| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the QtCore module of the Qt Toolkit. | 
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| 8 | ** | 
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 10 | ** Commercial Usage | 
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the | 
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| 13 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** a written agreement between you and Nokia. | 
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| 15 | ** | 
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| 16 | ** GNU Lesser General Public License Usage | 
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
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| 18 | ** General Public License version 2.1 as published by the Free Software | 
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the | 
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| 20 | ** packaging of this file.  Please review the following information to | 
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements | 
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | 
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| 23 | ** | 
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional | 
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| 25 | ** rights.  These rights are described in the Nokia Qt LGPL Exception | 
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. | 
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| 27 | ** | 
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| 28 | ** GNU General Public License Usage | 
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| 29 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 30 | ** General Public License version 3.0 as published by the Free Software | 
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the | 
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| 32 | ** packaging of this file.  Please review the following information to | 
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be | 
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html. | 
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| 35 | ** | 
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| 36 | ** If you have questions regarding the use of this file, please contact | 
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| 37 | ** Nokia at qt-info@nokia.com. | 
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| 38 | ** $QT_END_LICENSE$ | 
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| 39 | ** | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | #ifndef STATES_H | 
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| 43 | #define STATES_H | 
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| 44 |  | 
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| 45 | //Qt | 
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| 46 | #include <QtCore/QState> | 
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| 47 | #include <QtCore/QSignalTransition> | 
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| 48 | #include <QtCore/QPropertyAnimation> | 
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| 49 | #include <QtGui/QKeyEventTransition> | 
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| 50 | #include <QtCore/QSet> | 
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| 51 |  | 
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| 52 | class GraphicsScene; | 
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| 53 | class Boat; | 
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| 54 | class SubMarine; | 
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| 55 | QT_BEGIN_NAMESPACE | 
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| 56 | class QStateMachine; | 
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| 57 | QT_END_NAMESPACE | 
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| 58 |  | 
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| 59 | class PlayState : public QState | 
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| 60 | { | 
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| 61 | public: | 
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| 62 | PlayState(GraphicsScene *scene, QState *parent = 0); | 
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| 63 | ~PlayState(); | 
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| 64 |  | 
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| 65 | protected: | 
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| 66 | void onEntry(QEvent *); | 
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| 67 |  | 
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| 68 | private : | 
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| 69 | GraphicsScene *scene; | 
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| 70 | QStateMachine *machine; | 
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| 71 | int currentLevel; | 
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| 72 | int score; | 
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| 73 | QState *parallelChild; | 
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| 74 |  | 
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| 75 | friend class UpdateScoreState; | 
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| 76 | friend class UpdateScoreTransition; | 
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| 77 | friend class WinTransition; | 
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| 78 | friend class CustomSpaceTransition; | 
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| 79 | friend class WinState; | 
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| 80 | friend class LostState; | 
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| 81 | friend class LevelState; | 
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| 82 | }; | 
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| 83 |  | 
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| 84 | class LevelState : public QState | 
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| 85 | { | 
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| 86 | public: | 
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| 87 | LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0); | 
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| 88 | protected: | 
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| 89 | void onEntry(QEvent *); | 
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| 90 | private : | 
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| 91 | void initializeLevel(); | 
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| 92 | GraphicsScene *scene; | 
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| 93 | PlayState *game; | 
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| 94 | }; | 
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| 95 |  | 
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| 96 | class PauseState : public QState | 
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| 97 | { | 
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| 98 | public: | 
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| 99 | PauseState(GraphicsScene *scene, QState *parent = 0); | 
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| 100 |  | 
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| 101 | protected: | 
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| 102 | void onEntry(QEvent *); | 
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| 103 | void onExit(QEvent *); | 
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| 104 | private : | 
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| 105 | GraphicsScene *scene; | 
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| 106 | Boat *boat; | 
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| 107 | }; | 
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| 108 |  | 
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| 109 | class LostState : public QState | 
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| 110 | { | 
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| 111 | public: | 
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| 112 | LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0); | 
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| 113 |  | 
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| 114 | protected: | 
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| 115 | void onEntry(QEvent *); | 
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| 116 | void onExit(QEvent *); | 
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| 117 | private : | 
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| 118 | GraphicsScene *scene; | 
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| 119 | PlayState *game; | 
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| 120 | }; | 
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| 121 |  | 
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| 122 | class WinState : public QState | 
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| 123 | { | 
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| 124 | public: | 
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| 125 | WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0); | 
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| 126 |  | 
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| 127 | protected: | 
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| 128 | void onEntry(QEvent *); | 
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| 129 | void onExit(QEvent *); | 
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| 130 | private : | 
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| 131 | GraphicsScene *scene; | 
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| 132 | PlayState *game; | 
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| 133 | }; | 
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| 134 |  | 
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| 135 | class UpdateScoreState : public QState | 
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| 136 | { | 
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| 137 | public: | 
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| 138 | UpdateScoreState(PlayState *game, QState *parent); | 
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| 139 | private: | 
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| 140 | QPropertyAnimation *scoreAnimation; | 
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| 141 | PlayState *game; | 
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| 142 | }; | 
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| 143 |  | 
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| 144 | //These transtion is used to update the score | 
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| 145 | class UpdateScoreTransition : public QSignalTransition | 
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| 146 | { | 
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| 147 | public: | 
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| 148 | UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); | 
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| 149 | protected: | 
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| 150 | virtual bool eventTest(QEvent *event); | 
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| 151 | private: | 
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| 152 | PlayState * game; | 
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| 153 | GraphicsScene *scene; | 
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| 154 | }; | 
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| 155 |  | 
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| 156 | //These transtion test if we have won the game | 
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| 157 | class WinTransition : public QSignalTransition | 
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| 158 | { | 
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| 159 | public: | 
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| 160 | WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); | 
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| 161 | protected: | 
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| 162 | virtual bool eventTest(QEvent *event); | 
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| 163 | private: | 
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| 164 | PlayState * game; | 
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| 165 | GraphicsScene *scene; | 
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| 166 | }; | 
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| 167 |  | 
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| 168 | //These transtion is true if one level has been completed and the player want to continue | 
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| 169 | class CustomSpaceTransition : public QKeyEventTransition | 
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| 170 | { | 
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| 171 | public: | 
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| 172 | CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key); | 
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| 173 | protected: | 
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| 174 | virtual bool eventTest(QEvent *event); | 
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| 175 | private: | 
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| 176 | PlayState *game; | 
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| 177 | int key; | 
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| 178 | }; | 
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| 179 |  | 
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| 180 | #endif // STATES_H | 
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