| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the QtGui module of the Qt Toolkit. | 
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| 8 | ** | 
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 10 | ** Commercial Usage | 
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the | 
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| 13 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** a written agreement between you and Nokia. | 
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| 15 | ** | 
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| 16 | ** GNU Lesser General Public License Usage | 
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
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| 18 | ** General Public License version 2.1 as published by the Free Software | 
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the | 
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| 20 | ** packaging of this file.  Please review the following information to | 
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements | 
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | 
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| 23 | ** | 
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional | 
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| 25 | ** rights.  These rights are described in the Nokia Qt LGPL Exception | 
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. | 
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| 27 | ** | 
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| 28 | ** GNU General Public License Usage | 
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| 29 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 30 | ** General Public License version 3.0 as published by the Free Software | 
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the | 
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| 32 | ** packaging of this file.  Please review the following information to | 
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be | 
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html. | 
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| 35 | ** | 
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| 36 | ** If you have questions regarding the use of this file, please contact | 
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| 37 | ** Nokia at qt-info@nokia.com. | 
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| 38 | ** $QT_END_LICENSE$ | 
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| 39 | ** | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | #include "qanimationstate.h" | 
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| 43 |  | 
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| 44 | #include <QtCore/qstate.h> | 
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| 45 |  | 
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| 46 | QT_BEGIN_NAMESPACE | 
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| 47 |  | 
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| 48 | /*! | 
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| 49 | \class QAnimationState | 
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| 50 |  | 
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| 51 | \brief The QAnimationState class provides state that handle an animation and emit | 
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| 52 | a signal when this animation is finished. | 
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| 53 |  | 
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| 54 | \ingroup statemachine | 
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| 55 |  | 
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| 56 | QAnimationState provides a state that handle an animation. It will start this animation | 
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| 57 | when the state is entered and stop it when it is leaved. When the animation has finished the | 
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| 58 | state emit animationFinished signal. | 
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| 59 | QAnimationState is part of \l{The State Machine Framework}. | 
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| 60 |  | 
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| 61 | \code | 
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| 62 | QStateMachine machine; | 
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| 63 | QAnimationState *s = new QAnimationState(machine->rootState()); | 
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| 64 | QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos"); | 
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| 65 | s->setAnimation(animation); | 
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| 66 | QState *s2 = new QState(machine->rootState()); | 
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| 67 | s->addTransition(s, SIGNAL(animationFinished()), s2); | 
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| 68 | machine.start(); | 
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| 69 | \endcode | 
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| 70 |  | 
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| 71 | \sa QState, {The Animation Framework} | 
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| 72 | */ | 
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| 73 |  | 
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| 74 |  | 
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| 75 | #ifndef QT_NO_ANIMATION | 
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| 76 |  | 
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| 77 | /*! | 
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| 78 | Constructs a new state with the given \a parent state. | 
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| 79 | */ | 
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| 80 | QAnimationState::QAnimationState(QState *parent) | 
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| 81 | : QState(parent), m_animation(0) | 
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| 82 | { | 
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| 83 | } | 
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| 84 |  | 
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| 85 | /*! | 
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| 86 | Destroys the animation state. | 
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| 87 | */ | 
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| 88 | QAnimationState::~QAnimationState() | 
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| 89 | { | 
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| 90 | } | 
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| 91 |  | 
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| 92 | /*! | 
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| 93 | Set an \a animation for this QAnimationState. If an animation was previously handle by this | 
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| 94 | state then it won't emit animationFinished for the old animation. The QAnimationState doesn't | 
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| 95 | take the ownership of the animation. | 
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| 96 | */ | 
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| 97 | void QAnimationState::setAnimation(QAbstractAnimation *animation) | 
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| 98 | { | 
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| 99 | if (animation == m_animation) | 
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| 100 | return; | 
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| 101 |  | 
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| 102 | //Disconnect from the previous animation if exist | 
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| 103 | if(m_animation) | 
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| 104 | disconnect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished())); | 
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| 105 |  | 
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| 106 | m_animation = animation; | 
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| 107 |  | 
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| 108 | if (m_animation) { | 
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| 109 | //connect the new animation | 
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| 110 | connect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished())); | 
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| 111 | } | 
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| 112 | } | 
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| 113 |  | 
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| 114 | /*! | 
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| 115 | Returns the animation handle by this animation state, or 0 if there is no animation. | 
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| 116 | */ | 
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| 117 | QAbstractAnimation* QAnimationState::animation() const | 
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| 118 | { | 
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| 119 | return m_animation; | 
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| 120 | } | 
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| 121 |  | 
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| 122 | /*! | 
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| 123 | \reimp | 
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| 124 | */ | 
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| 125 | void QAnimationState::onEntry(QEvent *) | 
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| 126 | { | 
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| 127 | if (m_animation) | 
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| 128 | m_animation->start(); | 
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| 129 | } | 
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| 130 |  | 
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| 131 | /*! | 
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| 132 | \reimp | 
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| 133 | */ | 
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| 134 | void QAnimationState::onExit(QEvent *) | 
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| 135 | { | 
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| 136 | if (m_animation) | 
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| 137 | m_animation->stop(); | 
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| 138 | } | 
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| 139 |  | 
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| 140 | /*! | 
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| 141 | \reimp | 
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| 142 | */ | 
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| 143 | bool QAnimationState::event(QEvent *e) | 
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| 144 | { | 
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| 145 | return QState::event(e); | 
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| 146 | } | 
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| 147 |  | 
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| 148 | QT_END_NAMESPACE | 
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| 149 |  | 
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| 150 | #endif | 
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