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| 2 | ** | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | /**************************************************************************** | 
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| 43 | ** | 
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| 44 | ** Qt Coordinate System Documentation. | 
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| 45 | ** | 
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| 46 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | 
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| 47 | ** Contact: Qt Software Information (qt-info@nokia.com) | 
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| 48 | ** | 
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| 49 | ** This file is part of the Qt GUI Toolkit. | 
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| 50 | ** EDITIONS: FREE, PROFESSIONAL, ENTERPRISE | 
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| 52 | ****************************************************************************/ | 
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| 53 |  | 
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| 54 | /*! | 
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| 55 | \page coordsys.html | 
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| 56 | \title The Coordinate System | 
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| 57 | \ingroup architecture | 
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| 58 | \brief Information about the coordinate system used by the paint | 
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| 59 | system. | 
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| 60 |  | 
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| 61 | The coordinate system is controlled by the QPainter | 
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| 62 | class. Together with the QPaintDevice and QPaintEngine classes, | 
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| 63 | QPainter form the basis of Qt's painting system, Arthur. QPainter | 
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| 64 | is used to perform drawing operations, QPaintDevice is an | 
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| 65 | abstraction of a two-dimensional space that can be painted on | 
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| 66 | using a QPainter, and QPaintEngine provides the interface that the | 
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| 67 | painter uses to draw onto different types of devices. | 
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| 68 |  | 
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| 69 | The QPaintDevice class is the base class of objects that can be | 
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| 70 | painted: Its drawing capabilities are inherited by the QWidget, | 
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| 71 | QPixmap, QPicture, QImage, and QPrinter classes. The default | 
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| 72 | coordinate system of a paint device has its origin at the top-left | 
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| 73 | corner. The \e x values increase to the right and the \e y values | 
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| 74 | increase downwards. The default unit is one pixel on pixel-based | 
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| 75 | devices and one point (1/72 of an inch) on printers. | 
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| 76 |  | 
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| 77 | The mapping of the logical QPainter coordinates to the physical | 
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| 78 | QPaintDevice coordinates are handled by QPainter's transformation | 
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| 79 | matrix, viewport and "window". The logical and physical coordinate | 
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| 80 | systems coincide by default. QPainter also supports coordinate | 
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| 81 | transformations (e.g. rotation and scaling). | 
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| 82 |  | 
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| 83 | \tableofcontents | 
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| 84 |  | 
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| 85 | \section1 Rendering | 
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| 86 |  | 
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| 87 | \section2 Logical Representation | 
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| 88 |  | 
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| 89 | The size (width and height) of a graphics primitive always | 
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| 90 | correspond to its mathematical model, ignoring the width of the | 
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| 91 | pen it is rendered with: | 
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| 92 |  | 
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| 93 | \table | 
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| 94 | \row | 
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| 95 | \o \inlineimage coordinatesystem-rect.png | 
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| 96 | \o \inlineimage coordinatesystem-line.png | 
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| 97 | \row | 
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| 98 | \o QRect(1, 2, 6, 4) | 
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| 99 | \o QLine(2, 7, 6, 1) | 
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| 100 | \endtable | 
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| 101 |  | 
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| 102 | \section2 Aliased Painting | 
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| 103 |  | 
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| 104 | When drawing, the pixel rendering is controlled by the | 
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| 105 | QPainter::Antialiasing render hint. | 
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| 106 |  | 
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| 107 | The \l {QPainter::RenderHint}{RenderHint} enum is used to specify | 
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| 108 | flags to QPainter that may or may not be respected by any given | 
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| 109 | engine. The QPainter::Antialiasing value indicates that the engine | 
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| 110 | should antialias edges of primitives if possible, i.e. smoothing | 
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| 111 | the edges by using different color intensities. | 
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| 112 |  | 
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| 113 | But by default the painter is \e aliased and other rules apply: | 
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| 114 | When rendering with a one pixel wide pen the pixels will be | 
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| 115 | rendered to the \e {right and below the mathematically defined | 
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| 116 | points}. For example: | 
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| 117 |  | 
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| 118 | \table | 
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| 119 | \row | 
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| 120 | \o \inlineimage coordinatesystem-rect-raster.png | 
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| 121 | \o \inlineimage coordinatesystem-line-raster.png | 
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| 122 |  | 
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| 123 | \row | 
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| 124 | \o | 
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| 125 | \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 0 | 
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| 126 |  | 
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| 127 | \o | 
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| 128 | \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 1 | 
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| 129 | \endtable | 
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| 130 |  | 
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| 131 | When rendering with a pen with an even number of pixels, the | 
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| 132 | pixels will be rendered symetrically around the mathematical | 
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| 133 | defined points, while rendering with a pen with an odd number of | 
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| 134 | pixels, the spare pixel will be rendered to the right and below | 
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| 135 | the mathematical point as in the one pixel case. See the QRectF | 
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| 136 | diagrams below for concrete examples. | 
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| 137 |  | 
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| 138 | \table | 
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| 139 | \header | 
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| 140 | \o {3,1} QRectF | 
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| 141 | \row | 
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| 142 | \o \inlineimage qrect-diagram-zero.png | 
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| 143 | \o \inlineimage qrectf-diagram-one.png | 
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| 144 | \row | 
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| 145 | \o Logical representation | 
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| 146 | \o One pixel wide pen | 
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| 147 | \row | 
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| 148 | \o \inlineimage qrectf-diagram-two.png | 
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| 149 | \o \inlineimage qrectf-diagram-three.png | 
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| 150 | \row | 
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| 151 | \o Two pixel wide pen | 
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| 152 | \o Three pixel wide pen | 
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| 153 | \endtable | 
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| 154 |  | 
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| 155 | Note that for historical reasons the return value of the | 
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| 156 | QRect::right() and QRect::bottom() functions deviate from the true | 
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| 157 | bottom-right corner of the rectangle. | 
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| 158 |  | 
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| 159 | QRect's \l {QRect::right()}{right()} function returns \l | 
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| 160 | {QRect::left()}{left()} + \l {QRect::width()}{width()} - 1 and the | 
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| 161 | \l {QRect::bottom()}{bottom()} function returns \l | 
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| 162 | {QRect::top()}{top()} + \l {QRect::height()}{height()} - 1.  The | 
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| 163 | bottom-right green point in the diagrams shows the return | 
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| 164 | coordinates of these functions. | 
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| 165 |  | 
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| 166 | We recommend that you simply use QRectF instead: The QRectF class | 
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| 167 | defines a rectangle in the plane using floating point coordinates | 
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| 168 | for accuracy (QRect uses integer coordinates), and the | 
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| 169 | QRectF::right() and QRectF::bottom() functions \e do return the | 
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| 170 | true bottom-right corner. | 
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| 171 |  | 
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| 172 | Alternatively, using QRect, apply \l {QRect::x()}{x()} + \l | 
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| 173 | {QRect::width()}{width()} and \l {QRect::y()}{y()} + \l | 
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| 174 | {QRect::height()}{height()} to find the bottom-right corner, and | 
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| 175 | avoid the \l {QRect::right()}{right()} and \l | 
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| 176 | {QRect::bottom()}{bottom()} functions. | 
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| 177 |  | 
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| 178 | \section2 Anti-aliased Painting | 
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| 179 |  | 
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| 180 | If you set QPainter's \l {QPainter::Antialiasing}{anti-aliasing} | 
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| 181 | render hint, the pixels will be rendered symetrically on both | 
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| 182 | sides of the mathematically defined points: | 
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| 183 |  | 
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| 184 | \table | 
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| 185 | \row | 
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| 186 | \o \inlineimage coordinatesystem-rect-antialias.png | 
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| 187 | \o \inlineimage coordinatesystem-line-antialias.png | 
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| 188 | \row | 
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| 189 | \o | 
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| 190 |  | 
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| 191 | \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 2 | 
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| 192 |  | 
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| 193 | \o | 
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| 194 | \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 3 | 
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| 195 | \endtable | 
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| 196 |  | 
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| 197 | \section1 Transformations | 
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| 198 |  | 
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| 199 | By default, the QPainter operates on the associated device's own | 
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| 200 | coordinate system, but it also has complete support for affine | 
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| 201 | coordinate transformations. | 
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| 202 |  | 
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| 203 | You can scale the coordinate system by a given offset using the | 
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| 204 | QPainter::scale() function, you can rotate it clockwise using the | 
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| 205 | QPainter::rotate() function and you can translate it (i.e. adding | 
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| 206 | a given offset to the points) using the QPainter::translate() | 
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| 207 | function. | 
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| 208 |  | 
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| 209 | \table | 
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| 210 | \row | 
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| 211 | \o \inlineimage qpainter-clock.png | 
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| 212 | \o \inlineimage qpainter-rotation.png | 
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| 213 | \o \inlineimage qpainter-scale.png | 
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| 214 | \o \inlineimage qpainter-translation.png | 
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| 215 | \row | 
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| 216 | \o nop | 
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| 217 | \o \l {QPainter::rotate()}{rotate()} | 
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| 218 | \o \l {QPainter::scale()}{scale()} | 
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| 219 | \o \l {QPainter::translate()}{translate()} | 
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| 220 | \endtable | 
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| 221 |  | 
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| 222 | You can also twist the coordinate system around the origin using | 
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| 223 | the QPainter::shear() function. See the \l {demos/affine}{Affine | 
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| 224 | Transformations} demo for a visualization of a sheared coordinate | 
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| 225 | system. All the transformation operations operate on QPainter's | 
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| 226 | transformation matrix that you can retrieve using the | 
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| 227 | QPainter::worldMatrix() function. A matrix transforms a point in the | 
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| 228 | plane to another point. | 
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| 229 |  | 
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| 230 | If you need the same transformations over and over, you can also | 
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| 231 | use QMatrix objects and the QPainter::worldMatrix() and | 
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| 232 | QPainter::setWorldMatrix() functions. You can at any time save the | 
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| 233 | QPainter's transformation matrix by calling the QPainter::save() | 
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| 234 | function which saves the matrix on an internal stack. The | 
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| 235 | QPainter::restore() function pops it back. | 
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| 236 |  | 
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| 237 | One frequent need for the transformation matrix is when reusing | 
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| 238 | the same drawing code on a variety of paint devices. Without | 
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| 239 | transformations, the results are tightly bound to the resolution | 
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| 240 | of the paint device. Printers have high resolution, e.g. 600 dots | 
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| 241 | per inch, whereas screens often have between 72 and 100 dots per | 
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| 242 | inch. | 
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| 243 |  | 
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| 244 | \table 100% | 
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| 245 | \header | 
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| 246 | \o {2,1} Analog Clock Example | 
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| 247 | \row | 
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| 248 | \o \inlineimage coordinatesystem-analogclock.png | 
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| 249 | \o | 
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| 250 | The Analog Clock example shows how to draw the contents of a | 
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| 251 | custom widget using QPainter's transformation matrix. | 
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| 252 |  | 
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| 253 | Qt's example directory provides a complete walk-through of the | 
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| 254 | example. Here, we will only review the example's \l | 
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| 255 | {QWidget::paintEvent()}{paintEvent()} function to see how we can | 
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| 256 | use the transformation matrix (i.e. QPainter's matrix functions) | 
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| 257 | to draw the clock's face. | 
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| 258 |  | 
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| 259 | We recommend compiling and running this example before you read | 
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| 260 | any further. In particular, try resizing the window to different | 
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| 261 | sizes. | 
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| 262 |  | 
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| 263 | \row | 
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| 264 | \o {2,1} | 
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| 265 |  | 
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| 266 | \snippet examples/widgets/analogclock/analogclock.cpp 9 | 
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| 267 |  | 
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| 268 | First, we set up the painter. We translate the coordinate system | 
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| 269 | so that point (0, 0) is in the widget's center, instead of being | 
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| 270 | at the top-left corner. We also scale the system by \c side / 100, | 
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| 271 | where \c side is either the widget's width or the height, | 
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| 272 | whichever is shortest. We want the clock to be square, even if the | 
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| 273 | device isn't. | 
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| 274 |  | 
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| 275 | This will give us a 200 x 200 square area, with the origin (0, 0) | 
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| 276 | in the center, that we can draw on. What we draw will show up in | 
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| 277 | the largest possible square that will fit in the widget. | 
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| 278 |  | 
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| 279 | See also the \l {Window-Viewport Conversion} section. | 
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| 280 |  | 
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| 281 | \snippet examples/widgets/analogclock/analogclock.cpp 18 | 
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| 282 |  | 
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| 283 | We draw the clock's hour hand by rotating the coordinate system | 
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| 284 | and calling QPainter::drawConvexPolygon(). Thank's to the | 
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| 285 | rotation, it's drawn pointed in the right direction. | 
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| 286 |  | 
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| 287 | The polygon is specified as an array of alternating \e x, \e y | 
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| 288 | values, stored in the \c hourHand static variable (defined at the | 
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| 289 | beginning of the function), which corresponds to the four points | 
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| 290 | (2, 0), (0, 2), (-2, 0), and (0, -25). | 
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| 291 |  | 
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| 292 | The calls to QPainter::save() and QPainter::restore() surrounding | 
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| 293 | the code guarantees that the code that follows won't be disturbed | 
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| 294 | by the transformations we've used. | 
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| 295 |  | 
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| 296 | \snippet examples/widgets/analogclock/analogclock.cpp 24 | 
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| 297 |  | 
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| 298 | We do the same for the clock's minute hand, which is defined by | 
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| 299 | the four points (1, 0), (0, 1), (-1, 0), and (0, -40). These | 
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| 300 | coordinates specify a hand that is thinner and longer than the | 
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| 301 | minute hand. | 
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| 302 |  | 
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| 303 | \snippet examples/widgets/analogclock/analogclock.cpp 27 | 
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| 304 |  | 
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| 305 | Finally, we draw the clock face, which consists of twelve short | 
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| 306 | lines at 30-degree intervals. At the end of that, the painter is | 
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| 307 | rotated in a way which isn't very useful, but we're done with | 
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| 308 | painting so that doesn't matter. | 
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| 309 | \endtable | 
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| 310 |  | 
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| 311 | For a demonstation of Qt's ability to perform affine | 
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| 312 | transformations on painting operations, see the \l | 
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| 313 | {demos/affine}{Affine Transformations} demo which allows the user | 
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| 314 | to experiment with the transformation operations.  See also the \l | 
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| 315 | {painting/transformations}{Transformations} example which shows | 
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| 316 | how transformations influence the way that QPainter renders | 
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| 317 | graphics primitives. In particular, it shows how the order of | 
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| 318 | transformations affects the result. | 
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| 319 |  | 
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| 320 | For more information about the transformation matrix, see the | 
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| 321 | QMatrix documentation. | 
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| 322 |  | 
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| 323 | \section1 Window-Viewport Conversion | 
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| 324 |  | 
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| 325 | When drawing with QPainter, we specify points using logical | 
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| 326 | coordinates which then are converted into the physical coordinates | 
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| 327 | of the paint device. | 
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| 328 |  | 
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| 329 | The mapping of the logical coordinates to the physical coordinates | 
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| 330 | are handled by QPainter's world transformation \l | 
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| 331 | {QPainter::worldMatrix()}{worldMatrix()} (described in the \l | 
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| 332 | Transformations section), and QPainter's \l | 
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| 333 | {QPainter::viewport()}{viewport()} and \l | 
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| 334 | {QPainter::window()}{window()}.  The viewport represents the | 
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| 335 | physical coordinates specifying an arbitrary rectangle. The | 
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| 336 | "window" describes the same rectangle in logical coordinates. By | 
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| 337 | default the logical and physical coordinate systems coincide, and | 
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| 338 | are equivalent to the paint device's rectangle. | 
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| 339 |  | 
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| 340 | Using window-viewport conversion you can make the logical | 
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| 341 | coordinate system fit your preferences. The mechanism can also be | 
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| 342 | used to make the drawing code independent of the paint device. You | 
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| 343 | can, for example, make the logical coordinates extend from (-50, | 
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| 344 | -50) to (50, 50) with (0, 0) in the center by calling the | 
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| 345 | QPainter::setWindow() function: | 
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| 346 |  | 
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| 347 | \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 4 | 
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| 348 |  | 
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| 349 | Now, the logical coordinates (-50,-50) correspond to the paint | 
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| 350 | device's physical coordinates (0, 0). Independent of the paint | 
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| 351 | device, your painting code will always operate on the specified | 
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| 352 | logical coordinates. | 
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| 353 |  | 
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| 354 | By setting the "window" or viewport rectangle, you perform a | 
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| 355 | linear transformation of the coordinates. Note that each corner of | 
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| 356 | the "window" maps to the corresponding corner of the viewport, and | 
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| 357 | vice versa. For that reason it normally is a good idea to let the | 
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| 358 | viewport and "window" maintain the same aspect ratio to prevent | 
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| 359 | deformation: | 
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| 360 |  | 
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| 361 | \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 5 | 
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| 362 |  | 
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| 363 | If we make the logical coordinate system a square, we should also | 
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| 364 | make the viewport a square using the QPainter::setViewport() | 
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| 365 | function. In the example above we make it equivalent to the | 
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| 366 | largest square that fit into the paint device's rectangle. By | 
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| 367 | taking the paint device's size into consideration when setting the | 
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| 368 | window or viewport, it is possible to keep the drawing code | 
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| 369 | independent of the paint device. | 
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| 370 |  | 
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| 371 | Note that the window-viewport conversion is only a linear | 
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| 372 | transformation, i.e. it does not perform clipping. This means that | 
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| 373 | if you paint outside the currently set "window", your painting is | 
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| 374 | still transformed to the viewport using the same linear algebraic | 
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| 375 | approach. | 
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| 376 |  | 
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| 377 | \image coordinatesystem-transformations.png | 
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| 378 |  | 
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| 379 | The viewport, "window" and transformation matrix determine how | 
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| 380 | logical QPainter coordinates map to the paint device's physical | 
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| 381 | coordinates. By default the world transformation matrix is the | 
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| 382 | identity matrix, and the "window" and viewport settings are | 
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| 383 | equivalent to the paint device's settings, i.e. the world, | 
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| 384 | "window" and device coordinate systems are equivalent, but as we | 
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| 385 | have seen, the systems can be manipulated using transformation | 
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| 386 | operations and window-viewport conversion. The illustration above | 
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| 387 | describes the process. | 
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| 388 |  | 
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| 389 | \omit | 
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| 390 | \section1 Related Classes | 
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| 391 |  | 
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| 392 | Qt's paint system, Arthur, is primarily based on the QPainter, | 
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| 393 | QPaintDevice, and QPaintEngine classes: | 
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| 394 |  | 
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| 395 | \table | 
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| 396 | \header \o Class \o Description | 
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| 397 | \row | 
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| 398 | \o QPainter | 
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| 399 | \o | 
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| 400 | The QPainter class performs low-level painting on widgets and | 
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| 401 | other paint devices.  QPainter can operate on any object that | 
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| 402 | inherits the QPaintDevice class, using the same code. | 
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| 403 | \row | 
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| 404 | \o QPaintDevice | 
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| 405 | \o | 
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| 406 | The QPaintDevice class is the base class of objects that can be | 
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| 407 | painted. Qt provides several devices: QWidget, QImage, QPixmap, | 
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| 408 | QPrinter and QPicture, and other devices can also be defined by | 
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| 409 | subclassing QPaintDevice. | 
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| 410 | \row | 
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| 411 | \o QPaintEngine | 
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| 412 | \o | 
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| 413 | The QPaintEngine class provides an abstract definition of how | 
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| 414 | QPainter draws to a given device on a given platform.  Qt 4 | 
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| 415 | provides several premade implementations of QPaintEngine for the | 
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| 416 | different painter backends we support; it provides one paint | 
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| 417 | engine for each supported window system and painting | 
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| 418 | frameworkt. You normally don't need to use this class directly. | 
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| 419 | \endtable | 
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| 420 |  | 
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| 421 | The 2D transformations of the coordinate system are specified | 
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| 422 | using the QMatrix class: | 
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| 423 |  | 
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| 424 | \table | 
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| 425 | \header \o Class \o Description | 
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| 426 | \row | 
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| 427 | \o QMatrix | 
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| 428 | \o | 
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| 429 | A 3 x 3 transformation matrix. Use QMatrix to rotate, shear, | 
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| 430 | scale, or translate the coordinate system. | 
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| 431 | \endtable | 
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| 432 |  | 
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| 433 | In addition Qt provides several graphics primitive classes. Some | 
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| 434 | of these classes exist in two versions: an \c{int}-based version | 
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| 435 | and a \c{qreal}-based version. For these, the \c qreal version's | 
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| 436 | name is suffixed with an \c F. | 
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| 437 |  | 
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| 438 | \table | 
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| 439 | \header \o Class \o Description | 
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| 440 | \row | 
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| 441 | \o \l{QPoint}(\l{QPointF}{F}) | 
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| 442 | \o | 
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| 443 | A single 2D point in the coordinate system. Most functions in Qt | 
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| 444 | that deal with points can accept either a QPoint, a QPointF, two | 
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| 445 | \c{int}s, or two \c{qreal}s. | 
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| 446 | \row | 
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| 447 | \o \l{QSize}(\l{QSizeF}{F}) | 
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| 448 | \o | 
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| 449 | A single 2D vector. Internally, QPoint and QSize are the same, but | 
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| 450 | a point is not the same as a size, so both classes exist.  Again, | 
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| 451 | most functions accept either QSizeF, a QSize, two \c{int}s, or two | 
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| 452 | \c{qreal}s. | 
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| 453 | \row | 
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| 454 | \o \l{QRect}(\l{QRectF}{F}) | 
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| 455 | \o | 
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| 456 | A 2D rectangle. Most functions accept either a QRectF, a QRect, | 
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| 457 | four \c{int}s, or four \c {qreal}s. | 
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| 458 | \row | 
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| 459 | \o \l{QLine}(\l{QLineF}{F}) | 
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| 460 | \o | 
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| 461 | A 2D finite-length line, characterized by a start point and an end | 
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| 462 | point. | 
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| 463 | \row | 
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| 464 | \o \l{QPolygon}(\l{QPolygonF}{F}) | 
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| 465 | \o | 
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| 466 | A 2D polygon. A polygon is a vector of \c{QPoint(F)}s. If the | 
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| 467 | first and last points are the same, the polygon is closed. | 
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| 468 | \row | 
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| 469 | \o QPainterPath | 
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| 470 | \o | 
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| 471 | A vectorial specification of a 2D shape. Painter paths are the | 
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| 472 | ultimate painting primitive, in the sense that any shape | 
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| 473 | (rectange, ellipse, spline) or combination of shapes can be | 
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| 474 | expressed as a path. A path specifies both an outline and an area. | 
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| 475 | \row | 
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| 476 | \o QRegion | 
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| 477 | \o | 
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| 478 | An area in a paint device, expressed as a list of | 
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| 479 | \l{QRect}s. In general, we recommend using the vectorial | 
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| 480 | QPainterPath class instead of QRegion for specifying areas, | 
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| 481 | because QPainterPath handles painter transformations much better. | 
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| 482 | \endtable | 
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| 483 | \endomit | 
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| 484 |  | 
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| 485 | \sa {Analog Clock Example}, {Transformations Example} | 
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| 486 | */ | 
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