
|---|
| 2219 | \nextpage Creating Custom Widgets for Qt Designer | 
|---|
| 2220 |  | 
|---|
| 2221 | \title Using Custom Widgets with Qt Designer | 
|---|
| 2222 |  | 
|---|
| 2223 | \QD can display custom widgets through its extensible plugin mechanism, | 
|---|
| 2224 | allowing the range of designable widgets to be extended by the user and | 
|---|
| 2225 | third parties. This feature also allows \QD to optionally support | 
|---|
| 2226 | \l{Qt3Support}{Qt 3 compatibility widgets}. Alternatively, it is possible | 
|---|
| 2227 | to use existing widgets as placeholders for widget classes that provide | 
|---|
| 2228 | similar APIs. | 
|---|
| 2229 |  | 
|---|
| 2230 | Widgets from the Qt3Support library are made available via in \QD's support | 
|---|
| 2231 | for custom widgets. | 
|---|
| 2232 |  | 
|---|
| 2233 |  | 
|---|
| 2234 | \section1 Handling Custom Widgets | 
|---|
| 2235 |  | 
|---|
| 2236 | Although \QD supports all of the standard Qt widgets, and can be configured | 
|---|
| 2237 | to handle widgets supplied in the Qt3Support library, some specialized | 
|---|
| 2238 | widgets may not be available as standard for a number of reasons: | 
|---|
| 2239 |  | 
|---|
| 2240 | \list | 
|---|
| 2241 | \i Custom widgets may not be available at the time the user interface | 
|---|
| 2242 | is being designed. | 
|---|
| 2243 | \i Custom widgets may be platform-specific, and designers may be | 
|---|
| 2244 | developing the user interface on a different platform to end users. | 
|---|
| 2245 | \i The source code for a custom widget is not available, or the user | 
|---|
| 2246 | interface designers are unable to use the widget for non-technical | 
|---|
| 2247 | reasons. | 
|---|
| 2248 | \endlist | 
|---|
| 2249 |  | 
|---|
| 2250 | In the above situations, it is still possible to design forms with the aim | 
|---|
| 2251 | of using custom widgets in the application. To achieve this, we can use | 
|---|
| 2252 | the widget promotion feature of \QD. | 
|---|
| 2253 |  | 
|---|
| 2254 | In all other cases, where the source code to the custom widgets is | 
|---|
| 2255 | available, we can adapt the custom widget for use with \QD. | 
|---|
| 2256 |  | 
|---|
| 2257 |  | 
|---|
| 2258 | \section2 Promoting Widgets | 
|---|
| 2259 |  | 
|---|
| 2260 | \image designer-promoting-widgets.png | 
|---|
| 2261 |  | 
|---|
| 2262 | If some forms must be designed, but certain custom widgets are unavailble | 
|---|
| 2263 | to the designer, we can substitute similar widgets to represent the missing | 
|---|
| 2264 | widgets. For example, we might represent instances of a custom push button | 
|---|
| 2265 | class, \c MyPushButton, with instances of QPushButton and promote these to | 
|---|
| 2266 | \c MyPushButton so that \l{uic.html}{uic} generates suitable code for this | 
|---|
| 2267 | missing class. | 
|---|
| 2268 |  | 
|---|
| 2269 | When choosing a widget to use as a placeholder, it is useful to compare the | 
|---|
| 2270 | API of the missing widget with those of standard Qt widgets. For | 
|---|
| 2271 | specialized widgets that subclass standard classes, the obvious choice of | 
|---|
| 2272 | placeholder is the base class of the custom widget; for example, QSlider | 
|---|
| 2273 | might be used for specialized QSlider subclasses. | 
|---|
| 2274 |  | 
|---|
| 2275 | For specialized widgets that do not share a common API with standard Qt | 
|---|
| 2276 | widgets, it is worth considering adapting a custom widget for use in \QD. | 
|---|
| 2277 | If this is not possible then QWidget is the obvious choice for a | 
|---|
| 2278 | placeholder widget since it is the lowest common denominator for all | 
|---|
| 2279 | widgets. | 
|---|
| 2280 |  | 
|---|
| 2281 | To add a placeholder, select an object of a suitable base class and choose | 
|---|
| 2282 | \gui{Promote to ...} from the form's context menu. After entering the class | 
|---|
| 2283 | name and header file in the lower part of the dialog, choose \gui{Add}. The | 
|---|
| 2284 | placeholder class will now appear along with the base class in the upper | 
|---|
| 2285 | list. Click the \gui{Promote} button to accept this choice. | 
|---|
| 2286 |  | 
|---|
| 2287 | Now, when the form's context menu is opened over objects of the base class, | 
|---|
| 2288 | the placeholder class will appear in the \gui{Promote to} submenu, allowing | 
|---|
| 2289 | for convenient promotion of objects to that class. | 
|---|
| 2290 |  | 
|---|
| 2291 | A promoted widget can be reverted to its base class by choosing | 
|---|
| 2292 | \gui{Demote to} from the form's context menu. | 
|---|
| 2293 |  | 
|---|
| 2294 |  | 
|---|
| 2295 | \section2 User Defined Custom Widgets | 
|---|
| 2296 |  | 
|---|
| 2297 | \image worldtimeclockplugin-example.png | 
|---|
| 2298 |  | 
|---|
| 2299 | Custom widgets can be adapted for use with \QD, giving designers the | 
|---|
| 2300 | opportunity to configure the user interface using the actual widgets that | 
|---|
| 2301 | will be used in an application rather than placeholder widgets. The process | 
|---|
| 2302 | of creating a custom widget plugin is described in the | 
|---|
| 2303 | \l{Creating Custom Widgets for Qt Designer} chapter of this manual. | 
|---|
| 2304 |  | 
|---|
| 2305 | To use a plugin created in this way, it is necessary to ensure that the | 
|---|
| 2306 | plugin is located on a path that \QD searches for plugins. Generally, | 
|---|
| 2307 | plugins stored in \c{$QTDIR/plugins/designer} will be loaded when \QD | 
|---|
| 2308 | starts. Further information on building and installing plugins can be found | 
|---|
| 2309 | \l{Creating Custom Widgets for Qt Designer#BuildingandInstallingthePlugin} | 
|---|
| 2310 | {here}. You can also refer to the \l{How to Create Qt Plugins} | 
|---|
| 2311 | {Plugins HOWTO} document for information about creating plugins. | 
|---|
| 2312 | */ | 
|---|
| 2313 |  | 
|---|
| 2314 |  | 
|---|
| 2315 | /*! | 
|---|
| 2316 | \page designer-creating-custom-widgets.html | 
|---|
| 2317 | \previouspage Using Custom Widgets with Qt Designer | 
|---|
| 2318 | \contentspage {Qt Designer Manual}{Contents} | 
|---|
| 2319 | \nextpage Creating Custom Widget Extensions | 
|---|
| 2320 |  | 
|---|
| 2321 | \title Creating Custom Widgets for Qt Designer | 
|---|
| 2322 |  | 
|---|
| 2323 | \QD's plugin-based architecture allows user-defined and third party custom | 
|---|
| 2324 | widgets to be edited just like you do with standard Qt widgets. All of the | 
|---|
| 2325 | custom widget's features are made available to \QD, including widget | 
|---|
| 2326 | properties, signals, and slots. Since \QD uses real widgets during the form | 
|---|
| 2327 | design process, custom widgets will appear the same as they do when | 
|---|
| 2328 | previewed. | 
|---|
| 2329 |  | 
|---|
| 2330 | \image worldtimeclockplugin-example.png | 
|---|
| 2331 |  | 
|---|
| 2332 | The \l QtDesigner module provides you with the ability to create custom | 
|---|
| 2333 | widgets in \QD. | 
|---|
| 2334 |  | 
|---|
| 2335 |  | 
|---|
| 2336 | \section1 Getting Started | 
|---|
| 2337 |  | 
|---|
| 2338 | To integrate a custom widget with \QD, you require a suitable description | 
|---|
| 2339 | for the widget and an appropriate \c{.pro} file. | 
|---|
| 2340 |  | 
|---|
| 2341 |  | 
|---|
| 2342 | \section2 Providing an Interface Description | 
|---|
| 2343 |  | 
|---|
| 2344 | To inform \QD about the type of widget you want to provide, create a | 
|---|
| 2345 | subclass of QDesignerCustomWidgetInterface that describes the various | 
|---|
| 2346 | properties your widget exposes. Most of these are supplied by functions | 
|---|
| 2347 | that are pure virtual in the base class, because only the author of the | 
|---|
| 2348 | plugin can provide this information. | 
|---|
| 2349 |  | 
|---|
| 2350 | \table | 
|---|
| 2351 | \header | 
|---|
| 2352 | \o  Function | 
|---|
| 2353 | \o  Description of the return value | 
|---|
| 2354 | \row | 
|---|
| 2355 | \o  \c name() | 
|---|
| 2356 | \o  The name of the class that provides the widget. | 
|---|
| 2357 | \row | 
|---|
| 2358 | \o  \c group() | 
|---|
| 2359 | \o  The group in \QD's widget box that the widget belongs to. | 
|---|
| 2360 | \row | 
|---|
| 2361 | \o  \c toolTip() | 
|---|
| 2362 | \o  A short description to help users identify the widget in \QD. | 
|---|
| 2363 | \row | 
|---|
| 2364 | \o  \c whatsThis() | 
|---|
| 2365 | \o  A longer description of the widget for users of \QD. | 
|---|
| 2366 | \row | 
|---|
| 2367 | \o  \c includeFile() | 
|---|
| 2368 | \o  The header file that must be included in applications that use | 
|---|
| 2369 | this widget. This information is stored in UI files and will | 
|---|
| 2370 | be used by \c uic to create a suitable \c{#includes} statement | 
|---|
| 2371 | in the code it generates for the form containing the custom | 
|---|
| 2372 | widget. | 
|---|
| 2373 | \row | 
|---|
| 2374 | \o  \c icon() | 
|---|
| 2375 | \o  An icon that can be used to represent the widget in \QD's | 
|---|
| 2376 | widget box. | 
|---|
| 2377 | \row | 
|---|
| 2378 | \o  \c isContainer() | 
|---|
| 2379 | \o  True if the widget will be used to hold child widgets; | 
|---|
| 2380 | false otherwise. | 
|---|
| 2381 | \row | 
|---|
| 2382 | \o  \c createWidget() | 
|---|
| 2383 | \o  A QWidget pointer to an instance of the custom widget, | 
|---|
| 2384 | constructed with the parent supplied. | 
|---|
| 2385 | \note createWidget() is a factory function responsible for | 
|---|
| 2386 | creating the widget only. The custom widget's properties will | 
|---|
| 2387 | not be available until load() returns. | 
|---|
| 2388 | \row | 
|---|
| 2389 | \o  \c domXml() | 
|---|
| 2390 | \o  A description of the widget's properties, such as its object | 
|---|
| 2391 | name, size hint, and other standard QWidget properties. | 
|---|
| 2392 | \row | 
|---|
| 2393 | \o  \c codeTemplate() | 
|---|
| 2394 | \o  This function is reserved for future use by \QD. | 
|---|
| 2395 | \endtable | 
|---|
| 2396 |  | 
|---|
| 2397 | Two other virtual functions can also be reimplemented: | 
|---|
| 2398 |  | 
|---|
| 2399 | \table | 
|---|
| 2400 | \row | 
|---|
| 2401 | \o  \c initialize() | 
|---|
| 2402 | \o  Sets up extensions and other features for custom widgets. Custom | 
|---|
| 2403 | container extensions (see QDesignerContainerExtension) and task | 
|---|
| 2404 | menu extensions (see QDesignerTaskMenuExtension) should be set | 
|---|
| 2405 | up in this function. | 
|---|
| 2406 | \row | 
|---|
| 2407 | \o  \c isInitialized() | 
|---|
| 2408 | \o  Returns true if the widget has been initialized; returns false | 
|---|
| 2409 | otherwise. Reimplementations usually check whether the | 
|---|
| 2410 | \c initialize() function has been called and return the result | 
|---|
| 2411 | of this test. | 
|---|
| 2412 | \endtable | 
|---|
| 2413 |  | 
|---|
| 2414 |  | 
|---|
| 2415 | \section2 Notes on the \c{domXml()} Function | 
|---|
| 2416 |  | 
|---|
| 2417 | The \c{domXml()} function returns a UI file snippet that is used by | 
|---|
| 2418 | \QD's widget factory to create a custom widget and its applicable | 
|---|
| 2419 | properties. | 
|---|
| 2420 |  | 
|---|
| 2421 | Since Qt 4.4, \QD's widget box allows for a complete UI file to | 
|---|
| 2422 | describe \bold one custom widget. The UI file can be loaded using the | 
|---|
| 2423 | \c{<ui>} tag. Specifying the <ui> tag allows for adding the <customwidget> | 
|---|
| 2424 | element that contains additional information for custom widgets. The | 
|---|
| 2425 | \c{<widget>} tag is sufficient if no additional information is required | 
|---|
| 2426 |  | 
|---|
| 2427 | If the custom widget does not provide a reasonable size hint, it is | 
|---|
| 2428 | necessary to specify a default geometry in the string returned by the | 
|---|
| 2429 | \c domXml() function in your subclass. For example, the | 
|---|
| 2430 | \c AnalogClockPlugin provided by the \l{designer/customwidgetplugin} | 
|---|
| 2431 | {Custom Widget Plugin} example, defines a default widgetgeometry in the | 
|---|
| 2432 | following way: | 
|---|
| 2433 |  | 
|---|
| 2434 | \dots | 
|---|
| 2435 | \snippet examples/designer/customwidgetplugin/customwidgetplugin.cpp 11 | 
|---|
| 2436 | \dots | 
|---|
| 2437 |  | 
|---|
| 2438 | An additional feature of the \c domXml() function is that, if it returns | 
|---|
| 2439 | an empty string, the widget will not be installed in \QD's widget box. | 
|---|
| 2440 | However, it can still be used by other widgets in the form. This feature | 
|---|
| 2441 | is used to hide widgets that should not be explicitly created by the user, | 
|---|
| 2442 | but are required by other widgets. | 
|---|
| 2443 |  | 
|---|
| 2444 |  | 
|---|
| 2445 | A complete custom widget specification looks like: | 
|---|
| 2446 |  | 
|---|
| 2447 | \code | 
|---|
| 2448 | <ui language="c++"> displayname="MyWidget"> | 
|---|
| 2449 | <widget class="widgets::MyWidget" name="mywidget"/> | 
|---|
| 2450 | <customwidgets> | 
|---|
| 2451 | <customwidget> | 
|---|
| 2452 | <class>widgets::MyWidget</class> | 
|---|
| 2453 | <addpagemethod>addPage</addpagemethod> | 
|---|
| 2454 | <propertyspecifications> | 
|---|
| 2455 | <stringpropertyspecification name="fileName" notr="true" type="singleline" | 
|---|
| 2456 | <stringpropertyspecification name="text" type="richtext" | 
|---|
| 2457 | </propertyspecifications> | 
|---|
| 2458 | </customwidget> | 
|---|
| 2459 | </customwidgets> | 
|---|
| 2460 | </ui> | 
|---|
| 2461 | \endcode | 
|---|
| 2462 |  | 
|---|
| 2463 | Attributes of the \c{<ui>} tag: | 
|---|
| 2464 | \table | 
|---|
| 2465 | \header | 
|---|
| 2466 | \o  Attribute | 
|---|
| 2467 | \o  Presence | 
|---|
| 2468 | \o  Values | 
|---|
| 2469 | \o  Comment | 
|---|
| 2470 | \row | 
|---|
| 2471 | \o  \c{language} | 
|---|
| 2472 | \o  optional | 
|---|
| 2473 | \o  "c++", "jambi" | 
|---|
| 2474 | \o  This attribute specifies the language the custom widget is intended for. | 
|---|
| 2475 | It is mainly there to prevent C++-plugins from appearing in Qt Jambi. | 
|---|
| 2476 | \row | 
|---|
| 2477 | \o \c{displayname} | 
|---|
| 2478 | \o optional | 
|---|
| 2479 | \o Class name | 
|---|
| 2480 | \o The value of the attribute appears in the Widget box and can be used to | 
|---|
| 2481 | strip away namespaces. | 
|---|
| 2482 | \endtable | 
|---|
| 2483 |  | 
|---|
| 2484 | The \c{<addpagemethod>} tag tells \QD and \l uic which method should be used to | 
|---|
| 2485 | add pages to a container widget. This applies to container widgets that require | 
|---|
| 2486 | calling a particular method to add a child rather than adding the child by passing | 
|---|
| 2487 | the parent. In particular, this is relevant for containers that are not a | 
|---|
| 2488 | a subclass of the containers provided in \QD, but are based on the notion | 
|---|
| 2489 | of \e{Current Page}. In addition,  you need to provide a container extension | 
|---|
| 2490 | for them. | 
|---|
| 2491 |  | 
|---|
| 2492 | The \c{<propertyspecifications>} element can contain a list of property meta information. | 
|---|
| 2493 | Currently, properties of type string are supported. For these properties, the | 
|---|
| 2494 | \c{<stringpropertyspecification>} tag can be used. This tag has the following attributes: | 
|---|
| 2495 |  | 
|---|
| 2496 |  | 
|---|
| 2497 | \table | 
|---|
| 2498 | \header | 
|---|
| 2499 | \o  Attribute | 
|---|
| 2500 | \o  Presence | 
|---|
| 2501 | \o  Values | 
|---|
| 2502 | \o  Comment | 
|---|
| 2503 | \row | 
|---|
| 2504 | \o  \c{name} | 
|---|
| 2505 | \o  required | 
|---|
| 2506 | \o  Name of the property | 
|---|
| 2507 | \row | 
|---|
| 2508 | \o \c{type} | 
|---|
| 2509 | \o required | 
|---|
| 2510 | \o See below table | 
|---|
| 2511 | \o The value of the attribute determines how the property editor will handle them. | 
|---|
| 2512 | \row | 
|---|
| 2513 | \o \c{notr} | 
|---|
| 2514 | \o optional | 
|---|
| 2515 | \o "true", "false" | 
|---|
| 2516 | \o If the attribute is "true", the value is not meant to be translated. | 
|---|
| 2517 | \endtable | 
|---|
| 2518 |  | 
|---|
| 2519 | Values of the \c{type} attribute of the string property: | 
|---|
| 2520 |  | 
|---|
| 2521 | \table | 
|---|
| 2522 | \header | 
|---|
| 2523 | \o  Value | 
|---|
| 2524 | \o  Type | 
|---|
| 2525 | \row | 
|---|
| 2526 | \o \c{"richtext"} | 
|---|
| 2527 | \o Rich text. | 
|---|
| 2528 | \row | 
|---|
| 2529 | \o \c{"multiline"} | 
|---|
| 2530 | \o Multi-line plain text. | 
|---|
| 2531 | \row | 
|---|
| 2532 | \o \c{"singleline"} | 
|---|
| 2533 | \o Single-line plain text. | 
|---|
| 2534 | \row | 
|---|
| 2535 | \o \c{"stylesheet"} | 
|---|
| 2536 | \o A CSS-style sheet. | 
|---|
| 2537 | \row | 
|---|
| 2538 | \o \c{"objectname"} | 
|---|
| 2539 | \o An object name (restricted set of valid characters). | 
|---|
| 2540 | \row | 
|---|
| 2541 | \o \c{"url"} | 
|---|
| 2542 | \o URL, file name. | 
|---|
| 2543 | \endtable | 
|---|
| 2544 |  | 
|---|
| 2545 | \section1 Plugin Requirements | 
|---|
| 2546 |  | 
|---|
| 2547 | In order for plugins to work correctly on all platforms, you need to ensure | 
|---|
| 2548 | that they export the symbols needed by \QD. | 
|---|
| 2549 |  | 
|---|
| 2550 | First of all, the plugin class must be exported in order for the plugin to | 
|---|
| 2551 | be loaded by \QD. Use the Q_EXPORT_PLUGIN2() macro to do this. Also, the | 
|---|
| 2552 | QDESIGNER_WIDGET_EXPORT macro must be used to define each custom widget class | 
|---|
| 2553 | within a plugin, that \QD will instantiate. | 
|---|
| 2554 |  | 
|---|
| 2555 |  | 
|---|
| 2556 | \section1 Creating Well Behaved Widgets | 
|---|
| 2557 |  | 
|---|
| 2558 | Some custom widgets have special user interface features that may make them | 
|---|
| 2559 | behave differently to many of the standard widgets found in \QD. | 
|---|
| 2560 | Specifically, if a custom widget grabs the keyboard as a result of a call | 
|---|
| 2561 | to QWidget::grabKeyboard(), the operation of \QD will be affected. | 
|---|
| 2562 |  | 
|---|
| 2563 | To give custom widgets special behavior in \QD, provide an implementation | 
|---|
| 2564 | of the initialize() function to configure the widget construction process | 
|---|
| 2565 | for \QD specific behavior. This function will be called for the first time | 
|---|
| 2566 | before any calls to createWidget() and could perhaps set an internal flag | 
|---|
| 2567 | that can be tested later when \QD calls the plugin's createWidget() | 
|---|
| 2568 | function. | 
|---|
| 2569 |  | 
|---|
| 2570 |  | 
|---|
| 2571 | \target BuildingandInstallingthePlugin | 
|---|
| 2572 | \section1 Building and Installing the Plugin | 
|---|
| 2573 |  | 
|---|
| 2574 | \section2 A Simple Plugin | 
|---|
| 2575 |  | 
|---|
| 2576 | The \l{Custom Widget Plugin Example} demonstrates a simple \QD plugin. | 
|---|
| 2577 |  | 
|---|
| 2578 | The \c{.pro} file for a plugin must specify the headers and sources for | 
|---|
| 2579 | both the custom widget and the plugin interface. Typically, this file only | 
|---|
| 2580 | has to specify that the plugin's project is to be built as a library, but | 
|---|
| 2581 | with specific plugin support for \QD. This is done with the following | 
|---|
| 2582 | declarations: | 
|---|
| 2583 |  | 
|---|
| 2584 | \snippet examples/designer/customwidgetplugin/customwidgetplugin.pro 1 | 
|---|
| 2585 |  | 
|---|
| 2586 | If Qt is configured to build in both debug and release modes, \QD will be | 
|---|
| 2587 | built in release mode. When this occurs, it is necessary to ensure that | 
|---|
| 2588 | plugins are also built in release mode. To do this, include the following | 
|---|
| 2589 | declaration in the plugin's \c{.pro} file: | 
|---|
| 2590 |  | 
|---|
| 2591 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 3 | 
|---|
| 2592 |  | 
|---|
| 2593 | If plugins are built in a mode that is incompatible with \QD, they will | 
|---|
| 2594 | not be loaded and installed. For more information about plugins, see the | 
|---|
| 2595 | \l{plugins-howto.html}{Plugins HOWTO} document. | 
|---|
| 2596 |  | 
|---|
| 2597 | It is also necessary to ensure that the plugin is installed together with | 
|---|
| 2598 | other \QD widget plugins: | 
|---|
| 2599 |  | 
|---|
| 2600 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 4 | 
|---|
| 2601 |  | 
|---|
| 2602 | The \c $[QT_INSTALL_PLUGINS] variable is a placeholder to the location of | 
|---|
| 2603 | the installed Qt plugins. You can configure \QD to look for plugins in | 
|---|
| 2604 | other locations by setting the \c QT_PLUGIN_PATH environment variable | 
|---|
| 2605 | before running the application. | 
|---|
| 2606 |  | 
|---|
| 2607 | \note \QD will look for a \c designer subdirectory in each path supplied. | 
|---|
| 2608 |  | 
|---|
| 2609 | See QCoreApplication::libraryPaths() for more information about customizing | 
|---|
| 2610 | paths for libraries and plugins with Qt applications. | 
|---|
| 2611 |  | 
|---|
| 2612 | \section2 Splitting up the Plugin | 
|---|
| 2613 |  | 
|---|
| 2614 | In a real world scenario, you do not want to have dependencies of the | 
|---|
| 2615 | application making use of the custom widgets to the \QD headers and | 
|---|
| 2616 | libraries as introduced by the simple approach explained above. | 
|---|
| 2617 |  | 
|---|
| 2618 | There are two ways to resolve this: | 
|---|
| 2619 |  | 
|---|
| 2620 | \list | 
|---|
| 2621 | \i Create a \c{.pri} file that contains the headers sources and sources | 
|---|
| 2622 | of the custom widget: | 
|---|
| 2623 |  | 
|---|
| 2624 | \code | 
|---|
| 2625 | INCLUDEPATH += $$PWD | 
|---|
| 2626 | HEADERS += $$PWD/analogclock.h | 
|---|
| 2627 | SOURCES += $$PWD/analogclock.cpp | 
|---|
| 2628 | \endcode | 
|---|
| 2629 |  | 
|---|
| 2630 | This file would then be included by the \c{.pro} file of the plugin and | 
|---|
| 2631 | the application: | 
|---|
| 2632 |  | 
|---|
| 2633 | \code | 
|---|
| 2634 | include(customwidget.pri) | 
|---|
| 2635 | \endcode | 
|---|
| 2636 |  | 
|---|
| 2637 | Running \c{qmake -Wall} on the \c{.pro} files causes a warning to be | 
|---|
| 2638 | printed if an included \c{.pri} file cannot be found. | 
|---|
| 2639 |  | 
|---|
| 2640 | \i Create a standalone shared library containing the custom widgets only | 
|---|
| 2641 | as described in | 
|---|
| 2642 | \l{sharedlibrary.html}{Creating Shared Libraries}. | 
|---|
| 2643 |  | 
|---|
| 2644 | This library would then be used by the application as well as by the | 
|---|
| 2645 | \QD plugin. Care must be taken to ensure that the plugin can locate | 
|---|
| 2646 | the library at run-time. | 
|---|
| 2647 | \endlist | 
|---|
| 2648 |  | 
|---|
| 2649 | \section1 Related Examples | 
|---|
| 2650 |  | 
|---|
| 2651 | For more information on using custom widgets in \QD, refer to the | 
|---|
| 2652 | \l{designer/customwidgetplugin}{Custom Widget Plugin} and | 
|---|
| 2653 | \l{designer/worldtimeclockplugin}{World Time Clock Plugin} examples for more | 
|---|
| 2654 | information about using custom widgets in \QD. Also, you can use the | 
|---|
| 2655 | QDesignerCustomWidgetCollectionInterface class to combine several custom | 
|---|
| 2656 | widgets into a single library. | 
|---|
| 2657 | */ | 
|---|
| 2658 |  | 
|---|
| 2659 |  | 
|---|
| 2660 | /*! | 
|---|
| 2661 | \page designer-creating-custom-widgets-extensions.html | 
|---|
| 2662 | \previouspage Creating Custom Widgets for Qt Designer | 
|---|
| 2663 | \nextpage Qt Designer's UI File Format | 
|---|
| 2664 | \contentspage {Qt Designer Manual}{Contents} | 
|---|
| 2665 |  | 
|---|
| 2666 | \title Creating Custom Widget Extensions | 
|---|
| 2667 |  | 
|---|
| 2668 | Once you have a custom widget plugin for \QD, you can provide it with the | 
|---|
| 2669 | expected behavior and functionality within \QD's workspace, using custom | 
|---|
| 2670 | widget extensions. | 
|---|
| 2671 |  | 
|---|
| 2672 |  | 
|---|
| 2673 | \section1 Extension Types | 
|---|
| 2674 |  | 
|---|
| 2675 | There are several available types of extensions in \QD. You can use all of | 
|---|
| 2676 | these extensions in the same pattern, only replacing the respective | 
|---|
| 2677 | extension base class. | 
|---|
| 2678 |  | 
|---|
| 2679 | QDesignerContainerExtension is necessary when implementing a custom | 
|---|
| 2680 | multi-page container. | 
|---|
| 2681 |  | 
|---|
| 2682 | \table | 
|---|
| 2683 | \row | 
|---|
| 2684 | \i  \inlineimage designer-manual-taskmenuextension.png | 
|---|
| 2685 | \i  \bold{QDesignerTaskMenuExtension} | 
|---|
| 2686 |  | 
|---|
| 2687 | QDesignerTaskMenuExtension is useful for custom widgets. It provides an | 
|---|
| 2688 | extension that allows you to add custom menu entries to \QD's task | 
|---|
| 2689 | menu. | 
|---|
| 2690 |  | 
|---|
| 2691 | The \l{designer/taskmenuextension}{Task Menu Extension} example | 
|---|
| 2692 | illustrates how to use this class. | 
|---|
| 2693 |  | 
|---|
| 2694 | \row | 
|---|
| 2695 | \i  \inlineimage designer-manual-containerextension.png | 
|---|
| 2696 | \i  \bold{QDesignerContainerExtension} | 
|---|
| 2697 |  | 
|---|
| 2698 | QDesignerContainerExtension is necessary when implementing a custom | 
|---|
| 2699 | multi-page container. It provides an extension that allows you to add | 
|---|
| 2700 | and delete pages for a multi-page container plugin in \QD. | 
|---|
| 2701 |  | 
|---|
| 2702 | The \l{designer/containerextension}{Container Extension} example | 
|---|
| 2703 | further explains how to use this class. | 
|---|
| 2704 |  | 
|---|
| 2705 | \note It is not possible to add custom per-page properties for some | 
|---|
| 2706 | widgets (e.g., QTabWidget) due to the way they are implemented. | 
|---|
| 2707 | \endtable | 
|---|
| 2708 |  | 
|---|
| 2709 | \table | 
|---|
| 2710 | \row | 
|---|
| 2711 | \i  \inlineimage designer-manual-membersheetextension.png | 
|---|
| 2712 | \i  \bold{QDesignerMemberSheetExtension} | 
|---|
| 2713 |  | 
|---|
| 2714 | The QDesignerMemberSheetExtension class allows you to manipulate a | 
|---|
| 2715 | widget's member functions displayed when connecting signals and slots. | 
|---|
| 2716 |  | 
|---|
| 2717 | \row | 
|---|
| 2718 | \i  \inlineimage designer-manual-propertysheetextension.png | 
|---|
| 2719 | \i  \bold{QDesignerPropertySheetExtension, | 
|---|
| 2720 | QDesignerDynamicPropertySheetExtension} | 
|---|
| 2721 |  | 
|---|
| 2722 | These extension classes allow you to control how a widget's properties | 
|---|
| 2723 | are displayed in \QD's property editor. | 
|---|
| 2724 | \endtable | 
|---|
| 2725 |  | 
|---|
| 2726 | \omit | 
|---|
| 2727 | \row | 
|---|
| 2728 | \o | 
|---|
| 2729 | \o \bold {QDesignerScriptExtension} | 
|---|
| 2730 |  | 
|---|
| 2731 | The QDesignerScriptExtension class allows you to define script | 
|---|
| 2732 | snippets that are executed when a form is loaded. The extension | 
|---|
| 2733 | is primarily intended to be used to set up the internal states | 
|---|
| 2734 | of custom widgets. | 
|---|
| 2735 | \endtable | 
|---|
| 2736 | \endomit | 
|---|
| 2737 |  | 
|---|
| 2738 |  | 
|---|
| 2739 | \QD uses the QDesignerPropertySheetExtension and the | 
|---|
| 2740 | QDesignerMemberSheetExtension classes to feed its property and signal and | 
|---|
| 2741 | slot editors. Whenever a widget is selected in its workspace, \QD will | 
|---|
| 2742 | query for the widget's property sheet extension; likewise, whenever a | 
|---|
| 2743 | connection between two widgets is requested, \QD will query for the | 
|---|
| 2744 | widgets' member sheet extensions. | 
|---|
| 2745 |  | 
|---|
| 2746 | \warning All widgets have default property and member sheets. If you | 
|---|
| 2747 | implement custom property sheet or member sheet extensions, your custom | 
|---|
| 2748 | extensions will override the default sheets. | 
|---|
| 2749 |  | 
|---|
| 2750 |  | 
|---|
| 2751 | \section1 Creating an Extension | 
|---|
| 2752 |  | 
|---|
| 2753 | To create an extension you must inherit both QObject and the appropriate | 
|---|
| 2754 | base class, and reimplement its functions. Since we are implementing an | 
|---|
| 2755 | interface, we must ensure that it is made known to the meta object system | 
|---|
| 2756 | using the Q_INTERFACES() macro in the extension class's definition. For | 
|---|
| 2757 | example: | 
|---|
| 2758 |  | 
|---|
| 2759 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 7 | 
|---|
| 2760 |  | 
|---|
| 2761 | This enables \QD to use the qobject_cast() function to query for supported | 
|---|
| 2762 | interfaces using a QObject pointer only. | 
|---|
| 2763 |  | 
|---|
| 2764 |  | 
|---|
| 2765 | \section1 Exposing an Extension to Qt Designer | 
|---|
| 2766 |  | 
|---|
| 2767 | In \QD the extensions are not created until they are required. For this | 
|---|
| 2768 | reason, when implementing extensions, you must subclass QExtensionFactory | 
|---|
| 2769 | to create a class that is able to make instances of your extensions. Also, | 
|---|
| 2770 | you must register your factory with \QD's extension manager; the extension | 
|---|
| 2771 | manager handles the construction of extensions. | 
|---|
| 2772 |  | 
|---|
| 2773 | When an extension is requested, \QD's extension manager will run through | 
|---|
| 2774 | its registered factories calling QExtensionFactory::createExtension() for | 
|---|
| 2775 | each of them until it finds one that is able to create the requested | 
|---|
| 2776 | extension for the selected widget. This factory will then make an instance | 
|---|
| 2777 | of the extension. | 
|---|
| 2778 |  | 
|---|
| 2779 | \image qtdesignerextensions.png | 
|---|
| 2780 |  | 
|---|
| 2781 |  | 
|---|
| 2782 | \section2 Creating an Extension Factory | 
|---|
| 2783 |  | 
|---|
| 2784 | The QExtensionFactory class provides a standard extension factory, but it | 
|---|
| 2785 | can also be used as an interface for custom extension factories. | 
|---|
| 2786 |  | 
|---|
| 2787 | The purpose is to reimplement the QExtensionFactory::createExtension() | 
|---|
| 2788 | function, making it able to create your extension, such as a | 
|---|
| 2789 | \l{designer/containerextension}{MultiPageWidget} container extension. | 
|---|
| 2790 |  | 
|---|
| 2791 | You can either create a new QExtensionFactory and reimplement the | 
|---|
| 2792 | QExtensionFactory::createExtension() function: | 
|---|
| 2793 |  | 
|---|
| 2794 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 8 | 
|---|
| 2795 |  | 
|---|
| 2796 | or you can use an existing factory, expanding the | 
|---|
| 2797 | QExtensionFactory::createExtension() function to enable the factory to | 
|---|
| 2798 | create your custom extension as well: | 
|---|
| 2799 |  | 
|---|
| 2800 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 9 | 
|---|
| 2801 |  | 
|---|
| 2802 |  | 
|---|
| 2803 | \section2 Accessing Qt Designer's Extension Manager | 
|---|
| 2804 |  | 
|---|
| 2805 | When implementing a custom widget plugin, you must subclass the | 
|---|
| 2806 | QDesignerCustomWidgetInterface to expose your plugin to \QD. This is | 
|---|
| 2807 | covered in more detail in the | 
|---|
| 2808 | \l{Creating Custom Widgets for Qt Designer} section. The registration of | 
|---|
| 2809 | an extension factory is typically made in the | 
|---|
| 2810 | QDesignerCustomWidgetInterface::initialize() function: | 
|---|
| 2811 |  | 
|---|
| 2812 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 10 | 
|---|
| 2813 |  | 
|---|
| 2814 | The \c formEditor parameter in the | 
|---|
| 2815 | QDesignerCustomWidgetInterface::initialize() function is a pointer to \QD's | 
|---|
| 2816 | current QDesignerFormEditorInterface object. You must use the | 
|---|
| 2817 | QDesignerFormEditorInterface::extensionManager() function to retrieve an | 
|---|
| 2818 | interface to \QD's extension manager. Then you use the | 
|---|
| 2819 | QExtensionManager::registerExtensions() function to register your custom | 
|---|
| 2820 | extension factory. | 
|---|
| 2821 |  | 
|---|
| 2822 |  | 
|---|
| 2823 | \section1 Related Examples | 
|---|
| 2824 |  | 
|---|
| 2825 | For more information on creating custom widget extensions in \QD, refer to | 
|---|
| 2826 | the \l{designer/taskmenuextension}{Task Menu Extension} and | 
|---|
| 2827 | \l{designer/containerextension}{Container Extension} examples. | 
|---|
| 2828 | */ | 
|---|
| 2829 |  | 
|---|
| 2830 |  | 
|---|
| 2831 | /*! | 
|---|
| 2832 | \page designer-ui-file-format.html | 
|---|
| 2833 | \previouspage Creating Custom Widget Extensions | 
|---|
| 2834 | \contentspage {Qt Designer Manual}{Contents} | 
|---|
| 2835 |  | 
|---|
| 2836 | \title Qt Designer's UI File Format | 
|---|
| 2837 |  | 
|---|
| 2838 | The \c UI file format used by \QD is described by the | 
|---|
| 2839 | \l{http://www.w3.org/XML/Schema}{XML schema} presented below, | 
|---|
| 2840 | which we include for your convenience. Be aware that the format | 
|---|
| 2841 | may change in future Qt releases. | 
|---|
| 2842 |  | 
|---|
| 2843 | \quotefile tools/designer/data/ui4.xsd | 
|---|
| 2844 | */ | 
|---|
| 2845 |  | 
|---|
| 2846 |  | 
|---|
| 2847 | /*! | 
|---|
| 2848 | \page designer-recursive-shadow-casting.html | 
|---|
| 2849 | \title Implementation of the Recursive Shadow Casting Algorithm in Qt Designer | 
|---|
| 2850 | \contentspage {Qt Designer Manual}{Contents} | 
|---|
| 2851 |  | 
|---|
| 2852 | \ingroup licensing | 
|---|
| 2853 | \brief License information for contributions to specific parts of the Qt | 
|---|
| 2854 | Designer source code. | 
|---|
| 2855 |  | 
|---|
| 2856 | \legalese | 
|---|
| 2857 | Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). \BR | 
|---|
| 2858 | Copyright (C) 2005 Bjoern Bergstroem | 
|---|
| 2859 |  | 
|---|
| 2860 | Permission is hereby granted, free of charge, to any person obtaining | 
|---|
| 2861 | a copy of this software and associated documentation files (the | 
|---|
| 2862 | "Software"), to deal in the Software without restriction, including | 
|---|
| 2863 | without limitation the rights to use, modify, market, reproduce, | 
|---|
| 2864 | grant sublicenses and distribute subject to the following conditions: | 
|---|
| 2865 | The above copyright notice and this permission notice shall be | 
|---|
| 2866 | included in all copies or substantial portions of the Software. These | 
|---|
| 2867 | files are provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE | 
|---|
| 2868 | WARRANTY OF DESIGN, MERCHANTIBILITY AND FITNESS FOR A PARTICULAR | 
|---|
| 2869 | PURPOSE. | 
|---|
| 2870 | \endlegalese | 
|---|
| 2871 | */ | 
|---|