| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** Contact: Qt Software Information (qt-info@nokia.com)
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| 5 | **
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| 6 | ** This file is part of the demonstration applications of the Qt Toolkit.
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| 7 | **
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| 8 | ** $QT_BEGIN_LICENSE:LGPL$
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| 9 | ** Commercial Usage
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| 10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 11 | ** accordance with the Qt Commercial License Agreement provided with the
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| 12 | ** Software or, alternatively, in accordance with the terms contained in
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| 13 | ** a written agreement between you and Nokia.
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| 14 | **
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| 15 | ** GNU Lesser General Public License Usage
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| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 17 | ** General Public License version 2.1 as published by the Free Software
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| 18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 19 | ** packaging of this file. Please review the following information to
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| 20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 22 | **
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| 23 | ** In addition, as a special exception, Nokia gives you certain
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| 24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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| 25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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| 26 | ** package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you are unsure which license is appropriate for your use, please
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| 37 | ** contact the sales department at qt-sales@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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| 42 | #ifndef VECTOR_H
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| 43 | #define VECTOR_H
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| 44 |
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| 45 | #include <cassert>
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| 46 | #include <cmath>
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| 47 | #include <iostream>
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| 48 |
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| 49 | namespace gfx
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| 50 | {
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| 51 |
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| 52 | template<class T, int n>
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| 53 | struct Vector
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| 54 | {
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| 55 | // Keep the Vector struct a plain old data (POD) struct by avoiding constructors
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| 56 |
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| 57 | static Vector vector(T x)
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| 58 | {
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| 59 | Vector result;
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| 60 | for (int i = 0; i < n; ++i)
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| 61 | result.v[i] = x;
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| 62 | return result;
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| 63 | }
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| 64 |
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| 65 | // Use only for 2D vectors
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| 66 | static Vector vector(T x, T y)
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| 67 | {
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| 68 | assert(n == 2);
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| 69 | Vector result;
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| 70 | result.v[0] = x;
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| 71 | result.v[1] = y;
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| 72 | return result;
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| 73 | }
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| 74 |
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| 75 | // Use only for 3D vectors
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| 76 | static Vector vector(T x, T y, T z)
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| 77 | {
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| 78 | assert(n == 3);
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| 79 | Vector result;
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| 80 | result.v[0] = x;
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| 81 | result.v[1] = y;
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| 82 | result.v[2] = z;
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| 83 | return result;
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| 84 | }
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| 85 |
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| 86 | // Use only for 4D vectors
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| 87 | static Vector vector(T x, T y, T z, T w)
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| 88 | {
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| 89 | assert(n == 4);
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| 90 | Vector result;
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| 91 | result.v[0] = x;
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| 92 | result.v[1] = y;
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| 93 | result.v[2] = z;
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| 94 | result.v[3] = w;
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| 95 | return result;
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| 96 | }
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| 97 |
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| 98 | // Pass 'n' arguments to this function.
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| 99 | static Vector vector(T *v)
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| 100 | {
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| 101 | Vector result;
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| 102 | for (int i = 0; i < n; ++i)
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| 103 | result.v[i] = v[i];
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| 104 | return result;
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| 105 | }
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| 106 |
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| 107 | T &operator [] (int i) {return v[i];}
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| 108 | T operator [] (int i) const {return v[i];}
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| 109 |
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| 110 | #define VECTOR_BINARY_OP(op, arg, rhs) \
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| 111 | Vector operator op (arg) const \
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| 112 | { \
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| 113 | Vector result; \
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| 114 | for (int i = 0; i < n; ++i) \
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| 115 | result.v[i] = v[i] op rhs; \
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| 116 | return result; \
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| 117 | }
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| 118 |
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| 119 | VECTOR_BINARY_OP(+, const Vector &u, u.v[i])
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| 120 | VECTOR_BINARY_OP(-, const Vector &u, u.v[i])
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| 121 | VECTOR_BINARY_OP(*, const Vector &u, u.v[i])
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| 122 | VECTOR_BINARY_OP(/, const Vector &u, u.v[i])
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| 123 | VECTOR_BINARY_OP(+, T s, s)
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| 124 | VECTOR_BINARY_OP(-, T s, s)
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| 125 | VECTOR_BINARY_OP(*, T s, s)
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| 126 | VECTOR_BINARY_OP(/, T s, s)
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| 127 | #undef VECTOR_BINARY_OP
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| 128 |
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| 129 | Vector operator - () const
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| 130 | {
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| 131 | Vector result;
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| 132 | for (int i = 0; i < n; ++i)
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| 133 | result.v[i] = -v[i];
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| 134 | return result;
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| 135 | }
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| 136 |
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| 137 | #define VECTOR_ASSIGN_OP(op, arg, rhs) \
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| 138 | Vector &operator op (arg) \
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| 139 | { \
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| 140 | for (int i = 0; i < n; ++i) \
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| 141 | v[i] op rhs; \
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| 142 | return *this; \
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| 143 | }
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| 144 |
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| 145 | VECTOR_ASSIGN_OP(+=, const Vector &u, u.v[i])
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| 146 | VECTOR_ASSIGN_OP(-=, const Vector &u, u.v[i])
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| 147 | VECTOR_ASSIGN_OP(=, T s, s)
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| 148 | VECTOR_ASSIGN_OP(*=, T s, s)
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| 149 | VECTOR_ASSIGN_OP(/=, T s, s)
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| 150 | #undef VECTOR_ASSIGN_OP
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| 151 |
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| 152 | static T dot(const Vector &u, const Vector &v)
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| 153 | {
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| 154 | T sum(0);
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| 155 | for (int i = 0; i < n; ++i)
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| 156 | sum += u.v[i] * v.v[i];
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| 157 | return sum;
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| 158 | }
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| 159 |
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| 160 | static Vector cross(const Vector &u, const Vector &v)
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| 161 | {
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| 162 | assert(n == 3);
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| 163 | return vector(u.v[1] * v.v[2] - u.v[2] * v.v[1],
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| 164 | u.v[2] * v.v[0] - u.v[0] * v.v[2],
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| 165 | u.v[0] * v.v[1] - u.v[1] * v.v[0]);
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| 166 | }
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| 167 |
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| 168 | T sqrNorm() const
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| 169 | {
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| 170 | return dot(*this, *this);
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| 171 | }
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| 172 |
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| 173 | // requires floating point type T
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| 174 | void normalize()
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| 175 | {
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| 176 | T s = sqrNorm();
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| 177 | if (s != 0)
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| 178 | *this /= sqrt(s);
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| 179 | }
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| 180 |
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| 181 | // requires floating point type T
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| 182 | Vector normalized() const
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| 183 | {
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| 184 | T s = sqrNorm();
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| 185 | if (s == 0)
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| 186 | return *this;
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| 187 | return *this / sqrt(s);
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| 188 | }
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| 189 |
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| 190 | T *bits() {return v;}
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| 191 | const T *bits() const {return v;}
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| 192 |
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| 193 | T v[n];
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| 194 | };
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| 195 |
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| 196 | #define SCALAR_VECTOR_BINARY_OP(op) \
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| 197 | template<class T, int n> \
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| 198 | Vector<T, n> operator op (T s, const Vector<T, n>& u) \
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| 199 | { \
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| 200 | Vector<T, n> result; \
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| 201 | for (int i = 0; i < n; ++i) \
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| 202 | result[i] = s op u[i]; \
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| 203 | return result; \
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| 204 | }
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| 205 |
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| 206 | SCALAR_VECTOR_BINARY_OP(+)
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| 207 | SCALAR_VECTOR_BINARY_OP(-)
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| 208 | SCALAR_VECTOR_BINARY_OP(*)
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| 209 | SCALAR_VECTOR_BINARY_OP(/)
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| 210 | #undef SCALAR_VECTOR_BINARY_OP
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| 211 |
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| 212 | template<class T, int n>
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| 213 | std::ostream &operator << (std::ostream &os, const Vector<T, n> &v)
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| 214 | {
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| 215 | assert(n > 0);
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| 216 | os << "[" << v[0];
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| 217 | for (int i = 1; i < n; ++i)
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| 218 | os << ", " << v[i];
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| 219 | os << "]";
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| 220 | return os;
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| 221 | }
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| 222 |
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| 223 | typedef Vector<float, 2> Vector2f;
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| 224 | typedef Vector<float, 3> Vector3f;
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| 225 | typedef Vector<float, 4> Vector4f;
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| 226 |
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| 227 | template<class T, int rows, int cols>
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| 228 | struct Matrix
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| 229 | {
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| 230 | // Keep the Matrix struct a plain old data (POD) struct by avoiding constructors
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| 231 |
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| 232 | static Matrix matrix(T x)
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| 233 | {
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| 234 | Matrix result;
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| 235 | for (int i = 0; i < rows; ++i) {
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| 236 | for (int j = 0; j < cols; ++j)
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| 237 | result.v[i][j] = x;
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| 238 | }
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| 239 | return result;
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| 240 | }
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| 241 |
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| 242 | static Matrix matrix(T *m)
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| 243 | {
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| 244 | Matrix result;
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| 245 | for (int i = 0; i < rows; ++i) {
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| 246 | for (int j = 0; j < cols; ++j) {
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| 247 | result.v[i][j] = *m;
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| 248 | ++m;
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| 249 | }
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| 250 | }
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| 251 | return result;
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| 252 | }
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| 253 |
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| 254 | T &operator () (int i, int j) {return v[i][j];}
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| 255 | T operator () (int i, int j) const {return v[i][j];}
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| 256 | Vector<T, cols> &operator [] (int i) {return v[i];}
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| 257 | const Vector<T, cols> &operator [] (int i) const {return v[i];}
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| 258 |
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| 259 | // TODO: operators, methods
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| 260 |
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| 261 | Vector<T, rows> operator * (const Vector<T, cols> &u) const
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| 262 | {
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| 263 | Vector<T, rows> result;
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| 264 | for (int i = 0; i < rows; ++i)
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| 265 | result[i] = Vector<T, cols>::dot(v[i], u);
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| 266 | return result;
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| 267 | }
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| 268 |
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| 269 | template<int k>
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| 270 | Matrix<T, rows, k> operator * (const Matrix<T, cols, k> &m)
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| 271 | {
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| 272 | Matrix<T, rows, k> result;
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| 273 | for (int i = 0; i < rows; ++i)
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| 274 | result[i] = v[i] * m;
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| 275 | return result;
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| 276 | }
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| 277 |
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| 278 | T* bits() {return reinterpret_cast<T *>(this);}
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| 279 | const T* bits() const {return reinterpret_cast<const T *>(this);}
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| 280 |
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| 281 | // Simple Gauss elimination.
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| 282 | // TODO: Optimize and improve stability.
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| 283 | Matrix inverse(bool *ok = 0) const
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| 284 | {
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| 285 | assert(rows == cols);
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| 286 | Matrix rhs = identity();
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| 287 | Matrix lhs(*this);
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| 288 | T temp;
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| 289 | // Down
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| 290 | for (int i = 0; i < rows; ++i) {
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| 291 | // Pivoting
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| 292 | int pivot = i;
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| 293 | for (int j = i; j < rows; ++j) {
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| 294 | if (qAbs(lhs(j, i)) > lhs(pivot, i))
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| 295 | pivot = j;
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| 296 | }
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| 297 | // TODO: fuzzy compare.
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| 298 | if (lhs(pivot, i) == T(0)) {
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| 299 | if (ok)
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| 300 | *ok = false;
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| 301 | return rhs;
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| 302 | }
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| 303 | if (pivot != i) {
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| 304 | for (int j = i; j < cols; ++j) {
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| 305 | temp = lhs(pivot, j);
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| 306 | lhs(pivot, j) = lhs(i, j);
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| 307 | lhs(i, j) = temp;
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| 308 | }
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| 309 | for (int j = 0; j < cols; ++j) {
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| 310 | temp = rhs(pivot, j);
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| 311 | rhs(pivot, j) = rhs(i, j);
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| 312 | rhs(i, j) = temp;
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| 313 | }
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| 314 | }
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| 315 |
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| 316 | // Normalize i-th row
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| 317 | rhs[i] /= lhs(i, i);
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| 318 | for (int j = cols - 1; j > i; --j)
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| 319 | lhs(i, j) /= lhs(i, i);
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| 320 |
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| 321 | // Eliminate non-zeros in i-th column below the i-th row.
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| 322 | for (int j = i + 1; j < rows; ++j) {
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| 323 | rhs[j] -= lhs(j, i) * rhs[i];
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| 324 | for (int k = i + 1; k < cols; ++k)
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| 325 | lhs(j, k) -= lhs(j, i) * lhs(i, k);
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| 326 | }
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| 327 | }
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| 328 | // Up
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| 329 | for (int i = rows - 1; i > 0; --i) {
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| 330 | for (int j = i - 1; j >= 0; --j)
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| 331 | rhs[j] -= lhs(j, i) * rhs[i];
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| 332 | }
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| 333 | if (ok)
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| 334 | *ok = true;
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| 335 | return rhs;
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| 336 | }
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| 337 |
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| 338 | Matrix<T, cols, rows> transpose() const
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| 339 | {
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| 340 | Matrix<T, cols, rows> result;
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| 341 | for (int i = 0; i < rows; ++i) {
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| 342 | for (int j = 0; j < cols; ++j)
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| 343 | result.v[j][i] = v[i][j];
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| 344 | }
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| 345 | return result;
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| 346 | }
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| 347 |
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| 348 | static Matrix identity()
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| 349 | {
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| 350 | Matrix result = matrix(T(0));
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| 351 | for (int i = 0; i < rows && i < cols; ++i)
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| 352 | result.v[i][i] = T(1);
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| 353 | return result;
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| 354 | }
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| 355 |
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| 356 | Vector<T, cols> v[rows];
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| 357 | };
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| 358 |
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| 359 | template<class T, int rows, int cols>
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| 360 | Vector<T, cols> operator * (const Vector<T, rows> &u, const Matrix<T, rows, cols> &m)
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| 361 | {
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| 362 | Vector<T, cols> result = Vector<T, cols>::vector(T(0));
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| 363 | for (int i = 0; i < rows; ++i)
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| 364 | result += m[i] * u[i];
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| 365 | return result;
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| 366 | }
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| 367 |
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| 368 | template<class T, int rows, int cols>
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| 369 | std::ostream &operator << (std::ostream &os, const Matrix<T, rows, cols> &m)
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| 370 | {
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| 371 | assert(rows > 0);
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| 372 | os << "[" << m[0];
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| 373 | for (int i = 1; i < rows; ++i)
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| 374 | os << ", " << m[i];
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| 375 | os << "]";
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| 376 | return os;
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| 377 | }
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| 378 |
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| 379 |
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| 380 | typedef Matrix<float, 2, 2> Matrix2x2f;
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| 381 | typedef Matrix<float, 3, 3> Matrix3x3f;
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| 382 | typedef Matrix<float, 4, 4> Matrix4x4f;
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| 383 |
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| 384 | template<class T>
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| 385 | struct Quaternion
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| 386 | {
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| 387 | // Keep the Quaternion struct a plain old data (POD) struct by avoiding constructors
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| 388 |
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| 389 | static Quaternion quaternion(T s, T x, T y, T z)
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| 390 | {
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| 391 | Quaternion result;
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| 392 | result.scalar = s;
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| 393 | result.vector[0] = x;
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| 394 | result.vector[1] = y;
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| 395 | result.vector[2] = z;
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| 396 | return result;
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| 397 | }
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| 398 |
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| 399 | static Quaternion quaternion(T s, const Vector<T, 3> &v)
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| 400 | {
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| 401 | Quaternion result;
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| 402 | result.scalar = s;
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| 403 | result.vector = v;
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| 404 | return result;
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| 405 | }
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| 406 |
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| 407 | static Quaternion identity()
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| 408 | {
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| 409 | return quaternion(T(1), T(0), T(0), T(0));
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| 410 | }
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| 411 |
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| 412 | // assumes that all the elements are packed tightly
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| 413 | T& operator [] (int i) {return reinterpret_cast<T *>(this)[i];}
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| 414 | T operator [] (int i) const {return reinterpret_cast<const T *>(this)[i];}
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| 415 |
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| 416 | #define QUATERNION_BINARY_OP(op, arg, rhs) \
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| 417 | Quaternion operator op (arg) const \
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| 418 | { \
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| 419 | Quaternion result; \
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| 420 | for (int i = 0; i < 4; ++i) \
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| 421 | result[i] = (*this)[i] op rhs; \
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| 422 | return result; \
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| 423 | }
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| 424 |
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| 425 | QUATERNION_BINARY_OP(+, const Quaternion &q, q[i])
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| 426 | QUATERNION_BINARY_OP(-, const Quaternion &q, q[i])
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| 427 | QUATERNION_BINARY_OP(*, T s, s)
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| 428 | QUATERNION_BINARY_OP(/, T s, s)
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| 429 | #undef QUATERNION_BINARY_OP
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| 430 |
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| 431 | Quaternion operator - () const
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| 432 | {
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| 433 | return Quaternion(-scalar, -vector);
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| 434 | }
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| 435 |
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| 436 | Quaternion operator * (const Quaternion &q) const
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| 437 | {
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| 438 | Quaternion result;
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| 439 | result.scalar = scalar * q.scalar - Vector<T, 3>::dot(vector, q.vector);
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| 440 | result.vector = scalar * q.vector + vector * q.scalar + Vector<T, 3>::cross(vector, q.vector);
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| 441 | return result;
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| 442 | }
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| 443 |
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| 444 | Quaternion operator * (const Vector<T, 3> &v) const
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| 445 | {
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| 446 | Quaternion result;
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| 447 | result.scalar = -Vector<T, 3>::dot(vector, v);
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| 448 | result.vector = scalar * v + Vector<T, 3>::cross(vector, v);
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| 449 | return result;
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| 450 | }
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| 451 |
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| 452 | friend Quaternion operator * (const Vector<T, 3> &v, const Quaternion &q)
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| 453 | {
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| 454 | Quaternion result;
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| 455 | result.scalar = -Vector<T, 3>::dot(v, q.vector);
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| 456 | result.vector = v * q.scalar + Vector<T, 3>::cross(v, q.vector);
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| 457 | return result;
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| 458 | }
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| 459 |
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| 460 | #define QUATERNION_ASSIGN_OP(op, arg, rhs) \
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| 461 | Quaternion &operator op (arg) \
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| 462 | { \
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| 463 | for (int i = 0; i < 4; ++i) \
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| 464 | (*this)[i] op rhs; \
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| 465 | return *this; \
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| 466 | }
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| 467 |
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| 468 | QUATERNION_ASSIGN_OP(+=, const Quaternion &q, q[i])
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| 469 | QUATERNION_ASSIGN_OP(-=, const Quaternion &q, q[i])
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| 470 | QUATERNION_ASSIGN_OP(=, T s, s)
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| 471 | QUATERNION_ASSIGN_OP(*=, T s, s)
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| 472 | QUATERNION_ASSIGN_OP(/=, T s, s)
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| 473 | #undef QUATERNION_ASSIGN_OP
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| 474 |
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| 475 | Quaternion& operator *= (const Quaternion &q)
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| 476 | {
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| 477 | Quaternion result;
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| 478 | result.scalar = scalar * q.scalar - Vector<T, 3>::dot(vector, q.vector);
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| 479 | result.vector = scalar * q.vector + vector * q.scalar + Vector<T, 3>::cross(vector, q.vector);
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| 480 | return (*this = result);
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| 481 | }
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| 482 |
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| 483 | Quaternion& operator *= (const Vector<T, 3> &v)
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| 484 | {
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| 485 | Quaternion result;
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| 486 | result.scalar = -Vector<T, 3>::dot(vector, v);
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| 487 | result.vector = scalar * v + Vector<T, 3>::cross(vector, v);
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| 488 | return (*this = result);
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| 489 | }
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| 490 |
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| 491 | Quaternion conjugate() const
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| 492 | {
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| 493 | return quaternion(scalar, -vector);
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| 494 | }
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| 495 |
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| 496 | T sqrNorm() const
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| 497 | {
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| 498 | return scalar * scalar + vector.sqrNorm();
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| 499 | }
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| 500 |
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| 501 | Quaternion inverse() const
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| 502 | {
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| 503 | return conjugate() / sqrNorm();
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| 504 | }
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| 505 |
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| 506 | // requires floating point type T
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| 507 | Quaternion normalized() const
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| 508 | {
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| 509 | T s = sqrNorm();
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| 510 | if (s == 0)
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| 511 | return *this;
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| 512 | return *this / sqrt(s);
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| 513 | }
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| 514 |
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| 515 | void matrix(Matrix<T, 3, 3>& m) const
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| 516 | {
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| 517 | T bb = vector[0] * vector[0];
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| 518 | T cc = vector[1] * vector[1];
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| 519 | T dd = vector[2] * vector[2];
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| 520 | T diag = scalar * scalar - bb - cc - dd;
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| 521 | T ab = scalar * vector[0];
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| 522 | T ac = scalar * vector[1];
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| 523 | T ad = scalar * vector[2];
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| 524 | T bc = vector[0] * vector[1];
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| 525 | T cd = vector[1] * vector[2];
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| 526 | T bd = vector[2] * vector[0];
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| 527 | m(0, 0) = diag + 2 * bb;
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| 528 | m(0, 1) = 2 * (bc - ad);
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| 529 | m(0, 2) = 2 * (ac + bd);
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| 530 | m(1, 0) = 2 * (ad + bc);
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| 531 | m(1, 1) = diag + 2 * cc;
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| 532 | m(1, 2) = 2 * (cd - ab);
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| 533 | m(2, 0) = 2 * (bd - ac);
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| 534 | m(2, 1) = 2 * (ab + cd);
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| 535 | m(2, 2) = diag + 2 * dd;
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|---|
| 536 | }
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|---|
| 537 |
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|---|
| 538 | void matrix(Matrix<T, 4, 4>& m) const
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|---|
| 539 | {
|
|---|
| 540 | T bb = vector[0] * vector[0];
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|---|
| 541 | T cc = vector[1] * vector[1];
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| 542 | T dd = vector[2] * vector[2];
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|---|
| 543 | T diag = scalar * scalar - bb - cc - dd;
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|---|
| 544 | T ab = scalar * vector[0];
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| 545 | T ac = scalar * vector[1];
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| 546 | T ad = scalar * vector[2];
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| 547 | T bc = vector[0] * vector[1];
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| 548 | T cd = vector[1] * vector[2];
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|---|
| 549 | T bd = vector[2] * vector[0];
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| 550 | m(0, 0) = diag + 2 * bb;
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|---|
| 551 | m(0, 1) = 2 * (bc - ad);
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|---|
| 552 | m(0, 2) = 2 * (ac + bd);
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|---|
| 553 | m(0, 3) = 0;
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|---|
| 554 | m(1, 0) = 2 * (ad + bc);
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|---|
| 555 | m(1, 1) = diag + 2 * cc;
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|---|
| 556 | m(1, 2) = 2 * (cd - ab);
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|---|
| 557 | m(1, 3) = 0;
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|---|
| 558 | m(2, 0) = 2 * (bd - ac);
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|---|
| 559 | m(2, 1) = 2 * (ab + cd);
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|---|
| 560 | m(2, 2) = diag + 2 * dd;
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|---|
| 561 | m(2, 3) = 0;
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|---|
| 562 | m(3, 0) = 0;
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|---|
| 563 | m(3, 1) = 0;
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|---|
| 564 | m(3, 2) = 0;
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|---|
| 565 | m(3, 3) = 1;
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|---|
| 566 | }
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|---|
| 567 |
|
|---|
| 568 | // assumes that 'this' is normalized
|
|---|
| 569 | Vector<T, 3> transform(const Vector<T, 3> &v) const
|
|---|
| 570 | {
|
|---|
| 571 | Matrix<T, 3, 3> m;
|
|---|
| 572 | matrix(m);
|
|---|
| 573 | return v * m;
|
|---|
| 574 | }
|
|---|
| 575 |
|
|---|
| 576 | // assumes that all the elements are packed tightly
|
|---|
| 577 | T* bits() {return reinterpret_cast<T *>(this);}
|
|---|
| 578 | const T* bits() const {return reinterpret_cast<const T *>(this);}
|
|---|
| 579 |
|
|---|
| 580 | // requires floating point type T
|
|---|
| 581 | static Quaternion rotation(T angle, const Vector<T, 3> &unitAxis)
|
|---|
| 582 | {
|
|---|
| 583 | T s = sin(angle / 2);
|
|---|
| 584 | T c = cos(angle / 2);
|
|---|
| 585 | return quaternion(c, unitAxis * s);
|
|---|
| 586 | }
|
|---|
| 587 |
|
|---|
| 588 | T scalar;
|
|---|
| 589 | Vector<T, 3> vector;
|
|---|
| 590 | };
|
|---|
| 591 |
|
|---|
| 592 | template<class T>
|
|---|
| 593 | Quaternion<T> operator * (T s, const Quaternion<T>& q)
|
|---|
| 594 | {
|
|---|
| 595 | return Quaternion<T>::quaternion(s * q.scalar, s * q.vector);
|
|---|
| 596 | }
|
|---|
| 597 |
|
|---|
| 598 | typedef Quaternion<float> Quaternionf;
|
|---|
| 599 |
|
|---|
| 600 | } // end namespace gfx
|
|---|
| 601 |
|
|---|
| 602 | #endif
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