[556] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[556] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the QtCore module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at qt-info@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | //Own
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| 43 | #include "graphicsscene.h"
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| 44 | #include "states.h"
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| 45 | #include "boat.h"
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| 46 | #include "submarine.h"
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| 47 | #include "torpedo.h"
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| 48 | #include "bomb.h"
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| 49 | #include "pixmapitem.h"
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| 50 | #include "animationmanager.h"
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| 51 | #include "qanimationstate.h"
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| 52 | #include "progressitem.h"
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| 53 | #include "textinformationitem.h"
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| 54 |
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| 55 | //Qt
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| 56 | #include <QtCore/QPropertyAnimation>
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| 57 | #include <QtCore/QSequentialAnimationGroup>
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| 58 | #include <QtCore/QParallelAnimationGroup>
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| 59 | #include <QtCore/QStateMachine>
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| 60 | #include <QtCore/QFinalState>
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| 61 | #include <QtCore/QPauseAnimation>
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| 62 | #include <QtGui/QAction>
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| 63 | #include <QtCore/QDir>
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| 64 | #include <QtGui/QApplication>
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| 65 | #include <QtGui/QMessageBox>
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| 66 | #include <QtGui/QGraphicsView>
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| 67 | #include <QtGui/QGraphicsSceneMouseEvent>
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| 68 | #include <QtCore/QXmlStreamReader>
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| 69 |
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| 70 | GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode)
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| 71 | : QGraphicsScene(x , y, width, height), mode(mode), boat(new Boat)
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| 72 | {
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| 73 | PixmapItem *backgroundItem = new PixmapItem(QString("background"),mode);
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| 74 | backgroundItem->setZValue(1);
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| 75 | backgroundItem->setPos(0,0);
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| 76 | addItem(backgroundItem);
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| 77 |
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| 78 | PixmapItem *surfaceItem = new PixmapItem(QString("surface"),mode);
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| 79 | surfaceItem->setZValue(3);
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| 80 | surfaceItem->setPos(0,sealLevel() - surfaceItem->boundingRect().height()/2);
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| 81 | addItem(surfaceItem);
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| 82 |
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| 83 | //The item that display score and level
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| 84 | progressItem = new ProgressItem(backgroundItem);
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| 85 |
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| 86 | textInformationItem = new TextInformationItem(backgroundItem);
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| 87 | textInformationItem->hide();
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| 88 | //We create the boat
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| 89 | addItem(boat);
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| 90 | boat->setPos(this->width()/2, sealLevel() - boat->size().height());
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| 91 | boat->hide();
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| 92 |
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| 93 | //parse the xml that contain all data of the game
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| 94 | QXmlStreamReader reader;
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| 95 | QFile file(":data.xml");
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| 96 | file.open(QIODevice::ReadOnly);
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| 97 | reader.setDevice(&file);
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| 98 | LevelDescription currentLevel;
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| 99 | while (!reader.atEnd()) {
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| 100 | reader.readNext();
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| 101 | if (reader.tokenType() == QXmlStreamReader::StartElement) {
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| 102 | if (reader.name() == "submarine") {
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| 103 | SubmarineDescription desc;
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| 104 | desc.name = reader.attributes().value("name").toString();
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| 105 | desc.points = reader.attributes().value("points").toString().toInt();
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| 106 | desc.type = reader.attributes().value("type").toString().toInt();
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| 107 | submarinesData.append(desc);
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| 108 | } else if (reader.name() == "level") {
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| 109 | currentLevel.id = reader.attributes().value("id").toString().toInt();
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| 110 | currentLevel.name = reader.attributes().value("name").toString();
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| 111 | } else if (reader.name() == "subinstance") {
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| 112 | currentLevel.submarines.append(qMakePair(reader.attributes().value("type").toString().toInt(), reader.attributes().value("nb").toString().toInt()));
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| 113 | }
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| 114 | } else if (reader.tokenType() == QXmlStreamReader::EndElement) {
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| 115 | if (reader.name() == "level") {
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| 116 | levelsData.insert(currentLevel.id, currentLevel);
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| 117 | currentLevel.submarines.clear();
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| 118 | }
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| 119 | }
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| 120 | }
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| 121 | }
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| 122 |
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| 123 | qreal GraphicsScene::sealLevel() const
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| 124 | {
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| 125 | return (mode == Big) ? 220 : 160;
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| 126 | }
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| 127 |
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| 128 | void GraphicsScene::setupScene(QAction *newAction, QAction *quitAction)
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| 129 | {
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| 130 | static const int nLetters = 10;
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| 131 | static struct {
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| 132 | char const *pix;
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| 133 | qreal initX, initY;
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| 134 | qreal destX, destY;
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| 135 | } logoData[nLetters] = {
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| 136 | {"s", -1000, -1000, 300, 150 },
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| 137 | {"u", -800, -1000, 350, 150 },
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| 138 | {"b", -600, -1000, 400, 120 },
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| 139 | {"dash", -400, -1000, 460, 150 },
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| 140 | {"a", 1000, 2000, 350, 250 },
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| 141 | {"t", 800, 2000, 400, 250 },
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| 142 | {"t2", 600, 2000, 430, 250 },
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| 143 | {"a2", 400, 2000, 465, 250 },
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| 144 | {"q", 200, 2000, 510, 250 },
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| 145 | {"excl", 0, 2000, 570, 220 } };
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| 146 |
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| 147 | QSequentialAnimationGroup * lettersGroupMoving = new QSequentialAnimationGroup(this);
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| 148 | QParallelAnimationGroup * lettersGroupFading = new QParallelAnimationGroup(this);
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| 149 |
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| 150 | for (int i = 0; i < nLetters; ++i) {
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| 151 | PixmapItem *logo = new PixmapItem(QLatin1String(":/logo-") + logoData[i].pix, this);
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| 152 | logo->setPos(logoData[i].initX, logoData[i].initY);
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| 153 | logo->setZValue(i + 3);
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| 154 | //creation of the animations for moving letters
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| 155 | QPropertyAnimation *moveAnim = new QPropertyAnimation(logo, "pos", lettersGroupMoving);
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| 156 | moveAnim->setEndValue(QPointF(logoData[i].destX, logoData[i].destY));
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| 157 | moveAnim->setDuration(200);
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| 158 | moveAnim->setEasingCurve(QEasingCurve::OutElastic);
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| 159 | lettersGroupMoving->addPause(50);
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| 160 | //creation of the animations for fading out the letters
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| 161 | QPropertyAnimation *fadeAnim = new QPropertyAnimation(logo, "opacity", lettersGroupFading);
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| 162 | fadeAnim->setDuration(800);
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| 163 | fadeAnim->setEndValue(0);
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| 164 | fadeAnim->setEasingCurve(QEasingCurve::OutQuad);
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| 165 | }
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| 166 |
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| 167 | QStateMachine *machine = new QStateMachine(this);
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| 168 |
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| 169 | //This state is when the player is playing
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| 170 | PlayState *gameState = new PlayState(this, machine);
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| 171 |
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| 172 | //Final state
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| 173 | QFinalState *final = new QFinalState(machine);
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| 174 |
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| 175 | //Animation when the player enter in the game
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| 176 | QAnimationState *lettersMovingState = new QAnimationState(machine);
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| 177 | lettersMovingState->setAnimation(lettersGroupMoving);
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| 178 |
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| 179 | //Animation when the welcome screen disappear
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| 180 | QAnimationState *lettersFadingState = new QAnimationState(machine);
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| 181 | lettersFadingState->setAnimation(lettersGroupFading);
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| 182 |
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| 183 | //if new game then we fade out the welcome screen and start playing
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| 184 | lettersMovingState->addTransition(newAction, SIGNAL(triggered()), lettersFadingState);
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| 185 | lettersFadingState->addTransition(lettersFadingState, SIGNAL(animationFinished()), gameState);
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| 186 |
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| 187 | //New Game is triggered then player start playing
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| 188 | gameState->addTransition(newAction, SIGNAL(triggered()), gameState);
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| 189 |
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| 190 | //Wanna quit, then connect to CTRL+Q
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| 191 | gameState->addTransition(quitAction, SIGNAL(triggered()), final);
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| 192 | lettersMovingState->addTransition(quitAction, SIGNAL(triggered()), final);
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| 193 |
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| 194 | //Welcome screen is the initial state
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| 195 | machine->setInitialState(lettersMovingState);
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| 196 |
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| 197 | machine->start();
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| 198 |
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| 199 | //We reach the final state, then we quit
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| 200 | connect(machine, SIGNAL(finished()), qApp, SLOT(quit()));
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| 201 | }
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| 202 |
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| 203 | void GraphicsScene::addItem(Bomb *bomb)
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| 204 | {
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| 205 | bombs.insert(bomb);
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| 206 | connect(bomb,SIGNAL(bombExecutionFinished()),this, SLOT(onBombExecutionFinished()));
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| 207 | QGraphicsScene::addItem(bomb);
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| 208 | }
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| 209 |
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| 210 | void GraphicsScene::addItem(Torpedo *torpedo)
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| 211 | {
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| 212 | torpedos.insert(torpedo);
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| 213 | connect(torpedo,SIGNAL(torpedoExecutionFinished()),this, SLOT(onTorpedoExecutionFinished()));
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| 214 | QGraphicsScene::addItem(torpedo);
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| 215 | }
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| 216 |
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| 217 | void GraphicsScene::addItem(SubMarine *submarine)
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| 218 | {
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| 219 | submarines.insert(submarine);
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| 220 | connect(submarine,SIGNAL(subMarineExecutionFinished()),this, SLOT(onSubMarineExecutionFinished()));
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| 221 | QGraphicsScene::addItem(submarine);
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| 222 | }
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| 223 |
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| 224 | void GraphicsScene::addItem(QGraphicsItem *item)
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| 225 | {
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| 226 | QGraphicsScene::addItem(item);
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| 227 | }
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| 228 |
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| 229 | void GraphicsScene::onBombExecutionFinished()
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| 230 | {
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| 231 | Bomb *bomb = qobject_cast<Bomb *>(sender());
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| 232 | bombs.remove(bomb);
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| 233 | bomb->deleteLater();
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| 234 | if (boat)
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| 235 | boat->setBombsLaunched(boat->bombsLaunched() - 1);
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| 236 | }
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| 237 |
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| 238 | void GraphicsScene::onTorpedoExecutionFinished()
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| 239 | {
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| 240 | Torpedo *torpedo = qobject_cast<Torpedo *>(sender());
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| 241 | torpedos.remove(torpedo);
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| 242 | torpedo->deleteLater();
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| 243 | }
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| 244 |
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| 245 | void GraphicsScene::onSubMarineExecutionFinished()
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| 246 | {
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| 247 | SubMarine *submarine = qobject_cast<SubMarine *>(sender());
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| 248 | submarines.remove(submarine);
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| 249 | if (submarines.count() == 0)
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| 250 | emit allSubMarineDestroyed(submarine->points());
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| 251 | else
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| 252 | emit subMarineDestroyed(submarine->points());
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| 253 | submarine->deleteLater();
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| 254 | }
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| 255 |
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| 256 | void GraphicsScene::clearScene()
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| 257 | {
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| 258 | foreach (SubMarine *sub, submarines) {
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| 259 | sub->destroy();
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| 260 | sub->deleteLater();
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| 261 | }
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| 262 |
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| 263 | foreach (Torpedo *torpedo, torpedos) {
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| 264 | torpedo->destroy();
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| 265 | torpedo->deleteLater();
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| 266 | }
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| 267 |
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| 268 | foreach (Bomb *bomb, bombs) {
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| 269 | bomb->destroy();
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| 270 | bomb->deleteLater();
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| 271 | }
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| 272 |
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| 273 | submarines.clear();
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| 274 | bombs.clear();
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| 275 | torpedos.clear();
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| 276 |
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| 277 | AnimationManager::self()->unregisterAllAnimations();
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| 278 |
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| 279 | boat->stop();
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| 280 | boat->hide();
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| 281 | boat->setEnabled(true);
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| 282 | }
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