| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the documentation of the Qt Toolkit. | 
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| 9 | ** $QT_BEGIN_LICENSE:FDL$ | 
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| 14 | ** written agreement between you and Nokia. | 
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| 15 | ** | 
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| 16 | ** GNU Free Documentation License | 
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Free | 
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| 26 | ****************************************************************************/ | 
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| 27 |  | 
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| 28 | /*! | 
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| 29 | \page qdeclarativedynamicobjects.html | 
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| 30 | \title Dynamic Object Management in QML | 
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| 31 |  | 
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| 32 | QML provides a number of ways to dynamically create and manage QML objects. | 
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| 33 | The \l{Loader}, \l{Repeater}, \l{ListView}, \l{GridView} and \l{PathView} elements | 
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| 34 | all support dynamic object management.  Objects can also be created and managed | 
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| 35 | from C++, and this is the preferred method for hybrid QML/C++ applications | 
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| 36 | (see \l{Using QML in C++ Applications}). | 
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| 37 |  | 
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| 38 | QML also supports the dynamic creation of objects from within JavaScript | 
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| 39 | code. This is useful if the existing QML elements do not fit the needs of your | 
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| 40 | application, and there are no C++ components involved. | 
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| 41 |  | 
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| 42 | See the \l {declarative/toys/dynamicscene}{Dynamic Scene example} for a demonstration | 
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| 43 | of the concepts discussed on this page. | 
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| 44 |  | 
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| 45 |  | 
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| 46 | \section1 Creating Objects Dynamically | 
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| 47 |  | 
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| 48 | There are two ways to create objects dynamically from JavaScript. You can either call | 
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| 49 | \l {QML:Qt::createComponent()}{Qt.createComponent()} to dynamically create | 
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| 50 | a \l Component object, or use \l{QML:Qt::createQmlObject()}{Qt.createQmlObject()} | 
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| 51 | to create an item from a string of QML. | 
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| 52 | Creating a component is better if you have an existing component defined in a \c .qml | 
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| 53 | file, and you want to dynamically create instances of that component. Otherwise, | 
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| 54 | creating an item from a string of QML is useful when the item QML itself is generated | 
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| 55 | at runtime. | 
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| 56 |  | 
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| 57 |  | 
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| 58 | \section2 Creating a Component dynamically | 
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| 59 |  | 
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| 60 | To dynamically load a component defined in a QML file, call the | 
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| 61 | \l {QML:Qt::createComponent()}{Qt.createComponent()} function on the \l{QML Global Object}. | 
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| 62 | This function takes the URL of the QML file as its only argument and creates | 
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| 63 | a \l Component object from this URL. | 
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| 64 |  | 
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| 65 | Once you have a \l Component, you can call its \l {Component::createObject()}{createObject()} method to create an instance of | 
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| 66 | the component. This function takes exactly one argument, which is the parent for the new item. Since graphical items will | 
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| 67 | not appear on the scene without a parent, it is recommended that you set the parent this way. However, if you wish to set | 
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| 68 | the parent later you can safely pass \c null to this function. | 
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| 69 |  | 
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| 70 | Here is an example. First there is \c Sprite.qml, which defines a simple QML component: | 
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| 71 |  | 
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| 72 | \snippet doc/src/snippets/declarative/Sprite.qml 0 | 
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| 73 |  | 
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| 74 | Our main application file, \c main.qml, imports a \c componentCreation.js JavaScript file | 
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| 75 | that will create \c Sprite objects: | 
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| 76 |  | 
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| 77 | \snippet doc/src/snippets/declarative/createComponent.qml 0 | 
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| 78 |  | 
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| 79 | Here is \c componentCreation.js. Notice it checks whether the component \l{Component::status}{status} is | 
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| 80 | \c Component.Ready before calling \l {Component::createObject()}{createObject()} | 
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| 81 | in case the QML file is loaded over a network and thus is not ready immediately. | 
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| 82 |  | 
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| 83 | \snippet doc/src/snippets/declarative/componentCreation.js vars | 
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| 84 | \codeline | 
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| 85 | \snippet doc/src/snippets/declarative/componentCreation.js func | 
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| 86 | \snippet doc/src/snippets/declarative/componentCreation.js remote | 
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| 87 | \snippet doc/src/snippets/declarative/componentCreation.js func-end | 
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| 88 | \codeline | 
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| 89 | \snippet doc/src/snippets/declarative/componentCreation.js finishCreation | 
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| 90 |  | 
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| 91 | If you are certain the QML file to be loaded is a local file, you could omit the \c finishCreation() | 
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| 92 | function and call \l {Component::createObject()}{createObject()} immediately: | 
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| 93 |  | 
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| 94 | \snippet doc/src/snippets/declarative/componentCreation.js func | 
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| 95 | \snippet doc/src/snippets/declarative/componentCreation.js local | 
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| 96 | \snippet doc/src/snippets/declarative/componentCreation.js func-end | 
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| 97 |  | 
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| 98 | Notice in both instances, \l {Component::createObject()}{createObject()} is called with | 
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| 99 | \c appWindow passed as an argument so that the created object will become a child of the | 
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| 100 | \c appWindow item in \c main.qml. Otherwise, the new item will not appear in the scene. | 
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| 101 |  | 
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| 102 | When using files with relative paths, the path should | 
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| 103 | be relative to the file where \l {QML:Qt::createComponent()}{Qt.createComponent()} is executed. | 
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| 104 |  | 
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| 105 | To connect signals to (or receive signals from) dynamically created objects, use the signal | 
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| 106 | \c connect() method. See \l {Connecting signals to methods and other signals} for more information. | 
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| 107 |  | 
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| 108 |  | 
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| 109 | \section2 Creating an object from a string of QML | 
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| 110 |  | 
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| 111 | If the QML is not defined until runtime, you can create a QML item from | 
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| 112 | a string of QML using the \l{QML:Qt::createQmlObject()}{Qt.createQmlObject()} function, as in the following example: | 
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| 113 |  | 
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| 114 | \snippet doc/src/snippets/declarative/createQmlObject.qml 0 | 
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| 115 |  | 
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| 116 | The first argument is the string of QML to create. Just like in a new file, you will need to | 
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| 117 | import any types you wish to use. The second argument is the parent item for the new item; | 
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| 118 | this should be an existing item in the scene. The third argument is the file path to associate | 
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| 119 | with the new item; this is used for error reporting. | 
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| 120 |  | 
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| 121 | If the string of QML imports files using relative paths, the path should be relative | 
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| 122 | to the file in which the parent item (the second argument to the method) is defined. | 
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| 123 |  | 
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| 124 |  | 
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| 125 | \section1 Maintaining Dynamically Created Objects | 
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| 126 |  | 
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| 127 | When managing dynamically created items, you must ensure the creation context | 
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| 128 | outlives the created item. Otherwise, if the creation context is destroyed first, | 
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| 129 | the bindings in the dynamic item will no longer work. | 
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| 130 |  | 
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| 131 | The actual creation context depends on how an item is created: | 
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| 132 |  | 
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| 133 | \list | 
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| 134 | \o If \l {QML:Qt::createComponent()}{Qt.createComponent()} is used, the creation context | 
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| 135 | is the QDeclarativeContext in which this method is called | 
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| 136 | \o If \l{QML:Qt::createQmlObject()}{Qt.createQmlObject()} | 
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| 137 | if called, the creation context is the context of the parent item passed to this method | 
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| 138 | \o If a \c {Component{}} item is defined and \l {Component::createObject()}{createObject()} | 
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| 139 | is called on that item, the creation context is the context in which the \c Component is defined | 
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| 140 | \endlist | 
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| 141 |  | 
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| 142 | Also, note that while dynamically created objects may be used the same as other objects, they | 
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| 143 | do not have an id in QML. | 
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| 144 |  | 
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| 145 |  | 
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| 146 | \section1 Deleting Objects Dynamically | 
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| 147 |  | 
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| 148 | In many user interfaces, it is sufficient to set an item's opacity to 0 or | 
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| 149 | to move the item off the screen instead of deleting the item. If you have | 
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| 150 | lots of dynamically created items, however, you may receive a worthwhile | 
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| 151 | performance benefit if unused items are deleted. | 
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| 152 |  | 
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| 153 | Note that you should never manually delete items that were dynamically created | 
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| 154 | by QML elements (such as \l Loader and \l Repeater). Also, you should avoid deleting | 
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| 155 | items that you did not dynamically create yourself. | 
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| 156 |  | 
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| 157 | Items can be deleted using the \c destroy() method. This method has an optional | 
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| 158 | argument (which defaults to 0) that specifies the approximate delay in milliseconds | 
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| 159 | before the object is to be destroyed. | 
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| 160 |  | 
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| 161 | Here is an example. The \c application.qml creates five instances of the \c SelfDestroyingRect.qml | 
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| 162 | component. Each instance runs a NumberAnimation, and when the animation has finished, calls | 
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| 163 | \c destroy() on its root item to destroy itself: | 
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| 164 |  | 
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| 165 | \table | 
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| 166 | \row | 
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| 167 | \o \c application.qml | 
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| 168 | \o \c SelfDestroyingRect.qml | 
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| 169 |  | 
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| 170 | \row | 
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| 171 | \o \snippet doc/src/snippets/declarative/dynamicObjects-destroy.qml 0 | 
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| 172 | \o \snippet doc/src/snippets/declarative/SelfDestroyingRect.qml 0 | 
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| 173 |  | 
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| 174 | \endtable | 
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| 175 |  | 
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| 176 | Alternatively, the \c application.qml could have destroyed the created object | 
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| 177 | by calling \c object.destroy(). | 
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| 178 |  | 
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| 179 | Note that it is safe to call destroy() on an object within that object. Objects are not destroyed the | 
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| 180 | instant destroy() is called, but are cleaned up sometime between the end of that script block and the next frame | 
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| 181 | (unless you specified a non-zero delay). | 
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| 182 |  | 
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| 183 | Note also that if a \c SelfDestroyingRect instance was created statically like this: | 
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| 184 |  | 
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| 185 | \qml | 
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| 186 | Item { | 
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| 187 | SelfDestroyingRect { ... } | 
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| 188 | } | 
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| 189 | \endqml | 
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| 190 |  | 
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| 191 | This would result in an error, since items can only be dynamically | 
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| 192 | destroyed if they were dynamically created. | 
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| 193 |  | 
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| 194 | Objects created with \l{QML:Qt::createQmlObject()}{Qt.createQmlObject()} | 
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| 195 | can similarly be destroyed using \c destroy(): | 
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| 196 |  | 
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| 197 | \snippet doc/src/snippets/declarative/createQmlObject.qml 0 | 
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| 198 | \snippet doc/src/snippets/declarative/createQmlObject.qml destroy | 
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| 199 |  | 
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| 200 | */ | 
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| 201 |  | 
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