[2] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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[2] | 6 | **
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| 7 | ** This file is part of the demonstration applications of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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[561] | 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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[2] | 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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[561] | 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at qt-info@nokia.com.
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[2] | 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #include "demoitemanimation.h"
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| 43 | #include "demoitem.h"
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| 44 | #include "colors.h"
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| 45 |
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| 46 | DemoItemAnimation::DemoItemAnimation(DemoItem *item, INOROUT inOrOut)
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| 47 | {
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| 48 | this->opacityAt0 = 1.0;
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| 49 | this->opacityAt1 = 1.0;
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| 50 | this->startDelay = 0;
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| 51 | this->inOrOut = inOrOut;
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| 52 | this->hideOnFinished = false;
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| 53 | this->forcePlay = false;
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| 54 | this->timeline = new QTimeLine(5000);
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| 55 | this->timeline->setFrameRange(0, 2000);
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| 56 | this->timeline->setUpdateInterval(int(1000.0/Colors::fps));
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| 57 | this->moveOnPlay = false;
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| 58 | setTimeLine(this->timeline);
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| 59 | setItem(item);
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| 60 | }
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| 61 |
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| 62 | DemoItemAnimation::~DemoItemAnimation()
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| 63 | {
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| 64 | // Do not delete demoitem. It is not
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| 65 | // owned by an animation
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| 66 | delete this->timeline;
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| 67 | }
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| 68 |
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| 69 | void DemoItemAnimation::prepare()
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| 70 | {
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| 71 | this->demoItem()->prepare();
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| 72 | }
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| 73 |
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| 74 | void DemoItemAnimation::setStartPos(const QPointF &pos){
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| 75 | this->startPos = pos;
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| 76 | }
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| 77 |
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| 78 | void DemoItemAnimation::setDuration(int duration)
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| 79 | {
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| 80 | duration = int(duration * Colors::animSpeed);
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| 81 | this->timeline->setDuration(duration);
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| 82 | this->moveOnPlay = true;
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| 83 | }
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| 84 |
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| 85 | void DemoItemAnimation::setCurrentTime(int ms)
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| 86 | {
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| 87 | this->timeline->setCurrentTime(ms);
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| 88 | }
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| 89 |
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| 90 | bool DemoItemAnimation::notOwnerOfItem()
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| 91 | {
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| 92 | return this != demoItem()->currentAnimation;
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| 93 | }
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| 94 |
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| 95 | void DemoItemAnimation::play(bool fromStart, bool force)
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| 96 | {
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| 97 | this->fromStart = fromStart;
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| 98 | this->forcePlay = force;
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| 99 |
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| 100 | QPointF currPos = this->demoItem()->pos();
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| 101 |
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| 102 | // If the item that this animation controls in currently under the
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| 103 | // control of another animation, stop that animation first
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| 104 | if (this->demoItem()->currentAnimation)
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| 105 | this->demoItem()->currentAnimation->timeline->stop();
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| 106 | this->demoItem()->currentAnimation = this;
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| 107 | this->timeline->stop();
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| 108 |
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| 109 | if (Colors::noAnimations && !this->forcePlay){
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| 110 | this->timeline->setCurrentTime(1);
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| 111 | this->demoItem()->setPos(this->posAt(1));
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| 112 | }
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| 113 | else{
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| 114 | if (this->demoItem()->isVisible())
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| 115 | // If the item is already visible, start the animation from
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| 116 | // the items current position rather than from start.
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| 117 | this->setPosAt(0.0, currPos);
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| 118 | else
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| 119 | this->setPosAt(0.0, this->startPos);
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| 120 |
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| 121 | if (this->fromStart){
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| 122 | this->timeline->setCurrentTime(0);
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| 123 | this->demoItem()->setPos(this->posAt(0));
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| 124 | }
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| 125 | }
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| 126 |
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| 127 | if (this->inOrOut == ANIM_IN)
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| 128 | this->demoItem()->setRecursiveVisible(true);
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| 129 |
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| 130 | if (this->startDelay){
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| 131 | QTimer::singleShot(this->startDelay, this, SLOT(playWithoutDelay()));
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| 132 | return;
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| 133 | }
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| 134 | else
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| 135 | this->playWithoutDelay();
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| 136 | }
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| 137 |
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| 138 | void DemoItemAnimation::playWithoutDelay()
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| 139 | {
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| 140 | if (this->moveOnPlay && !(Colors::noAnimations && !this->forcePlay))
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| 141 | this->timeline->start();
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| 142 | this->demoItem()->animationStarted(this->inOrOut);
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| 143 | }
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| 144 |
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| 145 | void DemoItemAnimation::stop(bool reset)
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| 146 | {
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| 147 | this->timeline->stop();
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| 148 | if (reset)
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| 149 | this->demoItem()->setPos(this->posAt(0));
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| 150 | if (this->hideOnFinished && !this->moveOnPlay)
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| 151 | this->demoItem()->setRecursiveVisible(false);
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| 152 | this->demoItem()->animationStopped(this->inOrOut);
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| 153 | }
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| 154 |
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| 155 | void DemoItemAnimation::setRepeat(int nr)
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| 156 | {
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| 157 | this->timeline->setLoopCount(nr);
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| 158 | }
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| 159 |
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| 160 | void DemoItemAnimation::playReverse()
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| 161 | {
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| 162 | }
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| 163 |
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| 164 | bool DemoItemAnimation::running()
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| 165 | {
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| 166 | return (this->timeLine()->state() == QTimeLine::Running);
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| 167 | }
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| 168 |
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| 169 | bool DemoItemAnimation::runningOrItemLocked()
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| 170 | {
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| 171 | return (this->running() || this->demoItem()->locked);
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| 172 | }
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| 173 |
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| 174 | void DemoItemAnimation::lockItem(bool state)
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| 175 | {
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| 176 | this->demoItem()->locked = state;
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| 177 | }
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| 178 |
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| 179 | DemoItem *DemoItemAnimation::demoItem()
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| 180 | {
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| 181 | return (DemoItem *) this->item();
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| 182 | }
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| 183 |
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| 184 | void DemoItemAnimation::setOpacityAt0(qreal opacity)
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| 185 | {
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| 186 | this->opacityAt0 = opacity;
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| 187 | }
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| 188 |
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| 189 | void DemoItemAnimation::setOpacityAt1(qreal opacity)
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| 190 | {
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| 191 | this->opacityAt1 = opacity;
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| 192 | }
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| 193 |
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| 194 | void DemoItemAnimation::setOpacity(qreal step)
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| 195 | {
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| 196 | DemoItem *demoItem = (DemoItem *) item();
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| 197 | demoItem->opacity = this->opacityAt0 + step * step * step * (this->opacityAt1 - this->opacityAt0);
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| 198 | }
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| 199 |
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| 200 | void DemoItemAnimation::afterAnimationStep(qreal step)
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| 201 | {
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| 202 | if (step == 1.0f){
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| 203 | if (this->timeline->loopCount() > 0){
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| 204 | // animation finished.
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| 205 | if (this->hideOnFinished)
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| 206 | this->demoItem()->setRecursiveVisible(false);
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| 207 | this->demoItem()->animationStopped(this->inOrOut);
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| 208 | }
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| 209 | } else if (Colors::noAnimations && !this->forcePlay){
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| 210 | // The animation is not at end, but
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| 211 | // the animations should not play, so go to end.
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| 212 | this->setStep(1.0f); // will make this method being called recursive.
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| 213 | }
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| 214 | }
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| 215 |
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| 216 |
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| 217 |
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| 218 |
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| 219 |
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