1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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6 | **
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7 | ** This file is part of the documentation of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:FDL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in a
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14 | ** written agreement between you and Nokia.
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15 | **
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16 | ** GNU Free Documentation License
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17 | ** Alternatively, this file may be used under the terms of the GNU Free
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18 | ** Documentation License version 1.3 as published by the Free Software
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19 | ** Foundation and appearing in the file included in the packaging of this
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20 | ** file.
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21 | **
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22 | ** If you have questions regarding the use of this file, please contact
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23 | ** Nokia at qt-info@nokia.com.
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24 | ** $QT_END_LICENSE$
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25 | **
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26 | ****************************************************************************/
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27 |
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28 | /*!
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29 | \page qml-extending.html
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30 | \title Extending QML in C++
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31 |
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32 | The QML syntax declaratively describes how to construct an in-memory object
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33 | tree. In Qt, QML is mainly used to describe a visual scene graph, but it is
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34 | not conceptually limited to this: the QML format is an abstract description of
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35 | any object tree. All the QML element types included in Qt are implemented using
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36 | the C++ extension mechanisms describe on this page. Programmers can use these
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37 | APIs to add new types that interact with the existing Qt types, or to repurpose
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38 | QML for their own independent use.
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39 |
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40 | \tableofcontents
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41 |
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42 | \section1 Adding Types
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43 | \target adding-types
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44 |
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45 | \snippet examples/declarative/cppextensions/referenceexamples/adding/example.qml 0
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46 |
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47 | The QML snippet shown above instantiates one \c Person instance and sets
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48 | the \c name and \c shoeSize properties on it. Everything in QML ultimately comes down
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49 | to either instantiating an object instance, or assigning a property a value.
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50 |
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51 | QML relies heavily on Qt's meta object system and can only instantiate classes
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52 | that derive from QObject. For visual element types, this will usually mean a subclass
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53 | of QDeclarativeItem; for models used with the view elements, a subclass of QAbstractItemModel;
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54 | and for abitrary objects with properties, a direct subclass of QObject.
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55 |
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56 | The QML engine has no intrinsic knowledge of any class types. Instead the
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57 | programmer must register the C++ types with their corresponding QML names.
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58 |
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59 | Custom C++ types are registered using a template function:
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60 |
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61 | \quotation
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62 |
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63 | \code
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64 | template<typename T>
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65 | int qmlRegisterType(const char *uri, int versionMajor, int versionMinor, const char *qmlName)
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66 | \endcode
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67 |
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68 | Calling qmlRegisterType() registers the C++ type \a T with the QML
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69 | system, and makes it available in QML under the name \a qmlName in
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70 | library \a uri version \a versionMajor.versionMinor. The \a qmlName
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71 | can be the same as the C++ type name.
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72 |
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73 | Type \a T must be a concrete type that inherits QObject and has a default
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74 | constructor.
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75 |
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76 | \endquotation
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77 |
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78 | #include <QtDeclarative> to use qmlRegisterType().
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79 |
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80 | Types can be registered by libraries, application code, or by plugins
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81 | (see QDeclarativeExtensionPlugin).
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82 |
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83 | Once registered, all \l {Qt's Property System}{properties} of the
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84 | supported types are available in QML. QML has intrinsic support for
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85 | properties of the types listed in the \l{Adding Properties}
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86 | document, which includes the following:
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87 |
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88 | \list
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89 | \o bool, unsigned int, int, float, double, qreal
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90 | \o QString, QUrl, QColor
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91 | \o QDate, QTime, QDateTime
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92 | \o QPoint, QPointF, QSize, QSizeF, QRect, QRectF
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93 | \o QVariant
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94 | \endlist
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95 |
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96 | When a property of a supported type is added to a C++ class, in a QML
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97 | element based on the C++ class, a \e{value-changed} signal handler
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98 | will be available. See \l{Signal Support} below.
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99 |
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100 | QML is typesafe. Attempting to assign an invalid value to a property
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101 | will generate an error. For example, assuming the \e{name} property
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102 | of the \c Person element had a type of QString, this would cause an
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103 | error:
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104 |
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105 | \code
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106 | Person {
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107 | // Will NOT work
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108 | name: 12
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109 | }
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110 | \endcode
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111 |
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112 | \l {Extending QML - Adding Types Example} shows the complete code used to create
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113 | the \c Person type.
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114 |
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115 | \section1 Object and List Property Types
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116 |
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117 | \snippet examples/declarative/cppextensions/referenceexamples/properties/example.qml 0
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118 |
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119 | The QML snippet shown above assigns a \c Person object to the \c BirthdayParty's
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120 | \c host property, and assigns three \c Person objects to the guests property.
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121 |
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122 | QML can set properties of types that are more complex than basic intrinsics like
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123 | integers and strings. Properties can also be object pointers, Qt interface
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124 | pointers, lists of object points, and lists of Qt interface pointers. As QML
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125 | is typesafe it ensures that only valid types are assigned to these properties,
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126 | just like it does for primitive types.
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127 |
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128 | Properties that are pointers to objects or Qt interfaces are declared with the
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129 | Q_PROPERTY() macro, just like other properties. The \c host property
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130 | declaration looks like this:
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131 |
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132 | \snippet examples/declarative/cppextensions/referenceexamples/properties/birthdayparty.h 1
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133 |
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134 | As long as the property type, in this case \c Person, is registered with QML the
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135 | property can be assigned.
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136 |
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137 | QML also supports assigning Qt interfaces. To assign to a property whose type
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138 | is a Qt interface pointer, the interface must also be registered with QML. As
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139 | they cannot be instantiated directly, registering a Qt interface is different
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140 | from registering a new QML type. The following function is used instead:
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141 |
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142 | \quotation
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143 | \code
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144 | template<typename T>
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145 | int qmlRegisterInterface(const char *typeName)
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146 | \endcode
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147 |
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148 | This registers the C++ interface \a T with the QML system as \a typeName.
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149 |
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150 | Following registration, QML can coerce objects that implement this interface
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151 | for assignment to appropriately typed properties.
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152 | \endquotation
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153 |
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154 | The \c guests property is a list of \c Person objects. Properties that are lists
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155 | of objects or Qt interfaces are also declared with the Q_PROPERTY() macro, just
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156 | like other properties. List properties must have the type \c {QDeclarativeListProperty<T>}.
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157 | As with object properties, the type \a T must be registered with QML.
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158 |
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159 | The \c guest property declaration looks like this:
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160 |
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161 | \snippet examples/declarative/cppextensions/referenceexamples/properties/birthdayparty.h 2
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162 |
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163 | \l {Extending QML - Object and List Property Types Example} shows the complete
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164 | code used to create the \c BirthdayParty type.
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165 |
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166 | \section1 Inheritance and Coercion
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167 |
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168 | \snippet examples/declarative/cppextensions/referenceexamples/coercion/example.qml 0
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169 |
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170 | The QML snippet shown above assigns a \c Boy object to the \c BirthdayParty's
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171 | \c host property, and assigns three other objects to the \c guests property.
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172 |
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173 | QML supports C++ inheritance hierarchies and can freely coerce between known,
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174 | valid object types. This enables the creation of common base classes that allow
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175 | the assignment of specialized classes to object or list properties. In the
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176 | snippet shown, both the \c host and the \c guests properties retain the \c Person
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177 | type used in the previous section, but the assignment is valid as both the \c Boy
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178 | and \c Girl objects inherit from \c Person.
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179 |
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180 | To assign to a property, the property's type must have been registered with QML.
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181 | Both the qmlRegisterType() and qmlRegisterInterface() template functions already
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182 | shown can be used to register a type with QML. Additionally, if a type that acts purely
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183 | as a base class that cannot be instantiated from QML needs to be
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184 | registered, the following function can be used:
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185 |
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186 | \quotation
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187 | \code
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188 | template<typename T>
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189 | int qmlRegisterType()
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190 | \endcode
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191 |
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192 | This registers the C++ type \a T with the QML system. The parameterless call to the template
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193 | function qmlRegisterType() does not define a mapping between the
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194 | C++ class and a QML element name, so the type is not instantiable from QML, but
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195 | it is available for type coercion.
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196 |
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197 | Type \a T must inherit QObject, but there are no restrictions on whether it is
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198 | concrete or the signature of its constructor.
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199 | \endquotation
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200 |
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201 | QML will automatically coerce C++ types when assigning to either an object
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202 | property, or to a list property. Only if coercion fails does an assignment
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203 | error occur.
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204 |
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205 | \l {Extending QML - Inheritance and Coercion Example} shows the complete
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206 | code used to create the \c Boy and \c Girl types.
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207 |
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208 | \section1 Default Property
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209 |
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210 | \snippet examples/declarative/cppextensions/referenceexamples/default/example.qml 0
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211 |
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212 | The QML snippet shown above assigns a collection of objects to the
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213 | \c BirthdayParty's default property.
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214 |
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215 | The \e {default property} is a syntactic convenience that allows a type designer to
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216 | specify a single property as the type's default. The default property is
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217 | assigned to whenever no explicit property is specified. As a convenience, it is
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218 | behaviorally identical to assigning to the default property explicitly by name.
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219 |
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220 | From C++, type designers mark the default property using a Q_CLASSINFO()
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221 | annotation:
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222 |
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223 | \quotation
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224 | \code
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225 | Q_CLASSINFO("DefaultProperty", "property")
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226 | \endcode
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227 |
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228 | This marks \a property as the class's default property. \a property must be either
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229 | an object property, or a list property.
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230 |
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231 | A default property is optional. A derived class inherits its base class's
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232 | default property, but may override it in its own declaration. \a property can
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233 | refer to a property declared in the class itself, or a property inherited from a
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234 | base class.
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235 | \endquotation
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236 |
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237 | \l {Extending QML - Default Property Example} shows the complete code used to
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238 | specify a default property.
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239 |
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240 | \section1 Grouped Properties
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241 |
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242 | \snippet examples/declarative/cppextensions/referenceexamples/grouped/example.qml 1
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243 |
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244 | The QML snippet shown above assigns a number of properties to the \c Boy object,
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245 | including four properties using the grouped property syntax.
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246 |
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247 | Grouped properties collect similar properties together into a single named
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248 | block. Grouped properties can be used to present a nicer API to developers, and
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249 | may also simplify the implementation of common property collections across
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250 | different types through implementation reuse.
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251 |
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252 | A grouped property block is implemented as a read-only object property. The
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253 | \c shoe property shown is declared like this:
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254 |
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255 | \snippet examples/declarative/cppextensions/referenceexamples/grouped/person.h 1
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256 |
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257 | The \c ShoeDescription type declares the properties available to the grouped
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258 | property block - in this case the \c size, \c color, \c brand and \c price properties.
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259 |
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260 | Grouped property blocks may declared and accessed be recusively.
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261 |
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262 | \l {Extending QML - Grouped Properties Example} shows the complete code used to
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263 | implement the \c shoe property grouping.
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264 |
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265 | \section1 Attached Properties
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266 |
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267 | \snippet examples/declarative/cppextensions/referenceexamples/attached/example.qml 1
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268 |
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269 | The QML snippet shown above assigns a date to the \c rsvp property using the attached
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270 | property syntax.
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271 |
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272 | Attached properties allow unrelated types to annotate other types with some
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273 | additional properties, generally for their own use. Attached properties are
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274 | identified through the use of the attacher type name, in the case shown
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275 | \c BirthdayParty, as a prefix to the property name.
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276 |
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277 | In the example shown, \c BirthdayParty is called the attaching type, and the
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278 | \c Boy instance the attachee object instance.
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279 |
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280 | For the attaching type, an attached property block is implemented as a new
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281 | QObject derived type, called the attachment object. The properties on the
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282 | attachment object are those that become available for use as the attached
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283 | property block.
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284 |
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285 | Any QML type can become an attaching type by declaring the
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286 | \c qmlAttachedProperties() public function and declaring that the class has
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287 | QML_HAS_ATTACHED_PROPERTIES:
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288 |
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289 | \quotation
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290 | \code
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291 | class MyType : public QObject {
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292 | Q_OBJECT
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293 | public:
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294 |
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295 | ...
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296 |
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297 | static AttachedPropertiesType *qmlAttachedProperties(QObject *object);
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298 | };
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299 |
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300 | QML_DECLARE_TYPEINFO(MyType, QML_HAS_ATTACHED_PROPERTIES)
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301 | \endcode
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302 | This returns an attachment object, of type \a AttachedPropertiesType, for the
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303 | attachee \a object instance. It is customary, though not strictly required, for
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304 | the attachment object to be parented to \a object to prevent memory leaks.
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305 |
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306 | \a AttachedPropertiesType must be a QObject derived type. The properties on
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307 | this type will be accessible through the attached properties syntax.
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308 |
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309 | This method will be called at most once for each attachee object instance. The
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310 | QML engine will cache the returned instance pointer for subsequent attached
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311 | property accesses. Consequently the attachment object may not be deleted until
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312 | \a object is destroyed.
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313 | \endquotation
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314 |
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315 | Conceptually, attached properties are a \e type exporting a set of additional
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316 | properties that can be set on \e any other object instance. Attached properties
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317 | cannot be limited to only attaching to a sub-set of object instances, although
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318 | their effect may be so limited.
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319 |
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320 | For example, a common usage scenario is for a type to enhance the properties
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321 | available to its children in order to gather instance specific data. Here we
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322 | add a \c rsvp field to all the guests coming to a birthday party:
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323 | \code
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324 | BirthdayParty {
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325 | Boy { BirthdayParty.rsvp: "2009-06-01" }
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326 | }
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327 | \endcode
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328 | However, as a type cannot limit the instances to which the attachment object
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329 | must attach, the following is also allowed, even though adding a birthday party
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330 | rsvp in this context will have no effect.
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331 | \code
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332 | GraduationParty {
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333 | Boy { BirthdayParty.rsvp: "2009-06-01" }
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334 | }
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335 | \endcode
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336 |
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337 | From C++, including the attaching type implementation, the attachment object for
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338 | an instance can be accessed using the following method:
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339 |
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340 | \quotation
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341 | \code
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342 | template<typename T>
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343 | QObject *qmlAttachedPropertiesObject<T>(QObject *attachee, bool create = true);
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344 | \endcode
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345 | This returns the attachment object attached to \a attachee by the attaching type
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346 | \a T. If type \a T is not a valid attaching type, this method always returns 0.
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347 |
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348 | If \a create is true, a valid attachment object will always be returned,
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349 | creating it if it does not already exist. If \a create is false, the attachment
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350 | object will only be returned if it has previously been created.
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351 | \endquotation
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352 |
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353 | \l {Extending QML - Attached Properties Example} shows the complete code used to
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354 | implement the rsvp attached property.
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355 |
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356 | \section1 Memory Management and QVariant types
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357 |
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358 | It is an element's responsibility to ensure that it does not access or return
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359 | pointers to invalid objects. QML makes the following guarentees:
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360 |
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361 | \list
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362 | \o An object assigned to a QObject (or QObject-derived) pointer property will be
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363 | valid at the time of assignment.
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364 |
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365 | Following assignment, it is the responsibility of the class to subsequently guard
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366 | this pointer, either through a class specific method or the generic QPointer class.
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367 |
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368 | \o An object assigned to a QVariant will be valid at the time of assignment.
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369 |
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370 | When assigning an object to a QVariant property, QML will always use a QMetaType::QObjectStar
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371 | typed QVariant. It is the responsibility of the class to guard the pointer. A
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372 | general rule when writing a class that uses QVariant properties is to check the
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373 | type of the QVariant when it is set and if the type is not handled by your class,
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374 | reset it to an invalid variant.
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375 |
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376 | \o An object assigned to a QObject (or QObject-derived) list property will be
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377 | valid at the time of assignment.
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378 |
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379 | Following assignment, it is the responsibility of the class to subsequently guard
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380 | this pointer, either through a class specific method or the generic QPointer class.
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381 | \endlist
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382 |
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383 | Elements should assume that any QML assigned object can be deleted at any time, and
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384 | respond accordingly. If documented as such an element need not continue to work in
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385 | this situation, but it must not crash.
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386 |
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387 | \section1 Signal Support
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388 |
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389 | \snippet examples/declarative/cppextensions/referenceexamples/signal/example.qml 0
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390 | \snippet examples/declarative/cppextensions/referenceexamples/signal/example.qml 1
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391 |
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392 | The QML snippet shown above associates the evaluation of a JavaScript expression
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393 | with the emission of a Qt signal.
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394 |
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395 | All Qt signals on a registered class become available as special "signal
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396 | properties" within QML to which the user can assign a single JavaScript
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397 | expression. The signal property's name is a transformed version of the Qt
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398 | signal name: "on" is prepended, and the first letter of the signal name upper
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399 | cased. For example, the signal used in the example above has the following
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400 | C++ signature:
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401 |
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402 | \snippet examples/declarative/cppextensions/referenceexamples/signal/birthdayparty.h 0
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403 |
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404 | In classes with multiple signals with the same name, only the final signal
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405 | is accessible as a signal property. Note that signals with the same name
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406 | but different parameters cannot be distinguished.
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407 |
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408 | Signal parameters become accessible by name to the assigned script. An
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409 | unnamed parameter cannot be accessed, so care should be taken to name all the
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410 | signal parameters in the C++ class declaration. The intrinsic types
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411 | listed in \l {Adding Types}, as well registered object types are permitted as
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412 | signal parameter types. Using other types is not an error, but the parameter
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413 | value will not be accessible from script.
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414 |
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415 | \l {Extending QML - Signal Support Example} shows the complete code used to
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416 | implement the onPartyStarted signal property.
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417 |
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418 | If you want to use signals from items not created in QML, you can access their
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419 | signals with the \l {Connections} element.
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420 |
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421 | Additionally, if a property is added to a C++ class, all QML elements
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422 | based on that C++ class will have a \e{value-changed} signal handler
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423 | for that property. The name of the signal handler is
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424 | \e{on<Property-name>Changed}, with the first letter of the property
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425 | name being upper case.
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426 |
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427 | \note The QML signal handler will always be named
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428 | on<Property-name>Changed, regardless of the name used for the NOTIFY
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429 | signal in C++. We recommend using <property-name>Changed() for the
|
---|
430 | NOTIFY signal in C++.
|
---|
431 |
|
---|
432 | See also \l {Writing QML Components: Properties, Methods and Signals}
|
---|
433 |
|
---|
434 | \section1 Methods
|
---|
435 |
|
---|
436 | Slots and methods marked Q_INVOKABLE may be called as functions in QML.
|
---|
437 |
|
---|
438 | \snippet examples/declarative/cppextensions/referenceexamples/methods/example.qml 0
|
---|
439 |
|
---|
440 | In this example an invitation is added via an \c {invite()} invokable method of
|
---|
441 | the BirthdayParty element. This function is available in QML by marking the \c {invite()}
|
---|
442 | method with Q_INVOKABLE in the BirthdayParty class:
|
---|
443 |
|
---|
444 | \snippet examples/declarative/cppextensions/referenceexamples/methods/birthdayparty.h 0
|
---|
445 |
|
---|
446 | \l {Extending QML - Methods Example} shows the complete code used to
|
---|
447 | implement the invite() method.
|
---|
448 |
|
---|
449 | The \c {invite()} method is similarly available if it is declared as a slot.
|
---|
450 |
|
---|
451 | \section1 Property Value Sources
|
---|
452 |
|
---|
453 | \snippet examples/declarative/cppextensions/referenceexamples/valuesource/example.qml 0
|
---|
454 | \snippet examples/declarative/cppextensions/referenceexamples/valuesource/example.qml 1
|
---|
455 |
|
---|
456 | The QML snippet shown above applies a property value source to the \c announcment property.
|
---|
457 | A property value source generates a value for a property that changes over time.
|
---|
458 |
|
---|
459 | Property value sources are most commonly used to do animation. Rather than
|
---|
460 | constructing an animation object and manually setting the animation's "target"
|
---|
461 | property, a property value source can be assigned directly to a property of any
|
---|
462 | type and automatically set up this association.
|
---|
463 |
|
---|
464 | The example shown here is rather contrived: the \c announcement property of the
|
---|
465 | \c BirthdayParty object is a string that is printed every time it is assigned and
|
---|
466 | the \c HappyBirthdaySong value source generates the lyrics of the song
|
---|
467 | "Happy Birthday".
|
---|
468 |
|
---|
469 | \snippet examples/declarative/cppextensions/referenceexamples/valuesource/birthdayparty.h 0
|
---|
470 |
|
---|
471 | Normally, assigning an object to a string property would not be allowed. In
|
---|
472 | the case of a property value source, rather than assigning the object instance
|
---|
473 | itself, the QML engine sets up an association between the value source and
|
---|
474 | the property.
|
---|
475 |
|
---|
476 | Property value sources are special types that derive from the
|
---|
477 | QDeclarativePropertyValueSource base class. This base class contains a single method,
|
---|
478 | QDeclarativePropertyValueSource::setTarget(), that the QML engine invokes when
|
---|
479 | associating the property value source with a property. The relevant part of
|
---|
480 | the \c HappyBirthdaySong type declaration looks like this:
|
---|
481 |
|
---|
482 | \snippet examples/declarative/cppextensions/referenceexamples/valuesource/happybirthdaysong.h 0
|
---|
483 | \snippet examples/declarative/cppextensions/referenceexamples/valuesource/happybirthdaysong.h 1
|
---|
484 | \snippet examples/declarative/cppextensions/referenceexamples/valuesource/happybirthdaysong.h 2
|
---|
485 |
|
---|
486 | In all other respects, property value sources are regular QML types. They must
|
---|
487 | be registered with the QML engine using the same macros as other types, and can
|
---|
488 | contain properties, signals and methods just like other types.
|
---|
489 |
|
---|
490 | When a property value source object is assigned to a property, QML first tries
|
---|
491 | to assign it normally, as though it were a regular QML type. Only if this
|
---|
492 | assignment fails does the engine call the \l {QDeclarativePropertyValueSource::}{setTarget()} method. This allows
|
---|
493 | the type to also be used in contexts other than just as a value source.
|
---|
494 |
|
---|
495 | \l {Extending QML - Property Value Source Example} shows the complete code used
|
---|
496 | implement the \c HappyBirthdaySong property value source.
|
---|
497 |
|
---|
498 | \section1 Property Binding
|
---|
499 |
|
---|
500 | \snippet examples/declarative/cppextensions/referenceexamples/binding/example.qml 0
|
---|
501 | \snippet examples/declarative/cppextensions/referenceexamples/binding/example.qml 1
|
---|
502 |
|
---|
503 | The QML snippet shown above uses a property binding to ensure the
|
---|
504 | \c HappyBirthdaySong's \c name property remains up to date with the \c host.
|
---|
505 |
|
---|
506 | Property binding is a core feature of QML. In addition to assigning literal
|
---|
507 | values, property bindings allow the developer to assign an arbitrarily complex
|
---|
508 | JavaScript expression that may include dependencies on other property values.
|
---|
509 | Whenever the expression's result changes - through a change in one of its
|
---|
510 | constituent values - the expression is automatically reevaluated and
|
---|
511 | the new result assigned to the property.
|
---|
512 |
|
---|
513 | All properties on custom types automatically support property binding. However,
|
---|
514 | for binding to work correctly, QML must be able to reliably determine when a
|
---|
515 | property has changed so that it knows to reevaluate any bindings that depend on
|
---|
516 | the property's value. QML relies on the presence of a
|
---|
517 | \l {Qt's Property System}{NOTIFY signal} for this determination.
|
---|
518 |
|
---|
519 | Here is the \c host property declaration:
|
---|
520 |
|
---|
521 | \snippet examples/declarative/cppextensions/referenceexamples/binding/birthdayparty.h 0
|
---|
522 |
|
---|
523 | The NOTIFY attribute is followed by a signal name. It is the responsibility of
|
---|
524 | the class implementer to ensure that whenever the property's value changes, the
|
---|
525 | NOTIFY signal is emitted. The signature of the NOTIFY signal is not important to QML.
|
---|
526 |
|
---|
527 | To prevent loops or excessive evaluation, developers should ensure that the
|
---|
528 | signal is only emitted whenever the property's value is actually changed. If
|
---|
529 | a property, or group of properties, is infrequently used it is permitted to use
|
---|
530 | the same NOTIFY signal for several properties. This should be done with care to
|
---|
531 | ensure that performance doesn't suffer.
|
---|
532 |
|
---|
533 | To keep QML reliable, if a property does not have a NOTIFY signal, it cannot be
|
---|
534 | used in a binding expression. However, the property can still be assigned
|
---|
535 | a binding as QML does not need to monitor the property for change in that
|
---|
536 | scenario.
|
---|
537 |
|
---|
538 | Consider a custom type, \c TestElement, that has two properties, "a" and "b".
|
---|
539 | Property "a" does not have a NOTIFY signal, and property "b" does have a NOTIFY
|
---|
540 | signal.
|
---|
541 |
|
---|
542 | \code
|
---|
543 | TestElement {
|
---|
544 | // This is OK
|
---|
545 | a: b
|
---|
546 | }
|
---|
547 | TestElement {
|
---|
548 | // Will NOT work
|
---|
549 | b: a
|
---|
550 | }
|
---|
551 | \endcode
|
---|
552 |
|
---|
553 | The presence of a NOTIFY signal does incur a small overhead. There are cases
|
---|
554 | where a property's value is set at object construction time, and does not
|
---|
555 | subsequently change. The most common case of this is when a type uses
|
---|
556 | \l {Grouped Properties}, and the grouped property object is allocated once, and
|
---|
557 | only freed when the object is deleted. In these cases, the CONSTANT attribute
|
---|
558 | may be added to the property declaration instead of a NOTIFY signal.
|
---|
559 |
|
---|
560 | \snippet examples/declarative/cppextensions/referenceexamples/binding/person.h 0
|
---|
561 |
|
---|
562 | Extreme care must be taken here or applications using your type may misbehave.
|
---|
563 | The CONSTANT attribute should only be used for properties whose value is set,
|
---|
564 | and finalized, only in the class constructor. All other properties that want
|
---|
565 | to be used in bindings should have a NOTIFY signal instead.
|
---|
566 |
|
---|
567 | \l {Extending QML - Binding Example} shows the BirthdayParty example updated to
|
---|
568 | include NOTIFY signals for use in binding.
|
---|
569 |
|
---|
570 | \section1 Extension Objects
|
---|
571 |
|
---|
572 | \snippet examples/declarative/cppextensions/referenceexamples/extended/example.qml 0
|
---|
573 |
|
---|
574 | The QML snippet shown above adds a new property to an existing C++ type without
|
---|
575 | modifying its source code.
|
---|
576 |
|
---|
577 | When integrating existing classes and technology into QML, their APIs will often
|
---|
578 | need to be tweaked to fit better into the declarative environment. Although
|
---|
579 | the best results are usually obtained by modifying the original classes
|
---|
580 | directly, if this is either not possible or is complicated by some other
|
---|
581 | concerns, extension objects allow limited extension possibilities without
|
---|
582 | direct modifications.
|
---|
583 |
|
---|
584 | Extension objects are used to add additional properties to an existing type.
|
---|
585 | Extension objects can only add properties, not signals or methods. An extended
|
---|
586 | type definition allows the programmer to supply an additional type - known as the
|
---|
587 | extension type - when registering the target class whose properties are
|
---|
588 | transparently merged with the original target class when used from within QML.
|
---|
589 |
|
---|
590 | An extension class is a regular QObject, with a constructor that takes a QObject
|
---|
591 | pointer. When needed (extension class creation is delayed until the first extended
|
---|
592 | property is accessed) the extension class is created and the target object is
|
---|
593 | passed in as the parent. When an extended property on the original is accessed,
|
---|
594 | the appropriate property on the extension object is used instead.
|
---|
595 |
|
---|
596 | When an extended type is installed, one of the
|
---|
597 | \code
|
---|
598 | template<typename T, typename ExtendedT>
|
---|
599 | int qmlRegisterExtendedType(const char *uri, int versionMajor, int versionMinor, const char *qmlName)
|
---|
600 |
|
---|
601 | template<typename T, typename ExtendedT>
|
---|
602 | int qmlRegisterExtendedType()
|
---|
603 | \endcode
|
---|
604 | functions should be used instead of the regular \c qmlRegisterType() variations.
|
---|
605 | The arguments are identical to the corresponding non-extension registration functions,
|
---|
606 | except for the ExtendedT parameter which is the type
|
---|
607 | of the extension object.
|
---|
608 |
|
---|
609 | \section1 Optimization
|
---|
610 |
|
---|
611 | Often to develop high performance elements it is helpful to know more about the
|
---|
612 | status of the QML engine. For example, it might be beneficial to delay
|
---|
613 | initializing some costly data structures until after all the properties have been
|
---|
614 | set.
|
---|
615 |
|
---|
616 | The QML engine defines an interface class called QDeclarativeParserStatus, which contains a
|
---|
617 | number of virtual methods that are invoked at various stages during component
|
---|
618 | instantiation. To receive these notifications, an element implementation inherits
|
---|
619 | QDeclarativeParserStatus and notifies the Qt meta system using the Q_INTERFACES() macro.
|
---|
620 |
|
---|
621 | For example,
|
---|
622 |
|
---|
623 | \code
|
---|
624 | class Example : public QObject, public QDeclarativeParserStatus
|
---|
625 | {
|
---|
626 | Q_OBJECT
|
---|
627 | Q_INTERFACES(QDeclarativeParserStatus)
|
---|
628 | public:
|
---|
629 | virtual void componentComplete()
|
---|
630 | {
|
---|
631 | qDebug() << "Woohoo! Now to do my costly initialization";
|
---|
632 | }
|
---|
633 | };
|
---|
634 | \endcode
|
---|
635 |
|
---|
636 | */
|
---|
637 |
|
---|
638 | /*!
|
---|
639 | \page qml-extending-types.html
|
---|
640 | \title Writing QML Components: Properties, Methods and Signals
|
---|
641 |
|
---|
642 | One of the key concepts in QML is the ability to define your own QML components that suit
|
---|
643 | the purposes of your application. The standard \l {QML Elements} provide the essential components
|
---|
644 | for creating a QML application; beyond these, you can write your own custom components that can
|
---|
645 | be created and reused, without the use of C++.
|
---|
646 |
|
---|
647 | Components are the building blocks of a QML project. When writing a QML application, whether
|
---|
648 | large or small, it is best to separate QML code into smaller components that perform specific
|
---|
649 | sets of operations, instead of creating mammoth QML files with large, combined functionality
|
---|
650 | that is more difficult to manage and may contain duplicated code.
|
---|
651 |
|
---|
652 |
|
---|
653 | \section1 Defining New Components
|
---|
654 |
|
---|
655 | A component is a reusable type with a well-defined interface, built entirely in QML.
|
---|
656 | Any snippet of QML code can become a component, by placing the code in a file "<Name>.qml" where
|
---|
657 | <Name> is the new component name, beginning with an uppercase letter. These QML files automatically
|
---|
658 | become available as new QML element types to other QML components and applications in the same directory.
|
---|
659 |
|
---|
660 | For example, one of the simplest and most common components you can build in QML is a
|
---|
661 | button-type component. Below, we implement this component as a \l Rectangle with a clickable
|
---|
662 | \l MouseArea, in a file named \c Button.qml:
|
---|
663 |
|
---|
664 | \snippet doc/src/snippets/declarative/qml-extending-types/components/Button.qml 0
|
---|
665 |
|
---|
666 | Now this component can be reused by another file within the same directory. Since the file is
|
---|
667 | named \c Button.qml, the component is referred to as \c Button:
|
---|
668 |
|
---|
669 | \table
|
---|
670 | \row
|
---|
671 | \o \snippet doc/src/snippets/declarative/qml-extending-types/components/application.qml 0
|
---|
672 | \o \image qml-extending-types.png
|
---|
673 | \endtable
|
---|
674 |
|
---|
675 | The root object in \c Button.qml defines the attributes that are available to users of the
|
---|
676 | \c Button component. In this case, the root object is a \l Rectangle, so any properties, methods
|
---|
677 | and signals of \l Rectangle are made available, allowing \c application.qml to
|
---|
678 | customize the \c width, \c height, \c radius and \c color properties of \c Button objects.
|
---|
679 |
|
---|
680 |
|
---|
681 | If \c Button.qml was not in the same directory, \c application.qml would need to load it as a
|
---|
682 | \l {Modules}{module} from a specific filesystem path or \l{QDeclarativeExtensionPlugin}{plugin}.
|
---|
683 | Also, note the letter case of the component file name is significant on some (notably UNIX)
|
---|
684 | filesystems. It is recommended the file name case matches the case of the QML component name
|
---|
685 | exactly - for example, \c Box.qml and not \c BoX.qml - regardless of the platform to which the
|
---|
686 | QML component will be deployed.
|
---|
687 |
|
---|
688 | To write a useful component, it is generally necessary to provide it with custom attributes that store and
|
---|
689 | communicate specific data. This is achieved by adding the following attributes to your components:
|
---|
690 |
|
---|
691 | \list
|
---|
692 | \o \bold Properties that can be accessed externally to modify an object (for example, \l Item has
|
---|
693 | \l {Item::}{width} and \l {Item::}{height} properties) and used in \l {Property Binding}
|
---|
694 | \o \bold Methods of JavaScript code can be invoked internally or externally (for example,
|
---|
695 | \l Animation has a \l {Animation::}{start()} method)
|
---|
696 | \o \bold Signals to notify other objects when an event has occurred (for example, MouseArea has a
|
---|
697 | \c clicked signal)
|
---|
698 | \endlist
|
---|
699 |
|
---|
700 | The following sections show how these attributes can be added to QML components.
|
---|
701 |
|
---|
702 |
|
---|
703 | \section1 Adding Properties
|
---|
704 |
|
---|
705 | A property is a value of a QML component that can be read and modified by other objects. For
|
---|
706 | example, a \l Rectangle component has \l {Item::}{width}, \l {Item::}{height} and \l
|
---|
707 | {Rectangle::}{color} properties. Significantly, properties be used with \l {Property Binding}, where
|
---|
708 | a property value is automatically updated using the value of another property.
|
---|
709 |
|
---|
710 | The syntax for defining a new property is:
|
---|
711 |
|
---|
712 | \code
|
---|
713 | [default] property <type> <name>[: defaultValue]
|
---|
714 | \endcode
|
---|
715 |
|
---|
716 | A \c property declaration can appear anywhere within a QML component definition, but it is customary
|
---|
717 | to place it at the top. A component cannot declare more than one property with the same name. (It is
|
---|
718 | possible to have a property name that is the same as an existing property in a type, but this is not
|
---|
719 | recommended as the existing property becomes hidden and inaccessible.)
|
---|
720 |
|
---|
721 | Below is an example. The \c ImageViewer component has defined a \c string type property named
|
---|
722 | \c currentImage, and its initial value is "default-image.png". This property is used to set the image
|
---|
723 | displayed in the child \l Image object. Another file, \c application.qml, can create
|
---|
724 | an \c ImageViewer object and read or modify the \c currentImage value:
|
---|
725 |
|
---|
726 | \table
|
---|
727 | \row
|
---|
728 | \o \snippet doc/src/snippets/declarative/qml-extending-types/properties/ImageViewer.qml 0
|
---|
729 | \o \snippet doc/src/snippets/declarative/qml-extending-types/properties/application.qml 0
|
---|
730 | \endtable
|
---|
731 |
|
---|
732 | It is optional for a property to have a default value. The default value is a convenient shortcut, and is
|
---|
733 | behaviorally identical to doing it in two steps, like this:
|
---|
734 |
|
---|
735 | \qml
|
---|
736 | // Use default value
|
---|
737 | property int myProperty: 10
|
---|
738 |
|
---|
739 | // Longer, but behaviorally identical
|
---|
740 | property int myProperty
|
---|
741 | myProperty: 10
|
---|
742 | \endqml
|
---|
743 |
|
---|
744 |
|
---|
745 | \section2 Supported property types
|
---|
746 |
|
---|
747 | All QML properties are typed. The examples above show properties with \c int and \c string types;
|
---|
748 | notice that the type of the property must be declared. The type is used to determine the property
|
---|
749 | behavior, and how the property is defined in C++.
|
---|
750 |
|
---|
751 | A number of property types are supported by default. These are listed in the table below,
|
---|
752 | with their default values and the corresponding C++ type:
|
---|
753 |
|
---|
754 | \table
|
---|
755 | \header \o QML Type Name \o Default value \o C++ Type Name
|
---|
756 | \row \o \l int \o 0 \o int
|
---|
757 | \row \o \l bool \o \c false \o bool
|
---|
758 | \row \o \l double \o 0.0 \o double
|
---|
759 | \row \o \l real \o 0.0 \o double
|
---|
760 | \row \o \l string \o "" (empty string) \o QString
|
---|
761 | \row \o \l url \o "" (empty url) \o QUrl
|
---|
762 | \row \o \l color \o #000000 (black) \o QColor
|
---|
763 | \row \o \l date \o \c undefined \o QDateTime
|
---|
764 | \row \o \l variant \o \c undefined \o QVariant
|
---|
765 | \endtable
|
---|
766 |
|
---|
767 | QML object types can also be used as property types. This includes
|
---|
768 | \l {Defining new QML elements}{custom QML types} implemented in C++. Such properties are
|
---|
769 | defined like this:
|
---|
770 |
|
---|
771 | \qml
|
---|
772 | property Item itemProperty
|
---|
773 | property QtObject objectProperty
|
---|
774 | property MyCustomType customProperty
|
---|
775 | \endqml
|
---|
776 |
|
---|
777 | Such object-type properties default to an \c undefined value.
|
---|
778 |
|
---|
779 | It is also possible to store a copy of a JavaScript object using the \c variant
|
---|
780 | property type. This creates some restrictions on how the property should be used;
|
---|
781 | see the \l {variant}{variant type documentation} for details.
|
---|
782 |
|
---|
783 | \l{list}{List properties} are created with the \c list<Type> syntax, and default to an empty
|
---|
784 | list:
|
---|
785 |
|
---|
786 | \qml
|
---|
787 | property list<Item> listOfItems
|
---|
788 | \endqml
|
---|
789 |
|
---|
790 | Note that list properties cannot be modified like ordinary JavaScript
|
---|
791 | arrays. See the \l {list}{list type documentation} for details.
|
---|
792 |
|
---|
793 |
|
---|
794 | \section2 Property change signals
|
---|
795 |
|
---|
796 | Adding a \c property to an item automatically adds a \e {value changed}
|
---|
797 | signal handler to the item. To connect to this signal, use a \l {Signal Handlers}{signal handler}
|
---|
798 | named with the \c on<Property>Changed syntax, using upper case for the first letter of the
|
---|
799 | property name.
|
---|
800 |
|
---|
801 | For example, the following \c onMyNumberChanged signal handler is automatically called whenever the
|
---|
802 | \c myNumber property changes:
|
---|
803 |
|
---|
804 | \snippet doc/src/snippets/declarative/qml-extending-types/properties/property-signals.qml 0
|
---|
805 |
|
---|
806 |
|
---|
807 | \section2 Default properties
|
---|
808 |
|
---|
809 | The optional \c default attribute for a property marks it as the \e {default property}
|
---|
810 | for a type. This allows other items to specify the default property's value
|
---|
811 | as child elements. For example, the \l Item element's default property is its
|
---|
812 | \l{Item::children}{children} property. This allows the children of an \l Item
|
---|
813 | to be set like this:
|
---|
814 |
|
---|
815 | \qml
|
---|
816 | Item {
|
---|
817 | Rectangle {}
|
---|
818 | Rectangle {}
|
---|
819 | }
|
---|
820 | \endqml
|
---|
821 |
|
---|
822 | If the \l{Item::children}{children} property was not the default property for
|
---|
823 | \l Item, its value would have to be set like this instead:
|
---|
824 |
|
---|
825 | \qml
|
---|
826 | Item {
|
---|
827 | children: [
|
---|
828 | Rectangle {}
|
---|
829 | Rectangle {}
|
---|
830 | ]
|
---|
831 | }
|
---|
832 | \endqml
|
---|
833 |
|
---|
834 | See the \l{declarative/ui-components/tabwidget}{TabWidget} example for a
|
---|
835 | demonstration of using default properties.
|
---|
836 |
|
---|
837 | Specifying a default property overrides any existing default property (for
|
---|
838 | example, any default property inherited from a parent item). Using the
|
---|
839 | \c default attribute twice in the same type block is an error.
|
---|
840 |
|
---|
841 |
|
---|
842 | \section2 Property aliases
|
---|
843 |
|
---|
844 | Property aliases are a more advanced form of property declaration. Unlike a
|
---|
845 | property definition, which allocates a new, unique storage space for the
|
---|
846 | property, a property alias connects the newly declared property (called the
|
---|
847 | aliasing property) as a direct reference to an existing property (the aliased property). Read
|
---|
848 | operations on the aliasing property act as read operations on the aliased
|
---|
849 | property, and write operations on the aliasing property as write operations on
|
---|
850 | the aliased property.
|
---|
851 |
|
---|
852 | A property alias declaration looks a lot like an ordinary property definition:
|
---|
853 | \code
|
---|
854 | [default] property alias <name>: <alias reference>
|
---|
855 | \endcode
|
---|
856 |
|
---|
857 | As the aliasing property has the same type as the aliased property, an explicit
|
---|
858 | type is omitted, and the special "alias" keyword is used. Instead of a default
|
---|
859 | value, a property alias includes a compulsory alias reference. The alias
|
---|
860 | reference is used to locate the aliased property. While similar to a property
|
---|
861 | binding, the alias reference syntax is highly restricted.
|
---|
862 |
|
---|
863 | An alias reference takes one of the following forms:
|
---|
864 | \code
|
---|
865 | <id>.<property>
|
---|
866 | <id>
|
---|
867 | \endcode
|
---|
868 |
|
---|
869 | where <id> must refer to an object id within the same component as the type
|
---|
870 | declaring the alias, and, optionally, <property> refers to a property on that object.
|
---|
871 |
|
---|
872 | For example, below is a \c Button.qml component with a \c buttonText aliased property which is
|
---|
873 | connected to the child Text object's \c text property:
|
---|
874 |
|
---|
875 | \snippet doc/src/snippets/declarative/qml-extending-types/properties/alias.qml 0
|
---|
876 |
|
---|
877 | The following code would create a \c Button with a defined text string for the
|
---|
878 | child \l Text object:
|
---|
879 |
|
---|
880 | \qml
|
---|
881 | Button { buttonText: "This is a button" }
|
---|
882 | \endqml
|
---|
883 |
|
---|
884 | Here, modifying \c buttonText directly modifies the \c textItem.text value; it does not
|
---|
885 | change some other value that then updates \c textItem.text.
|
---|
886 |
|
---|
887 | In this case, the use of aliased properties is essential. If \c buttonText was not an alias,
|
---|
888 | changing its value would not actually change the displayed text at all, as
|
---|
889 | \l {Property Binding}{property bindings} are not bi-directional: the \c buttonText value would
|
---|
890 | change when \c textItem.text changes, but not the other way around.
|
---|
891 |
|
---|
892 | Aliased properties are also useful for allowing external objects to directly modify and
|
---|
893 | access child objects in a component. For example, here is a modified version of the \c ImageViewer
|
---|
894 | component shown \l {Adding Properties}{earlier} on this page. The \c currentImage property has
|
---|
895 | been changed to an alias to the child \l Image object:
|
---|
896 |
|
---|
897 | \table
|
---|
898 | \row
|
---|
899 | \o \snippet doc/src/snippets/declarative/qml-extending-types/properties/alias/ImageViewer.qml 0
|
---|
900 | \o \snippet doc/src/snippets/declarative/qml-extending-types/properties/alias/application.qml 0
|
---|
901 | \endtable
|
---|
902 |
|
---|
903 | Instead of being limited to setting the \l Image source, \c application.qml can now directly
|
---|
904 | access and modify the child \l Image object and its properties.
|
---|
905 |
|
---|
906 | Obviously, exposing child objects in this manner should be done with care, as it allows external
|
---|
907 | objects to modify them freely. However, this use of aliased properties can be quite useful in
|
---|
908 | particular situations, such as for the \l {declarative/ui-components/tabwidget}{TabWidget}
|
---|
909 | example, where new tab items are actually parented to a child object that displays the current tab.
|
---|
910 |
|
---|
911 |
|
---|
912 | \section3 Considerations for property aliases
|
---|
913 |
|
---|
914 | Aliases are only activated once the component specifying them is completed. The
|
---|
915 | most obvious consequence of this is that the component itself cannot generally
|
---|
916 | use the aliased property directly during creation. For example, this will not work:
|
---|
917 |
|
---|
918 | \code
|
---|
919 | // Does NOT work
|
---|
920 | property alias buttonText: textItem.text
|
---|
921 | buttonText: "Some text" // buttonText is not yet defined when this value is set
|
---|
922 | \endcode
|
---|
923 |
|
---|
924 | A second, much less significant, consequence of the delayed activation of
|
---|
925 | aliases is that an alias reference cannot refer to another aliasing property
|
---|
926 | declared within the same component. This will not work:
|
---|
927 |
|
---|
928 | \code
|
---|
929 | // Does NOT work
|
---|
930 | id: root
|
---|
931 | property alias buttonText: textItem.text
|
---|
932 | property alias buttonText2: root.buttonText
|
---|
933 | \endcode
|
---|
934 |
|
---|
935 | At the time the component is created, the \c buttonText value has not yet been assigned,
|
---|
936 | so \c root.buttonText would refer to an undefined value. (From outside the component,
|
---|
937 | however, aliasing properties appear as regular Qt properties and consequently can be
|
---|
938 | used in alias references.)
|
---|
939 |
|
---|
940 | It is possible for an aliased property to have the same name as an existing property. For example,
|
---|
941 | the following component has a \c color alias property, named the same as the built-in
|
---|
942 | \l {Rectangle::color} property:
|
---|
943 |
|
---|
944 | \snippet doc/src/snippets/declarative/qml-extending-types/properties/alias-override.qml 0
|
---|
945 |
|
---|
946 | Any objects that use this component and refer to its \c color property will be
|
---|
947 | referring to the alias rather than the ordinary \l {Rectangle::color} property. Internally,
|
---|
948 | however, the rectangle can correctly set this property to "red" and refer to the actual defined
|
---|
949 | property rather than the alias.
|
---|
950 |
|
---|
951 |
|
---|
952 | \section1 Adding Methods
|
---|
953 |
|
---|
954 | A QML component can define methods of JavaScript code. These methods can be invoked
|
---|
955 | either internally or by other objects.
|
---|
956 |
|
---|
957 | The syntax for defining a method is:
|
---|
958 |
|
---|
959 | \code
|
---|
960 | function <name>([<parameter name>[, ...]]) { <body> }
|
---|
961 | \endcode
|
---|
962 |
|
---|
963 | This declaration may appear anywhere within a type body, but it is customary to
|
---|
964 | include it at the top. Attempting to declare two methods or signals with the
|
---|
965 | same name in the same type block is an error. However, a new method may reuse
|
---|
966 | the name of an existing method on the type. (This should be done with caution,
|
---|
967 | as the existing method may be hidden and become inaccessible.)
|
---|
968 |
|
---|
969 | Unlike \l{Adding Signals}{signals}, method parameter types do not have to be declared as they
|
---|
970 | default to the \c variant type. The body of the method is written in JavaScript and may access
|
---|
971 | the parameters by name.
|
---|
972 |
|
---|
973 | Here is an example of a component with a \c say() method that accepts a single \c text argument:
|
---|
974 |
|
---|
975 | \snippet doc/src/snippets/declarative/qml-extending-types/methods/app.qml 0
|
---|
976 |
|
---|
977 | A method can be connected to a signal so that it is automatically invoked whenever the signal
|
---|
978 | is emitted. See \l {Connecting signals to methods and other signals} below.
|
---|
979 |
|
---|
980 | Also see \l {Integrating JavaScript} for more information on using JavaScript with QML.
|
---|
981 |
|
---|
982 |
|
---|
983 | \section1 Adding Signals
|
---|
984 |
|
---|
985 | Signals provide a way to notify other objects when an event has occurred. For example, the MouseArea
|
---|
986 | \c clicked signal notifies other objects that the mouse has been clicked within the area.
|
---|
987 |
|
---|
988 | The syntax for defining a new signal is:
|
---|
989 |
|
---|
990 | \code
|
---|
991 | signal <name>[([<type> <parameter name>[, ...]])]
|
---|
992 | \endcode
|
---|
993 |
|
---|
994 | This declaration may appear anywhere within a type body, but it is customary to
|
---|
995 | include it at the top. Attempting to declare two signals or methods with the
|
---|
996 | same name in the same type block is an error. However, a new signal may reuse
|
---|
997 | the name of an existing signal on the type. (This should be done with caution,
|
---|
998 | as the existing signal may be hidden and become inaccessible.)
|
---|
999 |
|
---|
1000 | Here are three examples of signal declarations:
|
---|
1001 |
|
---|
1002 | \code
|
---|
1003 | Item {
|
---|
1004 | signal clicked
|
---|
1005 | signal hovered()
|
---|
1006 | signal performAction(string action, variant actionArgument)
|
---|
1007 | }
|
---|
1008 | \endcode
|
---|
1009 |
|
---|
1010 | If the signal has no parameters, the "()" brackets are optional. If parameters are used, the
|
---|
1011 | parameter types must be declared, as for the \c string and \c variant arguments for the \c
|
---|
1012 | performAction signal above; the allowed parameter types are the same as those listed in the \l
|
---|
1013 | {Adding Properties} section on this page.
|
---|
1014 |
|
---|
1015 | Adding a signal to an item automatically adds a \l {Signal Handlers}{signal handler} as well.
|
---|
1016 | The signal hander is named \c on<SignalName>, with the first letter of the signal being upper
|
---|
1017 | cased. The above example item would now have the following signal handlers:
|
---|
1018 |
|
---|
1019 | \list
|
---|
1020 | \o onClicked
|
---|
1021 | \o onHovered
|
---|
1022 | \o onPerformAction
|
---|
1023 | \endlist
|
---|
1024 |
|
---|
1025 | To emit a signal, simply invoke it in the same way as a method. Below left, when the \l MouseArea is
|
---|
1026 | clicked, it emits the parent \c buttonClicked signal by invoking \c rect.buttonClicked(). The
|
---|
1027 | signal is received by \c application.qml through an \c onButtonClicked signal handler:
|
---|
1028 |
|
---|
1029 | \table
|
---|
1030 | \row
|
---|
1031 | \o \snippet doc/src/snippets/declarative/qml-extending-types/signals/basic.qml 0
|
---|
1032 | \o \snippet doc/src/snippets/declarative/qml-extending-types/signals/no-parameters.qml 0
|
---|
1033 | \endtable
|
---|
1034 |
|
---|
1035 | If the signal has parameters, they are accessible by parameter name in the signal handler.
|
---|
1036 | In the example below, \c buttonClicked is emitted with \c xPos and \c yPos parameters instead:
|
---|
1037 |
|
---|
1038 | \table
|
---|
1039 | \row
|
---|
1040 | \o \snippet doc/src/snippets/declarative/qml-extending-types/signals/Button.qml 0
|
---|
1041 | \o \snippet doc/src/snippets/declarative/qml-extending-types/signals/parameters.qml 0
|
---|
1042 | \endtable
|
---|
1043 |
|
---|
1044 |
|
---|
1045 | \section2 Connecting signals to methods and other signals
|
---|
1046 |
|
---|
1047 | Signal objects have a \c connect() method that can be used to a connect a signal to a method or
|
---|
1048 | another signal. When a signal is connected to a method, the method is automatically invoked
|
---|
1049 | whenever the signal is emitted. (In Qt terminology, the method is a \e slot that is connected
|
---|
1050 | to the \e signal; all methods defined in QML are created as Qt slots.) This enables a signal
|
---|
1051 | to be received by a method instead of a \l {Signal Handlers}{signal handler}.
|
---|
1052 |
|
---|
1053 | For example, the \c application.qml above could be rewritten as:
|
---|
1054 |
|
---|
1055 | \snippet doc/src/snippets/declarative/qml-extending-types/signals/connectslots.qml 0
|
---|
1056 |
|
---|
1057 | The \c myMethod() method will be called whenever the \c buttonClicked signal is received.
|
---|
1058 |
|
---|
1059 | In many cases it is sufficient to receive signals through signal handlers rather than using
|
---|
1060 | the \c connect() function; the above example does not provide any improvements over using a
|
---|
1061 | simple \c onButtonClicked handler. However, if you are \l{Dynamic Object Management in QML}{creating objects dynamically},
|
---|
1062 | or \l {Integrating JavaScript}{integrating JavaScript code}, then you will find the
|
---|
1063 | \c connect() method useful. For example, the component below creates three \c Button
|
---|
1064 | objects dynamically, and connects the \c buttonClicked signal of each object to the
|
---|
1065 | \c myMethod() function:
|
---|
1066 |
|
---|
1067 | \snippet doc/src/snippets/declarative/qml-extending-types/signals/connectdynamic.qml 0
|
---|
1068 |
|
---|
1069 | In the same way, you could connect a signal to methods defined in a dynamically
|
---|
1070 | created object, or \l {Receiving QML Signals in JavaScript}{connect a signal to a JavaScript method}.
|
---|
1071 |
|
---|
1072 | There is also a corresponding \c disconnect() method for removing connected signals. The following
|
---|
1073 | code removes the connection created in \c application.qml above:
|
---|
1074 |
|
---|
1075 | \qml
|
---|
1076 | // application.qml
|
---|
1077 | Item {
|
---|
1078 | ...
|
---|
1079 |
|
---|
1080 | function removeSignal() {
|
---|
1081 | button.clicked.disconnect(item.myMethod)
|
---|
1082 | }
|
---|
1083 | }
|
---|
1084 | \endqml
|
---|
1085 |
|
---|
1086 |
|
---|
1087 | \section3 Forwarding signals
|
---|
1088 |
|
---|
1089 | The \c connect() method can also connect a signal to other signals. This has the effect
|
---|
1090 | of "forwarding" a signal: it is automatically emitted whenever the relevant signal is emitted. For
|
---|
1091 | example, the MouseArea \c onClicked handler in \c Button.qml above could have been replaced with
|
---|
1092 | a call to \c connect():
|
---|
1093 |
|
---|
1094 | \qml
|
---|
1095 | MouseArea {
|
---|
1096 | anchors.fill: parent
|
---|
1097 | Component.onCompleted: clicked.connect(item.buttonClicked)
|
---|
1098 | }
|
---|
1099 | \endqml
|
---|
1100 |
|
---|
1101 | Whenever the \l MouseArea \c clicked signal is emitted, the \c rect.buttonClicked signal will
|
---|
1102 | automatically be emitted as well.
|
---|
1103 |
|
---|
1104 | */
|
---|