[844] | 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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| 6 | **
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| 7 | ** This file is part of the QtDeclarative module of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at qt-info@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | import QtQuick 1.0
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| 43 | import "SamegameCore"
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| 44 | import "SamegameCore/samegame.js" as Logic
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| 45 |
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| 46 | Rectangle {
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| 47 | id: screen
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| 48 | width: 490; height: 720
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| 49 | property bool inAnotherDemo: false //Samegame often is just plonked straight into other demos
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| 50 |
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| 51 | SystemPalette { id: activePalette }
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| 52 |
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| 53 | Item {
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| 54 | width: parent.width
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| 55 | anchors { top: parent.top; bottom: toolBar.top }
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| 56 |
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| 57 | Image {
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| 58 | id: background
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| 59 | anchors.fill: parent
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| 60 | source: "SamegameCore/pics/background.png"
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| 61 | fillMode: Image.PreserveAspectCrop
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| 62 | }
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| 63 |
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| 64 | Item {
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| 65 | id: gameCanvas
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| 66 | property int score: 0
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| 67 | property int blockSize: 40
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| 68 |
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| 69 | z: 20; anchors.centerIn: parent
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| 70 | width: parent.width - (parent.width % blockSize);
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| 71 | height: parent.height - (parent.height % blockSize);
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| 72 |
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| 73 | MouseArea {
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| 74 | anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y);
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| 75 | }
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| 76 | }
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| 77 | }
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| 78 |
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| 79 | Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
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| 80 |
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| 81 | Dialog {
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| 82 | id: nameInputDialog
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| 83 |
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| 84 | property int initialWidth: 0
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| 85 | property alias name: nameInputText.text
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| 86 |
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| 87 | anchors.centerIn: parent
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| 88 | z: 22;
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| 89 |
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| 90 | Behavior on width {
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| 91 | NumberAnimation {}
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| 92 | enabled: nameInputDialog.initialWidth != 0
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| 93 | }
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| 94 |
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| 95 | onClosed: {
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| 96 | if (nameInputText.text != "")
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| 97 | Logic.saveHighScore(nameInputText.text);
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| 98 | }
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| 99 | Text {
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| 100 | id: dialogText
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| 101 | anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter }
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| 102 | text: "You won! Please enter your name: "
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| 103 | }
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| 104 | MouseArea {
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| 105 | anchors.fill: parent
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| 106 | onClicked: {
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| 107 | if (nameInputText.text == "")
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| 108 | nameInputText.openSoftwareInputPanel();
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| 109 | else
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| 110 | nameInputDialog.forceClose();
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| 111 | }
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| 112 | }
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| 113 |
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| 114 | TextInput {
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| 115 | id: nameInputText
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| 116 | anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
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| 117 | focus: visible
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| 118 | autoScroll: false
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| 119 | maximumLength: 24
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| 120 | onTextChanged: {
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| 121 | var newWidth = nameInputText.width + dialogText.width + 40;
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| 122 | if ( (newWidth > nameInputDialog.width && newWidth < screen.width)
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| 123 | || (nameInputDialog.width > nameInputDialog.initialWidth) )
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| 124 | nameInputDialog.width = newWidth;
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| 125 | }
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| 126 | onAccepted: {
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| 127 | nameInputDialog.forceClose();
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| 128 | }
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| 129 | }
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| 130 | }
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| 131 |
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| 132 | Rectangle {
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| 133 | id: toolBar
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| 134 | width: parent.width; height: 58
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| 135 | color: activePalette.window
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| 136 | anchors.bottom: screen.bottom
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| 137 |
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| 138 | Button {
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| 139 | id: newGameButton
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| 140 | anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
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| 141 | text: "New Game"
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| 142 | onClicked: Logic.startNewGame()
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| 143 | }
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| 144 |
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| 145 | Button {
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| 146 | visible: !inAnotherDemo
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| 147 | text: "Quit"
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| 148 | anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
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| 149 | onClicked: Qt.quit();
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| 150 | }
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| 151 |
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| 152 | Text {
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| 153 | id: score
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| 154 | anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
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| 155 | text: "Score: " + gameCanvas.score
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| 156 | font.bold: true
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| 157 | font.pixelSize: 24
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| 158 | color: activePalette.windowText
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| 159 | }
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| 160 | }
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| 161 | }
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