[556] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[556] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the documentation of the Qt Toolkit.
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| 8 | **
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[846] | 9 | ** $QT_BEGIN_LICENSE:FDL$
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[556] | 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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[846] | 13 | ** Software or, alternatively, in accordance with the terms contained in a
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| 14 | ** written agreement between you and Nokia.
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[556] | 15 | **
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[846] | 16 | ** GNU Free Documentation License
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Free
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| 18 | ** Documentation License version 1.3 as published by the Free Software
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| 19 | ** Foundation and appearing in the file included in the packaging of this
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| 20 | ** file.
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[556] | 21 | **
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| 22 | ** If you have questions regarding the use of this file, please contact
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| 23 | ** Nokia at qt-info@nokia.com.
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| 24 | ** $QT_END_LICENSE$
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| 25 | **
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| 26 | ****************************************************************************/
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| 27 |
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| 28 | /*!
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| 29 | \page designer-manual.html
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| 30 |
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| 31 | \title Qt Designer Manual
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| 32 | \ingroup qttools
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| 33 | \keyword Qt Designer
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| 34 |
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| 35 | \QD is Qt's tool for designing and building graphical user
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| 36 | interfaces (GUIs) from Qt components. You can compose and customize your
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| 37 | widgets or dialogs in a what-you-see-is-what-you-get (WYSIWYG) manner, and
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| 38 | test them using different styles and resolutions.
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| 39 |
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| 40 | Widgets and forms created with \QD integrated seamlessly with programmed
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| 41 | code, using Qt's signals and slots mechanism, that lets you easily assign
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| 42 | behavior to graphical elements. All properties set in \QD can be changed
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| 43 | dynamically within the code. Furthermore, features like widget promotion
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| 44 | and custom plugins allow you to use your own components with \QD.
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| 45 |
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| 46 | If you are new to \QD, you can take a look at the
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| 47 | \l{Getting To Know Qt Designer} document. For a quick tutorial on how to
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| 48 | use \QD, refer to \l{A Quick Start to Qt Designer}.
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| 49 |
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| 50 | \image designer-multiple-screenshot.png
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| 51 |
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| 52 | For more information on using \QD, you can take a look at the following
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| 53 | links:
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| 54 |
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| 55 | \list
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| 56 | \o \l{Qt Designer's Editing Modes}
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| 57 | \list
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| 58 | \o \l{Qt Designer's Widget Editing Mode}{Widget Editing Mode}
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| 59 | \o \l{Qt Designer's Signals and Slots Editing Mode}
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| 60 | {Signals and Slots Editing Mode}
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| 61 | \o \l{Qt Designer's Buddy Editing Mode}
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| 62 | {Buddy Editing Mode}
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| 63 | \o \l{Qt Designer's Tab Order Editing Mode}
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| 64 | {Tab Order Editing Mode}
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| 65 | \endlist
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| 66 | \o \l{Using Layouts in Qt Designer}
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| 67 | \o \l{Saving, Previewing and Printing Forms in Qt Designer}
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| 68 | \o \l{Using Containers in Qt Designer}
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| 69 | \o \l{Creating Main Windows in Qt Designer}
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| 70 | \o \l{Editing Resources with Qt Designer}
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| 71 | \o \l{Using Stylesheets with Qt Designer}
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| 72 | \o \l{Using a Designer UI File in Your Application}
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| 73 | \endlist
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| 74 |
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| 75 | For advanced usage of \QD, you can refer to these links:
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| 76 |
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| 77 | \list
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| 78 | \o \l{Customizing Qt Designer Forms}
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| 79 | \o \l{Using Custom Widgets with Qt Designer}
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| 80 | \o \l{Creating Custom Widgets for Qt Designer}
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| 81 | \o \l{Creating Custom Widget Extensions}
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| 82 | \o \l{Qt Designer's UI File Format}
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| 83 | \endlist
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| 84 |
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| 85 |
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| 86 | \section1 Legal Notices
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| 87 |
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| 88 | Some source code in \QD is licensed under specific highly permissive
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| 89 | licenses from the original authors. The Qt team gratefully acknowledges
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| 90 | these contributions to \QD and all uses of \QD should also acknowledge
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| 91 | these contributions and quote the following license statements in an
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| 92 | appendix to the documentation.
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| 93 |
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| 94 | \list
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| 95 | \i \l{Implementation of the Recursive Shadow Casting Algorithm in Qt Designer}
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| 96 | \endlist
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| 97 | */
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| 98 |
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| 99 |
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| 100 | /*!
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| 101 | \page designer-to-know.html
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| 102 | \contentspage {Qt Designer Manual}{Contents}
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| 103 |
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| 104 |
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| 105 | \title Getting to Know Qt Designer
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| 106 |
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| 107 | \tableofcontents
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| 108 |
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| 109 | \image designer-screenshot.png
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| 110 |
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| 111 | \section1 Launching Designer
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| 112 |
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| 113 | The way that you launch \QD depends on your platform:
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| 114 |
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| 115 | \list
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| 116 | \i On Windows, click the Start button, under the \gui Programs submenu,
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| 117 | open the \gui{Qt 4} submenu and click \gui Designer.
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| 118 | \i On Unix or Linux, you might find a \QD icon on the desktop
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| 119 | background or in the desktop start menu under the \gui Programming
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| 120 | or \gui Development submenus. You can launch \QD from this icon.
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| 121 | Alternatively, you can type \c{designer} in a terminal window.
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| 122 | \i On Mac OS X, double click on \QD in \gui Finder.
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| 123 | \endlist
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| 124 |
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| 125 | \section1 The User Interface
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| 126 |
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| 127 | When used as a standalone application, \QD's user interface can be
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| 128 | configured to provide either a multi-window user interface (the default
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| 129 | mode), or it can be used in docked window mode. When used from within an
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| 130 | integrated development environment (IDE) only the multi-window user
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| 131 | interface is available. You can switch modes in the \gui Preferences dialog
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| 132 | from the \gui Edit menu.
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| 133 |
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| 134 | In multi-window mode, you can arrange each of the tool windows to suit your
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| 135 | working style. The main window consists of a menu bar, a tool bar, and a
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| 136 | widget box that contains the widgets you can use to create your user
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| 137 | interface.
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| 138 |
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| 139 | \target MainWindow
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| 140 | \table
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| 141 | \row
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| 142 | \i \inlineimage designer-main-window.png
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| 143 | \i \bold{Qt Designer's Main Window}
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| 144 |
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| 145 | The menu bar provides all the standard actions for managing forms,
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| 146 | using the clipboard, and accessing application-specific help.
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| 147 | The current editing mode, the tool windows, and the forms in use can
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| 148 | also be accessed via the menu bar.
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| 149 |
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| 150 | The tool bar displays common actions that are used when editing a form.
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| 151 | These are also available via the main menu.
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| 152 |
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| 153 | The widget box provides common widgets and layouts that are used to
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| 154 | design components. These are grouped into categories that reflect their
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| 155 | uses or features.
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| 156 | \endtable
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| 157 |
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| 158 | Most features of \QD are accessible via the menu bar, the tool bar, or the
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| 159 | widget box. Some features are also available through context menus that can
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| 160 | be opened over the form windows. On most platforms, the right mouse is used
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| 161 | to open context menus.
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| 162 |
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| 163 | \target WidgetBox
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| 164 | \table
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| 165 | \row
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| 166 | \i \inlineimage designer-widget-box.png
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| 167 | \i \bold{Qt Designer's Widget Box}
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| 168 |
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| 169 | The widget box provides a selection of standard Qt widgets, layouts,
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| 170 | and other objects that can be used to create user interfaces on forms.
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| 171 | Each of the categories in the widget box contain widgets with similar
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| 172 | uses or related features.
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| 173 |
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| 174 | \note Since Qt 4.4, new widgets have been included, e.g.,
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| 175 | QPlainTextEdit, QCommandLinkButton, QScrollArea, QMdiArea, and
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| 176 | QWebView.
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| 177 |
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| 178 | You can display all of the available objects in a category by clicking
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| 179 | on the handle next to the category label. When in
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| 180 | \l{Qt Designer's Widget Editing Mode}{Widget Editing
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| 181 | Mode}, you can add objects to a form by dragging the appropriate items
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| 182 | from the widget box onto the form, and dropping them in the required
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| 183 | locations.
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| 184 |
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| 185 | \QD provides a scratch pad feature that allows you to collect
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| 186 | frequently used objects in a separate category. The scratch pad
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| 187 | category can be filled with any widget currently displayed in a form
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| 188 | by dragging them from the form and dropping them onto the widget box.
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| 189 | These widgets can be used in the same way as any other widgets, but
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| 190 | they can also contain child widgets. Open a context menu over a widget
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| 191 | to change its name or remove it from the scratch pad.
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| 192 | \endtable
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| 193 |
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| 194 |
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| 195 | \section1 The Concept of Layouts in Qt
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| 196 |
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| 197 | A layout is used to arrange and manage the elements that make up a user
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| 198 | interface. Qt provides a number of classes to automatically handle layouts
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| 199 | -- QHBoxLayout, QVBoxLayout, QGridLayout, and QFormLayout. These classes
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| 200 | solve the challenge of laying out widgets automatically, providing a user
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| 201 | interface that behaves predictably. Fortunately knowledge of the layout
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| 202 | classes is not required to arrange widgets with \QD. Instead, select one of
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| 203 | the \gui{Lay Out Horizontally}, \gui{Lay Out in a Grid}, etc., options from
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| 204 | the context menu.
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| 205 |
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| 206 | Each Qt widget has a recommended size, known as \l{QWidget::}{sizeHint()}.
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| 207 | The layout manager will attempt to resize a widget to meet its size hint.
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| 208 | In some cases, there is no need to have a different size. For example, the
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| 209 | height of a QLineEdit is always a fixed value, depending on font size and
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| 210 | style. In other cases, you may require the size to change, e.g., the width
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| 211 | of a QLineEdit or the width and height of item view widgets. This is where
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| 212 | the widget size constraints -- \l{QWidget::minimumSize()}{minimumSize} and
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| 213 | \l{QWidget::maximumSize()}{maximumSize} constraints come into play. These
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| 214 | are properties you can set in the property editor. For example, to override
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| 215 | the default \l{QWidget::}{sizeHint()}, simply set
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| 216 | \l{QWidget::minimumSize()}{minimumSize} and \l{QWidget::maximumSize()}
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| 217 | {maximumSize} to the same value. Alternatively, to use the current size as
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| 218 | a size constraint value, choose one of the \gui{Size Constraint} options
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| 219 | from the widget's context menu. The layout will then ensure that those
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| 220 | constraints are met. To control the size of your widgets via code, you can
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| 221 | reimplement \l{QWidget::}{sizeHint()} in your code.
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| 222 |
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| 223 | The screenshot below shows the breakdown of a basic user interface designed
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| 224 | using a grid. The coordinates on the screenshot show the position of each
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| 225 | widget within the grid.
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| 226 |
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| 227 | \image addressbook-tutorial-part3-labeled-layout.png
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| 228 |
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| 229 | \note Inside the grid, the QPushButton objects are actually nested. The
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| 230 | buttons on the right are first placed in a QVBoxLayout; the buttons at the
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| 231 | bottom are first placed in a QHBoxLayout. Finally, they are put into
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| 232 | coordinates (1,2) and (3,1) of the QGridLayout.
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| 233 |
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| 234 | To visualize, imagine the layout as a box that shrinks as much as possible,
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| 235 | attempting to \e squeeze your widgets in a neat arrangement, and, at the
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| 236 | same time, maximize the use of available space.
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| 237 |
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| 238 | Qt's layouts help when you:
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| 239 |
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| 240 | \list 1
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| 241 | \i Resize the user face to fit different window sizes.
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| 242 | \i Resize elements within the user interface to suit different
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| 243 | localizations.
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| 244 | \i Arrange elements to adhere to layout guidelines for different
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| 245 | platforms.
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| 246 | \endlist
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| 247 |
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| 248 | So, you no longer have to worry about rearranging widgets for different
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| 249 | platforms, settings, and languages.
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| 250 |
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| 251 | The example below shows how different localizations can affect the user
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| 252 | interface. When a localization requires more space for longer text strings
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| 253 | the Qt layout automatically scales to accommodate this, while ensuring that
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| 254 | the user interface looks presentable and still matches the platform
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| 255 | guidelines.
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| 256 |
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| 257 | \table
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| 258 | \header
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| 259 | \i A Dialog in English
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| 260 | \i A Dialog in French
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| 261 | \row
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| 262 | \i \image designer-english-dialog.png
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| 263 | \i \image designer-french-dialog.png
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| 264 | \endtable
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| 265 |
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| 266 | The process of laying out widgets consists of creating the layout hierarchy
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| 267 | while setting as few widget size constraints as possible.
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| 268 |
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| 269 | For a more technical perspective on Qt's layout classes, refer to the
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| 270 | \l{Layout Management} documentation.
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| 271 | */
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| 272 |
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| 273 |
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| 274 | /*!
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| 275 | \page designer-quick-start.html
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| 276 | \contentspage {Qt Designer Manual}{Contents}
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| 277 |
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| 278 |
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| 279 | \title A Quick Start to Qt Designer
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| 280 |
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| 281 | Using \QD involves \bold four basic steps:
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| 282 |
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| 283 | \list 1
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| 284 | \o Choose your form and objects
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| 285 | \o Lay the objects out on the form
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| 286 | \o Connect the signals to the slots
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| 287 | \o Preview the form
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| 288 | \endlist
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| 289 |
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| 290 | \image rgbController-screenshot.png
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| 291 |
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| 292 | Suppose you would like to design a small widget (see screenshot above) that
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| 293 | contains the controls needed to manipulate Red, Green and Blue (RGB) values
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| 294 | -- a type of widget that can be seen everywhere in image manipulation
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| 295 | programs.
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| 296 |
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| 297 | \table
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| 298 | \row
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| 299 | \i \inlineimage designer-choosing-form.png
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| 300 | \i \bold{Choosing a Form}
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| 301 |
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| 302 | You start by choosing \gui Widget from the \gui{New Form} dialog.
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| 303 | \endtable
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| 304 |
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| 305 |
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| 306 | \table
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| 307 | \row
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| 308 | \i \inlineimage rgbController-arrangement.png
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| 309 | \i \bold{Placing Widgets on a Form}
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| 310 |
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| 311 | Drag three labels, three spin boxes and three vertical sliders on to your
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| 312 | form. To change the label's default text, simply double-click on it. You
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| 313 | can arrange them according to how you would like them to be laid out.
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| 314 | \endtable
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| 315 |
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| 316 | To ensure that they are laid out exactly like this in your program, you
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| 317 | need to place these widgets into a layout. We will do this in groups of
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| 318 | three. Select the "RED" label. Then, hold down \key Ctrl while you select
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| 319 | its corresponding spin box and slider. In the \gui{Form} menu, select
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| 320 | \gui{Lay Out in a Grid}.
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| 321 |
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| 322 | \table
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| 323 | \row
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| 324 | \i \inlineimage rgbController-form-gridLayout.png
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| 325 | \i \inlineimage rgbController-selectForLayout.png
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| 326 | \endtable
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| 327 |
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| 328 |
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| 329 | Repeat the step for the other two labels along with their corresponding
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| 330 | spin boxes and sliders as well.
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| 331 |
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| 332 | The next step is to combine all three layouts into one \bold{main layout}.
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| 333 | The main layout is the top level widget's (in this case, the QWidget)
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| 334 | layout. It is important that your top level widget has a layout; otherwise,
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| 335 | the widgets on your window will not resize when your window is resized. To
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| 336 | set the layout, \gui{Right click} anywhere on your form, outside of the
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| 337 | three separate layouts, and select \gui{Lay Out Horizontally}.
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| 338 | Alternatively, you could also select \gui{Lay Out in a Grid} -- you will
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| 339 | still see the same arrangement (shown below).
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| 340 |
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| 341 | \image rgbController-final-layout.png
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| 342 |
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| 343 | \note Main layouts cannot be seen on the form. To check if you have a main
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| 344 | layout installed, try resizing your form; your widgets should resize
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| 345 | accordingly. Alternatively, you can take a look at \QD's
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| 346 | \gui{Object Inspector}. If your top level widget does not have a layout,
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| 347 | you will see the broken layout icon next to it,
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| 348 | \inlineimage rgbController-no-toplevel-layout.png
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| 349 | .
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| 350 |
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| 351 | When you click on the slider and drag it to a certain value, you want the
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| 352 | spin box to display the slider's position. To accomplish this behavior, you
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| 353 | need to connect the slider's \l{QAbstractSlider::}{valueChanged()} signal
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| 354 | to the spin box's \l{QSpinBox::}{setValue()} slot. You also need to make
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| 355 | the reverse connections, e.g., connect the spin box's \l{QSpinBox::}
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| 356 | {valueChanged()} signal to the slider's \l{QAbstractSlider::value()}
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| 357 | {setValue()} slot.
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| 358 |
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| 359 | To do this, you have to switch to \gui{Edit Signals/Slots} mode, either by
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| 360 | pressing \key{F4} or selecting \gui{Edit Signals/Slots} from the \gui{Edit}
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| 361 | menu.
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| 362 |
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| 363 | \table
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| 364 | \row
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| 365 | \i \inlineimage rgbController-signalsAndSlots.png
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| 366 | \i \bold{Connecting Signals to Slots}
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| 367 |
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| 368 | Click on the slider and drag the cursor towards the spin box. The
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| 369 | \gui{Configure Connection} dialog, shown below, will pop up. Select the
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| 370 | correct signal and slot and click \gui OK.
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| 371 | \endtable
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| 372 |
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| 373 | \image rgbController-configure-connection1.png
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| 374 |
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| 375 | Repeat the step (in reverse order), clicking on the spin box and dragging
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| 376 | the cursor towards the slider, to connect the spin box's
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| 377 | \l{QSpinBox::}{valueChanged()} signal to the slider's
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| 378 | \l{QAbstractSlider::value()}{setValue()} slot.
|
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| 379 |
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| 380 | You can use the screenshot below as a guide to selecting the correct signal
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| 381 | and slot.
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| 382 |
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| 383 | \image rgbController-configure-connection2.png
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| 384 |
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| 385 | Now that you have successfully connected the objects for the "RED"
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| 386 | component of the RGB Controller, do the same for the "GREEN" and "BLUE"
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| 387 | components as well.
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| 388 |
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| 389 | Since RGB values range between 0 and 255, we need to limit the spin box
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| 390 | and slider to that particular range.
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| 391 |
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| 392 | \table
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| 393 | \row
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| 394 | \i \inlineimage rgbController-property-editing.png
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| 395 | \i \bold{Setting Widget Properties}
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| 396 |
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| 397 | Click on the first spin box. Within the \gui{Property Editor}, you will
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| 398 | see \l{QSpinBox}'s properties. Enter "255" for the
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| 399 | \l{QSpinBox::}{maximum} property. Then, click on the first vertical
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| 400 | slider, you will see \l{QAbstractSlider}'s properties. Enter "255" for
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| 401 | the \l{QAbstractSlider::}{maximum} property as well. Repeat this
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| 402 | process for the remaining spin boxes and sliders.
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| 403 | \endtable
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| 404 |
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| 405 | Now, we preview your form to see how it would look in your application -
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| 406 | press \key{Ctrl + R} or select \gui Preview from the \gui Form menu. Try
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| 407 | dragging the slider - the spin box will mirror its value too (and vice
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| 408 | versa). Also, you can resize it to see how the layouts that are used to
|
---|
| 409 | manage the child widgets, respond to different window sizes.
|
---|
| 410 | */
|
---|
| 411 |
|
---|
| 412 |
|
---|
| 413 | /*!
|
---|
| 414 | \page designer-editing-mode.html
|
---|
| 415 | \previouspage Getting to Know Qt Designer
|
---|
| 416 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 417 | \nextpage Using Layouts in Qt Designer
|
---|
| 418 |
|
---|
| 419 | \title Qt Designer's Editing Modes
|
---|
| 420 |
|
---|
| 421 | \QD provides four editing modes: \l{Qt Designer's Widget Editing Mode}
|
---|
| 422 | {Widget Editing Mode}, \l{Qt Designer's Signals and Slots Editing Mode}
|
---|
| 423 | {Signals and Slots Editing Mode}, \l{Qt Designer's Buddy Editing Mode}
|
---|
| 424 | {Buddy Editing Mode} and \l{Qt Designer's Tab Order Editing Mode}
|
---|
| 425 | {Tab Order Editing Mode}. When working with \QD, you will always be in one
|
---|
| 426 | of these four modes. To switch between modes, simply select it from the
|
---|
| 427 | \gui{Edit} menu or the toolbar. The table below describes these modes in
|
---|
| 428 | further detail.
|
---|
| 429 |
|
---|
| 430 | \table
|
---|
| 431 | \header \i \i \bold{Editing Modes}
|
---|
| 432 | \row
|
---|
| 433 | \i \inlineimage designer-widget-tool.png
|
---|
| 434 | \i In \l{Qt Designer's Widget Editing Mode}{Edit} mode, we can
|
---|
| 435 | change the appearance of the form, add layouts, and edit the
|
---|
| 436 | properties of each widget. To switch to this mode, press
|
---|
| 437 | \key{F3}. This is \QD's default mode.
|
---|
| 438 |
|
---|
| 439 | \row
|
---|
| 440 | \i \inlineimage designer-connection-tool.png
|
---|
| 441 | \i In \l{Qt Designer's Signals and Slots Editing Mode}
|
---|
| 442 | {Signals and Slots} mode, we can connect widgets together using
|
---|
| 443 | Qt's signals and slots mechanism. To switch to this mode, press
|
---|
| 444 | \key{F4}.
|
---|
| 445 |
|
---|
| 446 | \row
|
---|
| 447 | \i \inlineimage designer-buddy-tool.png
|
---|
| 448 | \i In \l{Qt Designer's Buddy Editing Mode}{Buddy Editing Mode},
|
---|
| 449 | buddy widgets can be assigned to label widgets to help them
|
---|
| 450 | handle keyboard focus correctly.
|
---|
| 451 |
|
---|
| 452 | \row
|
---|
| 453 | \i \inlineimage designer-tab-order-tool.png
|
---|
| 454 | \i In \l{Qt Designer's Tab Order Editing Mode}
|
---|
| 455 | {Tab Order Editing Mode}, we can set the order in which widgets
|
---|
| 456 | receive the keyboard focus.
|
---|
| 457 | \endtable
|
---|
| 458 |
|
---|
| 459 | */
|
---|
| 460 |
|
---|
| 461 |
|
---|
| 462 | /*!
|
---|
| 463 | \page designer-widget-mode.html
|
---|
| 464 | \previouspage Qt Designer's Editing Modes
|
---|
| 465 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 466 | \nextpage Qt Designer's Signals and Slots Editing Mode
|
---|
| 467 |
|
---|
| 468 | \title Qt Designer's Widget Editing Mode
|
---|
| 469 |
|
---|
| 470 | \image designer-editing-mode.png
|
---|
| 471 |
|
---|
| 472 | In the Widget Editing Mode, objects can be dragged from the main window's
|
---|
| 473 | widget box to a form, edited, resized, dragged around on the form, and even
|
---|
| 474 | dragged between forms. Object properties can be modified interactively, so
|
---|
| 475 | that changes can be seen immediately. The editing interface is intuitive
|
---|
| 476 | for simple operations, yet it still supports Qt's powerful layout
|
---|
| 477 | facilities.
|
---|
| 478 |
|
---|
| 479 |
|
---|
| 480 | \tableofcontents
|
---|
| 481 |
|
---|
| 482 | To create and edit new forms, open the \gui File menu and select
|
---|
| 483 | \gui{New Form...} or press \key{Ctrl+N}. Existing forms can also be edited
|
---|
| 484 | by selecting \gui{Open Form...} from the \gui File menu or pressing
|
---|
| 485 | \key{Ctrl+O}.
|
---|
| 486 |
|
---|
| 487 | At any point, you can save your form by selecting the \gui{Save From As...}
|
---|
| 488 | option from the \gui File menu. The UI files saved by \QD contain
|
---|
| 489 | information about the objects used, and any details of signal and slot
|
---|
| 490 | connections between them.
|
---|
| 491 |
|
---|
| 492 |
|
---|
| 493 | \section1 Editing A Form
|
---|
| 494 |
|
---|
| 495 | By default, new forms are opened in widget editing mode. To switch to Edit
|
---|
| 496 | mode from another mode, select \gui{Edit Widgets} from the \gui Edit menu
|
---|
| 497 | or press the \key F3 key.
|
---|
| 498 |
|
---|
| 499 | Objects are added to the form by dragging them from the main widget box
|
---|
| 500 | and dropping them in the desired location on the form. Once there, they
|
---|
| 501 | can be moved around simply by dragging them, or using the cursor keys.
|
---|
| 502 | Pressing the \key Ctrl key at the same time moves the selected widget
|
---|
| 503 | pixel by pixel, while using the cursor keys alone make the selected widget
|
---|
| 504 | snap to the grid when it is moved. Objects can be selected by clicking on
|
---|
| 505 | them with the left mouse button. You can also use the \key Tab key to
|
---|
| 506 | change the selection.
|
---|
| 507 |
|
---|
| 508 | ### Screenshot of widget box, again
|
---|
| 509 |
|
---|
| 510 | The widget box contains objects in a number of different categories, all of
|
---|
| 511 | which can be placed on the form as required. The only objects that require
|
---|
| 512 | a little more preparation are the \gui Container widgets. These are
|
---|
| 513 | described in further detail in the \l{Using Containers in Qt Designer}
|
---|
| 514 | chapter.
|
---|
| 515 |
|
---|
| 516 |
|
---|
| 517 | \target SelectingObjects
|
---|
| 518 | \table
|
---|
| 519 | \row
|
---|
| 520 | \i \inlineimage designer-selecting-widget.png
|
---|
| 521 | \i \bold{Selecting Objects}
|
---|
| 522 |
|
---|
| 523 | Objects on the form are selected by clicking on them with the left
|
---|
| 524 | mouse button. When an object is selected, resize handles are shown at
|
---|
| 525 | each corner and the midpoint of each side, indicating that it can be
|
---|
| 526 | resized.
|
---|
| 527 |
|
---|
| 528 | To select additional objects, hold down the \key Shift key and click on
|
---|
| 529 | them. If more than one object is selected, the current object will be
|
---|
| 530 | displayed with resize handles of a different color.
|
---|
| 531 |
|
---|
| 532 | To move a widget within a layout, hold down \key Shift and \key Control
|
---|
| 533 | while dragging the widget. This extends the selection to the widget's
|
---|
| 534 | parent layout.
|
---|
| 535 |
|
---|
| 536 | Alternatively, objects can be selected in the
|
---|
| 537 | \l{The Object Inspector}{Object Inspector}.
|
---|
| 538 | \endtable
|
---|
| 539 |
|
---|
| 540 | When a widget is selected, normal clipboard operations such as cut, copy,
|
---|
| 541 | and paste can be performed on it. All of these operations can be done and
|
---|
| 542 | undone, as necessary.
|
---|
| 543 |
|
---|
| 544 | The following shortcuts can be used:
|
---|
| 545 |
|
---|
| 546 | \target ShortcutsForEditing
|
---|
| 547 | \table
|
---|
| 548 | \header \i Action \i Shortcut \i Description
|
---|
| 549 | \row
|
---|
| 550 | \i Cut
|
---|
| 551 | \i \key{Ctrl+X}
|
---|
| 552 | \i Cuts the selected objects to the clipboard.
|
---|
| 553 | \row
|
---|
| 554 | \i Copy
|
---|
| 555 | \i \key{Ctrl+C}
|
---|
| 556 | \i Copies the selected objects to the clipboard.
|
---|
| 557 | \row
|
---|
| 558 | \i Paste
|
---|
| 559 | \i \key{Ctrl+V}
|
---|
| 560 | \i Pastes the objects in the clipboard onto the form.
|
---|
| 561 | \row
|
---|
| 562 | \i Delete
|
---|
| 563 | \i \key Delete
|
---|
| 564 | \i Deletes the selected objects.
|
---|
| 565 | \row
|
---|
| 566 | \i Clone object
|
---|
| 567 | \i \key{Ctrl+drag} (leftmouse button)
|
---|
| 568 | \i Makes a copy of the selected object or group of objects.
|
---|
| 569 | \row
|
---|
| 570 | \i Preview
|
---|
| 571 | \i \key{Ctrl+R}
|
---|
| 572 | \i Shows a preview of the form.
|
---|
| 573 | \endtable
|
---|
| 574 |
|
---|
| 575 | All of the above actions (apart from cloning) can be accessed via both the
|
---|
| 576 | \gui Edit menu and the form's context menu. These menus also provide
|
---|
| 577 | funcitons for laying out objects as well as a \gui{Select All} function to
|
---|
| 578 | select all the objects on the form.
|
---|
| 579 |
|
---|
| 580 | Widgets are not unique objects; you can make as many copies of them as you
|
---|
| 581 | need. To quickly duplicate a widget, you can clone it by holding down the
|
---|
| 582 | \key Ctrl key and dragging it. This allows widgets to be copied and placed
|
---|
| 583 | on the form more quickly than with clipboard operations.
|
---|
| 584 |
|
---|
| 585 |
|
---|
| 586 | \target DragAndDrop
|
---|
| 587 | \table
|
---|
| 588 | \row
|
---|
| 589 | \i \inlineimage designer-dragging-onto-form.png
|
---|
| 590 | \i \bold{Drag and Drop}
|
---|
| 591 |
|
---|
| 592 | \QD makes extensive use of the drag and drop facilities provided by Qt.
|
---|
| 593 | Widgets can be dragged from the widget box and dropped onto the form.
|
---|
| 594 |
|
---|
| 595 | Widgets can also be "cloned" on the form: Holding down \key Ctrl and
|
---|
| 596 | dragging the widget creates a copy of the widget that can be dragged to
|
---|
| 597 | a new position.
|
---|
| 598 |
|
---|
| 599 | It is also possible to drop Widgets onto the \l {The Object Inspector}
|
---|
| 600 | {Object Inspector} to handle nested layouts easily.
|
---|
| 601 | \endtable
|
---|
| 602 |
|
---|
| 603 | \QD allows selections of objects to be copied, pasted, and dragged between
|
---|
| 604 | forms. You can use this feature to create more than one copy of the same
|
---|
| 605 | form, and experiment with different layouts in each of them.
|
---|
| 606 |
|
---|
| 607 |
|
---|
| 608 | \section2 The Property Editor
|
---|
| 609 |
|
---|
| 610 | The Property Editor always displays properties of the currently selected
|
---|
| 611 | object on the form. The available properties depend on the object being
|
---|
| 612 | edited, but all of the widgets provided have common properties such as
|
---|
| 613 | \l{QObject::}{objectName}, the object's internal name, and
|
---|
| 614 | \l{QWidget::}{enabled}, the property that determines whether an
|
---|
| 615 | object can be interacted with or not.
|
---|
| 616 |
|
---|
| 617 |
|
---|
| 618 | \target EditingProperties
|
---|
| 619 | \table
|
---|
| 620 | \row
|
---|
| 621 | \i \inlineimage designer-property-editor.png
|
---|
| 622 | \i \bold{Editing Properties}
|
---|
| 623 |
|
---|
| 624 | The property editor uses standard Qt input widgets to manage the
|
---|
| 625 | properties of jbects on the form. Textual properties are shown in line
|
---|
| 626 | edits, integer properties are displayed in spinboxes, boolean
|
---|
| 627 | properties are displayed in check boxes, and compound properties such
|
---|
| 628 | as colors and sizes are presented in drop-down lists of input widgets.
|
---|
| 629 |
|
---|
| 630 | Modified properties are indicated with bold labels. To reset them, click
|
---|
| 631 | the arrow button on the right.
|
---|
| 632 |
|
---|
| 633 | Changes in properties are applied to all selected objects that have the
|
---|
| 634 | same property.
|
---|
| 635 | \endtable
|
---|
| 636 |
|
---|
| 637 | Certain properties are treated specially by the property editor:
|
---|
| 638 |
|
---|
| 639 | \list
|
---|
| 640 | \o Compound properties -- properties that are made up of more than one
|
---|
| 641 | value -- are represented as nodes that can be expanded, allowing
|
---|
| 642 | their values to be edited.
|
---|
| 643 | \o Properties that contain a choice or selection of flags are edited
|
---|
| 644 | via combo boxes with checkable items.
|
---|
| 645 | \o Properties that allow access to rich data types, such as QPalette,
|
---|
| 646 | are modified using dialogs that open when the properties are edited.
|
---|
| 647 | QLabel and the widgets in the \gui Buttons section of the widget box
|
---|
| 648 | have a \c text property that can also be edited by double-clicking
|
---|
| 649 | on the widget or by pressing \gui F2. \QD interprets the backslash
|
---|
| 650 | (\\) character specially, enabling newline (\\n) characters to be
|
---|
| 651 | inserted into the text; the \\\\ character sequence is used to
|
---|
| 652 | insert a single backslash into the text. A context menu can also be
|
---|
| 653 | opened while editing, providing another way to insert special
|
---|
| 654 | characters and newlines into the text.
|
---|
| 655 | \endlist
|
---|
| 656 |
|
---|
| 657 |
|
---|
| 658 | \section2 Dynamic Properties
|
---|
| 659 |
|
---|
| 660 | The property editor can also be used to add new
|
---|
| 661 | \l{QObject#Dynamic Properties}{dynamic properties} to both standard Qt
|
---|
| 662 | widgets and to forms themselves. Since Qt 4.4, dynamic properties are added
|
---|
| 663 | and removed via the property editor's toolbar, shown below.
|
---|
| 664 |
|
---|
| 665 | \image designer-property-editor-toolbar.png
|
---|
| 666 |
|
---|
| 667 | To add a dynamic property, clcik on the \gui Add button
|
---|
| 668 | \inlineimage designer-property-editor-add-dynamic.png
|
---|
| 669 | . To remove it, click on the \gui Remove button
|
---|
| 670 | \inlineimage designer-property-editor-remove-dynamic.png
|
---|
| 671 | instead. You can also sort the properties alphabetically and change the
|
---|
| 672 | color groups by clickinig on the \gui Configure button
|
---|
| 673 | \inlineimage designer-property-editor-configure.png
|
---|
| 674 | .
|
---|
| 675 |
|
---|
| 676 | \section2 The Object Inspector
|
---|
| 677 | \table
|
---|
| 678 | \row
|
---|
| 679 | \i \inlineimage designer-object-inspector.png
|
---|
| 680 | \i \bold{The Object Inspector}
|
---|
| 681 |
|
---|
| 682 | The \gui{Object Inspector} displays a hierarchical list of all the
|
---|
| 683 | objects on the form that is currently being edited. To show the child
|
---|
| 684 | objects of a container widget or a layout, click the handle next to the
|
---|
| 685 | object label.
|
---|
| 686 |
|
---|
| 687 | Each object on a form can be selected by clicking on the corresponding
|
---|
| 688 | item in the \gui{Object Inspector}. Right-clicking opens the form's
|
---|
| 689 | context menu. These features can be useful if you have many overlapping
|
---|
| 690 | objects. To locate an object in the \gui{Object Inspector}, use
|
---|
| 691 | \key{Ctrl+F}.
|
---|
| 692 |
|
---|
| 693 | Since Qt 4.4, double-clicking on the object's name allows you to change
|
---|
| 694 | the object's name with the in-place editor.
|
---|
| 695 |
|
---|
| 696 | Since Qt 4.5, the \gui{Object Inspector} displays the layout state of
|
---|
| 697 | the containers. The broken layout icon ###ICON is displayed if there is
|
---|
| 698 | something wrong with the layouts.
|
---|
| 699 |
|
---|
| 700 | \endtable
|
---|
| 701 | */
|
---|
| 702 |
|
---|
| 703 |
|
---|
| 704 | /*!
|
---|
| 705 | \page designer-layouts.html
|
---|
| 706 | \previouspage Qt Designer's Widget Editing Mode
|
---|
| 707 | \contentspage
|
---|
| 708 | \nextpage Qt Designer's Signals and Slots Editing Mode
|
---|
| 709 |
|
---|
| 710 | \title Using Layouts in Qt Designer
|
---|
| 711 |
|
---|
| 712 | Before a form can be used, the objects on the form need to be placed into
|
---|
| 713 | layouts. This ensures that the objects will be displayed properly when the
|
---|
| 714 | form is previewed or used in an application. Placing objects in a layout
|
---|
| 715 | also ensures that they will be resized correctly when the form is resized.
|
---|
| 716 |
|
---|
| 717 |
|
---|
| 718 | \tableofcontents
|
---|
| 719 |
|
---|
| 720 | \section1 Applying and Breaking Layouts
|
---|
| 721 |
|
---|
| 722 | The simplest way to manage objects is to apply a layout to a group of
|
---|
| 723 | existing objects. This is achieved by selecting the objects that you need
|
---|
| 724 | to manage and applying one of the standard layouts using the main toolbar,
|
---|
| 725 | the \gui Form menu, or the form's context menu.
|
---|
| 726 |
|
---|
| 727 | Once widgets have been inserted into a layout, it is not possible to move
|
---|
| 728 | and resize them individually because the layout itself controls the
|
---|
| 729 | geometry of each widget within it, taking account of the hints provided by
|
---|
| 730 | spacers. Instead, you must either break the layout and adjust each object's
|
---|
| 731 | geometry manually, or you can influence the widget's geometry by resizing
|
---|
| 732 | the layout.
|
---|
| 733 |
|
---|
| 734 | To break the layout, press \key{Ctrl+0} or choose \gui{Break Layout} from
|
---|
| 735 | the form's context menu, the \gui Form menu or the main toolbar. You can
|
---|
| 736 | also add and remove spacers from the layout to influence the geometries of
|
---|
| 737 | the widgets.
|
---|
| 738 |
|
---|
| 739 |
|
---|
| 740 | \target InsertingObjectsIntoALayout
|
---|
| 741 | \table
|
---|
| 742 | \row
|
---|
| 743 | \i \inlineimage designer-layout-inserting.png
|
---|
| 744 | \i \bold{Inserting Objects into a Layout}
|
---|
| 745 |
|
---|
| 746 | Objects can be inserted into an existing layout by dragging them from
|
---|
| 747 | their current positions and dropping them at the required location. A
|
---|
| 748 | blue cursor is displayed in the layout as an object is dragged over
|
---|
| 749 | it to indicate where the object will be added.
|
---|
| 750 | \endtable
|
---|
| 751 |
|
---|
| 752 |
|
---|
| 753 | \section2 Setting A Top Level Layout
|
---|
| 754 |
|
---|
| 755 | The form's top level layout can be set by clearing the slection (click the
|
---|
| 756 | left mouse button on the form itself) and applying a layout. A top level
|
---|
| 757 | layout is necessary to ensure that your widgets will resize correctly when
|
---|
| 758 | its window is resized. To check if you have set a top level layout, preview
|
---|
| 759 | your widget and attempt to resize the window by dragging the size grip.
|
---|
| 760 |
|
---|
| 761 | \table
|
---|
| 762 | \row
|
---|
| 763 | \i \inlineimage designer-set-layout.png
|
---|
| 764 | \i \bold{Applying a Layout}
|
---|
| 765 |
|
---|
| 766 | To apply a layout, you can select your choice of layout from the
|
---|
| 767 | toolbar shown on the left, or from the context menu shown below.
|
---|
| 768 | \endtable
|
---|
| 769 |
|
---|
| 770 | \image designer-set-layout2.png
|
---|
| 771 |
|
---|
| 772 |
|
---|
| 773 | \section2 Horizontal and Vertical Layouts
|
---|
| 774 |
|
---|
| 775 | The simplest way to arrange objects on a form is to place them in a
|
---|
| 776 | horizontal or vertical layout. Horizontal layouts ensure that the widgets
|
---|
| 777 | within are aligned horizontally; vertical layouts ensure that they are
|
---|
| 778 | aligned vertically.
|
---|
| 779 |
|
---|
| 780 | Horizontal and vertical layouts can be combined and nested to any depth.
|
---|
| 781 | However, if you need more control over the placement of objects, consider
|
---|
| 782 | using the grid layout.
|
---|
| 783 |
|
---|
| 784 |
|
---|
| 785 | \section3 The Grid Layout
|
---|
| 786 |
|
---|
| 787 | Complex form layouts can be created by placing objects in a grid layout.
|
---|
| 788 | This kind of layout gives the form designer much more freedom to arrange
|
---|
| 789 | widgets on the form, but can result in a much less flexible layout.
|
---|
| 790 | However, for some kinds of form layout, a grid arrangement is much more
|
---|
| 791 | suitable than a nested arrangement of horizontal and vertical layouts.
|
---|
| 792 |
|
---|
| 793 |
|
---|
| 794 | \section3 Splitter Layouts
|
---|
| 795 |
|
---|
| 796 | Another common way to manage the layout of objects on a form is to place
|
---|
| 797 | them in a splitter. These splitters arrange the objects horizontally or
|
---|
| 798 | vertically in the same way as normal layouts, but also allow the user to
|
---|
| 799 | adjust the amount of space allocated to each object.
|
---|
| 800 |
|
---|
| 801 | \image designer-splitter-layout.png
|
---|
| 802 |
|
---|
| 803 | Although QSplitter is a container widget, \QD treats splitter objects as
|
---|
| 804 | layouts that are applied to existing widgets. To place a group of widgets
|
---|
| 805 | into a splitter, select them
|
---|
| 806 | \l{Qt Designer's Widget Editing Mode#SelectingObjects}{as described here}
|
---|
| 807 | then apply the splitter layout by using the appropriate toolbar button,
|
---|
| 808 | keyboard shortcut, or \gui{Lay out} context menu entry.
|
---|
| 809 |
|
---|
| 810 |
|
---|
| 811 | \section3 The Form Layout
|
---|
| 812 |
|
---|
| 813 | Since Qt 4.4, another layout class has been included -- QFormLayout. This
|
---|
| 814 | class manages widgets in a two-column form; the left column holds labels
|
---|
| 815 | and the right column holds field widgets such as line edits, spin boxes,
|
---|
| 816 | etc. The QFormLayout class adheres to various platform look and feel
|
---|
| 817 | guidelines and supports wrapping for long rows.
|
---|
| 818 |
|
---|
| 819 | \image designer-form-layout.png
|
---|
| 820 |
|
---|
| 821 | The UI file above results in the previews shown below.
|
---|
| 822 |
|
---|
| 823 | \table
|
---|
| 824 | \header
|
---|
| 825 | \i Windows XP
|
---|
| 826 | \i Mac OS X
|
---|
| 827 | \i Cleanlooks
|
---|
| 828 | \row
|
---|
| 829 | \i \inlineimage designer-form-layout-windowsXP.png
|
---|
| 830 | \i \inlineimage designer-form-layout-macintosh.png
|
---|
| 831 | \i \inlineimage designer-form-layout-cleanlooks.png
|
---|
| 832 | \endtable
|
---|
| 833 |
|
---|
| 834 |
|
---|
| 835 | \section2 Shortcut Keys
|
---|
| 836 |
|
---|
| 837 | In addition to the standard toolbar and context menu entries, there is also
|
---|
| 838 | a set of keyboard shortcuts to apply layouts on widgets.
|
---|
| 839 |
|
---|
| 840 | \target LayoutShortcuts
|
---|
| 841 | \table
|
---|
| 842 | \header
|
---|
| 843 | \i Layout
|
---|
| 844 | \i Shortcut
|
---|
| 845 | \i Description
|
---|
| 846 | \row
|
---|
| 847 | \i Horizontal
|
---|
| 848 | \i \key{Ctrl+1}
|
---|
| 849 | \i Places the selected objects in a horizontal layout.
|
---|
| 850 | \row
|
---|
| 851 | \i Vertical
|
---|
| 852 | \i \key{Ctrl+2}
|
---|
| 853 | \i Places the selected objects in a vertical layout.
|
---|
| 854 | \row
|
---|
| 855 | \i Grid
|
---|
| 856 | \i \key{Ctrl+5}
|
---|
| 857 | \i Places the selected objects in a grid layout.
|
---|
| 858 | \row
|
---|
| 859 | \i Form
|
---|
| 860 | \i \key{Ctrl+6}
|
---|
| 861 | \i Places the selected objects in a form layout.
|
---|
| 862 | \row
|
---|
| 863 | \i Horizontal splitter
|
---|
| 864 | \i \key{Ctrl+3}
|
---|
| 865 | \i Creates a horizontal splitter and places the selected objects
|
---|
| 866 | inside it.
|
---|
| 867 | \row
|
---|
| 868 | \i Vertical splitter
|
---|
| 869 | \i \key{Ctrl+4}
|
---|
| 870 | \i Creates a vertical splitter and places the selected objects
|
---|
| 871 | inside it.
|
---|
| 872 | \row
|
---|
| 873 | \i Adjust size
|
---|
| 874 | \i \key{Ctrl+J}
|
---|
| 875 | \i Adjusts the size of the layout to ensure that each child object
|
---|
| 876 | has sufficient space to display its contents. See
|
---|
| 877 | QWidget::adjustSize() for more information.
|
---|
| 878 | \endtable
|
---|
| 879 |
|
---|
| 880 | \note \key{Ctrl+0} is used to break a layout.
|
---|
| 881 |
|
---|
| 882 | */
|
---|
| 883 |
|
---|
| 884 |
|
---|
| 885 | /*!
|
---|
| 886 | \page designer-preview.html
|
---|
| 887 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 888 | \previouspage Using Layouts in Qt Designer
|
---|
| 889 | \nextpage Qt Designer's Buddy Editing Mode
|
---|
| 890 | \title Saving, Previewing and Printing Forms in Qt Designer
|
---|
| 891 |
|
---|
| 892 | Although \QD's forms are accurate representations of the components being
|
---|
| 893 | edited, it is useful to preview the final appearance while editing. This
|
---|
| 894 | feature can be activated by opening the \gui Form menu and selecting
|
---|
| 895 | \gui Preview, or by pressing \key{Ctrl+R} when in the form.
|
---|
| 896 |
|
---|
| 897 | \image designer-dialog-preview.png
|
---|
| 898 |
|
---|
| 899 | The preview shows exactly what the final component will look like when used
|
---|
| 900 | in an application.
|
---|
| 901 |
|
---|
| 902 | Since Qt 4.4, it is possible to preview forms with various skins - default
|
---|
| 903 | skins, skins created with Qt Style Sheets or device skins. This feature
|
---|
| 904 | simulates the effect of calling \c{QApplication::setStyleSheet()} in the
|
---|
| 905 | application.
|
---|
| 906 |
|
---|
| 907 | To preview your form with skins, open the \gui Edit menu and select
|
---|
| 908 | \gui{Preferences...}
|
---|
| 909 |
|
---|
| 910 | You will see the dialog shown below:
|
---|
| 911 |
|
---|
| 912 | \image designer-preview-style.png
|
---|
| 913 |
|
---|
| 914 | The \gui{Print/Preview Configuration} checkbox must be checked to activate
|
---|
| 915 | previews of skins. You can select the styles provided from the \gui{Style}
|
---|
| 916 | drop-down box.
|
---|
| 917 |
|
---|
| 918 | \image designer-preview-style-selection.png
|
---|
| 919 |
|
---|
| 920 | Alternatively, you can preview custom style sheet created with Qt Style
|
---|
| 921 | Sheets. The figure below shows an example of Qt Style Sheet syntax and the
|
---|
| 922 | corresponding output.
|
---|
| 923 |
|
---|
| 924 | \image designer-preview-stylesheet.png
|
---|
| 925 |
|
---|
| 926 | Another option would be to preview your form with device skins. A list of
|
---|
| 927 | generic device skins are available in \QD, however, you may also use
|
---|
| 928 | other QVFB skins with the \gui{Browse...} option.
|
---|
| 929 |
|
---|
| 930 | \image designer-preview-deviceskin-selection.png
|
---|
| 931 |
|
---|
| 932 |
|
---|
| 933 | \section1 Viewing the Form's Code
|
---|
| 934 |
|
---|
| 935 | Since Qt 4.4, it is possible to view code generated by the User Interface
|
---|
| 936 | Compiler (uic) for the \QD form.
|
---|
| 937 |
|
---|
| 938 | \image designer-form-viewcode.png
|
---|
| 939 |
|
---|
| 940 | Select \gui{View Code...} from the \gui{Form} menu and a dialog with the
|
---|
| 941 | generated code will be displayed. The screenshot below is an example of
|
---|
| 942 | code generated by the \c{uic}.
|
---|
| 943 |
|
---|
| 944 | \image designer-code-viewer.png
|
---|
| 945 |
|
---|
| 946 | \section1 Saving and Printing the Form
|
---|
| 947 |
|
---|
| 948 | Forms created in \QD can be saved to an image or printed.
|
---|
| 949 |
|
---|
| 950 | \table
|
---|
| 951 | \row
|
---|
| 952 | \i \inlineimage designer-file-menu.png
|
---|
| 953 | \i \bold{Saving Forms}
|
---|
| 954 |
|
---|
| 955 | To save a form as an image, choose the \gui{Save Image...} option. The file
|
---|
| 956 | will be saved in \c{.png} format.
|
---|
| 957 |
|
---|
| 958 | \bold{Printing Forms}
|
---|
| 959 |
|
---|
| 960 | To print a form, select the \gui{Print...} option.
|
---|
| 961 |
|
---|
| 962 | \endtable
|
---|
| 963 | */
|
---|
| 964 |
|
---|
| 965 |
|
---|
| 966 | /*!
|
---|
| 967 | \page designer-connection-mode.html
|
---|
| 968 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 969 | \previouspage Using Layouts in Qt Designer
|
---|
| 970 | \nextpage Qt Designer's Buddy Editing Mode
|
---|
| 971 |
|
---|
| 972 |
|
---|
| 973 | \title Qt Designer's Signals and Slots Editing Mode
|
---|
| 974 |
|
---|
| 975 | \image designer-connection-mode.png
|
---|
| 976 |
|
---|
| 977 | In \QD's signals and slots editing mode, you can connect objects in a form
|
---|
| 978 | together using Qt's signals and slots mechanism. Both widgets and layouts
|
---|
| 979 | can be connected via an intuitive connection interface, using the menu of
|
---|
| 980 | compatible signals and slots provided by \QD. When a form is saved, all
|
---|
| 981 | connections are preserved so that they will be ready for use when your
|
---|
| 982 | project is built.
|
---|
| 983 |
|
---|
| 984 |
|
---|
| 985 | \tableofcontents
|
---|
| 986 |
|
---|
| 987 | For more information on Qt's signals and sltos mechanism, refer to the
|
---|
| 988 | \l{Signals and Slots} document.
|
---|
| 989 |
|
---|
| 990 |
|
---|
| 991 | \section1 Connecting Objects
|
---|
| 992 |
|
---|
| 993 | To begin connecting objects, enter the signals and slots editing mode by
|
---|
| 994 | opening the \gui Edit menu and selecting \gui{Edit Signals/Slots}, or by
|
---|
| 995 | pressing the \key F4 key.
|
---|
| 996 |
|
---|
| 997 | All widgets and layouts on the form can be connected together. However,
|
---|
| 998 | spacers just provide spacing hints to layouts, so they cannot be connected
|
---|
| 999 | to other objects.
|
---|
| 1000 |
|
---|
| 1001 |
|
---|
| 1002 | \target HighlightedObjects
|
---|
| 1003 | \table
|
---|
| 1004 | \row
|
---|
| 1005 | \i \inlineimage designer-connection-highlight.png
|
---|
| 1006 | \i \bold{Highlighted Objects}
|
---|
| 1007 |
|
---|
| 1008 | When the cursor is over an object that can be used in a connection, the
|
---|
| 1009 | object will be highlighted.
|
---|
| 1010 | \endtable
|
---|
| 1011 |
|
---|
| 1012 | To make a connectionn, press the left mouse button and drag the cursor
|
---|
| 1013 | towards the object you want to connect it to. As you do this, a line will
|
---|
| 1014 | extend from the source object to the cursor. If the cursor is over another
|
---|
| 1015 | object on the form, the line will end with an arrow head that points to the
|
---|
| 1016 | destination object. This indicates that a connection will be made between
|
---|
| 1017 | the two objects when you release the mouse button.
|
---|
| 1018 |
|
---|
| 1019 | You can abandon the connection at any point while you are dragging the
|
---|
| 1020 | connection path by pressing \key{Esc}.
|
---|
| 1021 |
|
---|
| 1022 | \target MakingAConnection
|
---|
| 1023 | \table
|
---|
| 1024 | \row
|
---|
| 1025 | \i \inlineimage designer-connection-making.png
|
---|
| 1026 | \i \bold{Making a Connection}
|
---|
| 1027 |
|
---|
| 1028 | The connection path will change its shape as the cursor moves around
|
---|
| 1029 | the form. As it passes over objects, they are highlighted, indicating
|
---|
| 1030 | that they can be used in a signal and slot connection. Release the
|
---|
| 1031 | mouse button to make the connection.
|
---|
| 1032 | \endtable
|
---|
| 1033 |
|
---|
| 1034 | The \gui{Configure Connection} dialog (below) is displayed, showing signals
|
---|
| 1035 | from the source object and slots from the destination object that you can
|
---|
| 1036 | use.
|
---|
| 1037 |
|
---|
| 1038 | \image designer-connection-dialog.png
|
---|
| 1039 |
|
---|
| 1040 | To complete the connection, select a signal from the source object and a
|
---|
| 1041 | slot from the destination object, then click \key OK. Click \key Cancel if
|
---|
| 1042 | you wish to abandon the connection.
|
---|
| 1043 |
|
---|
| 1044 | \note If the \gui{Show all signals and slots} checkbox is selected, all
|
---|
| 1045 | available signals from the source object will be shown. Otherwise, the
|
---|
| 1046 | signals and slots inherited from QWidget will be hidden.
|
---|
| 1047 |
|
---|
| 1048 | You can make as many connections as you like between objects on the form;
|
---|
| 1049 | it is possible to connect signals from objects to slots in the form itself.
|
---|
| 1050 | As a result, the signal and slot connections in many dialogs can be
|
---|
| 1051 | completely configured from within \QD.
|
---|
| 1052 |
|
---|
| 1053 | \target ConnectingToTheForm
|
---|
| 1054 | \table
|
---|
| 1055 | \row
|
---|
| 1056 | \i \inlineimage designer-connection-to-form.png
|
---|
| 1057 | \i \bold{Connecting to a Form}
|
---|
| 1058 |
|
---|
| 1059 | To connect an object to the form itself, simply position the cursor
|
---|
| 1060 | over the form and release the mouse button. The end point of the
|
---|
| 1061 | connection changes to the electrical "ground" symbol.
|
---|
| 1062 | \endtable
|
---|
| 1063 |
|
---|
| 1064 |
|
---|
| 1065 | \section1 Editing and Deleting Connections
|
---|
| 1066 |
|
---|
| 1067 | By default, connection paths are created with two labels that show the
|
---|
| 1068 | signal and slot involved in the connection. These labels are usually
|
---|
| 1069 | oriented along the line of the connection. You can move them around inside
|
---|
| 1070 | their host widgets by dragging the red square at each end of the connection
|
---|
| 1071 | path.
|
---|
| 1072 |
|
---|
| 1073 | \target ConnectionEditor
|
---|
| 1074 | \table
|
---|
| 1075 | \row
|
---|
| 1076 | \i \inlineimage designer-connection-editor.png
|
---|
| 1077 | \i \bold{The Signal/Slot Editor}
|
---|
| 1078 |
|
---|
| 1079 | The signal and slot used in a connection can be changed after it has
|
---|
| 1080 | been set up. When a connection is configured, it becomes visible in
|
---|
| 1081 | \QD's signal and slot editor where it can be further edited. You can
|
---|
| 1082 | also edit signal/slot connections by double-clicking on the connection
|
---|
| 1083 | path or one of its labels to display the Connection Dialog.
|
---|
| 1084 | \endtable
|
---|
| 1085 |
|
---|
| 1086 | \target DeletingConnections
|
---|
| 1087 | \table
|
---|
| 1088 | \row
|
---|
| 1089 | \i \inlineimage designer-connection-editing.png
|
---|
| 1090 | \i \bold{Deleting Connections}
|
---|
| 1091 |
|
---|
| 1092 | The whole connection can be selected by clicking on any of its path
|
---|
| 1093 | segments. Once selected, a connection can be deleted with the
|
---|
| 1094 | \key Delete key, ensuring that it will not be set up in the UI
|
---|
| 1095 | file.
|
---|
| 1096 | \endtable
|
---|
| 1097 | */
|
---|
| 1098 |
|
---|
| 1099 |
|
---|
| 1100 | /*!
|
---|
| 1101 | \page designer-buddy-mode.html
|
---|
| 1102 | \contentspage{Qt Designer Manual}{Contents}
|
---|
| 1103 | \previouspage Qt Designer's Signals and Slots Editing Mode
|
---|
| 1104 | \nextpage Qt Designer's Tab Order Editing Mode
|
---|
| 1105 |
|
---|
| 1106 | \title Qt Designer's Buddy Editing Mode
|
---|
| 1107 |
|
---|
| 1108 | \image designer-buddy-mode.png
|
---|
| 1109 |
|
---|
| 1110 | One of the most useful basic features of Qt is the support for buddy
|
---|
| 1111 | widgets. A buddy widget accepts the input focus on behalf of a QLabel when
|
---|
| 1112 | the user types the label's shortcut key combination. The buddy concept is
|
---|
| 1113 | also used in Qt's \l{Model/View Programming}{model/view} framework.
|
---|
| 1114 |
|
---|
| 1115 |
|
---|
| 1116 | \section1 Linking Labels to Buddy Widgets
|
---|
| 1117 |
|
---|
| 1118 | To enter buddy editing mode, open the \gui Edit menu and select
|
---|
| 1119 | \gui{Edit Buddies}. This mode presents the widgets on the form in a similar
|
---|
| 1120 | way to \l{Qt Designer's Signals and Slots Editing Mode}{signals and slots
|
---|
| 1121 | editing mode} but in this mode, connections must start at label widgets.
|
---|
| 1122 | Ideally, you should connect each label widget that provides a shortcut with
|
---|
| 1123 | a suitable input widget, such as a QLineEdit.
|
---|
| 1124 |
|
---|
| 1125 |
|
---|
| 1126 | \target MakingBuddies
|
---|
| 1127 | \table
|
---|
| 1128 | \row
|
---|
| 1129 | \i \inlineimage designer-buddy-making.png
|
---|
| 1130 | \i \bold{Making Buddies}
|
---|
| 1131 |
|
---|
| 1132 | To define a buddy widget for a label, click on the label, drag the
|
---|
| 1133 | connection to another widget on the form, and release the mouse button.
|
---|
| 1134 | The connection shown indicates how input focus is passed to the buddy
|
---|
| 1135 | widget. You can use the form preview to test the connections between
|
---|
| 1136 | each label and its buddy.
|
---|
| 1137 | \endtable
|
---|
| 1138 |
|
---|
| 1139 |
|
---|
| 1140 | \section1 Removing Buddy Connections
|
---|
| 1141 |
|
---|
| 1142 | Only one buddy widget can be defined for each label. To change the buddy
|
---|
| 1143 | used, it is necessary to delete any existing buddy connection before you
|
---|
| 1144 | create a new one.
|
---|
| 1145 |
|
---|
| 1146 | Connections between labels and their buddy widgets can be deleted in the
|
---|
| 1147 | same way as signal-slot connections in signals and slots editing mode:
|
---|
| 1148 | Select the buddy connection by clicking on it and press the \key Delete
|
---|
| 1149 | key. This operation does not modify either the label or its buddy in any
|
---|
| 1150 | way.
|
---|
| 1151 | */
|
---|
| 1152 |
|
---|
| 1153 |
|
---|
| 1154 | /*!
|
---|
| 1155 | \page designer-tab-order.html
|
---|
| 1156 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 1157 | \previouspage Qt Designer's Buddy Editing Mode
|
---|
| 1158 | \nextpage Using Containers in Qt Designer
|
---|
| 1159 |
|
---|
| 1160 | \title Qt Designer's Tab Order Editing Mode
|
---|
| 1161 |
|
---|
| 1162 | \image designer-tab-order-mode.png
|
---|
| 1163 |
|
---|
| 1164 | Many users expect to be able to navigate between widgets and controls
|
---|
| 1165 | using only the keyboard. Qt lets the user navigate between input widgets
|
---|
| 1166 | with the \key Tab and \key{Shift+Tab} keyboard shortcuts. The default
|
---|
| 1167 | \e{tab order} is based on the order in which widgets are constructed.
|
---|
| 1168 | Although this order may be sufficient for many users, it is often better
|
---|
| 1169 | to explicitly specify the tab order to make your application easier to
|
---|
| 1170 | use.
|
---|
| 1171 |
|
---|
| 1172 |
|
---|
| 1173 | \section1 Setting the Tab Order
|
---|
| 1174 |
|
---|
| 1175 | To enter tab order editing mode, open the \gui Edit menu and select
|
---|
| 1176 | \gui{Edit Tab Order}. In this mode, each input widget in the form is shown
|
---|
| 1177 | with a number indicating its position in the tab order. So, if the user
|
---|
| 1178 | gives the first input widget the input focus and then presses the tab key,
|
---|
| 1179 | the focus will move to the second input widget, and so on.
|
---|
| 1180 |
|
---|
| 1181 | The tab order is defined by clicking on each of the numbers in the correct
|
---|
| 1182 | order. The first number you click will change to red, indicating the
|
---|
| 1183 | currently edited position in the tab order chain. The widget associated
|
---|
| 1184 | with the number will become the first one in the tab order chain. Clicking
|
---|
| 1185 | on another widget will make it the second in the tab order, and so on.
|
---|
| 1186 |
|
---|
| 1187 | Repeat this process until you are satisfied with the tab order in the form
|
---|
| 1188 | -- you do not need to click every input widget if you see that the
|
---|
| 1189 | remaining widgets are already in the correct order. Numbers, for which you
|
---|
| 1190 | already set the order, change to green, while those which are not clicked
|
---|
| 1191 | yet, remain blue.
|
---|
| 1192 |
|
---|
| 1193 | If you make a mistake, simply double click outside of any number or choose
|
---|
| 1194 | \gui{Restart} from the form's context menu to start again. If you have many
|
---|
| 1195 | widgets on your form and would like to change the tab order in the middle or
|
---|
| 1196 | at the end of the tab order chain, you can edit it at any position. Press
|
---|
| 1197 | \key{Ctrl} and click the number from which you want to start.
|
---|
| 1198 | Alternatively, choose \gui{Start from Here} in the context menu.
|
---|
| 1199 |
|
---|
| 1200 | */
|
---|
| 1201 |
|
---|
| 1202 |
|
---|
| 1203 | /*!
|
---|
| 1204 | \page designer-using-containers.html
|
---|
| 1205 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 1206 | \previouspage Qt Designer's Tab Order Editing Mode
|
---|
| 1207 | \nextpage Creating Main Windows in Qt Designer
|
---|
| 1208 |
|
---|
| 1209 |
|
---|
| 1210 | \title Using Containers in Qt Designer
|
---|
| 1211 |
|
---|
| 1212 | Container widgets provide high level control over groups of objects on a
|
---|
| 1213 | form. They can be used to perform a variety of functions, such as managing
|
---|
| 1214 | input widgets, providing paged and tabbed layouts, or just acting as
|
---|
| 1215 | decorative containers for other objects.
|
---|
| 1216 |
|
---|
| 1217 | \image designer-widget-morph.png
|
---|
| 1218 |
|
---|
| 1219 | \QD provides visual feedback to help you place objects inside your
|
---|
| 1220 | containers. When you drag an object from the widget box (or elsewhere) on
|
---|
| 1221 | the form, each container will be highlighted when the cursor is positioned
|
---|
| 1222 | over it. This indicates that you can drop the object inside, making it a
|
---|
| 1223 | child object of the container. This feedback is important because it is
|
---|
| 1224 | easy to place objects close to containers without actually placing them
|
---|
| 1225 | inside. Both widgets and spacers can be used inside containers.
|
---|
| 1226 |
|
---|
| 1227 | Stacked widgets, tab widgets, and toolboxes are handled specially in \QD.
|
---|
| 1228 | Normally, when adding pages (tabs, pages, compartments) to these containers
|
---|
| 1229 | in your own code, you need to supply existing widgets, either as
|
---|
| 1230 | placeholders or containing child widgets. In \QD, these are automatically
|
---|
| 1231 | created for you, so you can add child objects to each page straight away.
|
---|
| 1232 |
|
---|
| 1233 | Each container typically allows its child objects to be arranged in one or
|
---|
| 1234 | more layouts. The type of layout management provided depends on each
|
---|
| 1235 | container, although setting the layout is usually just a matter of
|
---|
| 1236 | selecting the container by clicking it, and applying a layout. The table
|
---|
| 1237 | below shows a list of available containers.
|
---|
| 1238 |
|
---|
| 1239 | \table
|
---|
| 1240 | \row
|
---|
| 1241 | \i \inlineimage designer-containers-frame.png
|
---|
| 1242 | \i \bold Frames
|
---|
| 1243 |
|
---|
| 1244 | Frames are used to enclose and group widgets, as well as to provide
|
---|
| 1245 | decoration. They are used as the foundation for more complex
|
---|
| 1246 | containers, but they can also be used as placeholders in forms.
|
---|
| 1247 |
|
---|
| 1248 | The most important properties of frames are \c frameShape,
|
---|
| 1249 | \c frameShadow, \c lineWidth, and \c midLineWidth. These are described
|
---|
| 1250 | in more detail in the QFrame class description.
|
---|
| 1251 |
|
---|
| 1252 | \row
|
---|
| 1253 | \i \inlineimage designer-containers-groupbox.png
|
---|
| 1254 | \i \bold{Group Boxes}
|
---|
| 1255 |
|
---|
| 1256 | Group boxes are usually used to group together collections of
|
---|
| 1257 | checkboxes and radio buttons with similar purposes.
|
---|
| 1258 |
|
---|
| 1259 | Among the significant properties of group boxes are \c title, \c flat,
|
---|
| 1260 | \c checkable, and \c checked. These are demonstrated in the
|
---|
| 1261 | \l{widgets/groupbox}{Group Box} example, and described in the QGroupBox
|
---|
| 1262 | class documentation. Each group box can contain its own layout, and
|
---|
| 1263 | this is necessary if it contains other widgets. To add a layout to the
|
---|
| 1264 | group box, click inside it and apply the layout as usual.
|
---|
| 1265 |
|
---|
| 1266 | \row
|
---|
| 1267 | \i \inlineimage designer-containers-stackedwidget.png
|
---|
| 1268 | \i \bold{Stacked Widgets}
|
---|
| 1269 |
|
---|
| 1270 | Stacked widgets are collections of widgets in which only the topmost
|
---|
| 1271 | layer is visible. Control over the visible layer is usually managed by
|
---|
| 1272 | another widget, such as combobox, using signals and slots.
|
---|
| 1273 |
|
---|
| 1274 | \QD shows arrows in the top-right corner of the stack to allow you to
|
---|
| 1275 | see all the widgets in the stack when designing it. These arrows do not
|
---|
| 1276 | appear in the preview or in the final component. To navigate between
|
---|
| 1277 | pages in the stack, select the stacked widget and use the
|
---|
| 1278 | \gui{Next Page} and \gui{Previous Page} entries from the context menu.
|
---|
| 1279 | The \gui{Insert Page} and \gui{Delete Page} context menu options allow
|
---|
| 1280 | you to add and remove pages.
|
---|
| 1281 |
|
---|
| 1282 | \row
|
---|
| 1283 | \i \inlineimage designer-containers-tabwidget.png
|
---|
| 1284 | \i \bold{Tab Widgets}
|
---|
| 1285 |
|
---|
| 1286 | Tab widgets allow the developer to split up the contents of a widget
|
---|
| 1287 | into different labelled sections, only one of which is displayed at any
|
---|
| 1288 | given time. By default, the tab widget contains two tabs, and these can
|
---|
| 1289 | be deleted or renamed as required. You can also add additional tabs.
|
---|
| 1290 |
|
---|
| 1291 | To delete a tab:
|
---|
| 1292 | \list
|
---|
| 1293 | \o Click on its label to make it the current tab.
|
---|
| 1294 | \o Select the tab widget and open its context menu.
|
---|
| 1295 | \o Select \gui{Delete Page}.
|
---|
| 1296 | \endlist
|
---|
| 1297 |
|
---|
| 1298 | To add a new tab:
|
---|
| 1299 | \list
|
---|
| 1300 | \o Select the tab widget and open its context menu.
|
---|
| 1301 | \o Select \gui{Insert Page}.
|
---|
| 1302 | \o You can add a page before or after the \e current page. \QD
|
---|
| 1303 | will create a new widget for that particular tab and insert it
|
---|
| 1304 | into the tab widget.
|
---|
| 1305 | \o You can set the title of the current tab by changing the
|
---|
| 1306 | \c currentTabText property in the \gui{Property Editor}.
|
---|
| 1307 | \endlist
|
---|
| 1308 |
|
---|
| 1309 | \row
|
---|
| 1310 | \i \inlineimage designer-containers-toolbox.png
|
---|
| 1311 | \i \bold{ToolBox Widgets}
|
---|
| 1312 |
|
---|
| 1313 | Toolbox widgets provide a series of pages or compartments in a toolbox.
|
---|
| 1314 | They are handled in a way similar to stacked widgets.
|
---|
| 1315 |
|
---|
| 1316 | To rename a page in a toolbox, make the toolbox your current pange and
|
---|
| 1317 | change its \c currentItemText property from the \gui{Property Editor}.
|
---|
| 1318 |
|
---|
| 1319 | To add a new page, select \gui{Insert Page} from the toolbox widget's
|
---|
| 1320 | context menu. You can add the page before or after the current page.
|
---|
| 1321 |
|
---|
| 1322 | To delete a page, select \gui{Delete Page} from the toolbox widget's
|
---|
| 1323 | context menu.
|
---|
| 1324 |
|
---|
| 1325 | \row
|
---|
| 1326 | \i \inlineimage designer-containers-dockwidget.png
|
---|
| 1327 | \i \bold{Dock Widgets}
|
---|
| 1328 |
|
---|
| 1329 | Dock widgets are floating panels, often containing input widgets and
|
---|
| 1330 | more complex controls, that are either attached to the edges of the
|
---|
| 1331 | main window in "dock areas", or floated as independent tool windows.
|
---|
| 1332 |
|
---|
| 1333 | Although dock widgets can be added to any type of form, they are
|
---|
| 1334 | typically used with forms created from the
|
---|
| 1335 | \l{Creating Main Windows in Qt Designer}{main window template}.
|
---|
| 1336 |
|
---|
| 1337 | \endtable
|
---|
| 1338 | */
|
---|
| 1339 |
|
---|
| 1340 |
|
---|
| 1341 | /*!
|
---|
| 1342 | \page designer-creating-mainwindows.html
|
---|
| 1343 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 1344 | \previouspage Using Containers in Qt Designer
|
---|
| 1345 | \nextpage Editing Resources with Qt Designer
|
---|
| 1346 |
|
---|
| 1347 | \title Creating Main Windows in Qt Designer
|
---|
| 1348 |
|
---|
| 1349 | \QD can be used to create user interfaces for different purposes, and
|
---|
| 1350 | it provides different kinds of form templates for each user interface. The
|
---|
| 1351 | main window template is used to create application windows with menu bars,
|
---|
| 1352 | toolbars, and dock widgets.
|
---|
| 1353 |
|
---|
| 1354 | \omit
|
---|
| 1355 | \image designer-mainwindow-example.png
|
---|
| 1356 | \endomit
|
---|
| 1357 |
|
---|
| 1358 | Create a new main window by opening the \gui File menu and selecting the
|
---|
| 1359 | \gui{New Form...} option, or by pressing \key{Ctrl+N}. Then, select the
|
---|
| 1360 | \gui{Main Window} template. This template provides a main application
|
---|
| 1361 | window containing a menu bar and a toolbar by default -- these can be
|
---|
| 1362 | removed if they are not required.
|
---|
| 1363 |
|
---|
| 1364 | If you remove the menu bar, a new one can be created by selecting the
|
---|
| 1365 | \gui{Create Menu Bar} option from the context menu, obtained by
|
---|
| 1366 | right-clicking within the main window form.
|
---|
| 1367 |
|
---|
| 1368 | An application can have only \bold one menu bar, but \bold several
|
---|
| 1369 | toolbars.
|
---|
| 1370 |
|
---|
| 1371 |
|
---|
| 1372 | \section1 Menus
|
---|
| 1373 |
|
---|
| 1374 | Menus are added to the menu bar by modifying the \gui{Type Here}
|
---|
| 1375 | placeholders. One of these is always present for editing purposes, and
|
---|
| 1376 | will not be displayed in the preview or in the finished window.
|
---|
| 1377 |
|
---|
| 1378 | Once created, the properties of a menu can be accessed using the
|
---|
| 1379 | \l{Qt Designer's Widget Editing Mode#The Property Editor}{Property Editor},
|
---|
| 1380 | and each menu can be accessed for this purpose via the
|
---|
| 1381 | \l{Qt Designer's Widget Editing Mode#The Object Inspector}{The Object Inspector}.
|
---|
| 1382 |
|
---|
| 1383 | Existing menus can be removed by opening a context menu over the label in
|
---|
| 1384 | the menu bar, and selecting \gui{Remove Menu 'menu_name'}.
|
---|
| 1385 |
|
---|
| 1386 |
|
---|
| 1387 | \target CreatingAMenu
|
---|
| 1388 | \raw HTML
|
---|
| 1389 | <div style="float: left; margin-right: 2em">
|
---|
| 1390 | \endraw
|
---|
| 1391 | \inlineimage designer-creating-menu1.png
|
---|
| 1392 | \inlineimage designer-creating-menu2.png
|
---|
| 1393 | \br
|
---|
| 1394 | \inlineimage designer-creating-menu3.png
|
---|
| 1395 | \inlineimage designer-creating-menu4.png
|
---|
| 1396 | \raw HTML
|
---|
| 1397 | </div>
|
---|
| 1398 | \endraw
|
---|
| 1399 |
|
---|
| 1400 | \section2 Creating a Menu
|
---|
| 1401 |
|
---|
| 1402 | Double-click the placeholder item to begin editing. The menu text,
|
---|
| 1403 | displayed using a line edit, can be modified.
|
---|
| 1404 |
|
---|
| 1405 | Insert the required text for the new menu. Inserting an
|
---|
| 1406 | ampersand character (&) causes the letter following it to be
|
---|
| 1407 | used as a mnemonic for the menu.
|
---|
| 1408 |
|
---|
| 1409 | Press \key Return or \key Enter to accept the new text, or press
|
---|
| 1410 | \key Escape to reject it. You can undo the editing operation later if
|
---|
| 1411 | required.
|
---|
| 1412 |
|
---|
| 1413 | \raw HTML
|
---|
| 1414 | <div style="clear: both" />
|
---|
| 1415 | \endraw
|
---|
| 1416 |
|
---|
| 1417 | Menus can also be rearranged in the menu bar simply by dragging and
|
---|
| 1418 | dropping them in the preferred location. A vertical red line indicates the
|
---|
| 1419 | position where the menu will be inserted.
|
---|
| 1420 |
|
---|
| 1421 | Menus can contain any number of entries and separators, and can be nested
|
---|
| 1422 | to the required depth. Adding new entries to menus can be achieved by
|
---|
| 1423 | navigating the menu structure in the usual way.
|
---|
| 1424 |
|
---|
| 1425 | \target CreatingAMenuEntry
|
---|
| 1426 | \raw HTML
|
---|
| 1427 | <div style="float: right; margin-left: 2em">
|
---|
| 1428 | \endraw
|
---|
| 1429 | \inlineimage designer-creating-menu-entry1.png
|
---|
| 1430 | \inlineimage designer-creating-menu-entry2.png
|
---|
| 1431 | \br
|
---|
| 1432 | \inlineimage designer-creating-menu-entry3.png
|
---|
| 1433 | \inlineimage designer-creating-menu-entry4.png
|
---|
| 1434 | \raw HTML
|
---|
| 1435 | </div>
|
---|
| 1436 | \endraw
|
---|
| 1437 |
|
---|
| 1438 | \section2 Creating a Menu Entry
|
---|
| 1439 |
|
---|
| 1440 | Double-click the \gui{Type Here} placeholder to begin editing, or
|
---|
| 1441 | double-click \gui{Add Separator} to insert a new separator line after
|
---|
| 1442 | the last entry in the menu.
|
---|
| 1443 |
|
---|
| 1444 | The menu entry's text is displayed using a line edit, and can be
|
---|
| 1445 | modified.
|
---|
| 1446 |
|
---|
| 1447 | Insert the required text for the new entry, optionally using
|
---|
| 1448 | the ampersand character (&) to mark the letter to use as a
|
---|
| 1449 | mnemonic for the entry.
|
---|
| 1450 |
|
---|
| 1451 | Press \key Return or \key Enter to accept the new text, or press
|
---|
| 1452 | \key Escape to reject it. The action created for this menu entry will
|
---|
| 1453 | be accessible via the \l{#TheActionEditor}{Action Editor}, and any
|
---|
| 1454 | associated keyboard shortcut can be set there.
|
---|
| 1455 |
|
---|
| 1456 | \raw HTML
|
---|
| 1457 | <div style="clear: both" />
|
---|
| 1458 | \endraw
|
---|
| 1459 |
|
---|
| 1460 | Just like with menus, entries can be moved around simply by dragging and
|
---|
| 1461 | dropping them in the preferred location. When an entry is dragged over a
|
---|
| 1462 | closed menu, the menu will open to allow it to be inserted there. Since
|
---|
| 1463 | menu entries are based on actions, they can also be dropped onto toolbars,
|
---|
| 1464 | where they will be displayed as toolbar buttons.
|
---|
| 1465 |
|
---|
| 1466 | \section1 Toolbars
|
---|
| 1467 |
|
---|
| 1468 | \raw HTML
|
---|
| 1469 | <div style="float: left; margin-right: 2em">
|
---|
| 1470 | \endraw
|
---|
| 1471 | \inlineimage designer-creating-toolbar.png
|
---|
| 1472 | \raw HTML
|
---|
| 1473 | </div>
|
---|
| 1474 | \endraw
|
---|
| 1475 |
|
---|
| 1476 | \section2 Creating and Removing a Toolbar
|
---|
| 1477 |
|
---|
| 1478 | Toolbars are added to a main window in a similar way to the menu bar:
|
---|
| 1479 | Select the \gui{Add Tool Bar} option from the form's context menu.
|
---|
| 1480 | Alternatively, if there is an existing toolbar in the main window, you can
|
---|
| 1481 | click the arrow on its right end to create a new toolbar.
|
---|
| 1482 |
|
---|
| 1483 | Toolbars are removed from the form via an entry in the toolbar's context
|
---|
| 1484 | menu.
|
---|
| 1485 |
|
---|
| 1486 | \raw HTML
|
---|
| 1487 | <div style="clear: both" />
|
---|
| 1488 | \endraw
|
---|
| 1489 |
|
---|
| 1490 | \section2 Adding and Removing Toolbar Buttons
|
---|
| 1491 |
|
---|
| 1492 | Toolbar buttons are created as actions in the
|
---|
| 1493 | \l{#TheActionEditor}{Action Editor} and dragged onto the toolbar.
|
---|
| 1494 | Since actions can be represented by menu entries and toolbar buttons,
|
---|
| 1495 | they can be moved between menus and toolbars.
|
---|
| 1496 |
|
---|
| 1497 | \raw HTML
|
---|
| 1498 | <div style="float: right; margin-left: 2em">
|
---|
| 1499 | \endraw
|
---|
| 1500 | \inlineimage designer-adding-toolbar-action.png
|
---|
| 1501 | \inlineimage designer-removing-toolbar-action.png
|
---|
| 1502 | \raw HTML
|
---|
| 1503 | </div>
|
---|
| 1504 | \endraw
|
---|
| 1505 |
|
---|
| 1506 | To share an action between a menu and a toolbar, drag its icon from the
|
---|
| 1507 | action editor to the toolbar rather than from the menu where its entry is
|
---|
| 1508 | located. See \l{#Adding an Action}{Adding an Action} for more information
|
---|
| 1509 | about this process.
|
---|
| 1510 |
|
---|
| 1511 | Toolbar buttons are removed via the toolbar's context menu.
|
---|
| 1512 |
|
---|
| 1513 | \raw HTML
|
---|
| 1514 | <div style="clear: both" />
|
---|
| 1515 | \endraw
|
---|
| 1516 |
|
---|
| 1517 | \section1 Actions
|
---|
| 1518 |
|
---|
| 1519 | With the menu bar and the toolbars in place, it's time to populate them
|
---|
| 1520 | with actions. New actions for both menus and toolbars are created in the
|
---|
| 1521 | action editor window, simplifying the creation and management of actions.
|
---|
| 1522 |
|
---|
| 1523 | \target TheActionEditor
|
---|
| 1524 | \raw HTML
|
---|
| 1525 | <div style="float: left; margin-right: 2em">
|
---|
| 1526 | \endraw
|
---|
| 1527 | \inlineimage designer-action-editor.png
|
---|
| 1528 | \raw HTML
|
---|
| 1529 | </div>
|
---|
| 1530 | \endraw
|
---|
| 1531 |
|
---|
| 1532 | \section2 The Action Editor
|
---|
| 1533 |
|
---|
| 1534 | Enable the action editor by opening the \gui Tools menu, and switching
|
---|
| 1535 | on the \gui{Action Editor} option.
|
---|
| 1536 |
|
---|
| 1537 | The action editor allows you to create \gui New actions and \gui Delete
|
---|
| 1538 | actions. It also provides a search function, \gui Filter, using the
|
---|
| 1539 | action's text.
|
---|
| 1540 |
|
---|
| 1541 | \QD's action editor can be viewed in the classic \gui{Icon View} and
|
---|
| 1542 | \gui{Detailed View}. The screenshot below shows the action editor in
|
---|
| 1543 | \gui{Detailed View}. You can also copy and paste actions between menus,
|
---|
| 1544 | toolbars and forms.
|
---|
| 1545 |
|
---|
| 1546 | \raw HTML
|
---|
| 1547 | <div style="clear: both" />
|
---|
| 1548 | \endraw
|
---|
| 1549 |
|
---|
| 1550 | \section2 Creating an Action
|
---|
| 1551 |
|
---|
| 1552 | To create an action, use the action editor's \gui New button, which will
|
---|
| 1553 | then pop up an input dialog. Provide the new action with a \gui Text --
|
---|
| 1554 | this is the text that will appear in a menu entry and as the action's
|
---|
| 1555 | tooltip. The text is also automatically added to an "action" prefix,
|
---|
| 1556 | creating the action's \gui{Object Name}.
|
---|
| 1557 |
|
---|
| 1558 | In addition, the dialog provides the option of selecting an \gui Icon for
|
---|
| 1559 | the action, as well as removing the current icon.
|
---|
| 1560 |
|
---|
| 1561 | Once the action is created, it can be used wherever actions are applicable.
|
---|
| 1562 |
|
---|
| 1563 | \raw HTML
|
---|
| 1564 | <div style="clear: left" />
|
---|
| 1565 | \endraw
|
---|
| 1566 |
|
---|
| 1567 | \target AddingAnAction
|
---|
| 1568 | \raw HTML
|
---|
| 1569 | <div style="float: right; margin-left: 2em">
|
---|
| 1570 | \endraw
|
---|
| 1571 | \inlineimage designer-adding-menu-action.png
|
---|
| 1572 | \inlineimage designer-adding-toolbar-action.png
|
---|
| 1573 | \raw HTML
|
---|
| 1574 | </div>
|
---|
| 1575 | \endraw
|
---|
| 1576 |
|
---|
| 1577 | \section2 Adding an Action
|
---|
| 1578 |
|
---|
| 1579 | To add an action to a menu or a toolbar, simply press the left mouse
|
---|
| 1580 | button over the action in the action editor, and drag it to the
|
---|
| 1581 | preferred location.
|
---|
| 1582 |
|
---|
| 1583 | \QD provides highlighted guide lines that tell you where the action
|
---|
| 1584 | will be added. Release the mouse button to add the action when you have
|
---|
| 1585 | found the right spot.
|
---|
| 1586 |
|
---|
| 1587 | \raw HTML
|
---|
| 1588 | <div style="clear: right" />
|
---|
| 1589 | \endraw
|
---|
| 1590 |
|
---|
| 1591 | \section1 Dock Widgets
|
---|
| 1592 |
|
---|
| 1593 | Since dock widgets are \l{Using Containers in Qt Designer}
|
---|
| 1594 | {container widgets}, they can be added to a form in the usuasl way. Once
|
---|
| 1595 | added to a form, dock widgets are not placed in any particular dock area by
|
---|
| 1596 | default; you need to set the \gui{docked} property to true for each widget
|
---|
| 1597 | and choose an appropriate value for its \gui{dockWidgetArea} property.
|
---|
| 1598 |
|
---|
| 1599 | \target AddingADockWidget
|
---|
| 1600 |
|
---|
| 1601 | \raw HTML
|
---|
| 1602 | <div style="float: left; margin-right: 2em">
|
---|
| 1603 | \endraw
|
---|
| 1604 | \inlineimage designer-adding-dockwidget.png
|
---|
| 1605 | \raw HTML
|
---|
| 1606 | </div>
|
---|
| 1607 | \endraw
|
---|
| 1608 |
|
---|
| 1609 | \section2 Adding a Dock Widget
|
---|
| 1610 |
|
---|
| 1611 | To add a dock widget to a form, drag one from the \gui Containers section
|
---|
| 1612 | of the widget box, and drop it onto the main form area. Do not add the
|
---|
| 1613 | dock widget to an existing layout. Instead, open the \gui{Property Editor}
|
---|
| 1614 | and enable the \gui{docked} property to place it in a dock area.
|
---|
| 1615 |
|
---|
| 1616 | Note that it is sometimes easier to configure a dock widget if it is added
|
---|
| 1617 | to a form before a layout is applied to the central widget. For example,
|
---|
| 1618 | it is possible to undock it and resize it, making it more convenient to
|
---|
| 1619 | add child widgets.
|
---|
| 1620 |
|
---|
| 1621 | Dock widgets can be optionally floated as independent tool windows.
|
---|
| 1622 | Hence, it is useful to give them window titles by setting their
|
---|
| 1623 | \l{QDockWidget::}{windowTitle} property. This also helps to identify them on the
|
---|
| 1624 | form.
|
---|
| 1625 |
|
---|
| 1626 | \raw HTML
|
---|
| 1627 | <div style="clear: both" />
|
---|
| 1628 | \endraw
|
---|
| 1629 | */
|
---|
| 1630 |
|
---|
| 1631 |
|
---|
| 1632 | /*!
|
---|
| 1633 | \page designer-resources.html
|
---|
| 1634 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 1635 | \previouspage Creating Main Windows in Qt Designer
|
---|
| 1636 | \nextpage Using Stylesheets with Qt Designer
|
---|
| 1637 |
|
---|
| 1638 | \title Editing Resources with Qt Designer
|
---|
| 1639 |
|
---|
| 1640 | \image designer-resources-editing.png
|
---|
| 1641 |
|
---|
| 1642 | \QD fully supports the \l{The Qt Resource System}{Qt Resource System},
|
---|
| 1643 | enabling resources to be specified together with forms as they are
|
---|
| 1644 | designed. To aid designers and developers manage resources for their
|
---|
| 1645 | applications, \QD's resource editor allows resources to be defined on a
|
---|
| 1646 | per-form basis. In other words, each form can have a separate resource
|
---|
| 1647 | file.
|
---|
| 1648 |
|
---|
| 1649 | \section1 Defining a Resource File
|
---|
| 1650 |
|
---|
| 1651 | To specify a resource file you must enable the resource editor by opening
|
---|
| 1652 | the \gui Tools menu, and switching on the \gui{Resource Browser} option.
|
---|
| 1653 |
|
---|
| 1654 | \target ResourceFiles
|
---|
| 1655 | \table
|
---|
| 1656 | \row
|
---|
| 1657 | \i \inlineimage designer-resource-browser.png
|
---|
| 1658 | \i \bold{Resource Files}
|
---|
| 1659 |
|
---|
| 1660 | Within the resource browser, you can open existing resource files or
|
---|
| 1661 | create new ones. Click the \gui{Edit Resources} button
|
---|
| 1662 | \inlineimage designer-edit-resources-button.png
|
---|
| 1663 | to edit your resources. To reload resources, click on the \gui Reload
|
---|
| 1664 | button
|
---|
| 1665 | \inlineimage designer-reload-resources-button.png
|
---|
| 1666 | .
|
---|
| 1667 | \endtable
|
---|
| 1668 |
|
---|
| 1669 |
|
---|
| 1670 | Once a resource file is loaded, you can create or remove entries in it
|
---|
| 1671 | using the given \gui{Add Files}
|
---|
| 1672 | \inlineimage designer-add-resource-entry-button.png
|
---|
| 1673 | and \gui{Remove Files}
|
---|
| 1674 | \inlineimage designer-remove-resource-entry-button.png
|
---|
| 1675 | buttons, and specify resources (e.g., images) using the \gui{Add Files}
|
---|
| 1676 | button
|
---|
| 1677 | \inlineimage designer-add-files-button.png
|
---|
| 1678 | . Note that these resources must reside within the current resource file's
|
---|
| 1679 | directory or one of its subdirectories.
|
---|
| 1680 |
|
---|
| 1681 |
|
---|
| 1682 | \target EditResource
|
---|
| 1683 | \table
|
---|
| 1684 | \row
|
---|
| 1685 | \i \inlineimage designer-edit-resource.png
|
---|
| 1686 | \i \bold{Editing Resource Files}
|
---|
| 1687 |
|
---|
| 1688 | Press the
|
---|
| 1689 | \inlineimage designer-add-resource-entry-button.png
|
---|
| 1690 | button to add a new resource entry to the file. Then use the
|
---|
| 1691 | \gui{Add Files} button
|
---|
| 1692 | \inlineimage designer-add-files-button.png
|
---|
| 1693 | to specify the resource.
|
---|
| 1694 |
|
---|
| 1695 | You can remove resources by selecting the corresponding entry in the
|
---|
| 1696 | resource editor, and pressing the
|
---|
| 1697 | \inlineimage designer-remove-resource-entry-button.png
|
---|
| 1698 | button.
|
---|
| 1699 | \endtable
|
---|
| 1700 |
|
---|
| 1701 |
|
---|
| 1702 | \section1 Using the Resources
|
---|
| 1703 |
|
---|
| 1704 | Once the resources are defined you can use them actively when composing
|
---|
| 1705 | your form. For example, you might want to create a tool button using an
|
---|
| 1706 | icon specified in the resource file.
|
---|
| 1707 |
|
---|
| 1708 | \target UsingResources
|
---|
| 1709 | \table
|
---|
| 1710 | \row
|
---|
| 1711 | \i \inlineimage designer-resources-using.png
|
---|
| 1712 | \i \bold{Using Resources}
|
---|
| 1713 |
|
---|
| 1714 | When changing properties with values that may be defined within a
|
---|
| 1715 | resource file, \QD's property editor allows you to specify a resource
|
---|
| 1716 | in addition to the option of selecting a source file in the ordinary
|
---|
| 1717 | way.
|
---|
| 1718 |
|
---|
| 1719 | \row
|
---|
| 1720 | \i \inlineimage designer-resource-selector.png
|
---|
| 1721 | \i \bold{Selecting a Resource}
|
---|
| 1722 |
|
---|
| 1723 | You can open the resource selector by clicking \gui{Choose Resource...}
|
---|
| 1724 | to add resources any time during the design process.
|
---|
| 1725 |
|
---|
| 1726 | \omit
|
---|
| 1727 | ... check with Friedemann
|
---|
| 1728 | To quickly assign icon pixmaps to actions or pixmap properties, you may
|
---|
| 1729 | drag the pixmap from the resource editor to the action editor, or to the
|
---|
| 1730 | pixmap property in the property editor.
|
---|
| 1731 | \endomit
|
---|
| 1732 |
|
---|
| 1733 | \endtable
|
---|
| 1734 | */
|
---|
| 1735 |
|
---|
| 1736 |
|
---|
| 1737 | /*!
|
---|
| 1738 | \page designer-stylesheet.html
|
---|
| 1739 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 1740 | \previouspage Editing Resources with Qt Designer
|
---|
| 1741 | \nextpage Using a Designer UI File in Your Application
|
---|
| 1742 |
|
---|
| 1743 | \title Using Stylesheets with Qt Designer
|
---|
| 1744 |
|
---|
| 1745 | Since Qt 4.2, it is possible to edit stylesheets in \QD with the stylesheet
|
---|
| 1746 | editor.
|
---|
| 1747 |
|
---|
| 1748 | \target UsingStylesheets
|
---|
| 1749 | \table
|
---|
| 1750 | \row
|
---|
| 1751 | \i \inlineimage designer-stylesheet-options.png
|
---|
| 1752 | \bold{Setting a Stylesheet}
|
---|
| 1753 |
|
---|
| 1754 | The stylesheet editor can be accessed by right-clicking a widget
|
---|
| 1755 | and selecting \gui{Change styleSheet...}
|
---|
| 1756 |
|
---|
| 1757 | \row
|
---|
| 1758 | \i \inlineimage designer-stylesheet-usage.png
|
---|
| 1759 | \endtable
|
---|
| 1760 |
|
---|
| 1761 | */
|
---|
| 1762 |
|
---|
| 1763 |
|
---|
| 1764 | /*!
|
---|
| 1765 | \page designer-using-a-ui-file.html
|
---|
| 1766 | \previouspage Using Stylesheets with Qt Designer
|
---|
| 1767 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 1768 | \nextpage Using Custom Widgets with Qt Designer
|
---|
| 1769 |
|
---|
| 1770 | \title Using a Designer UI File in Your Application
|
---|
| 1771 |
|
---|
[846] | 1772 | Qt Designer UI files represent the widget tree of the form in XML format. The
|
---|
| 1773 | forms can be processed:
|
---|
[556] | 1774 |
|
---|
[846] | 1775 | \list
|
---|
| 1776 | \o \l{Compile Time Form Processing}{At compile time}, which means that forms
|
---|
| 1777 | are converted to C++ code that can be compiled.
|
---|
| 1778 | \o \l{Run Time Form Processing}{At runtime}, which means that forms are processed
|
---|
| 1779 | by the QUiLoader class that dynamically constructs the widget tree while
|
---|
| 1780 | parsing the XML file.
|
---|
| 1781 | \endlist
|
---|
[556] | 1782 |
|
---|
| 1783 | \tableofcontents
|
---|
| 1784 | \section1 Compile Time Form Processing
|
---|
| 1785 |
|
---|
[846] | 1786 | You create user interface components with \QD and use Qt's integrated build tools,
|
---|
| 1787 | \l{qmake Manual}{qmake} and \l{User Interface Compiler (uic)}{uic}, to generate code
|
---|
| 1788 | for them when the application is built. The generated code contains the form's user
|
---|
| 1789 | interface object. It is a C++ struct that contains:
|
---|
| 1790 |
|
---|
| 1791 | \list
|
---|
| 1792 | \o Pointers to the form's widgets, layouts, layout items,
|
---|
| 1793 | button groups, and actions.
|
---|
| 1794 | \o A member function called \c setupUi() to build the widget tree
|
---|
| 1795 | on the parent widget.
|
---|
| 1796 | \o A member function called \c retranslateUi() that handles the
|
---|
| 1797 | translation of the string properties of the form. For more information,
|
---|
| 1798 | see \l{Reacting to Language Changes}.
|
---|
| 1799 | \endlist
|
---|
| 1800 |
|
---|
| 1801 | The generated code can be included in your application and used directly from
|
---|
| 1802 | it. Alternatively, you can use it to extend subclasses of standard widgets.
|
---|
| 1803 |
|
---|
[556] | 1804 | A compile time processed form can be used in your application with one of
|
---|
| 1805 | the following approaches:
|
---|
| 1806 |
|
---|
| 1807 | \list
|
---|
[846] | 1808 | \o \l{The Direct Approach}: you construct a widget to use as a placeholder
|
---|
[556] | 1809 | for the component, and set up the user interface inside it.
|
---|
[846] | 1810 | \o \l{The Single Inheritance Approach}: you subclass the form's base class
|
---|
[556] | 1811 | (QWidget or QDialog, for example), and include a private instance
|
---|
| 1812 | of the form's user interface object.
|
---|
[846] | 1813 | \o \l{The Multiple Inheritance Approach}: you subclass both the form's base
|
---|
[556] | 1814 | class and the form's user interface object. This allows the widgets
|
---|
| 1815 | defined in the form to be used directly from within the scope of
|
---|
| 1816 | the subclass.
|
---|
| 1817 | \endlist
|
---|
| 1818 |
|
---|
[846] | 1819 | To demonstrate, we create a simple Calculator Form application. It is based on the
|
---|
[556] | 1820 | original \l{Calculator Form Example}{Calculator Form} example.
|
---|
| 1821 |
|
---|
| 1822 | The application consists of one source file, \c main.cpp and a UI
|
---|
| 1823 | file.
|
---|
| 1824 |
|
---|
| 1825 | The \c{calculatorform.ui} file designed with \QD is shown below:
|
---|
| 1826 |
|
---|
| 1827 | \image directapproach-calculatorform.png
|
---|
| 1828 |
|
---|
| 1829 | We will use \c qmake to build the executable, so we need to write a
|
---|
| 1830 | \c{.pro} file:
|
---|
| 1831 |
|
---|
| 1832 | \snippet doc/src/snippets/uitools/calculatorform/calculatorform.pro 0
|
---|
| 1833 |
|
---|
| 1834 | The special feature of this file is the \c FORMS declaration that tells
|
---|
| 1835 | \c qmake which files to process with \c uic. In this case, the
|
---|
| 1836 | \c calculatorform.ui file is used to create a \c ui_calculatorform.h file
|
---|
[846] | 1837 | that can be used by any file listed in the \c SOURCES declaration.
|
---|
[556] | 1838 |
|
---|
[846] | 1839 | \note You can use Qt Creator to create the Calculator Form project. It
|
---|
| 1840 | automatically generates the main.cpp, UI, and .pro files, which you can
|
---|
| 1841 | then modify.
|
---|
| 1842 |
|
---|
| 1843 | \section2 The Direct Approach
|
---|
| 1844 |
|
---|
| 1845 | To use the direct approach, we include the \c ui_calculatorform.h file
|
---|
| 1846 | directly in \c main.cpp:
|
---|
| 1847 |
|
---|
[556] | 1848 | \snippet doc/src/snippets/uitools/calculatorform/main.cpp 0
|
---|
| 1849 |
|
---|
| 1850 | The \c main function creates the calculator widget by constructing a
|
---|
| 1851 | standard QWidget that we use to host the user interface described by the
|
---|
| 1852 | \c calculatorform.ui file.
|
---|
| 1853 |
|
---|
| 1854 | \snippet doc/src/snippets/uitools/calculatorform/main.cpp 1
|
---|
| 1855 |
|
---|
| 1856 | In this case, the \c{Ui::CalculatorForm} is an interface description object
|
---|
| 1857 | from the \c ui_calculatorform.h file that sets up all the dialog's widgets
|
---|
| 1858 | and the connections between its signals and slots.
|
---|
| 1859 |
|
---|
[846] | 1860 | The direct approach provides a quick and easy way to use simple, self-contained
|
---|
| 1861 | components in your applications. However, componens created with \QD often
|
---|
[556] | 1862 | require close integration with the rest of the application code. For
|
---|
| 1863 | instance, the \c CalculatorForm code provided above will compile and run,
|
---|
| 1864 | but the QSpinBox objects will not interact with the QLabel as we need a
|
---|
| 1865 | custom slot to carry out the add operation and display the result in the
|
---|
[846] | 1866 | QLabel. To achieve this, we need to use the single inheritance approach.
|
---|
[556] | 1867 |
|
---|
| 1868 | \section2 The Single Inheritance Approach
|
---|
| 1869 |
|
---|
[846] | 1870 | To use the single inheritance approach, we subclass a standard Qt widget and
|
---|
| 1871 | include a private instance of the form's user interface object. This can take
|
---|
| 1872 | the form of:
|
---|
| 1873 |
|
---|
| 1874 | \list
|
---|
| 1875 | \o A member variable
|
---|
| 1876 | \o A pointer member variable
|
---|
| 1877 | \endlist
|
---|
| 1878 |
|
---|
| 1879 | \section3 Using a Member Variable
|
---|
| 1880 |
|
---|
[556] | 1881 | In this approach, we subclass a Qt widget and set up the user interface
|
---|
| 1882 | from within the constructor. Components used in this way expose the widgets
|
---|
| 1883 | and layouts used in the form to the Qt widget subclass, and provide a
|
---|
| 1884 | standard system for making signal and slot connections between the user
|
---|
| 1885 | interface and other objects in your application.
|
---|
[846] | 1886 | The generated \c{Ui::CalculatorForm} structure is a member of the class.
|
---|
[556] | 1887 |
|
---|
| 1888 | This approach is used in the \l{Calculator Form Example}{Calculator Form}
|
---|
| 1889 | example.
|
---|
| 1890 |
|
---|
| 1891 | To ensure that we can use the user interface, we need to include the header
|
---|
| 1892 | file that \c uic generates before referring to \c{Ui::CalculatorForm}:
|
---|
| 1893 |
|
---|
| 1894 | \snippet examples/designer/calculatorform/calculatorform.h 0
|
---|
| 1895 |
|
---|
| 1896 | This means that the \c{.pro} file must be updated to include
|
---|
| 1897 | \c{calculatorform.h}:
|
---|
| 1898 |
|
---|
| 1899 | \snippet examples/designer/calculatorform/calculatorform.pro 0
|
---|
| 1900 |
|
---|
| 1901 | The subclass is defined in the following way:
|
---|
| 1902 |
|
---|
| 1903 | \snippet examples/designer/calculatorform/calculatorform.h 1
|
---|
| 1904 |
|
---|
| 1905 | The important feature of the class is the private \c ui object which
|
---|
| 1906 | provides the code for setting up and managing the user interface.
|
---|
| 1907 |
|
---|
| 1908 | The constructor for the subclass constructs and configures all the widgets
|
---|
| 1909 | and layouts for the dialog just by calling the \c ui object's \c setupUi()
|
---|
| 1910 | function. Once this has been done, it is possible to modify the user
|
---|
| 1911 | interface as needed.
|
---|
| 1912 |
|
---|
| 1913 | \snippet examples/designer/calculatorform/calculatorform.cpp 0
|
---|
| 1914 |
|
---|
| 1915 | We can connect signals and slots in user interface widgets in the usual
|
---|
| 1916 | way, taking care to prefix the \c ui object to each widget used.
|
---|
| 1917 |
|
---|
| 1918 | The advantages of this approach are its simple use of inheritance to
|
---|
| 1919 | provide a QWidget-based interface, and its encapsulation of the user
|
---|
| 1920 | interface widget variables within the \c ui data member. We can use this
|
---|
| 1921 | method to define a number of user interfaces within the same widget, each
|
---|
| 1922 | of which is contained within its own namespace, and overlay (or compose)
|
---|
| 1923 | them. This approach can be used to create individual tabs from existing
|
---|
| 1924 | forms, for example.
|
---|
| 1925 |
|
---|
[846] | 1926 | \section3 Using a Pointer Member Variable
|
---|
[556] | 1927 |
|
---|
[846] | 1928 | Alternatively, the \c{Ui::CalculatorForm} structure can be made a pointer
|
---|
| 1929 | member of the class. The header then looks as follows:
|
---|
| 1930 |
|
---|
| 1931 | \code
|
---|
| 1932 |
|
---|
| 1933 | namespace Ui {
|
---|
| 1934 | class CalculatorForm;
|
---|
| 1935 | }
|
---|
| 1936 |
|
---|
| 1937 | class CalculatorForm : public QWidget
|
---|
| 1938 | ...
|
---|
| 1939 | virtual ~CalculatorForm();
|
---|
| 1940 | ...
|
---|
| 1941 | private:
|
---|
| 1942 | Ui::CalculatorForm *ui;
|
---|
| 1943 | ...
|
---|
| 1944 |
|
---|
| 1945 | \endcode
|
---|
| 1946 |
|
---|
| 1947 | The corresponding source file looks as follows:
|
---|
| 1948 |
|
---|
| 1949 | \code
|
---|
| 1950 | #include "ui_calculatorform.h"
|
---|
| 1951 |
|
---|
| 1952 | CalculatorForm::CalculatorForm(QWidget *parent) :
|
---|
| 1953 | QWidget(parent), ui(new Ui::CalculatorForm)
|
---|
| 1954 | {
|
---|
| 1955 | ui->setupUi(this);
|
---|
| 1956 | }
|
---|
| 1957 |
|
---|
| 1958 | CalculatorForm::~CalculatorForm()
|
---|
| 1959 | {
|
---|
| 1960 | delete ui;
|
---|
| 1961 | }
|
---|
| 1962 | \endcode
|
---|
| 1963 |
|
---|
| 1964 | The advantage of this approach is that the user interface object can be
|
---|
| 1965 | forward-declared, which means that we do not have to include the generated
|
---|
| 1966 | \c ui_calculatorform.h file in the header. The form can then be changed without
|
---|
| 1967 | recompiling the dependent source files. This is particularly important if the
|
---|
| 1968 | class is subject to binary compatibility restrictions.
|
---|
| 1969 |
|
---|
| 1970 | We generally recommend this approach for libraries and large applications.
|
---|
| 1971 | For more information, see \l{Creating Shared Libraries}.
|
---|
| 1972 |
|
---|
[556] | 1973 | \section2 The Multiple Inheritance Approach
|
---|
| 1974 |
|
---|
| 1975 | Forms created with \QD can be subclassed together with a standard
|
---|
| 1976 | QWidget-based class. This approach makes all the user interface components
|
---|
| 1977 | defined in the form directly accessible within the scope of the subclass,
|
---|
| 1978 | and enables signal and slot connections to be made in the usual way with
|
---|
| 1979 | the \l{QObject::connect()}{connect()} function.
|
---|
| 1980 |
|
---|
| 1981 | This approach is used in the \l{Multiple Inheritance Example}
|
---|
| 1982 | {Multiple Inheritance} example.
|
---|
| 1983 |
|
---|
| 1984 | We need to include the header file that \c uic generates from the
|
---|
[846] | 1985 | \c calculatorform.ui file, as follows:
|
---|
[556] | 1986 |
|
---|
| 1987 | \snippet examples/uitools/multipleinheritance/calculatorform.h 0
|
---|
| 1988 |
|
---|
| 1989 | The class is defined in a similar way to the one used in the
|
---|
| 1990 | \l{The Single Inheritance Approach}{single inheritance approach}, except that
|
---|
[846] | 1991 | this time we inherit from \e{both} QWidget and \c{Ui::CalculatorForm},
|
---|
| 1992 | as follows:
|
---|
[556] | 1993 |
|
---|
| 1994 | \snippet examples/uitools/multipleinheritance/calculatorform.h 1
|
---|
| 1995 |
|
---|
| 1996 | We inherit \c{Ui::CalculatorForm} privately to ensure that the user
|
---|
| 1997 | interface objects are private in our subclass. We can also inherit it with
|
---|
| 1998 | the \c public or \c protected keywords in the same way that we could have
|
---|
| 1999 | made \c ui public or protected in the previous case.
|
---|
| 2000 |
|
---|
| 2001 | The constructor for the subclass performs many of the same tasks as the
|
---|
| 2002 | constructor used in the \l{The Single Inheritance Approach}
|
---|
| 2003 | {single inheritance} example:
|
---|
| 2004 |
|
---|
| 2005 | \snippet examples/uitools/multipleinheritance/calculatorform.cpp 0
|
---|
| 2006 |
|
---|
| 2007 | In this case, the widgets used in the user interface can be accessed in the
|
---|
| 2008 | same say as a widget created in code by hand. We no longer require the
|
---|
| 2009 | \c{ui} prefix to access them.
|
---|
| 2010 |
|
---|
[846] | 2011 | \section2 Reacting to Language Changes
|
---|
[556] | 2012 |
|
---|
[846] | 2013 | Qt notifies applications if the user interface language changes by sending an
|
---|
| 2014 | event of the type QEvent::LanguageChange. To call the member function
|
---|
| 2015 | \c retranslateUi() of the user interface object, we reimplement
|
---|
| 2016 | \c QWidget::changeEvent() in the form class, as follows:
|
---|
[556] | 2017 |
|
---|
[846] | 2018 | \code
|
---|
| 2019 | void CalculatorForm::changeEvent(QEvent *e)
|
---|
| 2020 | {
|
---|
| 2021 | QWidget::changeEvent(e);
|
---|
| 2022 | switch (e->type()) {
|
---|
| 2023 | case QEvent::LanguageChange:
|
---|
| 2024 | ui->retranslateUi(this);
|
---|
| 2025 | break;
|
---|
| 2026 | default:
|
---|
| 2027 | break;
|
---|
| 2028 | }
|
---|
| 2029 | }
|
---|
| 2030 | \endcode
|
---|
| 2031 |
|
---|
[556] | 2032 | \section1 Run Time Form Processing
|
---|
| 2033 |
|
---|
| 2034 | Alternatively, forms can be processed at run time, producing dynamically-
|
---|
| 2035 | generated user interfaces. This can be done using the QtUiTools module
|
---|
| 2036 | that provides the QUiLoader class to handle forms created with \QD.
|
---|
| 2037 |
|
---|
| 2038 |
|
---|
| 2039 | \section2 The UiTools Approach
|
---|
| 2040 |
|
---|
| 2041 | A resource file containing a UI file is required to process forms at
|
---|
| 2042 | run time. Also, the application needs to be configured to use the QtUiTools
|
---|
| 2043 | module. This is done by including the following declaration in a \c qmake
|
---|
| 2044 | project file, ensuring that the application is compiled and linked
|
---|
| 2045 | appropriately.
|
---|
| 2046 |
|
---|
| 2047 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 0
|
---|
| 2048 |
|
---|
| 2049 | The QUiLoader class provides a form loader object to construct the user
|
---|
| 2050 | interface. This user interface can be retrieved from any QIODevice, e.g.,
|
---|
| 2051 | a QFile object, to obtain a form stored in a project's resource file. The
|
---|
| 2052 | QUiLoader::load() function constructs the form widget using the user
|
---|
| 2053 | interface description contained in the file.
|
---|
| 2054 |
|
---|
| 2055 | The QtUiTools module classes can be included using the following directive:
|
---|
| 2056 |
|
---|
| 2057 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 1
|
---|
| 2058 |
|
---|
| 2059 | The QUiLoader::load() function is invoked as shown in this code from the
|
---|
| 2060 | \l{Text Finder Example}{Text Finder} example:
|
---|
| 2061 |
|
---|
| 2062 | \snippet examples/uitools/textfinder/textfinder.cpp 4
|
---|
| 2063 |
|
---|
| 2064 | In a class that uses QtUiTools to build its user interface at run time, we
|
---|
| 2065 | can locate objects in the form using qFindChild(). For example, in the
|
---|
| 2066 | follownig code, we locate some components based on their object names and
|
---|
| 2067 | widget types:
|
---|
| 2068 |
|
---|
| 2069 | \snippet examples/uitools/textfinder/textfinder.cpp 1
|
---|
| 2070 |
|
---|
| 2071 | Processing forms at run-time gives the developer the freedom to change a
|
---|
| 2072 | program's user interface, just by changing the UI file. This is useful
|
---|
| 2073 | when customizing programs to suit various user needs, such as extra large
|
---|
| 2074 | icons or a different colour scheme for accessibility support.
|
---|
| 2075 |
|
---|
| 2076 |
|
---|
| 2077 | \section1 Automatic Connections
|
---|
| 2078 |
|
---|
| 2079 | The signals and slots connections defined for compile time or run time
|
---|
| 2080 | forms can either be set up manually or automatically, using QMetaObject's
|
---|
| 2081 | ability to make connections between signals and suitably-named slots.
|
---|
| 2082 |
|
---|
| 2083 | Generally, in a QDialog, if we want to process the information entered by
|
---|
| 2084 | the user before accepting it, we need to connect the clicked() signal from
|
---|
| 2085 | the \gui OK button to a custom slot in our dialog. We will first show an
|
---|
| 2086 | example of the dialog in which the slot is connected by hand then compare
|
---|
| 2087 | it with a dialog that uses automatic connection.
|
---|
| 2088 |
|
---|
| 2089 |
|
---|
| 2090 | \section2 A Dialog Without Auto-Connect
|
---|
| 2091 |
|
---|
| 2092 | We define the dialog in the same way as before, but now include a slot in
|
---|
| 2093 | addition to the constructor:
|
---|
| 2094 |
|
---|
| 2095 | \snippet doc/src/snippets/designer/noautoconnection/imagedialog.h 0
|
---|
| 2096 |
|
---|
| 2097 | The \c checkValues() slot will be used to validate the values provided by
|
---|
| 2098 | the user.
|
---|
| 2099 |
|
---|
| 2100 | In the dialog's constructor we set up the widgets as before, and connect
|
---|
| 2101 | the \gui Cancel button's \l{QPushButton::clicked()}{clicked()} signal to
|
---|
| 2102 | the dialog's reject() slot. We also disable the
|
---|
| 2103 | \l{QPushButton::autoDefault}{autoDefault} property in both buttons to
|
---|
| 2104 | ensure that the dialog does not interfere with the way that the line edit
|
---|
| 2105 | handles return key events:
|
---|
| 2106 |
|
---|
| 2107 | \snippet doc/src/snippets/designer/noautoconnection/imagedialog.cpp 0
|
---|
| 2108 | \dots
|
---|
| 2109 | \snippet doc/src/snippets/designer/noautoconnection/imagedialog.cpp 1
|
---|
| 2110 |
|
---|
| 2111 | We connect the \gui OK button's \l{QPushButton::clicked()}{clicked()}
|
---|
| 2112 | signal to the dialog's checkValues() slot which we implement as follows:
|
---|
| 2113 |
|
---|
| 2114 | \snippet doc/src/snippets/designer/noautoconnection/imagedialog.cpp 2
|
---|
| 2115 |
|
---|
| 2116 | This custom slot does the minimum necessary to ensure that the data
|
---|
| 2117 | entered by the user is valid - it only accepts the input if a name was
|
---|
| 2118 | given for the image.
|
---|
| 2119 |
|
---|
| 2120 | \section2 Widgets and Dialogs with Auto-Connect
|
---|
| 2121 |
|
---|
| 2122 | Although it is easy to implement a custom slot in the dialog and connect
|
---|
| 2123 | it in the constructor, we could instead use QMetaObject's auto-connection
|
---|
| 2124 | facilities to connect the \gui OK button's clicked() signal to a slot in
|
---|
| 2125 | our subclass. \c{uic} automatically generates code in the dialog's
|
---|
| 2126 | \c setupUi() function to do this, so we only need to declare and
|
---|
| 2127 | implement a slot with a name that follows a standard convention:
|
---|
| 2128 |
|
---|
| 2129 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 2
|
---|
| 2130 |
|
---|
| 2131 | Using this convention, we can define and implement a slot that responds to
|
---|
| 2132 | mouse clicks on the \gui OK button:
|
---|
| 2133 |
|
---|
| 2134 | \snippet doc/src/snippets/designer/autoconnection/imagedialog.h 0
|
---|
| 2135 |
|
---|
| 2136 | Another example of automatic signal and slot connection would be the
|
---|
| 2137 | \l{Text Finder Example}{Text Finder} with its \c{on_findButton_clicked()}
|
---|
| 2138 | slot.
|
---|
| 2139 |
|
---|
| 2140 | We use QMetaObject's system to enable signal and slot connections:
|
---|
| 2141 |
|
---|
| 2142 | \snippet examples/uitools/textfinder/textfinder.cpp 2
|
---|
| 2143 |
|
---|
| 2144 | This enables us to implement the slot, as shown below:
|
---|
| 2145 |
|
---|
| 2146 | \snippet examples/uitools/textfinder/textfinder.cpp 6
|
---|
| 2147 | \dots
|
---|
| 2148 | \snippet examples/uitools/textfinder/textfinder.cpp 8
|
---|
| 2149 |
|
---|
| 2150 | Automatic connection of signals and slots provides both a standard naming
|
---|
| 2151 | convention and an explicit interface for widget designers to work to. By
|
---|
| 2152 | providing source code that implements a given interface, user interface
|
---|
| 2153 | designers can check that their designs actually work without having to
|
---|
| 2154 | write code themselves.
|
---|
| 2155 | */
|
---|
| 2156 |
|
---|
| 2157 |
|
---|
| 2158 | /*!
|
---|
| 2159 | \page designer-customizing-forms.html
|
---|
| 2160 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 2161 | \previouspage Using Stylesheets with Qt Designer
|
---|
| 2162 | \nextpage Using Custom Widgets with Qt Designer
|
---|
| 2163 |
|
---|
| 2164 | \title Customizing Qt Designer Forms
|
---|
| 2165 |
|
---|
| 2166 | \image designer-form-settings.png
|
---|
| 2167 |
|
---|
| 2168 | When saving a form in \QD, it is stored as a UI file. Several form
|
---|
| 2169 | settings, for example the grid settings or the margin and spacing for the
|
---|
| 2170 | default layout, are stored along with the form's components. These settings
|
---|
| 2171 | are used when the \l uic generates the form's C++ code. For more
|
---|
| 2172 | information on how to use forms in your application, see the
|
---|
| 2173 | \l{Using a Designer UI File in Your Application} section.
|
---|
| 2174 |
|
---|
| 2175 |
|
---|
| 2176 | \section1 Modifying the Form Settings
|
---|
| 2177 |
|
---|
| 2178 | To modify the form settings, open the \gui Form menu and select \gui{Form
|
---|
| 2179 | Settings...}
|
---|
| 2180 |
|
---|
| 2181 | In the forms settings dialog you can specify the \gui Author of the form.
|
---|
| 2182 |
|
---|
| 2183 | You can also alter the margin and spacing properties for the form's default
|
---|
| 2184 | layout (\gui {Layout Default}). These default layout properties will be
|
---|
| 2185 | replaced by the corresponding \gui {Layout Function}, if the function is
|
---|
| 2186 | specified, when \c uic generates code for the form. The form settings
|
---|
| 2187 | dialog lets you specify functions for both the margin and the spacing.
|
---|
| 2188 |
|
---|
| 2189 | \target LayoutFunction
|
---|
| 2190 | \table
|
---|
| 2191 | \row
|
---|
| 2192 | \i \inlineimage designer-form-layoutfunction.png
|
---|
| 2193 | \i \bold{Layout Function}
|
---|
| 2194 |
|
---|
| 2195 | The default layout properties will be replaced by the corresponding
|
---|
| 2196 | \gui{Layout Function}, when \c uic generates code for the form. This is
|
---|
| 2197 | useful when different environments requires different layouts for the same
|
---|
| 2198 | form.
|
---|
| 2199 |
|
---|
| 2200 | To specify layout functions for the form's margin and spacing, check the
|
---|
| 2201 | \gui{Layout Function} group box to enable the line edits.
|
---|
| 2202 | \endtable
|
---|
| 2203 |
|
---|
| 2204 | You can also specify the form's \gui{Include Hints}; i.e., provide a list
|
---|
| 2205 | of the header files which will then be included in the form window's
|
---|
| 2206 | associated UI file. Header files may be local, i.e., relative to the
|
---|
| 2207 | project's directory, \c "mywidget.h", or global, i.e. part of Qt or the
|
---|
| 2208 | compilers standard libraries: \c <QtGui/QWidget>.
|
---|
| 2209 |
|
---|
| 2210 | Finally, you can specify the function used to load pixmaps into the form
|
---|
| 2211 | window (the \gui {Pixmap Function}).
|
---|
| 2212 | */
|
---|
| 2213 |
|
---|
| 2214 |
|
---|
| 2215 | /*!
|
---|
| 2216 | \page designer-using-custom-widgets.html
|
---|
| 2217 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 2218 | \previouspage Customizing Qt Designer Forms
|
---|
| 2219 | \nextpage Creating Custom Widgets for Qt Designer
|
---|
| 2220 |
|
---|
| 2221 | \title Using Custom Widgets with Qt Designer
|
---|
| 2222 |
|
---|
| 2223 | \QD can display custom widgets through its extensible plugin mechanism,
|
---|
| 2224 | allowing the range of designable widgets to be extended by the user and
|
---|
| 2225 | third parties. This feature also allows \QD to optionally support
|
---|
| 2226 | \l{Qt3Support}{Qt 3 compatibility widgets}. Alternatively, it is possible
|
---|
| 2227 | to use existing widgets as placeholders for widget classes that provide
|
---|
| 2228 | similar APIs.
|
---|
| 2229 |
|
---|
| 2230 | Widgets from the Qt3Support library are made available via in \QD's support
|
---|
| 2231 | for custom widgets.
|
---|
| 2232 |
|
---|
| 2233 |
|
---|
| 2234 | \section1 Handling Custom Widgets
|
---|
| 2235 |
|
---|
| 2236 | Although \QD supports all of the standard Qt widgets, and can be configured
|
---|
| 2237 | to handle widgets supplied in the Qt3Support library, some specialized
|
---|
| 2238 | widgets may not be available as standard for a number of reasons:
|
---|
| 2239 |
|
---|
| 2240 | \list
|
---|
| 2241 | \i Custom widgets may not be available at the time the user interface
|
---|
| 2242 | is being designed.
|
---|
| 2243 | \i Custom widgets may be platform-specific, and designers may be
|
---|
| 2244 | developing the user interface on a different platform to end users.
|
---|
| 2245 | \i The source code for a custom widget is not available, or the user
|
---|
| 2246 | interface designers are unable to use the widget for non-technical
|
---|
| 2247 | reasons.
|
---|
| 2248 | \endlist
|
---|
| 2249 |
|
---|
| 2250 | In the above situations, it is still possible to design forms with the aim
|
---|
| 2251 | of using custom widgets in the application. To achieve this, we can use
|
---|
| 2252 | the widget promotion feature of \QD.
|
---|
| 2253 |
|
---|
| 2254 | In all other cases, where the source code to the custom widgets is
|
---|
| 2255 | available, we can adapt the custom widget for use with \QD.
|
---|
| 2256 |
|
---|
| 2257 |
|
---|
| 2258 | \section2 Promoting Widgets
|
---|
| 2259 |
|
---|
| 2260 | \image designer-promoting-widgets.png
|
---|
| 2261 |
|
---|
| 2262 | If some forms must be designed, but certain custom widgets are unavailble
|
---|
| 2263 | to the designer, we can substitute similar widgets to represent the missing
|
---|
| 2264 | widgets. For example, we might represent instances of a custom push button
|
---|
| 2265 | class, \c MyPushButton, with instances of QPushButton and promote these to
|
---|
| 2266 | \c MyPushButton so that \l{uic.html}{uic} generates suitable code for this
|
---|
| 2267 | missing class.
|
---|
| 2268 |
|
---|
| 2269 | When choosing a widget to use as a placeholder, it is useful to compare the
|
---|
| 2270 | API of the missing widget with those of standard Qt widgets. For
|
---|
| 2271 | specialized widgets that subclass standard classes, the obvious choice of
|
---|
| 2272 | placeholder is the base class of the custom widget; for example, QSlider
|
---|
| 2273 | might be used for specialized QSlider subclasses.
|
---|
| 2274 |
|
---|
| 2275 | For specialized widgets that do not share a common API with standard Qt
|
---|
| 2276 | widgets, it is worth considering adapting a custom widget for use in \QD.
|
---|
| 2277 | If this is not possible then QWidget is the obvious choice for a
|
---|
| 2278 | placeholder widget since it is the lowest common denominator for all
|
---|
| 2279 | widgets.
|
---|
| 2280 |
|
---|
| 2281 | To add a placeholder, select an object of a suitable base class and choose
|
---|
| 2282 | \gui{Promote to ...} from the form's context menu. After entering the class
|
---|
| 2283 | name and header file in the lower part of the dialog, choose \gui{Add}. The
|
---|
| 2284 | placeholder class will now appear along with the base class in the upper
|
---|
| 2285 | list. Click the \gui{Promote} button to accept this choice.
|
---|
| 2286 |
|
---|
| 2287 | Now, when the form's context menu is opened over objects of the base class,
|
---|
| 2288 | the placeholder class will appear in the \gui{Promote to} submenu, allowing
|
---|
| 2289 | for convenient promotion of objects to that class.
|
---|
| 2290 |
|
---|
| 2291 | A promoted widget can be reverted to its base class by choosing
|
---|
| 2292 | \gui{Demote to} from the form's context menu.
|
---|
| 2293 |
|
---|
| 2294 |
|
---|
| 2295 | \section2 User Defined Custom Widgets
|
---|
| 2296 |
|
---|
| 2297 | \image worldtimeclockplugin-example.png
|
---|
| 2298 |
|
---|
| 2299 | Custom widgets can be adapted for use with \QD, giving designers the
|
---|
| 2300 | opportunity to configure the user interface using the actual widgets that
|
---|
| 2301 | will be used in an application rather than placeholder widgets. The process
|
---|
| 2302 | of creating a custom widget plugin is described in the
|
---|
| 2303 | \l{Creating Custom Widgets for Qt Designer} chapter of this manual.
|
---|
| 2304 |
|
---|
| 2305 | To use a plugin created in this way, it is necessary to ensure that the
|
---|
| 2306 | plugin is located on a path that \QD searches for plugins. Generally,
|
---|
| 2307 | plugins stored in \c{$QTDIR/plugins/designer} will be loaded when \QD
|
---|
| 2308 | starts. Further information on building and installing plugins can be found
|
---|
| 2309 | \l{Creating Custom Widgets for Qt Designer#BuildingandInstallingthePlugin}
|
---|
| 2310 | {here}. You can also refer to the \l{How to Create Qt Plugins}
|
---|
| 2311 | {Plugins HOWTO} document for information about creating plugins.
|
---|
| 2312 | */
|
---|
| 2313 |
|
---|
| 2314 |
|
---|
| 2315 | /*!
|
---|
| 2316 | \page designer-creating-custom-widgets.html
|
---|
| 2317 | \previouspage Using Custom Widgets with Qt Designer
|
---|
| 2318 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 2319 | \nextpage Creating Custom Widget Extensions
|
---|
| 2320 |
|
---|
| 2321 | \title Creating Custom Widgets for Qt Designer
|
---|
| 2322 |
|
---|
| 2323 | \QD's plugin-based architecture allows user-defined and third party custom
|
---|
| 2324 | widgets to be edited just like you do with standard Qt widgets. All of the
|
---|
| 2325 | custom widget's features are made available to \QD, including widget
|
---|
| 2326 | properties, signals, and slots. Since \QD uses real widgets during the form
|
---|
| 2327 | design process, custom widgets will appear the same as they do when
|
---|
| 2328 | previewed.
|
---|
| 2329 |
|
---|
| 2330 | \image worldtimeclockplugin-example.png
|
---|
| 2331 |
|
---|
| 2332 | The \l QtDesigner module provides you with the ability to create custom
|
---|
| 2333 | widgets in \QD.
|
---|
| 2334 |
|
---|
| 2335 |
|
---|
| 2336 | \section1 Getting Started
|
---|
| 2337 |
|
---|
| 2338 | To integrate a custom widget with \QD, you require a suitable description
|
---|
| 2339 | for the widget and an appropriate \c{.pro} file.
|
---|
| 2340 |
|
---|
| 2341 |
|
---|
| 2342 | \section2 Providing an Interface Description
|
---|
| 2343 |
|
---|
| 2344 | To inform \QD about the type of widget you want to provide, create a
|
---|
| 2345 | subclass of QDesignerCustomWidgetInterface that describes the various
|
---|
| 2346 | properties your widget exposes. Most of these are supplied by functions
|
---|
| 2347 | that are pure virtual in the base class, because only the author of the
|
---|
| 2348 | plugin can provide this information.
|
---|
| 2349 |
|
---|
| 2350 | \table
|
---|
| 2351 | \header
|
---|
| 2352 | \o Function
|
---|
| 2353 | \o Description of the return value
|
---|
| 2354 | \row
|
---|
| 2355 | \o \c name()
|
---|
| 2356 | \o The name of the class that provides the widget.
|
---|
| 2357 | \row
|
---|
| 2358 | \o \c group()
|
---|
| 2359 | \o The group in \QD's widget box that the widget belongs to.
|
---|
| 2360 | \row
|
---|
| 2361 | \o \c toolTip()
|
---|
| 2362 | \o A short description to help users identify the widget in \QD.
|
---|
| 2363 | \row
|
---|
| 2364 | \o \c whatsThis()
|
---|
| 2365 | \o A longer description of the widget for users of \QD.
|
---|
| 2366 | \row
|
---|
| 2367 | \o \c includeFile()
|
---|
| 2368 | \o The header file that must be included in applications that use
|
---|
| 2369 | this widget. This information is stored in UI files and will
|
---|
| 2370 | be used by \c uic to create a suitable \c{#includes} statement
|
---|
| 2371 | in the code it generates for the form containing the custom
|
---|
| 2372 | widget.
|
---|
| 2373 | \row
|
---|
| 2374 | \o \c icon()
|
---|
| 2375 | \o An icon that can be used to represent the widget in \QD's
|
---|
| 2376 | widget box.
|
---|
| 2377 | \row
|
---|
| 2378 | \o \c isContainer()
|
---|
| 2379 | \o True if the widget will be used to hold child widgets;
|
---|
| 2380 | false otherwise.
|
---|
| 2381 | \row
|
---|
| 2382 | \o \c createWidget()
|
---|
| 2383 | \o A QWidget pointer to an instance of the custom widget,
|
---|
| 2384 | constructed with the parent supplied.
|
---|
| 2385 | \note createWidget() is a factory function responsible for
|
---|
| 2386 | creating the widget only. The custom widget's properties will
|
---|
| 2387 | not be available until load() returns.
|
---|
| 2388 | \row
|
---|
| 2389 | \o \c domXml()
|
---|
| 2390 | \o A description of the widget's properties, such as its object
|
---|
| 2391 | name, size hint, and other standard QWidget properties.
|
---|
| 2392 | \row
|
---|
| 2393 | \o \c codeTemplate()
|
---|
| 2394 | \o This function is reserved for future use by \QD.
|
---|
| 2395 | \endtable
|
---|
| 2396 |
|
---|
| 2397 | Two other virtual functions can also be reimplemented:
|
---|
| 2398 |
|
---|
| 2399 | \table
|
---|
| 2400 | \row
|
---|
| 2401 | \o \c initialize()
|
---|
| 2402 | \o Sets up extensions and other features for custom widgets. Custom
|
---|
| 2403 | container extensions (see QDesignerContainerExtension) and task
|
---|
| 2404 | menu extensions (see QDesignerTaskMenuExtension) should be set
|
---|
| 2405 | up in this function.
|
---|
| 2406 | \row
|
---|
| 2407 | \o \c isInitialized()
|
---|
| 2408 | \o Returns true if the widget has been initialized; returns false
|
---|
| 2409 | otherwise. Reimplementations usually check whether the
|
---|
| 2410 | \c initialize() function has been called and return the result
|
---|
| 2411 | of this test.
|
---|
| 2412 | \endtable
|
---|
| 2413 |
|
---|
| 2414 |
|
---|
| 2415 | \section2 Notes on the \c{domXml()} Function
|
---|
| 2416 |
|
---|
| 2417 | The \c{domXml()} function returns a UI file snippet that is used by
|
---|
| 2418 | \QD's widget factory to create a custom widget and its applicable
|
---|
| 2419 | properties.
|
---|
| 2420 |
|
---|
| 2421 | Since Qt 4.4, \QD's widget box allows for a complete UI file to
|
---|
| 2422 | describe \bold one custom widget. The UI file can be loaded using the
|
---|
| 2423 | \c{<ui>} tag. Specifying the <ui> tag allows for adding the <customwidget>
|
---|
| 2424 | element that contains additional information for custom widgets. The
|
---|
| 2425 | \c{<widget>} tag is sufficient if no additional information is required
|
---|
| 2426 |
|
---|
| 2427 | If the custom widget does not provide a reasonable size hint, it is
|
---|
| 2428 | necessary to specify a default geometry in the string returned by the
|
---|
| 2429 | \c domXml() function in your subclass. For example, the
|
---|
| 2430 | \c AnalogClockPlugin provided by the \l{designer/customwidgetplugin}
|
---|
| 2431 | {Custom Widget Plugin} example, defines a default widgetgeometry in the
|
---|
| 2432 | following way:
|
---|
| 2433 |
|
---|
| 2434 | \dots
|
---|
| 2435 | \snippet examples/designer/customwidgetplugin/customwidgetplugin.cpp 11
|
---|
| 2436 | \dots
|
---|
| 2437 |
|
---|
| 2438 | An additional feature of the \c domXml() function is that, if it returns
|
---|
| 2439 | an empty string, the widget will not be installed in \QD's widget box.
|
---|
| 2440 | However, it can still be used by other widgets in the form. This feature
|
---|
| 2441 | is used to hide widgets that should not be explicitly created by the user,
|
---|
| 2442 | but are required by other widgets.
|
---|
| 2443 |
|
---|
| 2444 |
|
---|
| 2445 | A complete custom widget specification looks like:
|
---|
| 2446 |
|
---|
| 2447 | \code
|
---|
| 2448 | <ui language="c++"> displayname="MyWidget">
|
---|
| 2449 | <widget class="widgets::MyWidget" name="mywidget"/>
|
---|
| 2450 | <customwidgets>
|
---|
| 2451 | <customwidget>
|
---|
| 2452 | <class>widgets::MyWidget</class>
|
---|
| 2453 | <addpagemethod>addPage</addpagemethod>
|
---|
| 2454 | <propertyspecifications>
|
---|
| 2455 | <stringpropertyspecification name="fileName" notr="true" type="singleline"
|
---|
| 2456 | <stringpropertyspecification name="text" type="richtext"
|
---|
| 2457 | </propertyspecifications>
|
---|
| 2458 | </customwidget>
|
---|
| 2459 | </customwidgets>
|
---|
| 2460 | </ui>
|
---|
| 2461 | \endcode
|
---|
| 2462 |
|
---|
| 2463 | Attributes of the \c{<ui>} tag:
|
---|
| 2464 | \table
|
---|
| 2465 | \header
|
---|
| 2466 | \o Attribute
|
---|
| 2467 | \o Presence
|
---|
| 2468 | \o Values
|
---|
| 2469 | \o Comment
|
---|
| 2470 | \row
|
---|
| 2471 | \o \c{language}
|
---|
| 2472 | \o optional
|
---|
| 2473 | \o "c++", "jambi"
|
---|
| 2474 | \o This attribute specifies the language the custom widget is intended for.
|
---|
| 2475 | It is mainly there to prevent C++-plugins from appearing in Qt Jambi.
|
---|
| 2476 | \row
|
---|
| 2477 | \o \c{displayname}
|
---|
| 2478 | \o optional
|
---|
| 2479 | \o Class name
|
---|
| 2480 | \o The value of the attribute appears in the Widget box and can be used to
|
---|
| 2481 | strip away namespaces.
|
---|
| 2482 | \endtable
|
---|
| 2483 |
|
---|
| 2484 | The \c{<addpagemethod>} tag tells \QD and \l uic which method should be used to
|
---|
| 2485 | add pages to a container widget. This applies to container widgets that require
|
---|
| 2486 | calling a particular method to add a child rather than adding the child by passing
|
---|
| 2487 | the parent. In particular, this is relevant for containers that are not a
|
---|
| 2488 | a subclass of the containers provided in \QD, but are based on the notion
|
---|
| 2489 | of \e{Current Page}. In addition, you need to provide a container extension
|
---|
| 2490 | for them.
|
---|
| 2491 |
|
---|
| 2492 | The \c{<propertyspecifications>} element can contain a list of property meta information.
|
---|
| 2493 | Currently, properties of type string are supported. For these properties, the
|
---|
| 2494 | \c{<stringpropertyspecification>} tag can be used. This tag has the following attributes:
|
---|
| 2495 |
|
---|
| 2496 |
|
---|
| 2497 | \table
|
---|
| 2498 | \header
|
---|
| 2499 | \o Attribute
|
---|
| 2500 | \o Presence
|
---|
| 2501 | \o Values
|
---|
| 2502 | \o Comment
|
---|
| 2503 | \row
|
---|
| 2504 | \o \c{name}
|
---|
| 2505 | \o required
|
---|
| 2506 | \o Name of the property
|
---|
| 2507 | \row
|
---|
| 2508 | \o \c{type}
|
---|
| 2509 | \o required
|
---|
| 2510 | \o See below table
|
---|
| 2511 | \o The value of the attribute determines how the property editor will handle them.
|
---|
| 2512 | \row
|
---|
| 2513 | \o \c{notr}
|
---|
| 2514 | \o optional
|
---|
| 2515 | \o "true", "false"
|
---|
| 2516 | \o If the attribute is "true", the value is not meant to be translated.
|
---|
| 2517 | \endtable
|
---|
| 2518 |
|
---|
| 2519 | Values of the \c{type} attribute of the string property:
|
---|
| 2520 |
|
---|
| 2521 | \table
|
---|
| 2522 | \header
|
---|
| 2523 | \o Value
|
---|
| 2524 | \o Type
|
---|
| 2525 | \row
|
---|
| 2526 | \o \c{"richtext"}
|
---|
| 2527 | \o Rich text.
|
---|
| 2528 | \row
|
---|
| 2529 | \o \c{"multiline"}
|
---|
| 2530 | \o Multi-line plain text.
|
---|
| 2531 | \row
|
---|
| 2532 | \o \c{"singleline"}
|
---|
| 2533 | \o Single-line plain text.
|
---|
| 2534 | \row
|
---|
| 2535 | \o \c{"stylesheet"}
|
---|
| 2536 | \o A CSS-style sheet.
|
---|
| 2537 | \row
|
---|
| 2538 | \o \c{"objectname"}
|
---|
| 2539 | \o An object name (restricted set of valid characters).
|
---|
| 2540 | \row
|
---|
| 2541 | \o \c{"url"}
|
---|
| 2542 | \o URL, file name.
|
---|
| 2543 | \endtable
|
---|
| 2544 |
|
---|
| 2545 | \section1 Plugin Requirements
|
---|
| 2546 |
|
---|
| 2547 | In order for plugins to work correctly on all platforms, you need to ensure
|
---|
| 2548 | that they export the symbols needed by \QD.
|
---|
| 2549 |
|
---|
| 2550 | First of all, the plugin class must be exported in order for the plugin to
|
---|
| 2551 | be loaded by \QD. Use the Q_EXPORT_PLUGIN2() macro to do this. Also, the
|
---|
| 2552 | QDESIGNER_WIDGET_EXPORT macro must be used to define each custom widget class
|
---|
| 2553 | within a plugin, that \QD will instantiate.
|
---|
| 2554 |
|
---|
| 2555 |
|
---|
| 2556 | \section1 Creating Well Behaved Widgets
|
---|
| 2557 |
|
---|
| 2558 | Some custom widgets have special user interface features that may make them
|
---|
| 2559 | behave differently to many of the standard widgets found in \QD.
|
---|
| 2560 | Specifically, if a custom widget grabs the keyboard as a result of a call
|
---|
| 2561 | to QWidget::grabKeyboard(), the operation of \QD will be affected.
|
---|
| 2562 |
|
---|
| 2563 | To give custom widgets special behavior in \QD, provide an implementation
|
---|
| 2564 | of the initialize() function to configure the widget construction process
|
---|
| 2565 | for \QD specific behavior. This function will be called for the first time
|
---|
| 2566 | before any calls to createWidget() and could perhaps set an internal flag
|
---|
| 2567 | that can be tested later when \QD calls the plugin's createWidget()
|
---|
| 2568 | function.
|
---|
| 2569 |
|
---|
| 2570 |
|
---|
| 2571 | \target BuildingandInstallingthePlugin
|
---|
| 2572 | \section1 Building and Installing the Plugin
|
---|
| 2573 |
|
---|
| 2574 | \section2 A Simple Plugin
|
---|
| 2575 |
|
---|
| 2576 | The \l{Custom Widget Plugin Example} demonstrates a simple \QD plugin.
|
---|
| 2577 |
|
---|
| 2578 | The \c{.pro} file for a plugin must specify the headers and sources for
|
---|
| 2579 | both the custom widget and the plugin interface. Typically, this file only
|
---|
| 2580 | has to specify that the plugin's project is to be built as a library, but
|
---|
| 2581 | with specific plugin support for \QD. This is done with the following
|
---|
| 2582 | declarations:
|
---|
| 2583 |
|
---|
| 2584 | \snippet examples/designer/customwidgetplugin/customwidgetplugin.pro 1
|
---|
| 2585 |
|
---|
| 2586 | If Qt is configured to build in both debug and release modes, \QD will be
|
---|
| 2587 | built in release mode. When this occurs, it is necessary to ensure that
|
---|
| 2588 | plugins are also built in release mode. To do this, include the following
|
---|
| 2589 | declaration in the plugin's \c{.pro} file:
|
---|
| 2590 |
|
---|
| 2591 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 3
|
---|
| 2592 |
|
---|
| 2593 | If plugins are built in a mode that is incompatible with \QD, they will
|
---|
| 2594 | not be loaded and installed. For more information about plugins, see the
|
---|
| 2595 | \l{plugins-howto.html}{Plugins HOWTO} document.
|
---|
| 2596 |
|
---|
| 2597 | It is also necessary to ensure that the plugin is installed together with
|
---|
| 2598 | other \QD widget plugins:
|
---|
| 2599 |
|
---|
| 2600 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 4
|
---|
| 2601 |
|
---|
| 2602 | The \c $[QT_INSTALL_PLUGINS] variable is a placeholder to the location of
|
---|
| 2603 | the installed Qt plugins. You can configure \QD to look for plugins in
|
---|
| 2604 | other locations by setting the \c QT_PLUGIN_PATH environment variable
|
---|
| 2605 | before running the application.
|
---|
| 2606 |
|
---|
| 2607 | \note \QD will look for a \c designer subdirectory in each path supplied.
|
---|
| 2608 |
|
---|
| 2609 | See QCoreApplication::libraryPaths() for more information about customizing
|
---|
| 2610 | paths for libraries and plugins with Qt applications.
|
---|
| 2611 |
|
---|
| 2612 | \section2 Splitting up the Plugin
|
---|
| 2613 |
|
---|
| 2614 | In a real world scenario, you do not want to have dependencies of the
|
---|
| 2615 | application making use of the custom widgets to the \QD headers and
|
---|
| 2616 | libraries as introduced by the simple approach explained above.
|
---|
| 2617 |
|
---|
| 2618 | There are two ways to resolve this:
|
---|
| 2619 |
|
---|
| 2620 | \list
|
---|
| 2621 | \i Create a \c{.pri} file that contains the headers sources and sources
|
---|
| 2622 | of the custom widget:
|
---|
| 2623 |
|
---|
| 2624 | \code
|
---|
| 2625 | INCLUDEPATH += $$PWD
|
---|
| 2626 | HEADERS += $$PWD/analogclock.h
|
---|
| 2627 | SOURCES += $$PWD/analogclock.cpp
|
---|
| 2628 | \endcode
|
---|
| 2629 |
|
---|
| 2630 | This file would then be included by the \c{.pro} file of the plugin and
|
---|
| 2631 | the application:
|
---|
| 2632 |
|
---|
| 2633 | \code
|
---|
| 2634 | include(customwidget.pri)
|
---|
| 2635 | \endcode
|
---|
| 2636 |
|
---|
| 2637 | Running \c{qmake -Wall} on the \c{.pro} files causes a warning to be
|
---|
| 2638 | printed if an included \c{.pri} file cannot be found.
|
---|
| 2639 |
|
---|
| 2640 | \i Create a standalone shared library containing the custom widgets only
|
---|
| 2641 | as described in
|
---|
| 2642 | \l{sharedlibrary.html}{Creating Shared Libraries}.
|
---|
| 2643 |
|
---|
| 2644 | This library would then be used by the application as well as by the
|
---|
| 2645 | \QD plugin. Care must be taken to ensure that the plugin can locate
|
---|
| 2646 | the library at run-time.
|
---|
| 2647 | \endlist
|
---|
| 2648 |
|
---|
| 2649 | \section1 Related Examples
|
---|
| 2650 |
|
---|
| 2651 | For more information on using custom widgets in \QD, refer to the
|
---|
| 2652 | \l{designer/customwidgetplugin}{Custom Widget Plugin} and
|
---|
| 2653 | \l{designer/worldtimeclockplugin}{World Time Clock Plugin} examples for more
|
---|
| 2654 | information about using custom widgets in \QD. Also, you can use the
|
---|
| 2655 | QDesignerCustomWidgetCollectionInterface class to combine several custom
|
---|
| 2656 | widgets into a single library.
|
---|
| 2657 | */
|
---|
| 2658 |
|
---|
| 2659 |
|
---|
| 2660 | /*!
|
---|
| 2661 | \page designer-creating-custom-widgets-extensions.html
|
---|
| 2662 | \previouspage Creating Custom Widgets for Qt Designer
|
---|
| 2663 | \nextpage Qt Designer's UI File Format
|
---|
| 2664 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 2665 |
|
---|
| 2666 | \title Creating Custom Widget Extensions
|
---|
| 2667 |
|
---|
| 2668 | Once you have a custom widget plugin for \QD, you can provide it with the
|
---|
| 2669 | expected behavior and functionality within \QD's workspace, using custom
|
---|
| 2670 | widget extensions.
|
---|
| 2671 |
|
---|
| 2672 |
|
---|
| 2673 | \section1 Extension Types
|
---|
| 2674 |
|
---|
| 2675 | There are several available types of extensions in \QD. You can use all of
|
---|
| 2676 | these extensions in the same pattern, only replacing the respective
|
---|
| 2677 | extension base class.
|
---|
| 2678 |
|
---|
| 2679 | QDesignerContainerExtension is necessary when implementing a custom
|
---|
| 2680 | multi-page container.
|
---|
| 2681 |
|
---|
| 2682 | \table
|
---|
| 2683 | \row
|
---|
| 2684 | \i \inlineimage designer-manual-taskmenuextension.png
|
---|
| 2685 | \i \bold{QDesignerTaskMenuExtension}
|
---|
| 2686 |
|
---|
| 2687 | QDesignerTaskMenuExtension is useful for custom widgets. It provides an
|
---|
| 2688 | extension that allows you to add custom menu entries to \QD's task
|
---|
| 2689 | menu.
|
---|
| 2690 |
|
---|
| 2691 | The \l{designer/taskmenuextension}{Task Menu Extension} example
|
---|
| 2692 | illustrates how to use this class.
|
---|
| 2693 |
|
---|
| 2694 | \row
|
---|
| 2695 | \i \inlineimage designer-manual-containerextension.png
|
---|
| 2696 | \i \bold{QDesignerContainerExtension}
|
---|
| 2697 |
|
---|
| 2698 | QDesignerContainerExtension is necessary when implementing a custom
|
---|
| 2699 | multi-page container. It provides an extension that allows you to add
|
---|
| 2700 | and delete pages for a multi-page container plugin in \QD.
|
---|
| 2701 |
|
---|
| 2702 | The \l{designer/containerextension}{Container Extension} example
|
---|
| 2703 | further explains how to use this class.
|
---|
| 2704 |
|
---|
| 2705 | \note It is not possible to add custom per-page properties for some
|
---|
| 2706 | widgets (e.g., QTabWidget) due to the way they are implemented.
|
---|
| 2707 | \endtable
|
---|
| 2708 |
|
---|
| 2709 | \table
|
---|
| 2710 | \row
|
---|
| 2711 | \i \inlineimage designer-manual-membersheetextension.png
|
---|
| 2712 | \i \bold{QDesignerMemberSheetExtension}
|
---|
| 2713 |
|
---|
| 2714 | The QDesignerMemberSheetExtension class allows you to manipulate a
|
---|
| 2715 | widget's member functions displayed when connecting signals and slots.
|
---|
| 2716 |
|
---|
| 2717 | \row
|
---|
| 2718 | \i \inlineimage designer-manual-propertysheetextension.png
|
---|
| 2719 | \i \bold{QDesignerPropertySheetExtension,
|
---|
| 2720 | QDesignerDynamicPropertySheetExtension}
|
---|
| 2721 |
|
---|
| 2722 | These extension classes allow you to control how a widget's properties
|
---|
| 2723 | are displayed in \QD's property editor.
|
---|
| 2724 | \endtable
|
---|
| 2725 |
|
---|
| 2726 | \omit
|
---|
| 2727 | \row
|
---|
| 2728 | \o
|
---|
| 2729 | \o \bold {QDesignerScriptExtension}
|
---|
| 2730 |
|
---|
| 2731 | The QDesignerScriptExtension class allows you to define script
|
---|
| 2732 | snippets that are executed when a form is loaded. The extension
|
---|
| 2733 | is primarily intended to be used to set up the internal states
|
---|
| 2734 | of custom widgets.
|
---|
| 2735 | \endtable
|
---|
| 2736 | \endomit
|
---|
| 2737 |
|
---|
| 2738 |
|
---|
| 2739 | \QD uses the QDesignerPropertySheetExtension and the
|
---|
| 2740 | QDesignerMemberSheetExtension classes to feed its property and signal and
|
---|
| 2741 | slot editors. Whenever a widget is selected in its workspace, \QD will
|
---|
| 2742 | query for the widget's property sheet extension; likewise, whenever a
|
---|
| 2743 | connection between two widgets is requested, \QD will query for the
|
---|
| 2744 | widgets' member sheet extensions.
|
---|
| 2745 |
|
---|
| 2746 | \warning All widgets have default property and member sheets. If you
|
---|
| 2747 | implement custom property sheet or member sheet extensions, your custom
|
---|
| 2748 | extensions will override the default sheets.
|
---|
| 2749 |
|
---|
| 2750 |
|
---|
| 2751 | \section1 Creating an Extension
|
---|
| 2752 |
|
---|
| 2753 | To create an extension you must inherit both QObject and the appropriate
|
---|
| 2754 | base class, and reimplement its functions. Since we are implementing an
|
---|
| 2755 | interface, we must ensure that it is made known to the meta object system
|
---|
| 2756 | using the Q_INTERFACES() macro in the extension class's definition. For
|
---|
| 2757 | example:
|
---|
| 2758 |
|
---|
| 2759 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 7
|
---|
| 2760 |
|
---|
| 2761 | This enables \QD to use the qobject_cast() function to query for supported
|
---|
| 2762 | interfaces using a QObject pointer only.
|
---|
| 2763 |
|
---|
| 2764 |
|
---|
| 2765 | \section1 Exposing an Extension to Qt Designer
|
---|
| 2766 |
|
---|
| 2767 | In \QD the extensions are not created until they are required. For this
|
---|
| 2768 | reason, when implementing extensions, you must subclass QExtensionFactory
|
---|
| 2769 | to create a class that is able to make instances of your extensions. Also,
|
---|
| 2770 | you must register your factory with \QD's extension manager; the extension
|
---|
| 2771 | manager handles the construction of extensions.
|
---|
| 2772 |
|
---|
| 2773 | When an extension is requested, \QD's extension manager will run through
|
---|
| 2774 | its registered factories calling QExtensionFactory::createExtension() for
|
---|
| 2775 | each of them until it finds one that is able to create the requested
|
---|
| 2776 | extension for the selected widget. This factory will then make an instance
|
---|
| 2777 | of the extension.
|
---|
| 2778 |
|
---|
| 2779 | \image qtdesignerextensions.png
|
---|
| 2780 |
|
---|
| 2781 |
|
---|
| 2782 | \section2 Creating an Extension Factory
|
---|
| 2783 |
|
---|
| 2784 | The QExtensionFactory class provides a standard extension factory, but it
|
---|
| 2785 | can also be used as an interface for custom extension factories.
|
---|
| 2786 |
|
---|
| 2787 | The purpose is to reimplement the QExtensionFactory::createExtension()
|
---|
| 2788 | function, making it able to create your extension, such as a
|
---|
| 2789 | \l{designer/containerextension}{MultiPageWidget} container extension.
|
---|
| 2790 |
|
---|
| 2791 | You can either create a new QExtensionFactory and reimplement the
|
---|
| 2792 | QExtensionFactory::createExtension() function:
|
---|
| 2793 |
|
---|
| 2794 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 8
|
---|
| 2795 |
|
---|
| 2796 | or you can use an existing factory, expanding the
|
---|
| 2797 | QExtensionFactory::createExtension() function to enable the factory to
|
---|
| 2798 | create your custom extension as well:
|
---|
| 2799 |
|
---|
| 2800 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 9
|
---|
| 2801 |
|
---|
| 2802 |
|
---|
| 2803 | \section2 Accessing Qt Designer's Extension Manager
|
---|
| 2804 |
|
---|
| 2805 | When implementing a custom widget plugin, you must subclass the
|
---|
| 2806 | QDesignerCustomWidgetInterface to expose your plugin to \QD. This is
|
---|
| 2807 | covered in more detail in the
|
---|
| 2808 | \l{Creating Custom Widgets for Qt Designer} section. The registration of
|
---|
| 2809 | an extension factory is typically made in the
|
---|
| 2810 | QDesignerCustomWidgetInterface::initialize() function:
|
---|
| 2811 |
|
---|
| 2812 | \snippet doc/src/snippets/code/doc_src_designer-manual.qdoc 10
|
---|
| 2813 |
|
---|
| 2814 | The \c formEditor parameter in the
|
---|
| 2815 | QDesignerCustomWidgetInterface::initialize() function is a pointer to \QD's
|
---|
| 2816 | current QDesignerFormEditorInterface object. You must use the
|
---|
| 2817 | QDesignerFormEditorInterface::extensionManager() function to retrieve an
|
---|
| 2818 | interface to \QD's extension manager. Then you use the
|
---|
| 2819 | QExtensionManager::registerExtensions() function to register your custom
|
---|
| 2820 | extension factory.
|
---|
| 2821 |
|
---|
| 2822 |
|
---|
| 2823 | \section1 Related Examples
|
---|
| 2824 |
|
---|
| 2825 | For more information on creating custom widget extensions in \QD, refer to
|
---|
| 2826 | the \l{designer/taskmenuextension}{Task Menu Extension} and
|
---|
| 2827 | \l{designer/containerextension}{Container Extension} examples.
|
---|
| 2828 | */
|
---|
| 2829 |
|
---|
| 2830 |
|
---|
| 2831 | /*!
|
---|
| 2832 | \page designer-ui-file-format.html
|
---|
| 2833 | \previouspage Creating Custom Widget Extensions
|
---|
| 2834 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 2835 |
|
---|
| 2836 | \title Qt Designer's UI File Format
|
---|
| 2837 |
|
---|
| 2838 | The \c UI file format used by \QD is described by the
|
---|
| 2839 | \l{http://www.w3.org/XML/Schema}{XML schema} presented below,
|
---|
| 2840 | which we include for your convenience. Be aware that the format
|
---|
| 2841 | may change in future Qt releases.
|
---|
| 2842 |
|
---|
| 2843 | \quotefile tools/designer/data/ui4.xsd
|
---|
| 2844 | */
|
---|
| 2845 |
|
---|
| 2846 |
|
---|
| 2847 | /*!
|
---|
| 2848 | \page designer-recursive-shadow-casting.html
|
---|
| 2849 | \title Implementation of the Recursive Shadow Casting Algorithm in Qt Designer
|
---|
| 2850 | \contentspage {Qt Designer Manual}{Contents}
|
---|
| 2851 |
|
---|
| 2852 | \ingroup licensing
|
---|
| 2853 | \brief License information for contributions to specific parts of the Qt
|
---|
| 2854 | Designer source code.
|
---|
| 2855 |
|
---|
| 2856 | \legalese
|
---|
[846] | 2857 | Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). \BR
|
---|
[556] | 2858 | Copyright (C) 2005 Bjoern Bergstroem
|
---|
| 2859 |
|
---|
| 2860 | Permission is hereby granted, free of charge, to any person obtaining
|
---|
| 2861 | a copy of this software and associated documentation files (the
|
---|
| 2862 | "Software"), to deal in the Software without restriction, including
|
---|
| 2863 | without limitation the rights to use, modify, market, reproduce,
|
---|
| 2864 | grant sublicenses and distribute subject to the following conditions:
|
---|
| 2865 | The above copyright notice and this permission notice shall be
|
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| 2866 | included in all copies or substantial portions of the Software. These
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| 2867 | files are provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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| 2868 | WARRANTY OF DESIGN, MERCHANTIBILITY AND FITNESS FOR A PARTICULAR
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| 2869 | PURPOSE.
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| 2870 | \endlegalese
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| 2871 | */
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