| 1 | /****************************************************************************
|
|---|
| 2 | **
|
|---|
| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
|
|---|
| 4 | ** Contact: Qt Software Information (qt-info@nokia.com)
|
|---|
| 5 | **
|
|---|
| 6 | ** This file is part of the documentation of the Qt Toolkit.
|
|---|
| 7 | **
|
|---|
| 8 | ** $QT_BEGIN_LICENSE:LGPL$
|
|---|
| 9 | ** Commercial Usage
|
|---|
| 10 | ** Licensees holding valid Qt Commercial licenses may use this file in
|
|---|
| 11 | ** accordance with the Qt Commercial License Agreement provided with the
|
|---|
| 12 | ** Software or, alternatively, in accordance with the terms contained in
|
|---|
| 13 | ** a written agreement between you and Nokia.
|
|---|
| 14 | **
|
|---|
| 15 | ** GNU Lesser General Public License Usage
|
|---|
| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
|
|---|
| 17 | ** General Public License version 2.1 as published by the Free Software
|
|---|
| 18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
|
|---|
| 19 | ** packaging of this file. Please review the following information to
|
|---|
| 20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
|
|---|
| 21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
|
|---|
| 22 | **
|
|---|
| 23 | ** In addition, as a special exception, Nokia gives you certain
|
|---|
| 24 | ** additional rights. These rights are described in the Nokia Qt LGPL
|
|---|
| 25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
|
|---|
| 26 | ** package.
|
|---|
| 27 | **
|
|---|
| 28 | ** GNU General Public License Usage
|
|---|
| 29 | ** Alternatively, this file may be used under the terms of the GNU
|
|---|
| 30 | ** General Public License version 3.0 as published by the Free Software
|
|---|
| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
|
|---|
| 32 | ** packaging of this file. Please review the following information to
|
|---|
| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
|
|---|
| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
|
|---|
| 35 | **
|
|---|
| 36 | ** If you are unsure which license is appropriate for your use, please
|
|---|
| 37 | ** contact the sales department at qt-sales@nokia.com.
|
|---|
| 38 | ** $QT_END_LICENSE$
|
|---|
| 39 | **
|
|---|
| 40 | ****************************************************************************/
|
|---|
| 41 |
|
|---|
| 42 | /****************************************************************************
|
|---|
| 43 | **
|
|---|
| 44 | ** Qt Coordinate System Documentation.
|
|---|
| 45 | **
|
|---|
| 46 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
|
|---|
| 47 | ** Contact: Qt Software Information (qt-info@nokia.com)
|
|---|
| 48 | **
|
|---|
| 49 | ** This file is part of the Qt GUI Toolkit.
|
|---|
| 50 | ** EDITIONS: FREE, PROFESSIONAL, ENTERPRISE
|
|---|
| 51 | **
|
|---|
| 52 | ****************************************************************************/
|
|---|
| 53 |
|
|---|
| 54 | /*!
|
|---|
| 55 | \page coordsys.html
|
|---|
| 56 | \title The Coordinate System
|
|---|
| 57 | \ingroup architecture
|
|---|
| 58 | \brief Information about the coordinate system used by the paint
|
|---|
| 59 | system.
|
|---|
| 60 |
|
|---|
| 61 | The coordinate system is controlled by the QPainter
|
|---|
| 62 | class. Together with the QPaintDevice and QPaintEngine classes,
|
|---|
| 63 | QPainter form the basis of Qt's painting system, Arthur. QPainter
|
|---|
| 64 | is used to perform drawing operations, QPaintDevice is an
|
|---|
| 65 | abstraction of a two-dimensional space that can be painted on
|
|---|
| 66 | using a QPainter, and QPaintEngine provides the interface that the
|
|---|
| 67 | painter uses to draw onto different types of devices.
|
|---|
| 68 |
|
|---|
| 69 | The QPaintDevice class is the base class of objects that can be
|
|---|
| 70 | painted: Its drawing capabilities are inherited by the QWidget,
|
|---|
| 71 | QPixmap, QPicture, QImage, and QPrinter classes. The default
|
|---|
| 72 | coordinate system of a paint device has its origin at the top-left
|
|---|
| 73 | corner. The \e x values increase to the right and the \e y values
|
|---|
| 74 | increase downwards. The default unit is one pixel on pixel-based
|
|---|
| 75 | devices and one point (1/72 of an inch) on printers.
|
|---|
| 76 |
|
|---|
| 77 | The mapping of the logical QPainter coordinates to the physical
|
|---|
| 78 | QPaintDevice coordinates are handled by QPainter's transformation
|
|---|
| 79 | matrix, viewport and "window". The logical and physical coordinate
|
|---|
| 80 | systems coincide by default. QPainter also supports coordinate
|
|---|
| 81 | transformations (e.g. rotation and scaling).
|
|---|
| 82 |
|
|---|
| 83 | \tableofcontents
|
|---|
| 84 |
|
|---|
| 85 | \section1 Rendering
|
|---|
| 86 |
|
|---|
| 87 | \section2 Logical Representation
|
|---|
| 88 |
|
|---|
| 89 | The size (width and height) of a graphics primitive always
|
|---|
| 90 | correspond to its mathematical model, ignoring the width of the
|
|---|
| 91 | pen it is rendered with:
|
|---|
| 92 |
|
|---|
| 93 | \table
|
|---|
| 94 | \row
|
|---|
| 95 | \o \inlineimage coordinatesystem-rect.png
|
|---|
| 96 | \o \inlineimage coordinatesystem-line.png
|
|---|
| 97 | \row
|
|---|
| 98 | \o QRect(1, 2, 6, 4)
|
|---|
| 99 | \o QLine(2, 7, 6, 1)
|
|---|
| 100 | \endtable
|
|---|
| 101 |
|
|---|
| 102 | \section2 Aliased Painting
|
|---|
| 103 |
|
|---|
| 104 | When drawing, the pixel rendering is controlled by the
|
|---|
| 105 | QPainter::Antialiasing render hint.
|
|---|
| 106 |
|
|---|
| 107 | The \l {QPainter::RenderHint}{RenderHint} enum is used to specify
|
|---|
| 108 | flags to QPainter that may or may not be respected by any given
|
|---|
| 109 | engine. The QPainter::Antialiasing value indicates that the engine
|
|---|
| 110 | should antialias edges of primitives if possible, i.e. smoothing
|
|---|
| 111 | the edges by using different color intensities.
|
|---|
| 112 |
|
|---|
| 113 | But by default the painter is \e aliased and other rules apply:
|
|---|
| 114 | When rendering with a one pixel wide pen the pixels will be
|
|---|
| 115 | rendered to the \e {right and below the mathematically defined
|
|---|
| 116 | points}. For example:
|
|---|
| 117 |
|
|---|
| 118 | \table
|
|---|
| 119 | \row
|
|---|
| 120 | \o \inlineimage coordinatesystem-rect-raster.png
|
|---|
| 121 | \o \inlineimage coordinatesystem-line-raster.png
|
|---|
| 122 |
|
|---|
| 123 | \row
|
|---|
| 124 | \o
|
|---|
| 125 | \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 0
|
|---|
| 126 |
|
|---|
| 127 | \o
|
|---|
| 128 | \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 1
|
|---|
| 129 | \endtable
|
|---|
| 130 |
|
|---|
| 131 | When rendering with a pen with an even number of pixels, the
|
|---|
| 132 | pixels will be rendered symetrically around the mathematical
|
|---|
| 133 | defined points, while rendering with a pen with an odd number of
|
|---|
| 134 | pixels, the spare pixel will be rendered to the right and below
|
|---|
| 135 | the mathematical point as in the one pixel case. See the QRectF
|
|---|
| 136 | diagrams below for concrete examples.
|
|---|
| 137 |
|
|---|
| 138 | \table
|
|---|
| 139 | \header
|
|---|
| 140 | \o {3,1} QRectF
|
|---|
| 141 | \row
|
|---|
| 142 | \o \inlineimage qrect-diagram-zero.png
|
|---|
| 143 | \o \inlineimage qrectf-diagram-one.png
|
|---|
| 144 | \row
|
|---|
| 145 | \o Logical representation
|
|---|
| 146 | \o One pixel wide pen
|
|---|
| 147 | \row
|
|---|
| 148 | \o \inlineimage qrectf-diagram-two.png
|
|---|
| 149 | \o \inlineimage qrectf-diagram-three.png
|
|---|
| 150 | \row
|
|---|
| 151 | \o Two pixel wide pen
|
|---|
| 152 | \o Three pixel wide pen
|
|---|
| 153 | \endtable
|
|---|
| 154 |
|
|---|
| 155 | Note that for historical reasons the return value of the
|
|---|
| 156 | QRect::right() and QRect::bottom() functions deviate from the true
|
|---|
| 157 | bottom-right corner of the rectangle.
|
|---|
| 158 |
|
|---|
| 159 | QRect's \l {QRect::right()}{right()} function returns \l
|
|---|
| 160 | {QRect::left()}{left()} + \l {QRect::width()}{width()} - 1 and the
|
|---|
| 161 | \l {QRect::bottom()}{bottom()} function returns \l
|
|---|
| 162 | {QRect::top()}{top()} + \l {QRect::height()}{height()} - 1. The
|
|---|
| 163 | bottom-right green point in the diagrams shows the return
|
|---|
| 164 | coordinates of these functions.
|
|---|
| 165 |
|
|---|
| 166 | We recommend that you simply use QRectF instead: The QRectF class
|
|---|
| 167 | defines a rectangle in the plane using floating point coordinates
|
|---|
| 168 | for accuracy (QRect uses integer coordinates), and the
|
|---|
| 169 | QRectF::right() and QRectF::bottom() functions \e do return the
|
|---|
| 170 | true bottom-right corner.
|
|---|
| 171 |
|
|---|
| 172 | Alternatively, using QRect, apply \l {QRect::x()}{x()} + \l
|
|---|
| 173 | {QRect::width()}{width()} and \l {QRect::y()}{y()} + \l
|
|---|
| 174 | {QRect::height()}{height()} to find the bottom-right corner, and
|
|---|
| 175 | avoid the \l {QRect::right()}{right()} and \l
|
|---|
| 176 | {QRect::bottom()}{bottom()} functions.
|
|---|
| 177 |
|
|---|
| 178 | \section2 Anti-aliased Painting
|
|---|
| 179 |
|
|---|
| 180 | If you set QPainter's \l {QPainter::Antialiasing}{anti-aliasing}
|
|---|
| 181 | render hint, the pixels will be rendered symetrically on both
|
|---|
| 182 | sides of the mathematically defined points:
|
|---|
| 183 |
|
|---|
| 184 | \table
|
|---|
| 185 | \row
|
|---|
| 186 | \o \inlineimage coordinatesystem-rect-antialias.png
|
|---|
| 187 | \o \inlineimage coordinatesystem-line-antialias.png
|
|---|
| 188 | \row
|
|---|
| 189 | \o
|
|---|
| 190 |
|
|---|
| 191 | \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 2
|
|---|
| 192 |
|
|---|
| 193 | \o
|
|---|
| 194 | \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 3
|
|---|
| 195 | \endtable
|
|---|
| 196 |
|
|---|
| 197 | \section1 Transformations
|
|---|
| 198 |
|
|---|
| 199 | By default, the QPainter operates on the associated device's own
|
|---|
| 200 | coordinate system, but it also has complete support for affine
|
|---|
| 201 | coordinate transformations.
|
|---|
| 202 |
|
|---|
| 203 | You can scale the coordinate system by a given offset using the
|
|---|
| 204 | QPainter::scale() function, you can rotate it clockwise using the
|
|---|
| 205 | QPainter::rotate() function and you can translate it (i.e. adding
|
|---|
| 206 | a given offset to the points) using the QPainter::translate()
|
|---|
| 207 | function.
|
|---|
| 208 |
|
|---|
| 209 | \table
|
|---|
| 210 | \row
|
|---|
| 211 | \o \inlineimage qpainter-clock.png
|
|---|
| 212 | \o \inlineimage qpainter-rotation.png
|
|---|
| 213 | \o \inlineimage qpainter-scale.png
|
|---|
| 214 | \o \inlineimage qpainter-translation.png
|
|---|
| 215 | \row
|
|---|
| 216 | \o nop
|
|---|
| 217 | \o \l {QPainter::rotate()}{rotate()}
|
|---|
| 218 | \o \l {QPainter::scale()}{scale()}
|
|---|
| 219 | \o \l {QPainter::translate()}{translate()}
|
|---|
| 220 | \endtable
|
|---|
| 221 |
|
|---|
| 222 | You can also twist the coordinate system around the origin using
|
|---|
| 223 | the QPainter::shear() function. See the \l {demos/affine}{Affine
|
|---|
| 224 | Transformations} demo for a visualization of a sheared coordinate
|
|---|
| 225 | system. All the transformation operations operate on QPainter's
|
|---|
| 226 | transformation matrix that you can retrieve using the
|
|---|
| 227 | QPainter::worldMatrix() function. A matrix transforms a point in the
|
|---|
| 228 | plane to another point.
|
|---|
| 229 |
|
|---|
| 230 | If you need the same transformations over and over, you can also
|
|---|
| 231 | use QMatrix objects and the QPainter::worldMatrix() and
|
|---|
| 232 | QPainter::setWorldMatrix() functions. You can at any time save the
|
|---|
| 233 | QPainter's transformation matrix by calling the QPainter::save()
|
|---|
| 234 | function which saves the matrix on an internal stack. The
|
|---|
| 235 | QPainter::restore() function pops it back.
|
|---|
| 236 |
|
|---|
| 237 | One frequent need for the transformation matrix is when reusing
|
|---|
| 238 | the same drawing code on a variety of paint devices. Without
|
|---|
| 239 | transformations, the results are tightly bound to the resolution
|
|---|
| 240 | of the paint device. Printers have high resolution, e.g. 600 dots
|
|---|
| 241 | per inch, whereas screens often have between 72 and 100 dots per
|
|---|
| 242 | inch.
|
|---|
| 243 |
|
|---|
| 244 | \table 100%
|
|---|
| 245 | \header
|
|---|
| 246 | \o {2,1} Analog Clock Example
|
|---|
| 247 | \row
|
|---|
| 248 | \o \inlineimage coordinatesystem-analogclock.png
|
|---|
| 249 | \o
|
|---|
| 250 | The Analog Clock example shows how to draw the contents of a
|
|---|
| 251 | custom widget using QPainter's transformation matrix.
|
|---|
| 252 |
|
|---|
| 253 | Qt's example directory provides a complete walk-through of the
|
|---|
| 254 | example. Here, we will only review the example's \l
|
|---|
| 255 | {QWidget::paintEvent()}{paintEvent()} function to see how we can
|
|---|
| 256 | use the transformation matrix (i.e. QPainter's matrix functions)
|
|---|
| 257 | to draw the clock's face.
|
|---|
| 258 |
|
|---|
| 259 | We recommend compiling and running this example before you read
|
|---|
| 260 | any further. In particular, try resizing the window to different
|
|---|
| 261 | sizes.
|
|---|
| 262 |
|
|---|
| 263 | \row
|
|---|
| 264 | \o {2,1}
|
|---|
| 265 |
|
|---|
| 266 | \snippet examples/widgets/analogclock/analogclock.cpp 9
|
|---|
| 267 |
|
|---|
| 268 | First, we set up the painter. We translate the coordinate system
|
|---|
| 269 | so that point (0, 0) is in the widget's center, instead of being
|
|---|
| 270 | at the top-left corner. We also scale the system by \c side / 100,
|
|---|
| 271 | where \c side is either the widget's width or the height,
|
|---|
| 272 | whichever is shortest. We want the clock to be square, even if the
|
|---|
| 273 | device isn't.
|
|---|
| 274 |
|
|---|
| 275 | This will give us a 200 x 200 square area, with the origin (0, 0)
|
|---|
| 276 | in the center, that we can draw on. What we draw will show up in
|
|---|
| 277 | the largest possible square that will fit in the widget.
|
|---|
| 278 |
|
|---|
| 279 | See also the \l {Window-Viewport Conversion} section.
|
|---|
| 280 |
|
|---|
| 281 | \snippet examples/widgets/analogclock/analogclock.cpp 18
|
|---|
| 282 |
|
|---|
| 283 | We draw the clock's hour hand by rotating the coordinate system
|
|---|
| 284 | and calling QPainter::drawConvexPolygon(). Thank's to the
|
|---|
| 285 | rotation, it's drawn pointed in the right direction.
|
|---|
| 286 |
|
|---|
| 287 | The polygon is specified as an array of alternating \e x, \e y
|
|---|
| 288 | values, stored in the \c hourHand static variable (defined at the
|
|---|
| 289 | beginning of the function), which corresponds to the four points
|
|---|
| 290 | (2, 0), (0, 2), (-2, 0), and (0, -25).
|
|---|
| 291 |
|
|---|
| 292 | The calls to QPainter::save() and QPainter::restore() surrounding
|
|---|
| 293 | the code guarantees that the code that follows won't be disturbed
|
|---|
| 294 | by the transformations we've used.
|
|---|
| 295 |
|
|---|
| 296 | \snippet examples/widgets/analogclock/analogclock.cpp 24
|
|---|
| 297 |
|
|---|
| 298 | We do the same for the clock's minute hand, which is defined by
|
|---|
| 299 | the four points (1, 0), (0, 1), (-1, 0), and (0, -40). These
|
|---|
| 300 | coordinates specify a hand that is thinner and longer than the
|
|---|
| 301 | minute hand.
|
|---|
| 302 |
|
|---|
| 303 | \snippet examples/widgets/analogclock/analogclock.cpp 27
|
|---|
| 304 |
|
|---|
| 305 | Finally, we draw the clock face, which consists of twelve short
|
|---|
| 306 | lines at 30-degree intervals. At the end of that, the painter is
|
|---|
| 307 | rotated in a way which isn't very useful, but we're done with
|
|---|
| 308 | painting so that doesn't matter.
|
|---|
| 309 | \endtable
|
|---|
| 310 |
|
|---|
| 311 | For a demonstation of Qt's ability to perform affine
|
|---|
| 312 | transformations on painting operations, see the \l
|
|---|
| 313 | {demos/affine}{Affine Transformations} demo which allows the user
|
|---|
| 314 | to experiment with the transformation operations. See also the \l
|
|---|
| 315 | {painting/transformations}{Transformations} example which shows
|
|---|
| 316 | how transformations influence the way that QPainter renders
|
|---|
| 317 | graphics primitives. In particular, it shows how the order of
|
|---|
| 318 | transformations affects the result.
|
|---|
| 319 |
|
|---|
| 320 | For more information about the transformation matrix, see the
|
|---|
| 321 | QMatrix documentation.
|
|---|
| 322 |
|
|---|
| 323 | \section1 Window-Viewport Conversion
|
|---|
| 324 |
|
|---|
| 325 | When drawing with QPainter, we specify points using logical
|
|---|
| 326 | coordinates which then are converted into the physical coordinates
|
|---|
| 327 | of the paint device.
|
|---|
| 328 |
|
|---|
| 329 | The mapping of the logical coordinates to the physical coordinates
|
|---|
| 330 | are handled by QPainter's world transformation \l
|
|---|
| 331 | {QPainter::worldMatrix()}{worldMatrix()} (described in the \l
|
|---|
| 332 | Transformations section), and QPainter's \l
|
|---|
| 333 | {QPainter::viewport()}{viewport()} and \l
|
|---|
| 334 | {QPainter::window()}{window()}. The viewport represents the
|
|---|
| 335 | physical coordinates specifying an arbitrary rectangle. The
|
|---|
| 336 | "window" describes the same rectangle in logical coordinates. By
|
|---|
| 337 | default the logical and physical coordinate systems coincide, and
|
|---|
| 338 | are equivalent to the paint device's rectangle.
|
|---|
| 339 |
|
|---|
| 340 | Using window-viewport conversion you can make the logical
|
|---|
| 341 | coordinate system fit your preferences. The mechanism can also be
|
|---|
| 342 | used to make the drawing code independent of the paint device. You
|
|---|
| 343 | can, for example, make the logical coordinates extend from (-50,
|
|---|
| 344 | -50) to (50, 50) with (0, 0) in the center by calling the
|
|---|
| 345 | QPainter::setWindow() function:
|
|---|
| 346 |
|
|---|
| 347 | \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 4
|
|---|
| 348 |
|
|---|
| 349 | Now, the logical coordinates (-50,-50) correspond to the paint
|
|---|
| 350 | device's physical coordinates (0, 0). Independent of the paint
|
|---|
| 351 | device, your painting code will always operate on the specified
|
|---|
| 352 | logical coordinates.
|
|---|
| 353 |
|
|---|
| 354 | By setting the "window" or viewport rectangle, you perform a
|
|---|
| 355 | linear transformation of the coordinates. Note that each corner of
|
|---|
| 356 | the "window" maps to the corresponding corner of the viewport, and
|
|---|
| 357 | vice versa. For that reason it normally is a good idea to let the
|
|---|
| 358 | viewport and "window" maintain the same aspect ratio to prevent
|
|---|
| 359 | deformation:
|
|---|
| 360 |
|
|---|
| 361 | \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 5
|
|---|
| 362 |
|
|---|
| 363 | If we make the logical coordinate system a square, we should also
|
|---|
| 364 | make the viewport a square using the QPainter::setViewport()
|
|---|
| 365 | function. In the example above we make it equivalent to the
|
|---|
| 366 | largest square that fit into the paint device's rectangle. By
|
|---|
| 367 | taking the paint device's size into consideration when setting the
|
|---|
| 368 | window or viewport, it is possible to keep the drawing code
|
|---|
| 369 | independent of the paint device.
|
|---|
| 370 |
|
|---|
| 371 | Note that the window-viewport conversion is only a linear
|
|---|
| 372 | transformation, i.e. it does not perform clipping. This means that
|
|---|
| 373 | if you paint outside the currently set "window", your painting is
|
|---|
| 374 | still transformed to the viewport using the same linear algebraic
|
|---|
| 375 | approach.
|
|---|
| 376 |
|
|---|
| 377 | \image coordinatesystem-transformations.png
|
|---|
| 378 |
|
|---|
| 379 | The viewport, "window" and transformation matrix determine how
|
|---|
| 380 | logical QPainter coordinates map to the paint device's physical
|
|---|
| 381 | coordinates. By default the world transformation matrix is the
|
|---|
| 382 | identity matrix, and the "window" and viewport settings are
|
|---|
| 383 | equivalent to the paint device's settings, i.e. the world,
|
|---|
| 384 | "window" and device coordinate systems are equivalent, but as we
|
|---|
| 385 | have seen, the systems can be manipulated using transformation
|
|---|
| 386 | operations and window-viewport conversion. The illustration above
|
|---|
| 387 | describes the process.
|
|---|
| 388 |
|
|---|
| 389 | \omit
|
|---|
| 390 | \section1 Related Classes
|
|---|
| 391 |
|
|---|
| 392 | Qt's paint system, Arthur, is primarily based on the QPainter,
|
|---|
| 393 | QPaintDevice, and QPaintEngine classes:
|
|---|
| 394 |
|
|---|
| 395 | \table
|
|---|
| 396 | \header \o Class \o Description
|
|---|
| 397 | \row
|
|---|
| 398 | \o QPainter
|
|---|
| 399 | \o
|
|---|
| 400 | The QPainter class performs low-level painting on widgets and
|
|---|
| 401 | other paint devices. QPainter can operate on any object that
|
|---|
| 402 | inherits the QPaintDevice class, using the same code.
|
|---|
| 403 | \row
|
|---|
| 404 | \o QPaintDevice
|
|---|
| 405 | \o
|
|---|
| 406 | The QPaintDevice class is the base class of objects that can be
|
|---|
| 407 | painted. Qt provides several devices: QWidget, QImage, QPixmap,
|
|---|
| 408 | QPrinter and QPicture, and other devices can also be defined by
|
|---|
| 409 | subclassing QPaintDevice.
|
|---|
| 410 | \row
|
|---|
| 411 | \o QPaintEngine
|
|---|
| 412 | \o
|
|---|
| 413 | The QPaintEngine class provides an abstract definition of how
|
|---|
| 414 | QPainter draws to a given device on a given platform. Qt 4
|
|---|
| 415 | provides several premade implementations of QPaintEngine for the
|
|---|
| 416 | different painter backends we support; it provides one paint
|
|---|
| 417 | engine for each supported window system and painting
|
|---|
| 418 | frameworkt. You normally don't need to use this class directly.
|
|---|
| 419 | \endtable
|
|---|
| 420 |
|
|---|
| 421 | The 2D transformations of the coordinate system are specified
|
|---|
| 422 | using the QMatrix class:
|
|---|
| 423 |
|
|---|
| 424 | \table
|
|---|
| 425 | \header \o Class \o Description
|
|---|
| 426 | \row
|
|---|
| 427 | \o QMatrix
|
|---|
| 428 | \o
|
|---|
| 429 | A 3 x 3 transformation matrix. Use QMatrix to rotate, shear,
|
|---|
| 430 | scale, or translate the coordinate system.
|
|---|
| 431 | \endtable
|
|---|
| 432 |
|
|---|
| 433 | In addition Qt provides several graphics primitive classes. Some
|
|---|
| 434 | of these classes exist in two versions: an \c{int}-based version
|
|---|
| 435 | and a \c{qreal}-based version. For these, the \c qreal version's
|
|---|
| 436 | name is suffixed with an \c F.
|
|---|
| 437 |
|
|---|
| 438 | \table
|
|---|
| 439 | \header \o Class \o Description
|
|---|
| 440 | \row
|
|---|
| 441 | \o \l{QPoint}(\l{QPointF}{F})
|
|---|
| 442 | \o
|
|---|
| 443 | A single 2D point in the coordinate system. Most functions in Qt
|
|---|
| 444 | that deal with points can accept either a QPoint, a QPointF, two
|
|---|
| 445 | \c{int}s, or two \c{qreal}s.
|
|---|
| 446 | \row
|
|---|
| 447 | \o \l{QSize}(\l{QSizeF}{F})
|
|---|
| 448 | \o
|
|---|
| 449 | A single 2D vector. Internally, QPoint and QSize are the same, but
|
|---|
| 450 | a point is not the same as a size, so both classes exist. Again,
|
|---|
| 451 | most functions accept either QSizeF, a QSize, two \c{int}s, or two
|
|---|
| 452 | \c{qreal}s.
|
|---|
| 453 | \row
|
|---|
| 454 | \o \l{QRect}(\l{QRectF}{F})
|
|---|
| 455 | \o
|
|---|
| 456 | A 2D rectangle. Most functions accept either a QRectF, a QRect,
|
|---|
| 457 | four \c{int}s, or four \c {qreal}s.
|
|---|
| 458 | \row
|
|---|
| 459 | \o \l{QLine}(\l{QLineF}{F})
|
|---|
| 460 | \o
|
|---|
| 461 | A 2D finite-length line, characterized by a start point and an end
|
|---|
| 462 | point.
|
|---|
| 463 | \row
|
|---|
| 464 | \o \l{QPolygon}(\l{QPolygonF}{F})
|
|---|
| 465 | \o
|
|---|
| 466 | A 2D polygon. A polygon is a vector of \c{QPoint(F)}s. If the
|
|---|
| 467 | first and last points are the same, the polygon is closed.
|
|---|
| 468 | \row
|
|---|
| 469 | \o QPainterPath
|
|---|
| 470 | \o
|
|---|
| 471 | A vectorial specification of a 2D shape. Painter paths are the
|
|---|
| 472 | ultimate painting primitive, in the sense that any shape
|
|---|
| 473 | (rectange, ellipse, spline) or combination of shapes can be
|
|---|
| 474 | expressed as a path. A path specifies both an outline and an area.
|
|---|
| 475 | \row
|
|---|
| 476 | \o QRegion
|
|---|
| 477 | \o
|
|---|
| 478 | An area in a paint device, expressed as a list of
|
|---|
| 479 | \l{QRect}s. In general, we recommend using the vectorial
|
|---|
| 480 | QPainterPath class instead of QRegion for specifying areas,
|
|---|
| 481 | because QPainterPath handles painter transformations much better.
|
|---|
| 482 | \endtable
|
|---|
| 483 | \endomit
|
|---|
| 484 |
|
|---|
| 485 | \sa {Analog Clock Example}, {Transformations Example}
|
|---|
| 486 | */
|
|---|