| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the examples of the Qt Toolkit. | 
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| 8 | ** | 
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 10 | ** Commercial Usage | 
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the | 
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| 13 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** a written agreement between you and Nokia. | 
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| 15 | ** | 
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| 16 | ** GNU Lesser General Public License Usage | 
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
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| 18 | ** General Public License version 2.1 as published by the Free Software | 
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the | 
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| 20 | ** packaging of this file.  Please review the following information to | 
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements | 
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | 
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| 23 | ** | 
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional | 
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| 25 | ** rights.  These rights are described in the Nokia Qt LGPL Exception | 
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. | 
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| 27 | ** | 
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| 28 | ** GNU General Public License Usage | 
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| 29 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 30 | ** General Public License version 3.0 as published by the Free Software | 
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the | 
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| 32 | ** packaging of this file.  Please review the following information to | 
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be | 
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html. | 
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| 35 | ** | 
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| 36 | ** If you have questions regarding the use of this file, please contact | 
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| 37 | ** Nokia at qt-info@nokia.com. | 
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| 38 | ** $QT_END_LICENSE$ | 
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| 39 | ** | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | #ifndef BOAT_P_H | 
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| 43 | #define BOAT_P_H | 
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| 44 |  | 
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| 45 | // | 
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| 46 | //  W A R N I N G | 
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| 47 | //  ------------- | 
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| 48 | // | 
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| 49 | // This file is not part of the Qt API.  It exists purely as an | 
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| 50 | // implementation detail.  This header file may change from version to | 
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| 51 | // version without notice, or even be removed. | 
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| 52 | // | 
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| 53 | // We mean it. | 
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| 54 | // | 
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| 55 |  | 
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| 56 | //Own | 
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| 57 | #include "bomb.h" | 
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| 58 | #include "graphicsscene.h" | 
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| 59 |  | 
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| 60 | // Qt | 
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| 61 | #include <QtGui/QKeyEventTransition> | 
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| 62 |  | 
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| 63 | static const int MAX_BOMB = 5; | 
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| 64 |  | 
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| 65 |  | 
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| 66 | //These transtion test if we have to stop the boat (i.e current speed is 1) | 
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| 67 | class KeyStopTransition : public QKeyEventTransition | 
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| 68 | { | 
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| 69 | public: | 
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| 70 | KeyStopTransition(Boat *b, QEvent::Type t, int k) | 
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| 71 | : QKeyEventTransition(b, t, k), boat(b), key(k) | 
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| 72 | { | 
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| 73 | } | 
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| 74 | protected: | 
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| 75 | virtual bool eventTest(QEvent *event) | 
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| 76 | { | 
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| 77 | if (!QKeyEventTransition::eventTest(event)) | 
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| 78 | return false; | 
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| 79 | return (boat->currentSpeed() == 1); | 
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| 80 | } | 
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| 81 | private: | 
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| 82 | Boat * boat; | 
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| 83 | int key; | 
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| 84 | }; | 
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| 85 |  | 
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| 86 | //These transtion test if we have to move the boat (i.e current speed was 0 or another value) | 
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| 87 | class KeyMoveTransition : public QKeyEventTransition | 
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| 88 | { | 
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| 89 | public: | 
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| 90 | KeyMoveTransition(Boat *b, QEvent::Type t, int k) | 
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| 91 | : QKeyEventTransition(b, t, k), boat(b), key(k) | 
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| 92 | { | 
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| 93 | } | 
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| 94 | protected: | 
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| 95 | virtual bool eventTest(QEvent *event) | 
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| 96 | { | 
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| 97 | if (!QKeyEventTransition::eventTest(event)) | 
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| 98 | return false; | 
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| 99 | return (boat->currentSpeed() >= 0); | 
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| 100 | } | 
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| 101 | void onTransition(QEvent *) | 
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| 102 | { | 
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| 103 | //We decrease the speed if needed | 
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| 104 | if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right) | 
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| 105 | boat->setCurrentSpeed(boat->currentSpeed() - 1); | 
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| 106 | else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left) | 
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| 107 | boat->setCurrentSpeed(boat->currentSpeed() - 1); | 
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| 108 | else if (boat->currentSpeed() < 3) | 
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| 109 | boat->setCurrentSpeed(boat->currentSpeed() + 1); | 
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| 110 | boat->updateBoatMovement(); | 
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| 111 | } | 
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| 112 | private: | 
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| 113 | Boat * boat; | 
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| 114 | int key; | 
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| 115 | }; | 
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| 116 |  | 
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| 117 | //This transition trigger the bombs launch | 
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| 118 | class KeyLaunchTransition : public QKeyEventTransition | 
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| 119 | { | 
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| 120 | public: | 
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| 121 | KeyLaunchTransition(Boat *boat, QEvent::Type type, int key) | 
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| 122 | : QKeyEventTransition(boat, type, key), boat(boat), key(key) | 
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| 123 | { | 
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| 124 | } | 
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| 125 | protected: | 
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| 126 | virtual bool eventTest(QEvent *event) | 
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| 127 | { | 
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| 128 | if (!QKeyEventTransition::eventTest(event)) | 
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| 129 | return false; | 
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| 130 | //We have enough bomb? | 
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| 131 | return (boat->bombsLaunched() < MAX_BOMB); | 
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| 132 | } | 
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| 133 | private: | 
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| 134 | Boat * boat; | 
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| 135 | int key; | 
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| 136 | }; | 
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| 137 |  | 
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| 138 | //This state is describing when the boat is moving right | 
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| 139 | class MoveStateRight : public QState | 
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| 140 | { | 
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| 141 | public: | 
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| 142 | MoveStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) | 
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| 143 | { | 
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| 144 | } | 
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| 145 | protected: | 
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| 146 | void onEntry(QEvent *) | 
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| 147 | { | 
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| 148 | boat->setCurrentDirection(Boat::Right); | 
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| 149 | boat->updateBoatMovement(); | 
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| 150 | } | 
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| 151 | private: | 
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| 152 | Boat * boat; | 
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| 153 | }; | 
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| 154 |  | 
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| 155 | //This state is describing when the boat is moving left | 
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| 156 | class MoveStateLeft : public QState | 
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| 157 | { | 
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| 158 | public: | 
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| 159 | MoveStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) | 
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| 160 | { | 
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| 161 | } | 
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| 162 | protected: | 
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| 163 | void onEntry(QEvent *) | 
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| 164 | { | 
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| 165 | boat->setCurrentDirection(Boat::Left); | 
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| 166 | boat->updateBoatMovement(); | 
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| 167 | } | 
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| 168 | private: | 
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| 169 | Boat * boat; | 
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| 170 | }; | 
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| 171 |  | 
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| 172 | //This state is describing when the boat is in a stand by position | 
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| 173 | class StopState : public QState | 
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| 174 | { | 
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| 175 | public: | 
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| 176 | StopState(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) | 
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| 177 | { | 
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| 178 | } | 
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| 179 | protected: | 
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| 180 | void onEntry(QEvent *) | 
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| 181 | { | 
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| 182 | boat->setCurrentSpeed(0); | 
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| 183 | boat->setCurrentDirection(Boat::None); | 
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| 184 | boat->updateBoatMovement(); | 
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| 185 | } | 
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| 186 | private: | 
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| 187 | Boat * boat; | 
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| 188 | }; | 
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| 189 |  | 
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| 190 | //This state is describing the launch of the torpedo on the right | 
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| 191 | class LaunchStateRight : public QState | 
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| 192 | { | 
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| 193 | public: | 
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| 194 | LaunchStateRight(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) | 
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| 195 | { | 
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| 196 | } | 
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| 197 | protected: | 
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| 198 | void onEntry(QEvent *) | 
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| 199 | { | 
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| 200 | Bomb *b = new Bomb(); | 
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| 201 | b->setPos(boat->x()+boat->size().width(),boat->y()); | 
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| 202 | GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene()); | 
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| 203 | scene->addItem(b); | 
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| 204 | b->launch(Bomb::Right); | 
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| 205 | boat->setBombsLaunched(boat->bombsLaunched() + 1); | 
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| 206 | } | 
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| 207 | private: | 
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| 208 | Boat * boat; | 
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| 209 | }; | 
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| 210 |  | 
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| 211 | //This state is describing the launch of the torpedo on the left | 
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| 212 | class LaunchStateLeft : public QState | 
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| 213 | { | 
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| 214 | public: | 
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| 215 | LaunchStateLeft(Boat *boat,QState *parent = 0) : QState(parent), boat(boat) | 
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| 216 | { | 
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| 217 | } | 
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| 218 | protected: | 
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| 219 | void onEntry(QEvent *) | 
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| 220 | { | 
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| 221 | Bomb *b = new Bomb(); | 
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| 222 | b->setPos(boat->x() - b->size().width(), boat->y()); | 
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| 223 | GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene()); | 
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| 224 | scene->addItem(b); | 
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| 225 | b->launch(Bomb::Left); | 
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| 226 | boat->setBombsLaunched(boat->bombsLaunched() + 1); | 
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| 227 | } | 
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| 228 | private: | 
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| 229 | Boat * boat; | 
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| 230 | }; | 
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| 231 |  | 
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| 232 | #endif // BOAT_P_H | 
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