[844] | 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the QtDeclarative module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at qt-info@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | import QtQuick 1.0
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| 43 | import "content" as Content
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| 44 | import "content/snake.js" as Logic
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| 45 |
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| 46 | Rectangle {
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| 47 | id: screen;
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| 48 | SystemPalette { id: activePalette }
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| 49 | color: activePalette.window
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| 50 | property bool activeGame: false
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| 51 |
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| 52 | property int gridSize : 34
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| 53 | property int margin: 4
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| 54 | property int numRowsAvailable: Math.floor((height-32-2*margin)/gridSize)
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| 55 | property int numColumnsAvailable: Math.floor((width-2*margin)/gridSize)
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| 56 |
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| 57 | property int lastScore : 0
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| 58 |
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| 59 | property int score: 0;
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| 60 | property int heartbeatInterval: 200
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| 61 | property int halfbeatInterval: 160
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| 62 |
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| 63 | width: 480
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| 64 | height: 750
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| 65 |
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| 66 | property int direction
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| 67 | property int headDirection
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| 68 |
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| 69 | property variant head;
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| 70 |
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| 71 | Content.HighScoreModel {
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| 72 | id: highScores
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| 73 | game: "Snake"
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| 74 | }
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| 75 |
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| 76 | Timer {
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| 77 | id: heartbeat;
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| 78 | interval: heartbeatInterval;
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| 79 | running: activeGame && runtime.isActiveWindow
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| 80 | repeat: true
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| 81 | onTriggered: { Logic.move() }
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| 82 | }
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| 83 | Timer {
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| 84 | id: halfbeat;
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| 85 | interval: halfbeatInterval;
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| 86 | repeat: true
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| 87 | running: heartbeat.running
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| 88 | onTriggered: { Logic.moveSkull() }
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| 89 | }
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| 90 | Timer {
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| 91 | id: startNewGameTimer;
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| 92 | interval: 700;
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| 93 | onTriggered: { Logic.startNewGame(); }
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| 94 | }
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| 95 |
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| 96 | Timer {
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| 97 | id: startHeartbeatTimer;
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| 98 | interval: 1000 ;
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| 99 | onTriggered: { state = "running"; activeGame = true; }
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| 100 | }
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| 101 |
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| 102 | Image{
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| 103 | id: pauseDialog
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| 104 | z: 1
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| 105 | source: "content/pics/pause.png"
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| 106 | anchors.centerIn: parent;
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| 107 | //opacity is deliberately not animated
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| 108 | opacity: activeGame && !runtime.isActiveWindow
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| 109 | }
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| 110 |
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| 111 | Image {
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| 112 | Image {
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| 113 | id: title
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| 114 | source: "content/pics/snake.jpg"
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| 115 | fillMode: Image.PreserveAspectCrop
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| 116 | anchors.fill: parent
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| 117 | anchors.horizontalCenter: parent.horizontalCenter
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| 118 | anchors.verticalCenter: parent.verticalCenter
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| 119 |
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| 120 | Text {
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| 121 | color: "white"
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| 122 | font.pointSize: 24
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| 123 | horizontalAlignment: Text.AlignHCenter
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| 124 | text: "Last Score:\t" + lastScore + "\nHighscore:\t" + highScores.topScore;
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| 125 | anchors.horizontalCenter: parent.horizontalCenter
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| 126 | anchors.bottom: parent.bottom
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| 127 | anchors.bottomMargin: gridSize
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| 128 | }
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| 129 | }
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| 130 |
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| 131 | source: "content/pics/background.png"
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| 132 | fillMode: Image.PreserveAspectCrop
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| 133 |
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| 134 | anchors.left: parent.left
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| 135 | anchors.right: parent.right
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| 136 | anchors.top: parent.top
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| 137 | anchors.bottom: toolbar.top
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| 138 |
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| 139 | Rectangle {
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| 140 | id: playfield
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| 141 | border.width: 1
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| 142 | border.color: "white"
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| 143 | color: "transparent"
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| 144 | anchors.horizontalCenter: parent.horizontalCenter
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| 145 | y: (screen.height - 32 - height)/2;
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| 146 | width: numColumnsAvailable * gridSize + 2*margin
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| 147 | height: numRowsAvailable * gridSize + 2*margin
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| 148 |
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| 149 |
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| 150 | Content.Skull {
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| 151 | id: skull
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| 152 | }
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| 153 |
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| 154 | MouseArea {
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| 155 | anchors.fill: parent
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| 156 | onPressed: {
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| 157 | if (!head || !heartbeat.running) {
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| 158 | Logic.startNewGame();
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| 159 | return;
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| 160 | }
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| 161 | if (direction == 0 || direction == 2)
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| 162 | Logic.scheduleDirection((mouseX > (head.x + head.width/2)) ? 1 : 3);
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| 163 | else
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| 164 | Logic.scheduleDirection((mouseY > (head.y + head.height/2)) ? 2 : 0);
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| 165 | }
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| 166 | }
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| 167 | }
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| 168 |
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| 169 | }
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| 170 |
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| 171 | Rectangle {
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| 172 | id: progressBar
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| 173 | opacity: 0
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| 174 | Behavior on opacity { NumberAnimation { duration: 200 } }
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| 175 | color: "transparent"
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| 176 | border.width: 2
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| 177 | border.color: "#221edd"
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| 178 | x: 50
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| 179 | y: 50
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| 180 | width: 200
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| 181 | height: 30
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| 182 | anchors.horizontalCenter: parent.horizontalCenter
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| 183 | anchors.verticalCenter: parent.verticalCenter
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| 184 | anchors.verticalCenterOffset: 40
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| 185 |
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| 186 | Rectangle {
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| 187 | id: progressIndicator
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| 188 | color: "#221edd";
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| 189 | width: 0;
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| 190 | height: 30;
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| 191 | }
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| 192 | }
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| 193 |
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| 194 | Rectangle {
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| 195 | id: toolbar
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| 196 | color: activePalette.window
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| 197 | height: 32; width: parent.width
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| 198 | anchors.bottom: screen.bottom
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| 199 |
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| 200 | Content.Button {
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| 201 | id: btnA; text: "New Game"; onClicked: Logic.startNewGame();
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| 202 | anchors.left: parent.left; anchors.leftMargin: 3
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| 203 | anchors.verticalCenter: parent.verticalCenter
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| 204 | }
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| 205 |
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| 206 | Content.Button {
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| 207 | text: "Quit"
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| 208 | anchors { left: btnA.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
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| 209 | onClicked: Qt.quit();
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| 210 | }
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| 211 |
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| 212 | Text {
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| 213 | color: activePalette.text
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| 214 | text: "Score: " + score; font.bold: true
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| 215 | anchors.right: parent.right; anchors.rightMargin: 3
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| 216 | anchors.verticalCenter: parent.verticalCenter
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| 217 | }
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| 218 | }
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| 219 |
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| 220 | focus: true
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| 221 | Keys.onSpacePressed: Logic.startNewGame();
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| 222 | Keys.onLeftPressed: if (state == "starting" || direction != 1) Logic.scheduleDirection(3);
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| 223 | Keys.onRightPressed: if (state == "starting" || direction != 3) Logic.scheduleDirection(1);
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| 224 | Keys.onUpPressed: if (state == "starting" || direction != 2) Logic.scheduleDirection(0);
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| 225 | Keys.onDownPressed: if (state == "starting" || direction != 0) Logic.scheduleDirection(2);
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| 226 |
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| 227 | states: [
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| 228 | State {
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| 229 | name: "starting"
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| 230 | PropertyChanges {target: progressIndicator; width: 200}
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| 231 | PropertyChanges {target: title; opacity: 0}
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| 232 | PropertyChanges {target: progressBar; opacity: 1}
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| 233 | },
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| 234 | State {
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| 235 | name: "running"
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| 236 | PropertyChanges {target: progressIndicator; width: 200}
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| 237 | PropertyChanges {target: title; opacity: 0}
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| 238 | PropertyChanges {target: skull; row: 0; column: 0; }
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| 239 | PropertyChanges {target: skull; spawned: 1}
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| 240 | }
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| 241 | ]
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| 242 |
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| 243 | transitions: [
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| 244 | Transition {
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| 245 | from: "*"
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| 246 | to: "starting"
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| 247 | NumberAnimation { target: progressIndicator; property: "width"; duration: 1000 }
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| 248 | NumberAnimation { target: title; property: "opacity"; duration: 500 }
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| 249 | },
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| 250 | Transition {
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| 251 | NumberAnimation { target: title; property: "opacity"; duration: 500 }
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| 252 | }
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| 253 | ]
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| 254 |
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| 255 | }
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