1 | /****************************************************************************
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2 | **
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3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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4 | ** All rights reserved.
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5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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6 | **
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7 | ** This file is part of the QtCore module of the Qt Toolkit.
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8 | **
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9 | ** $QT_BEGIN_LICENSE:LGPL$
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10 | ** Commercial Usage
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11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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12 | ** accordance with the Qt Commercial License Agreement provided with the
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13 | ** Software or, alternatively, in accordance with the terms contained in
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14 | ** a written agreement between you and Nokia.
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15 | **
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16 | ** GNU Lesser General Public License Usage
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17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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18 | ** General Public License version 2.1 as published by the Free Software
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19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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20 | ** packaging of this file. Please review the following information to
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21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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23 | **
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24 | ** In addition, as a special exception, Nokia gives you certain additional
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25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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27 | **
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28 | ** GNU General Public License Usage
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29 | ** Alternatively, this file may be used under the terms of the GNU
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30 | ** General Public License version 3.0 as published by the Free Software
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31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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32 | ** packaging of this file. Please review the following information to
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33 | ** ensure the GNU General Public License version 3.0 requirements will be
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34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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35 | **
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36 | ** If you have questions regarding the use of this file, please contact
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37 | ** Nokia at qt-info@nokia.com.
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38 | ** $QT_END_LICENSE$
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39 | **
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40 | ****************************************************************************/
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41 |
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42 | //Own
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43 | #include "boat.h"
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44 | #include "boat_p.h"
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45 | #include "bomb.h"
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46 | #include "pixmapitem.h"
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47 | #include "graphicsscene.h"
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48 | #include "animationmanager.h"
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49 | #include "qanimationstate.h"
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50 |
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51 | //Qt
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52 | #include <QtCore/QPropertyAnimation>
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53 | #include <QtCore/QStateMachine>
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54 | #include <QtCore/QHistoryState>
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55 | #include <QtCore/QFinalState>
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56 | #include <QtCore/QState>
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57 | #include <QtCore/QSequentialAnimationGroup>
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58 |
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59 | static QAbstractAnimation *setupDestroyAnimation(Boat *boat)
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60 | {
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61 | QSequentialAnimationGroup *group = new QSequentialAnimationGroup(boat);
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62 | for (int i = 1; i <= 4; i++) {
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63 | PixmapItem *step = new PixmapItem(QString("explosion/boat/step%1").arg(i),GraphicsScene::Big, boat);
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64 | step->setZValue(6);
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65 | step->setOpacity(0);
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66 |
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67 | //fade-in
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68 | QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity");
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69 | anim->setEndValue(1);
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70 | anim->setDuration(100);
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71 | group->insertAnimation(i-1, anim);
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72 |
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73 | //and then fade-out
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74 | QPropertyAnimation *anim2 = new QPropertyAnimation(step, "opacity");
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75 | anim2->setEndValue(0);
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76 | anim2->setDuration(100);
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77 | group->addAnimation(anim2);
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78 | }
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79 |
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80 | AnimationManager::self()->registerAnimation(group);
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81 | return group;
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82 | }
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83 |
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84 |
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85 |
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86 | Boat::Boat() : PixmapItem(QString("boat"), GraphicsScene::Big),
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87 | speed(0), bombsAlreadyLaunched(0), direction(Boat::None), movementAnimation(0)
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88 | {
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89 | setZValue(4);
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90 | setFlags(QGraphicsItem::ItemIsFocusable);
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91 |
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92 | //The movement animation used to animate the boat
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93 | movementAnimation = new QPropertyAnimation(this, "pos");
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94 |
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95 | //The destroy animation used to explode the boat
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96 | destroyAnimation = setupDestroyAnimation(this);
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97 |
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98 | //We setup the state machine of the boat
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99 | machine = new QStateMachine(this);
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100 | QState *moving = new QState(machine);
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101 | StopState *stopState = new StopState(this, moving);
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102 | machine->setInitialState(moving);
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103 | moving->setInitialState(stopState);
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104 | MoveStateRight *moveStateRight = new MoveStateRight(this, moving);
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105 | MoveStateLeft *moveStateLeft = new MoveStateLeft(this, moving);
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106 | LaunchStateRight *launchStateRight = new LaunchStateRight(this, machine);
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107 | LaunchStateLeft *launchStateLeft = new LaunchStateLeft(this, machine);
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108 |
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109 | //then setup the transitions for the rightMove state
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110 | KeyStopTransition *leftStopRight = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Left);
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111 | leftStopRight->setTargetState(stopState);
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112 | KeyMoveTransition *leftMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Left);
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113 | leftMoveRight->setTargetState(moveStateRight);
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114 | KeyMoveTransition *rightMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right);
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115 | rightMoveRight->setTargetState(moveStateRight);
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116 | KeyMoveTransition *rightMoveStop = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right);
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117 | rightMoveStop->setTargetState(moveStateRight);
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118 |
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119 | //then setup the transitions for the leftMove state
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120 | KeyStopTransition *rightStopLeft = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Right);
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121 | rightStopLeft->setTargetState(stopState);
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122 | KeyMoveTransition *rightMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right);
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123 | rightMoveLeft->setTargetState(moveStateLeft);
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124 | KeyMoveTransition *leftMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left);
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125 | leftMoveLeft->setTargetState(moveStateLeft);
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126 | KeyMoveTransition *leftMoveStop = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left);
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127 | leftMoveStop->setTargetState(moveStateLeft);
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128 |
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129 | //We set up the right move state
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130 | moveStateRight->addTransition(leftStopRight);
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131 | moveStateRight->addTransition(leftMoveRight);
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132 | moveStateRight->addTransition(rightMoveRight);
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133 | stopState->addTransition(rightMoveStop);
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134 |
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135 | //We set up the left move state
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136 | moveStateLeft->addTransition(rightStopLeft);
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137 | moveStateLeft->addTransition(leftMoveLeft);
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138 | moveStateLeft->addTransition(rightMoveLeft);
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139 | stopState->addTransition(leftMoveStop);
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140 |
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141 | //The animation is finished, it means we reached the border of the screen, the boat is stopped so we move to the stop state
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142 | moveStateLeft->addTransition(movementAnimation, SIGNAL(finished()), stopState);
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143 | moveStateRight->addTransition(movementAnimation, SIGNAL(finished()), stopState);
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144 |
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145 | //We set up the keys for dropping bombs
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146 | KeyLaunchTransition *upFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up);
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147 | upFireLeft->setTargetState(launchStateRight);
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148 | KeyLaunchTransition *upFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up);
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149 | upFireRight->setTargetState(launchStateRight);
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150 | KeyLaunchTransition *upFireStop = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up);
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151 | upFireStop->setTargetState(launchStateRight);
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152 | KeyLaunchTransition *downFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down);
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153 | downFireLeft->setTargetState(launchStateLeft);
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154 | KeyLaunchTransition *downFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down);
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155 | downFireRight->setTargetState(launchStateLeft);
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156 | KeyLaunchTransition *downFireMove = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down);
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157 | downFireMove->setTargetState(launchStateLeft);
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158 |
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159 | //We set up transitions for fire up
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160 | moveStateRight->addTransition(upFireRight);
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161 | moveStateLeft->addTransition(upFireLeft);
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162 | stopState->addTransition(upFireStop);
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163 |
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164 | //We set up transitions for fire down
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165 | moveStateRight->addTransition(downFireRight);
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166 | moveStateLeft->addTransition(downFireLeft);
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167 | stopState->addTransition(downFireMove);
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168 |
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169 | //Finally the launch state should come back to its original state
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170 | QHistoryState *historyState = new QHistoryState(moving);
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171 | launchStateLeft->addTransition(historyState);
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172 | launchStateRight->addTransition(historyState);
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173 |
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174 | QFinalState *final = new QFinalState(machine);
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175 |
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176 | //This state play the destroyed animation
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177 | QAnimationState *destroyedState = new QAnimationState(machine);
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178 | destroyedState->setAnimation(destroyAnimation);
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179 |
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180 | //Play a nice animation when the boat is destroyed
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181 | moving->addTransition(this, SIGNAL(boatDestroyed()), destroyedState);
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182 |
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183 | //Transition to final state when the destroyed animation is finished
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184 | destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final);
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185 |
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186 | //The machine has finished to be executed, then the boat is dead
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187 | connect(machine,SIGNAL(finished()), this, SIGNAL(boatExecutionFinished()));
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188 |
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189 | }
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190 |
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191 | void Boat::run()
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192 | {
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193 | //We register animations
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194 | AnimationManager::self()->registerAnimation(movementAnimation);
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195 | AnimationManager::self()->registerAnimation(destroyAnimation);
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196 | machine->start();
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197 | }
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198 |
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199 | void Boat::stop()
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200 | {
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201 | movementAnimation->stop();
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202 | machine->stop();
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203 | }
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204 |
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205 | void Boat::updateBoatMovement()
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206 | {
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207 | if (speed == 0 || direction == Boat::None) {
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208 | movementAnimation->stop();
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209 | return;
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210 | }
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211 |
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212 | movementAnimation->stop();
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213 |
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214 | if (direction == Boat::Left) {
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215 | movementAnimation->setEndValue(QPointF(0,y()));
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216 | movementAnimation->setDuration(x()/speed*15);
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217 | }
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218 | else /*if (direction == Boat::Right)*/ {
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219 | movementAnimation->setEndValue(QPointF(scene()->width()-size().width(),y()));
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220 | movementAnimation->setDuration((scene()->width()-size().width()-x())/speed*15);
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221 | }
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222 | movementAnimation->start();
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223 | }
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224 |
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225 | void Boat::destroy()
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226 | {
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227 | movementAnimation->stop();
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228 | emit boatDestroyed();
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229 | }
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230 |
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231 | int Boat::bombsLaunched() const
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232 | {
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233 | return bombsAlreadyLaunched;
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234 | }
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235 |
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236 | void Boat::setBombsLaunched(int number)
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237 | {
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238 | if (number > MAX_BOMB) {
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239 | qWarning("Boat::setBombsLaunched : It impossible to launch that number of bombs");
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240 | return;
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241 | }
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242 | bombsAlreadyLaunched = number;
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243 | }
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244 |
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245 | int Boat::currentSpeed() const
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246 | {
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247 | return speed;
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248 | }
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249 |
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250 | void Boat::setCurrentSpeed(int speed)
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251 | {
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252 | if (speed > 3 || speed < 0) {
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253 | qWarning("Boat::setCurrentSpeed: The boat can't run on that speed");
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254 | return;
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255 | }
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256 | this->speed = speed;
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257 | }
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258 |
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259 | enum Boat::Movement Boat::currentDirection() const
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260 | {
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261 | return direction;
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262 | }
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263 |
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264 | void Boat::setCurrentDirection(Movement direction)
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265 | {
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266 | this->direction = direction;
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267 | }
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268 |
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269 | int Boat::type() const
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270 | {
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271 | return Type;
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272 | }
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