| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** All rights reserved. | 
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com) | 
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| 6 | ** | 
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| 7 | ** This file is part of the demonstration applications of the Qt Toolkit. | 
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| 8 | ** | 
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 10 | ** Commercial Usage | 
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the | 
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| 13 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** a written agreement between you and Nokia. | 
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| 15 | ** | 
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| 16 | ** GNU Lesser General Public License Usage | 
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
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| 18 | ** General Public License version 2.1 as published by the Free Software | 
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the | 
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| 20 | ** packaging of this file.  Please review the following information to | 
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements | 
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | 
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| 23 | ** | 
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| 24 | ** In addition, as a special exception, Nokia gives you certain additional | 
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| 25 | ** rights.  These rights are described in the Nokia Qt LGPL Exception | 
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. | 
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| 27 | ** | 
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| 28 | ** GNU General Public License Usage | 
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| 29 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 30 | ** General Public License version 3.0 as published by the Free Software | 
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the | 
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| 32 | ** packaging of this file.  Please review the following information to | 
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be | 
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html. | 
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| 35 | ** | 
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| 36 | ** If you have questions regarding the use of this file, please contact | 
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| 37 | ** Nokia at qt-info@nokia.com. | 
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| 38 | ** $QT_END_LICENSE$ | 
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| 39 | ** | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | #include "trackball.h" | 
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| 43 | #include "scene.h" | 
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| 44 |  | 
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| 45 | //============================================================================// | 
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| 46 | //                                  TrackBall                                 // | 
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| 47 | //============================================================================// | 
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| 48 |  | 
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| 49 | TrackBall::TrackBall(TrackMode mode) | 
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| 50 | : m_angularVelocity(0) | 
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| 51 | , m_paused(false) | 
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| 52 | , m_pressed(false) | 
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| 53 | , m_mode(mode) | 
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| 54 | { | 
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| 55 | m_axis = QVector3D(0, 1, 0); | 
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| 56 | m_rotation = QQuaternion(); | 
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| 57 | m_lastTime = QTime::currentTime(); | 
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| 58 | } | 
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| 59 |  | 
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| 60 | TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode) | 
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| 61 | : m_axis(axis) | 
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| 62 | , m_angularVelocity(angularVelocity) | 
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| 63 | , m_paused(false) | 
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| 64 | , m_pressed(false) | 
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| 65 | , m_mode(mode) | 
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| 66 | { | 
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| 67 | m_rotation = QQuaternion(); | 
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| 68 | m_lastTime = QTime::currentTime(); | 
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| 69 | } | 
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| 70 |  | 
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| 71 | void TrackBall::push(const QPointF& p, const QQuaternion &) | 
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| 72 | { | 
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| 73 | m_rotation = rotation(); | 
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| 74 | m_pressed = true; | 
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| 75 | m_lastTime = QTime::currentTime(); | 
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| 76 | m_lastPos = p; | 
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| 77 | m_angularVelocity = 0.0f; | 
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| 78 | } | 
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| 79 |  | 
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| 80 | void TrackBall::move(const QPointF& p, const QQuaternion &transformation) | 
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| 81 | { | 
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| 82 | if (!m_pressed) | 
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| 83 | return; | 
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| 84 |  | 
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| 85 | QTime currentTime = QTime::currentTime(); | 
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| 86 | int msecs = m_lastTime.msecsTo(currentTime); | 
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| 87 | if (msecs <= 20) | 
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| 88 | return; | 
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| 89 |  | 
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| 90 | switch (m_mode) { | 
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| 91 | case Plane: | 
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| 92 | { | 
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| 93 | QLineF delta(m_lastPos, p); | 
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| 94 | m_angularVelocity = 180*delta.length() / (PI*msecs); | 
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| 95 | m_axis = QVector3D(-delta.dy(), delta.dx(), 0.0f).normalized(); | 
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| 96 | m_axis = transformation.rotatedVector(m_axis); | 
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| 97 | m_rotation = QQuaternion::fromAxisAndAngle(m_axis, 180 / PI * delta.length()) * m_rotation; | 
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| 98 | } | 
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| 99 | break; | 
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| 100 | case Sphere: | 
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| 101 | { | 
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| 102 | QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f); | 
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| 103 | float sqrZ = 1 - QVector3D::dotProduct(lastPos3D, lastPos3D); | 
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| 104 | if (sqrZ > 0) | 
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| 105 | lastPos3D.setZ(sqrt(sqrZ)); | 
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| 106 | else | 
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| 107 | lastPos3D.normalize(); | 
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| 108 |  | 
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| 109 | QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f); | 
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| 110 | sqrZ = 1 - QVector3D::dotProduct(currentPos3D, currentPos3D); | 
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| 111 | if (sqrZ > 0) | 
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| 112 | currentPos3D.setZ(sqrt(sqrZ)); | 
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| 113 | else | 
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| 114 | currentPos3D.normalize(); | 
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| 115 |  | 
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| 116 | m_axis = QVector3D::crossProduct(lastPos3D, currentPos3D); | 
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| 117 | float angle = 180 / PI * asin(sqrt(QVector3D::dotProduct(m_axis, m_axis))); | 
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| 118 |  | 
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| 119 | m_angularVelocity = angle / msecs; | 
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| 120 | m_axis.normalize(); | 
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| 121 | m_axis = transformation.rotatedVector(m_axis); | 
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| 122 | m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation; | 
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| 123 | } | 
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| 124 | break; | 
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| 125 | } | 
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| 126 |  | 
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| 127 |  | 
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| 128 | m_lastPos = p; | 
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| 129 | m_lastTime = currentTime; | 
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| 130 | } | 
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| 131 |  | 
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| 132 | void TrackBall::release(const QPointF& p, const QQuaternion &transformation) | 
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| 133 | { | 
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| 134 | // Calling move() caused the rotation to stop if the framerate was too low. | 
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| 135 | move(p, transformation); | 
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| 136 | m_pressed = false; | 
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| 137 | } | 
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| 138 |  | 
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| 139 | void TrackBall::start() | 
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| 140 | { | 
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| 141 | m_lastTime = QTime::currentTime(); | 
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| 142 | m_paused = false; | 
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| 143 | } | 
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| 144 |  | 
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| 145 | void TrackBall::stop() | 
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| 146 | { | 
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| 147 | m_rotation = rotation(); | 
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| 148 | m_paused = true; | 
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| 149 | } | 
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| 150 |  | 
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| 151 | QQuaternion TrackBall::rotation() const | 
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| 152 | { | 
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| 153 | if (m_paused || m_pressed) | 
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| 154 | return m_rotation; | 
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| 155 |  | 
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| 156 | QTime currentTime = QTime::currentTime(); | 
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| 157 | float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime); | 
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| 158 | return QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation; | 
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| 159 | } | 
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| 160 |  | 
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