| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the QtCore module of the Qt Toolkit. | 
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| 8 | ** | 
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 10 | ** Commercial Usage | 
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the | 
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| 13 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** a written agreement between you and Nokia. | 
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| 15 | ** | 
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| 16 | ** GNU Lesser General Public License Usage | 
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
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| 18 | ** General Public License version 2.1 as published by the Free Software | 
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the | 
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| 20 | ** packaging of this file.  Please review the following information to | 
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements | 
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | 
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| 23 | ** | 
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional | 
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| 25 | ** rights.  These rights are described in the Nokia Qt LGPL Exception | 
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. | 
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| 27 | ** | 
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| 28 | ** GNU General Public License Usage | 
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| 29 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 30 | ** General Public License version 3.0 as published by the Free Software | 
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the | 
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| 32 | ** packaging of this file.  Please review the following information to | 
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be | 
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html. | 
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| 35 | ** | 
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| 36 | ** If you have questions regarding the use of this file, please contact | 
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| 37 | ** Nokia at qt-info@nokia.com. | 
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| 38 | ** $QT_END_LICENSE$ | 
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| 39 | ** | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | //Own | 
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| 43 | #include "bomb.h" | 
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| 44 | #include "submarine.h" | 
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| 45 | #include "pixmapitem.h" | 
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| 46 | #include "animationmanager.h" | 
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| 47 | #include "qanimationstate.h" | 
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| 48 |  | 
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| 49 | //Qt | 
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| 50 | #include <QtCore/QSequentialAnimationGroup> | 
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| 51 | #include <QtCore/QPropertyAnimation> | 
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| 52 | #include <QtCore/QStateMachine> | 
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| 53 | #include <QtCore/QFinalState> | 
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| 54 |  | 
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| 55 | Bomb::Bomb() : PixmapItem(QString("bomb"), GraphicsScene::Big) | 
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| 56 | { | 
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| 57 | setZValue(2); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | void Bomb::launch(Bomb::Direction direction) | 
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| 61 | { | 
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| 62 | QSequentialAnimationGroup *launchAnimation = new QSequentialAnimationGroup; | 
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| 63 | AnimationManager::self()->registerAnimation(launchAnimation); | 
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| 64 | qreal delta = direction == Right ? 20 : - 20; | 
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| 65 | QPropertyAnimation *anim = new QPropertyAnimation(this, "pos"); | 
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| 66 | anim->setEndValue(QPointF(x() + delta,y() - 20)); | 
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| 67 | anim->setDuration(150); | 
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| 68 | launchAnimation->addAnimation(anim); | 
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| 69 | anim = new QPropertyAnimation(this, "pos"); | 
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| 70 | anim->setEndValue(QPointF(x() + delta*2, y() )); | 
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| 71 | anim->setDuration(150); | 
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| 72 | launchAnimation->addAnimation(anim); | 
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| 73 | anim = new QPropertyAnimation(this, "pos"); | 
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| 74 | anim->setEndValue(QPointF(x() + delta*2,scene()->height())); | 
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| 75 | anim->setDuration(y()/2*60); | 
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| 76 | launchAnimation->addAnimation(anim); | 
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| 77 | connect(anim,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant))); | 
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| 78 | connect(this, SIGNAL(bombExploded()), launchAnimation, SLOT(stop())); | 
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| 79 | //We setup the state machine of the bomb | 
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| 80 | QStateMachine *machine = new QStateMachine(this); | 
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| 81 |  | 
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| 82 | //This state is when the launch animation is playing | 
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| 83 | QAnimationState *launched = new QAnimationState(machine); | 
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| 84 | launched->setAnimation(launchAnimation); | 
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| 85 |  | 
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| 86 | //End | 
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| 87 | QFinalState *final = new QFinalState(machine); | 
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| 88 |  | 
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| 89 | machine->setInitialState(launched); | 
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| 90 |  | 
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| 91 | //### Add a nice animation when the bomb is destroyed | 
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| 92 | launched->addTransition(this, SIGNAL(bombExploded()),final); | 
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| 93 |  | 
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| 94 | //If the animation is finished, then we move to the final state | 
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| 95 | launched->addTransition(launched, SIGNAL(animationFinished()), final); | 
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| 96 |  | 
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| 97 | //The machine has finished to be executed, then the boat is dead | 
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| 98 | connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished())); | 
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| 99 |  | 
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| 100 | machine->start(); | 
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| 101 |  | 
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| 102 | } | 
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| 103 |  | 
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| 104 | void Bomb::onAnimationLaunchValueChanged(const QVariant &) | 
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| 105 | { | 
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| 106 | foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) { | 
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| 107 | if (item->type() == SubMarine::Type) { | 
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| 108 | SubMarine *s = static_cast<SubMarine *>(item); | 
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| 109 | destroy(); | 
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| 110 | s->destroy(); | 
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| 111 | } | 
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| 112 | } | 
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| 113 | } | 
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| 114 |  | 
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| 115 | void Bomb::destroy() | 
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| 116 | { | 
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| 117 | emit bombExploded(); | 
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| 118 | } | 
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