| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the QtCore module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at qt-info@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #ifndef __GRAPHICSSCENE__H__
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| 43 | #define __GRAPHICSSCENE__H__
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| 44 |
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| 45 | //Qt
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| 46 | #include <QtGui/QGraphicsScene>
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| 47 | #include <QtCore/QSet>
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| 48 | #include <QtCore/QState>
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| 49 |
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| 50 |
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| 51 | class Boat;
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| 52 | class SubMarine;
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| 53 | class Torpedo;
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| 54 | class Bomb;
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| 55 | class PixmapItem;
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| 56 | class ProgressItem;
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| 57 | class TextInformationItem;
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| 58 | QT_BEGIN_NAMESPACE
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| 59 | class QAction;
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| 60 | QT_END_NAMESPACE
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| 61 |
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| 62 | class GraphicsScene : public QGraphicsScene
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| 63 | {
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| 64 | Q_OBJECT
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| 65 | public:
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| 66 | enum Mode {
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| 67 | Big = 0,
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| 68 | Small
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| 69 | };
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| 70 |
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| 71 | struct SubmarineDescription {
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| 72 | int type;
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| 73 | int points;
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| 74 | QString name;
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| 75 | };
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| 76 |
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| 77 | struct LevelDescription {
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| 78 | int id;
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| 79 | QString name;
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| 80 | QList<QPair<int,int> > submarines;
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| 81 | };
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| 82 |
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| 83 | GraphicsScene(int x, int y, int width, int height, Mode mode = Big);
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| 84 | qreal sealLevel() const;
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| 85 | void setupScene(QAction *newAction, QAction *quitAction);
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| 86 | void addItem(Bomb *bomb);
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| 87 | void addItem(Torpedo *torpedo);
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| 88 | void addItem(SubMarine *submarine);
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| 89 | void addItem(QGraphicsItem *item);
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| 90 | void clearScene();
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| 91 |
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| 92 | signals:
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| 93 | void subMarineDestroyed(int);
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| 94 | void allSubMarineDestroyed(int);
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| 95 |
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| 96 | private slots:
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| 97 | void onBombExecutionFinished();
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| 98 | void onTorpedoExecutionFinished();
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| 99 | void onSubMarineExecutionFinished();
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| 100 |
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| 101 | private:
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| 102 | Mode mode;
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| 103 | ProgressItem *progressItem;
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| 104 | TextInformationItem *textInformationItem;
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| 105 | Boat *boat;
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| 106 | QSet<SubMarine *> submarines;
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| 107 | QSet<Bomb *> bombs;
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| 108 | QSet<Torpedo *> torpedos;
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| 109 | QVector<SubmarineDescription> submarinesData;
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| 110 | QHash<int, LevelDescription> levelsData;
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| 111 |
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| 112 | friend class PauseState;
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| 113 | friend class PlayState;
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| 114 | friend class LevelState;
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| 115 | friend class LostState;
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| 116 | friend class WinState;
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| 117 | friend class WinTransition;
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| 118 | friend class UpdateScoreTransition;
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| 119 | };
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| 120 |
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| 121 | #endif //__GRAPHICSSCENE__H__
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| 122 |
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