1 |
|
---|
2 | var snake = new Array;
|
---|
3 | var board = new Array;
|
---|
4 | var links = new Array;
|
---|
5 | var scheduledDirections = new Array;
|
---|
6 | var numRows = 1;
|
---|
7 | var numColumns = 1;
|
---|
8 | var linkComponent = Qt.createComponent("content/Link.qml"); // XXX should resolve relative to script, not component
|
---|
9 | var cookieComponent = Qt.createComponent("content/Cookie.qml");
|
---|
10 | var cookie;
|
---|
11 | var linksToGrow = 0;
|
---|
12 | var linksToDie = 0;
|
---|
13 | var waitForCookie = 0;
|
---|
14 | var growType = 0;
|
---|
15 | var skullMovementsBeforeDirectionChange = 0;
|
---|
16 |
|
---|
17 |
|
---|
18 | function rand(n)
|
---|
19 | {
|
---|
20 | return (Math.floor(Math.random() * n));
|
---|
21 | }
|
---|
22 |
|
---|
23 | function scheduleDirection(dir)
|
---|
24 | {
|
---|
25 | direction = dir;
|
---|
26 | if(scheduledDirections[scheduledDirections.length-1]!=direction)
|
---|
27 | scheduledDirections.push(direction);
|
---|
28 | }
|
---|
29 |
|
---|
30 | function startNewGame()
|
---|
31 | {
|
---|
32 | if (state == "starting")
|
---|
33 | return;
|
---|
34 |
|
---|
35 | if (activeGame) {
|
---|
36 | endGame();
|
---|
37 | startNewGameTimer.running = true;
|
---|
38 | state = "";
|
---|
39 | return;
|
---|
40 | }
|
---|
41 |
|
---|
42 | state = "starting";
|
---|
43 |
|
---|
44 | numRows = numRowsAvailable;
|
---|
45 | numColumns = numColumnsAvailable;
|
---|
46 | board = new Array(numRows * numColumns);
|
---|
47 | snake = new Array;
|
---|
48 | scheduledDirections = new Array;
|
---|
49 | growType = 0;
|
---|
50 |
|
---|
51 | skull.z = numRows * numColumns + 1;
|
---|
52 |
|
---|
53 | for (var i = 0; i < numRows * numColumns; ++i) {
|
---|
54 | if (i < links.length) {
|
---|
55 | var link = links[i];
|
---|
56 | link.spawned = false;
|
---|
57 | link.dying = false;
|
---|
58 | } else {
|
---|
59 | if(linkComponent.status != Component.Ready) {
|
---|
60 | if(linkComponent.status == Component.Error)
|
---|
61 | console.log(linkComponent.errorString());
|
---|
62 | else
|
---|
63 | console.log("Still loading linkComponent");
|
---|
64 | continue;//TODO: Better error handling?
|
---|
65 | }
|
---|
66 | var link = linkComponent.createObject(playfield);
|
---|
67 | link.z = numRows * numColumns + 1 - i;
|
---|
68 | link.type = i == 0 ? 2 : 0;
|
---|
69 | link.spawned = false;
|
---|
70 | link.dying = false;
|
---|
71 | links.push(link);
|
---|
72 | }
|
---|
73 | }
|
---|
74 |
|
---|
75 | head = links[0];
|
---|
76 | snake.push(head);
|
---|
77 | head.row = numRows/2 -1;
|
---|
78 | head.column = numColumns/2 -1;
|
---|
79 | head.spawned = true;
|
---|
80 |
|
---|
81 | linksToGrow = 5;
|
---|
82 | linksToDie = 0;
|
---|
83 | waitForCookie = 5;
|
---|
84 | score = 0;
|
---|
85 | startHeartbeatTimer.running = true;
|
---|
86 | }
|
---|
87 |
|
---|
88 | function endGame()
|
---|
89 | {
|
---|
90 | activeGame = false;
|
---|
91 | for(var i in snake)
|
---|
92 | snake[i].dying = true;
|
---|
93 | if (cookie) {
|
---|
94 | cookie.dying = true;
|
---|
95 | cookie = 0;
|
---|
96 | }
|
---|
97 | lastScore = score;
|
---|
98 | highScores.saveScore(lastScore);
|
---|
99 | state = "";
|
---|
100 | }
|
---|
101 |
|
---|
102 | function move() {
|
---|
103 |
|
---|
104 | if (!head)
|
---|
105 | return;
|
---|
106 |
|
---|
107 | var dir = direction;
|
---|
108 |
|
---|
109 | if (scheduledDirections.length) {
|
---|
110 | dir = scheduledDirections.shift();
|
---|
111 | }
|
---|
112 |
|
---|
113 | if (state == "starting") {
|
---|
114 | var turn = (dir - headDirection);
|
---|
115 | head.rotation += turn == -3 ? 1 : (turn == 3 ? -1 : turn );
|
---|
116 | headDirection = dir;
|
---|
117 | return;
|
---|
118 | }
|
---|
119 |
|
---|
120 | var row = head.row;
|
---|
121 | var column = head.column;
|
---|
122 |
|
---|
123 | if (dir == 0) {
|
---|
124 | row = row - 1;
|
---|
125 | } else if (dir == 1) {
|
---|
126 | column = column + 1
|
---|
127 | } else if (dir == 2) {
|
---|
128 | row = row + 1;
|
---|
129 | } else if (dir == 3) {
|
---|
130 | column = column - 1;
|
---|
131 | }
|
---|
132 |
|
---|
133 | //validate the new position
|
---|
134 | if (row < 0 || row >= numRows
|
---|
135 | || column < 0 || column >= numColumns
|
---|
136 | || (row == skull.row && column == skull.column)
|
---|
137 | || !isFree(row, column)) {
|
---|
138 | var turn = (dir - headDirection);
|
---|
139 | head.rotation += turn == -3 ? 1 : (turn == 3 ? -1 : turn );
|
---|
140 | headDirection = dir;
|
---|
141 | endGame();
|
---|
142 | return;
|
---|
143 | }
|
---|
144 |
|
---|
145 | var newLink;
|
---|
146 | if (linksToGrow > 0) {
|
---|
147 | --linksToGrow;
|
---|
148 | newLink = links[snake.length];
|
---|
149 | newLink.spawned = false;
|
---|
150 | newLink.rotation = snake[snake.length-1].rotation;
|
---|
151 | newLink.type = growType;
|
---|
152 | newLink.dying = false;
|
---|
153 | snake.push(newLink);
|
---|
154 | } else {
|
---|
155 | var lastLink = snake[snake.length-1];
|
---|
156 | board[lastLink.row * numColumns + lastLink.column] = undefined;
|
---|
157 | }
|
---|
158 |
|
---|
159 | if (waitForCookie > 0) {
|
---|
160 | if (--waitForCookie == 0)
|
---|
161 | createCookie(cookie? (cookie.value+1) : 1);
|
---|
162 | }
|
---|
163 |
|
---|
164 | for (var i = snake.length-1; i > 0; --i) {
|
---|
165 | snake[i].row = snake[i-1].row;
|
---|
166 | snake[i].column = snake[i-1].column;
|
---|
167 | snake[i].rotation = snake[i-1].rotation;
|
---|
168 | }
|
---|
169 |
|
---|
170 | if (newLink) {
|
---|
171 | newLink.spawned = true;
|
---|
172 | }
|
---|
173 |
|
---|
174 | // move the head
|
---|
175 | head.row = row;
|
---|
176 | head.column = column;
|
---|
177 | board[row * numColumns + column] = head;
|
---|
178 |
|
---|
179 | var turn = (dir - headDirection);
|
---|
180 | head.rotation += turn == -3 ? 1 : (turn == 3 ? -1 : turn );
|
---|
181 | headDirection = dir;
|
---|
182 |
|
---|
183 | var value = testCookie(row, column);
|
---|
184 | if (value > 0) {
|
---|
185 | linksToGrow += value;
|
---|
186 | score += value;
|
---|
187 | }
|
---|
188 | }
|
---|
189 |
|
---|
190 | function isFree(row, column)
|
---|
191 | {
|
---|
192 | return board[row * numColumns + column] == undefined;
|
---|
193 | }
|
---|
194 |
|
---|
195 | function isHead(row, column)
|
---|
196 | {
|
---|
197 | return head.column == column && head.row == row;
|
---|
198 | }
|
---|
199 |
|
---|
200 | function testCookie(row, column)
|
---|
201 | {
|
---|
202 | if (cookie && !cookie.dying && cookie.row == row && cookie.column == column) {
|
---|
203 | var value = cookie.value;
|
---|
204 | waitForCookie = value;
|
---|
205 | growType = snake[snake.length-1].type == 1 ? 0 : 1;
|
---|
206 | cookie.dying = true;
|
---|
207 | cookie.z = numRows * numColumns + 2;
|
---|
208 | return value;
|
---|
209 | }
|
---|
210 | return 0;
|
---|
211 | }
|
---|
212 |
|
---|
213 | function moveSkull()
|
---|
214 | {
|
---|
215 |
|
---|
216 | if (linksToDie > 0) {
|
---|
217 | --linksToDie;
|
---|
218 | var link = snake.pop();
|
---|
219 | link.dying = true;
|
---|
220 | board[link.row * numColumns + link.column] = undefined;
|
---|
221 | if (score > 0)
|
---|
222 | --score;
|
---|
223 | if (snake.length == 0) {
|
---|
224 | endGame();
|
---|
225 | return;
|
---|
226 | }
|
---|
227 | }
|
---|
228 |
|
---|
229 | var row = skull.row;
|
---|
230 | var column = skull.column;
|
---|
231 | if (isHead(row, column)) {
|
---|
232 | endGame();
|
---|
233 | return;
|
---|
234 | }
|
---|
235 | row += skull.verticalMovement;
|
---|
236 | column += skull.horizontalMovement;
|
---|
237 |
|
---|
238 | var attempts = 4;
|
---|
239 |
|
---|
240 | while (skullMovementsBeforeDirectionChange == 0 || row < 0 || row >= numRows
|
---|
241 | || column < 0 || column >= numColumns
|
---|
242 | || (!isFree(row, column) && !isHead(row, column))) {
|
---|
243 | var d = rand(8);
|
---|
244 | skull.verticalMovement = 0;
|
---|
245 | skull.horizontalMovement = 0;
|
---|
246 | skullMovementsBeforeDirectionChange = rand(20)+1;
|
---|
247 | if (d == 0) {
|
---|
248 | skull.verticalMovement = -1
|
---|
249 | } else if (d == 1) {
|
---|
250 | skull.horizontalMovement = -1;
|
---|
251 | } else if (d == 2) {
|
---|
252 | skull.verticalMovement = 1
|
---|
253 | } else if (d == 3){
|
---|
254 | skull.horizontalMovement = 1;
|
---|
255 | } else if (cookie) {
|
---|
256 | var rd = cookie.row - skull.row;
|
---|
257 | var rc = cookie.column - skull.column;
|
---|
258 | if (Math.abs(rd) > Math.abs(rc)) {
|
---|
259 | skull.verticalMovement = rd > 0 ? 1 : -1;
|
---|
260 | skullMovementsBeforeDirectionChange = Math.abs(rd);
|
---|
261 | } else {
|
---|
262 | skull.horizontalMovement= rc > 0 ? 1 : -1;
|
---|
263 | skullMovementsBeforeDirectionChange = Math.abs(rc);
|
---|
264 | }
|
---|
265 | }
|
---|
266 | row = skull.row + skull.verticalMovement;
|
---|
267 | column = skull.column + skull.horizontalMovement;
|
---|
268 | if (--attempts == 0)
|
---|
269 | return;
|
---|
270 | }
|
---|
271 |
|
---|
272 | skull.row = row;
|
---|
273 | skull.column = column;
|
---|
274 | --skullMovementsBeforeDirectionChange;
|
---|
275 | var value = testCookie(row, column);
|
---|
276 | if (value > 0)
|
---|
277 | linksToDie += value/2;
|
---|
278 |
|
---|
279 | if (isHead(row, column))
|
---|
280 | endGame();
|
---|
281 | }
|
---|
282 |
|
---|
283 | function createCookie(value) {
|
---|
284 | if (numRows * numColumns - snake.length < 10)
|
---|
285 | return;
|
---|
286 |
|
---|
287 | var column = rand(numColumns);
|
---|
288 | var row = rand(numRows);
|
---|
289 | while (!isFree(row, column)) {
|
---|
290 | column++;
|
---|
291 | if (column == numColumns) {
|
---|
292 | column = 0;
|
---|
293 | row++;
|
---|
294 | if (row == numRows)
|
---|
295 | row = 0;
|
---|
296 | }
|
---|
297 | }
|
---|
298 |
|
---|
299 | if(cookieComponent.status != Component.Ready) {
|
---|
300 | if(cookieComponent.status == Component.Error)
|
---|
301 | console.log(cookieComponent.errorString());
|
---|
302 | else
|
---|
303 | console.log("Still loading cookieComponent");
|
---|
304 | return;//TODO: Better error handling?
|
---|
305 | }
|
---|
306 | cookie = cookieComponent.createObject(head.parent);
|
---|
307 | cookie.value = value;
|
---|
308 | cookie.row = row;
|
---|
309 | cookie.column = column;
|
---|
310 | }
|
---|