| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the QtCore module of the Qt Toolkit. | 
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| 8 | ** | 
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 10 | ** Commercial Usage | 
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the | 
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| 13 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** a written agreement between you and Nokia. | 
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| 15 | ** | 
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| 16 | ** GNU Lesser General Public License Usage | 
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
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| 18 | ** General Public License version 2.1 as published by the Free Software | 
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the | 
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| 20 | ** packaging of this file.  Please review the following information to | 
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements | 
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | 
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| 23 | ** | 
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional | 
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| 25 | ** rights.  These rights are described in the Nokia Qt LGPL Exception | 
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. | 
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| 27 | ** | 
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| 28 | ** GNU General Public License Usage | 
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| 29 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 30 | ** General Public License version 3.0 as published by the Free Software | 
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the | 
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| 32 | ** packaging of this file.  Please review the following information to | 
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be | 
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html. | 
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| 35 | ** | 
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| 36 | ** If you have questions regarding the use of this file, please contact | 
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| 37 | ** Nokia at qt-info@nokia.com. | 
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| 38 | ** $QT_END_LICENSE$ | 
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| 39 | ** | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | //Own | 
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| 43 | #include "submarine.h" | 
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| 44 | #include "submarine_p.h" | 
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| 45 | #include "torpedo.h" | 
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| 46 | #include "pixmapitem.h" | 
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| 47 | #include "graphicsscene.h" | 
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| 48 | #include "animationmanager.h" | 
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| 49 | #include "qanimationstate.h" | 
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| 50 |  | 
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| 51 | #include <QtCore/QPropertyAnimation> | 
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| 52 | #include <QtCore/QStateMachine> | 
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| 53 | #include <QtCore/QFinalState> | 
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| 54 | #include <QtCore/QSequentialAnimationGroup> | 
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| 55 |  | 
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| 56 | static QAbstractAnimation *setupDestroyAnimation(SubMarine *sub) | 
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| 57 | { | 
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| 58 | QSequentialAnimationGroup *group = new QSequentialAnimationGroup(sub); | 
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| 59 | for (int i = 1; i <= 4; ++i) { | 
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| 60 | PixmapItem *step = new PixmapItem(QString::fromLatin1("explosion/submarine/step%1").arg(i), GraphicsScene::Big, sub); | 
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| 61 | step->setZValue(6); | 
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| 62 | step->setOpacity(0); | 
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| 63 | QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity", group); | 
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| 64 | anim->setDuration(100); | 
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| 65 | anim->setEndValue(1); | 
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| 66 | } | 
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| 67 | AnimationManager::self()->registerAnimation(group); | 
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| 68 | return group; | 
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| 69 | } | 
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| 70 |  | 
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| 71 |  | 
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| 72 | SubMarine::SubMarine(int type, const QString &name, int points) : PixmapItem(QString("submarine"), GraphicsScene::Big), | 
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| 73 | subType(type), subName(name), subPoints(points), speed(0), direction(SubMarine::None) | 
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| 74 | { | 
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| 75 | setZValue(5); | 
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| 76 | setTransformOriginPoint(boundingRect().center()); | 
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| 77 |  | 
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| 78 | graphicsRotation = new QGraphicsRotation(this); | 
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| 79 | graphicsRotation->setAxis(Qt::YAxis); | 
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| 80 | graphicsRotation->setOrigin(QVector3D(size().width()/2, size().height()/2, 0)); | 
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| 81 | QList<QGraphicsTransform *> r; | 
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| 82 | r.append(graphicsRotation); | 
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| 83 | setTransformations(r); | 
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| 84 |  | 
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| 85 | //We setup the state machine of the submarine | 
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| 86 | QStateMachine *machine = new QStateMachine(this); | 
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| 87 |  | 
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| 88 | //This state is when the boat is moving/rotating | 
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| 89 | QState *moving = new QState(machine); | 
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| 90 |  | 
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| 91 | //This state is when the boat is moving from left to right | 
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| 92 | MovementState *movement = new MovementState(this, moving); | 
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| 93 |  | 
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| 94 | //This state is when the boat is moving from left to right | 
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| 95 | ReturnState *rotation = new ReturnState(this, moving); | 
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| 96 |  | 
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| 97 | //This is the initial state of the moving root state | 
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| 98 | moving->setInitialState(movement); | 
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| 99 |  | 
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| 100 | movement->addTransition(this, SIGNAL(subMarineStateChanged()), moving); | 
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| 101 |  | 
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| 102 | //This is the initial state of the machine | 
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| 103 | machine->setInitialState(moving); | 
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| 104 |  | 
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| 105 | //End | 
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| 106 | QFinalState *final = new QFinalState(machine); | 
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| 107 |  | 
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| 108 | //If the moving animation is finished we move to the return state | 
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| 109 | movement->addTransition(movement, SIGNAL(animationFinished()), rotation); | 
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| 110 |  | 
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| 111 | //If the return animation is finished we move to the moving state | 
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| 112 | rotation->addTransition(rotation, SIGNAL(animationFinished()), movement); | 
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| 113 |  | 
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| 114 | //This state play the destroyed animation | 
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| 115 | QAnimationState *destroyedState = new QAnimationState(machine); | 
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| 116 | destroyedState->setAnimation(setupDestroyAnimation(this)); | 
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| 117 |  | 
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| 118 | //Play a nice animation when the submarine is destroyed | 
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| 119 | moving->addTransition(this, SIGNAL(subMarineDestroyed()), destroyedState); | 
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| 120 |  | 
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| 121 | //Transition to final state when the destroyed animation is finished | 
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| 122 | destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final); | 
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| 123 |  | 
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| 124 | //The machine has finished to be executed, then the submarine is dead | 
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| 125 | connect(machine,SIGNAL(finished()),this, SIGNAL(subMarineExecutionFinished())); | 
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| 126 |  | 
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| 127 | machine->start(); | 
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| 128 | } | 
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| 129 |  | 
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| 130 | int SubMarine::points() const | 
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| 131 | { | 
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| 132 | return subPoints; | 
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| 133 | } | 
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| 134 |  | 
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| 135 | void SubMarine::setCurrentDirection(SubMarine::Movement direction) | 
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| 136 | { | 
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| 137 | if (this->direction == direction) | 
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| 138 | return; | 
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| 139 | if (direction == SubMarine::Right && this->direction == SubMarine::None) { | 
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| 140 | graphicsRotation->setAngle(180); | 
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| 141 | } | 
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| 142 | this->direction = direction; | 
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| 143 | } | 
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| 144 |  | 
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| 145 | enum SubMarine::Movement SubMarine::currentDirection() const | 
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| 146 | { | 
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| 147 | return direction; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | void SubMarine::setCurrentSpeed(int speed) | 
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| 151 | { | 
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| 152 | if (speed < 0 || speed > 3) { | 
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| 153 | qWarning("SubMarine::setCurrentSpeed : The speed is invalid"); | 
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| 154 | } | 
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| 155 | this->speed = speed; | 
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| 156 | emit subMarineStateChanged(); | 
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| 157 | } | 
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| 158 |  | 
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| 159 | int SubMarine::currentSpeed() const | 
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| 160 | { | 
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| 161 | return speed; | 
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| 162 | } | 
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| 163 |  | 
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| 164 | void SubMarine::launchTorpedo(int speed) | 
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| 165 | { | 
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| 166 | Torpedo * torp = new Torpedo(); | 
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| 167 | GraphicsScene *scene = static_cast<GraphicsScene *>(this->scene()); | 
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| 168 | scene->addItem(torp); | 
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| 169 | torp->setPos(pos()); | 
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| 170 | torp->setCurrentSpeed(speed); | 
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| 171 | torp->launch(); | 
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| 172 | } | 
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| 173 |  | 
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| 174 | void SubMarine::destroy() | 
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| 175 | { | 
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| 176 | emit subMarineDestroyed(); | 
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| 177 | } | 
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| 178 |  | 
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| 179 | int SubMarine::type() const | 
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| 180 | { | 
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| 181 | return Type; | 
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| 182 | } | 
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