[2] | 1 | /****************************************************************************
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| 2 | **
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[846] | 3 | ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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[561] | 4 | ** All rights reserved.
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| 5 | ** Contact: Nokia Corporation (qt-info@nokia.com)
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[2] | 6 | **
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| 7 | ** This file is part of the demonstration applications of the Qt Toolkit.
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| 8 | **
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| 9 | ** $QT_BEGIN_LICENSE:LGPL$
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| 10 | ** Commercial Usage
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| 11 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 12 | ** accordance with the Qt Commercial License Agreement provided with the
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| 13 | ** Software or, alternatively, in accordance with the terms contained in
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| 14 | ** a written agreement between you and Nokia.
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| 15 | **
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| 16 | ** GNU Lesser General Public License Usage
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| 17 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 18 | ** General Public License version 2.1 as published by the Free Software
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| 19 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 20 | ** packaging of this file. Please review the following information to
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| 21 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 22 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 23 | **
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[561] | 24 | ** In addition, as a special exception, Nokia gives you certain additional
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| 25 | ** rights. These rights are described in the Nokia Qt LGPL Exception
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| 26 | ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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[2] | 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file. Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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[561] | 36 | ** If you have questions regarding the use of this file, please contact
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| 37 | ** Nokia at qt-info@nokia.com.
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[2] | 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 |
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[561] | 42 | #include <QDebug>
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[2] | 43 | #include "scene.h"
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[561] | 44 | #include <QtGui/qmatrix4x4.h>
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| 45 | #include <QtGui/qvector3d.h>
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[2] | 46 |
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| 47 | #include "3rdparty/fbm.h"
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| 48 |
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| 49 | void checkGLErrors(const QString& prefix)
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| 50 | {
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| 51 | switch (glGetError()) {
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| 52 | case GL_NO_ERROR:
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| 53 | //qDebug() << prefix << tr("No error.");
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| 54 | break;
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| 55 | case GL_INVALID_ENUM:
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| 56 | qDebug() << prefix << QObject::tr("Invalid enum.");
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| 57 | break;
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| 58 | case GL_INVALID_VALUE:
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| 59 | qDebug() << prefix << QObject::tr("Invalid value.");
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| 60 | break;
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| 61 | case GL_INVALID_OPERATION:
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| 62 | qDebug() << prefix << QObject::tr("Invalid operation.");
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| 63 | break;
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| 64 | case GL_STACK_OVERFLOW:
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| 65 | qDebug() << prefix << QObject::tr("Stack overflow.");
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| 66 | break;
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| 67 | case GL_STACK_UNDERFLOW:
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| 68 | qDebug() << prefix << QObject::tr("Stack underflow.");
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| 69 | break;
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| 70 | case GL_OUT_OF_MEMORY:
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| 71 | qDebug() << prefix << QObject::tr("Out of memory.");
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| 72 | break;
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| 73 | default:
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| 74 | qDebug() << prefix << QObject::tr("Unknown error.");
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| 75 | break;
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| 76 | }
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| 77 | }
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| 78 |
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| 79 | //============================================================================//
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| 80 | // ColorEdit //
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| 81 | //============================================================================//
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| 82 |
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| 83 | ColorEdit::ColorEdit(QRgb initialColor, int id)
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| 84 | : m_color(initialColor), m_id(id)
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| 85 | {
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| 86 | QHBoxLayout *layout = new QHBoxLayout;
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| 87 | setLayout(layout);
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| 88 | layout->setContentsMargins(0, 0, 0, 0);
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| 89 |
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| 90 | m_lineEdit = new QLineEdit(QString::number(m_color, 16));
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| 91 | layout->addWidget(m_lineEdit);
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| 92 |
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| 93 | m_button = new QFrame;
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| 94 | QPalette palette = m_button->palette();
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| 95 | palette.setColor(QPalette::Window, QColor(m_color));
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| 96 | m_button->setPalette(palette);
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| 97 | m_button->setAutoFillBackground(true);
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| 98 | m_button->setMinimumSize(32, 0);
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| 99 | m_button->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred);
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| 100 | m_button->setFrameStyle(QFrame::StyledPanel | QFrame::Sunken);
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| 101 | layout->addWidget(m_button);
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| 102 |
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| 103 | connect(m_lineEdit, SIGNAL(editingFinished()), this, SLOT(editDone()));
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| 104 | }
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| 105 |
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| 106 | void ColorEdit::editDone()
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| 107 | {
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| 108 | bool ok;
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| 109 | QRgb newColor = m_lineEdit->text().toUInt(&ok, 16);
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| 110 | if (ok)
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| 111 | setColor(newColor);
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| 112 | }
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| 113 |
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| 114 | void ColorEdit::mousePressEvent(QMouseEvent *event)
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| 115 | {
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| 116 | if (event->button() == Qt::LeftButton) {
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| 117 | QColor color(m_color);
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| 118 | QColorDialog dialog(color, 0);
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| 119 | dialog.setOption(QColorDialog::ShowAlphaChannel, true);
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| 120 | // The ifdef block is a workaround for the beta, TODO: remove when bug 238525 is fixed
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| 121 | #ifdef Q_WS_MAC
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| 122 | dialog.setOption(QColorDialog::DontUseNativeDialog, true);
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| 123 | #endif
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| 124 | dialog.move(280, 120);
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| 125 | if (dialog.exec() == QDialog::Rejected)
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| 126 | return;
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| 127 | QRgb newColor = dialog.selectedColor().rgba();
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| 128 | if (newColor == m_color)
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| 129 | return;
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| 130 | setColor(newColor);
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| 131 | }
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| 132 | }
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| 133 |
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| 134 | void ColorEdit::setColor(QRgb color)
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| 135 | {
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| 136 | m_color = color;
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| 137 | m_lineEdit->setText(QString::number(m_color, 16)); // "Clean up" text
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| 138 | QPalette palette = m_button->palette();
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| 139 | palette.setColor(QPalette::Window, QColor(m_color));
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| 140 | m_button->setPalette(palette);
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| 141 | emit colorChanged(m_color, m_id);
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| 142 | }
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| 143 |
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| 144 | //============================================================================//
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| 145 | // FloatEdit //
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| 146 | //============================================================================//
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| 147 |
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| 148 | FloatEdit::FloatEdit(float initialValue, int id)
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| 149 | : m_value(initialValue), m_id(id)
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| 150 | {
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| 151 | QHBoxLayout *layout = new QHBoxLayout;
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| 152 | setLayout(layout);
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| 153 | layout->setContentsMargins(0, 0, 0, 0);
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| 154 |
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| 155 | m_lineEdit = new QLineEdit(QString::number(m_value));
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| 156 | layout->addWidget(m_lineEdit);
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| 157 |
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| 158 | connect(m_lineEdit, SIGNAL(editingFinished()), this, SLOT(editDone()));
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| 159 | }
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| 160 |
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| 161 | void FloatEdit::editDone()
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| 162 | {
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| 163 | bool ok;
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| 164 | float newValue = m_lineEdit->text().toFloat(&ok);
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| 165 | if (ok) {
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| 166 | m_value = newValue;
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| 167 | m_lineEdit->setText(QString::number(m_value)); // "Clean up" text
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| 168 | emit valueChanged(m_value, m_id);
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| 169 | }
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| 170 | }
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| 171 |
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| 172 | //============================================================================//
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| 173 | // TwoSidedGraphicsWidget //
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| 174 | //============================================================================//
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| 175 |
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| 176 | TwoSidedGraphicsWidget::TwoSidedGraphicsWidget(QGraphicsScene *scene)
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| 177 | : QObject(scene)
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| 178 | , m_current(0)
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| 179 | , m_angle(0)
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| 180 | , m_delta(0)
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| 181 | {
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| 182 | for (int i = 0; i < 2; ++i)
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| 183 | m_proxyWidgets[i] = 0;
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| 184 | }
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| 185 |
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| 186 | void TwoSidedGraphicsWidget::setWidget(int index, QWidget *widget)
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| 187 | {
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| 188 | if (index < 0 || index >= 2)
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| 189 | {
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| 190 | qWarning("TwoSidedGraphicsWidget::setWidget: Index out of bounds, index == %d", index);
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| 191 | return;
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| 192 | }
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| 193 |
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| 194 | GraphicsWidget *proxy = new GraphicsWidget;
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| 195 | proxy->setWidget(widget);
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| 196 |
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| 197 | if (m_proxyWidgets[index])
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| 198 | delete m_proxyWidgets[index];
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| 199 | m_proxyWidgets[index] = proxy;
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| 200 |
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| 201 | proxy->setCacheMode(QGraphicsItem::ItemCoordinateCache);
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| 202 | proxy->setZValue(1e30); // Make sure the dialog is drawn on top of all other (OpenGL) items
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| 203 |
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| 204 | if (index != m_current)
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| 205 | proxy->setVisible(false);
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| 206 |
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| 207 | qobject_cast<QGraphicsScene *>(parent())->addItem(proxy);
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| 208 | }
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| 209 |
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| 210 | QWidget *TwoSidedGraphicsWidget::widget(int index)
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| 211 | {
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| 212 | if (index < 0 || index >= 2)
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| 213 | {
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| 214 | qWarning("TwoSidedGraphicsWidget::widget: Index out of bounds, index == %d", index);
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| 215 | return 0;
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| 216 | }
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| 217 | return m_proxyWidgets[index]->widget();
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| 218 | }
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| 219 |
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| 220 | void TwoSidedGraphicsWidget::flip()
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| 221 | {
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| 222 | m_delta = (m_current == 0 ? 9 : -9);
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| 223 | animateFlip();
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| 224 | }
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| 225 |
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| 226 | void TwoSidedGraphicsWidget::animateFlip()
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| 227 | {
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| 228 | m_angle += m_delta;
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| 229 | if (m_angle == 90) {
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| 230 | int old = m_current;
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| 231 | m_current ^= 1;
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| 232 | m_proxyWidgets[old]->setVisible(false);
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| 233 | m_proxyWidgets[m_current]->setVisible(true);
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| 234 | m_proxyWidgets[m_current]->setGeometry(m_proxyWidgets[old]->geometry());
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| 235 | }
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| 236 |
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| 237 | QRectF r = m_proxyWidgets[m_current]->boundingRect();
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| 238 | m_proxyWidgets[m_current]->setTransform(QTransform()
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| 239 | .translate(r.width() / 2, r.height() / 2)
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| 240 | .rotate(m_angle - 180 * m_current, Qt::YAxis)
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| 241 | .translate(-r.width() / 2, -r.height() / 2));
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| 242 |
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| 243 | if ((m_current == 0 && m_angle > 0) || (m_current == 1 && m_angle < 180))
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| 244 | QTimer::singleShot(25, this, SLOT(animateFlip()));
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| 245 | }
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| 246 |
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| 247 | QVariant GraphicsWidget::itemChange(GraphicsItemChange change, const QVariant &value)
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| 248 | {
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| 249 | if (change == ItemPositionChange && scene()) {
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| 250 | QRectF rect = boundingRect();
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| 251 | QPointF pos = value.toPointF();
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| 252 | QRectF sceneRect = scene()->sceneRect();
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| 253 | if (pos.x() + rect.left() < sceneRect.left())
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| 254 | pos.setX(sceneRect.left() - rect.left());
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| 255 | else if (pos.x() + rect.right() >= sceneRect.right())
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| 256 | pos.setX(sceneRect.right() - rect.right());
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| 257 | if (pos.y() + rect.top() < sceneRect.top())
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| 258 | pos.setY(sceneRect.top() - rect.top());
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| 259 | else if (pos.y() + rect.bottom() >= sceneRect.bottom())
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| 260 | pos.setY(sceneRect.bottom() - rect.bottom());
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| 261 | return pos;
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| 262 | }
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| 263 | return QGraphicsProxyWidget::itemChange(change, value);
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| 264 | }
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| 265 |
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| 266 | void GraphicsWidget::resizeEvent(QGraphicsSceneResizeEvent *event)
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| 267 | {
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| 268 | setCacheMode(QGraphicsItem::NoCache);
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| 269 | setCacheMode(QGraphicsItem::ItemCoordinateCache);
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| 270 | QGraphicsProxyWidget::resizeEvent(event);
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| 271 | }
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| 272 |
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| 273 | void GraphicsWidget::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
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| 274 | {
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| 275 | painter->setRenderHint(QPainter::Antialiasing, false);
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| 276 | QGraphicsProxyWidget::paint(painter, option, widget);
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| 277 | //painter->setRenderHint(QPainter::Antialiasing, true);
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| 278 | }
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| 279 |
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| 280 | //============================================================================//
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| 281 | // RenderOptionsDialog //
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| 282 | //============================================================================//
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| 283 |
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| 284 | RenderOptionsDialog::RenderOptionsDialog()
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| 285 | : QDialog(0, Qt::CustomizeWindowHint | Qt::WindowTitleHint)
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| 286 | {
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| 287 | setWindowOpacity(0.75);
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| 288 | setWindowTitle(tr("Options (double click to flip)"));
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| 289 | QGridLayout *layout = new QGridLayout;
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| 290 | setLayout(layout);
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| 291 | layout->setColumnStretch(1, 1);
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| 292 |
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| 293 | int row = 0;
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| 294 |
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| 295 | QCheckBox *check = new QCheckBox(tr("Dynamic cube map"));
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| 296 | check->setCheckState(Qt::Unchecked);
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| 297 | // Dynamic cube maps are only enabled when multi-texturing and render to texture are available.
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| 298 | check->setEnabled(glActiveTexture && glGenFramebuffersEXT);
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| 299 | connect(check, SIGNAL(stateChanged(int)), this, SIGNAL(dynamicCubemapToggled(int)));
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| 300 | layout->addWidget(check, 0, 0, 1, 2);
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| 301 | ++row;
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| 302 |
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| 303 | QPalette palette;
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| 304 |
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| 305 | // Load all .par files
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| 306 | // .par files have a simple syntax for specifying user adjustable uniform variables.
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| 307 | QSet<QByteArray> uniforms;
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| 308 | QList<QString> filter = QStringList("*.par");
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| 309 | QList<QFileInfo> files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable);
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| 310 |
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| 311 | foreach (QFileInfo fileInfo, files) {
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| 312 | QFile file(fileInfo.absoluteFilePath());
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| 313 | if (file.open(QIODevice::ReadOnly)) {
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| 314 | while (!file.atEnd()) {
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| 315 | QList<QByteArray> tokens = file.readLine().simplified().split(' ');
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| 316 | QList<QByteArray>::const_iterator it = tokens.begin();
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| 317 | if (it == tokens.end())
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| 318 | continue;
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| 319 | QByteArray type = *it;
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| 320 | if (++it == tokens.end())
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| 321 | continue;
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| 322 | QByteArray name = *it;
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| 323 | bool singleElement = (tokens.size() == 3); // type, name and one value
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| 324 | char counter[10] = "000000000";
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| 325 | int counterPos = 8; // position of last digit
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| 326 | while (++it != tokens.end()) {
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| 327 | m_parameterNames << name;
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| 328 | if (!singleElement) {
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| 329 | m_parameterNames.back() += "[";
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| 330 | m_parameterNames.back() += counter + counterPos;
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| 331 | m_parameterNames.back() += "]";
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| 332 | int j = 8; // position of last digit
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| 333 | ++counter[j];
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| 334 | while (j > 0 && counter[j] > '9') {
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| 335 | counter[j] = '0';
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| 336 | ++counter[--j];
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| 337 | }
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| 338 | if (j < counterPos)
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| 339 | counterPos = j;
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| 340 | }
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| 341 |
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| 342 | if (type == "color") {
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| 343 | layout->addWidget(new QLabel(m_parameterNames.back()));
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| 344 | bool ok;
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| 345 | ColorEdit *colorEdit = new ColorEdit(it->toUInt(&ok, 16), m_parameterNames.size() - 1);
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| 346 | m_parameterEdits << colorEdit;
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| 347 | layout->addWidget(colorEdit);
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[561] | 348 | connect(colorEdit, SIGNAL(colorChanged(QRgb,int)), this, SLOT(setColorParameter(QRgb,int)));
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[2] | 349 | ++row;
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| 350 | } else if (type == "float") {
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| 351 | layout->addWidget(new QLabel(m_parameterNames.back()));
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| 352 | bool ok;
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| 353 | FloatEdit *floatEdit = new FloatEdit(it->toFloat(&ok), m_parameterNames.size() - 1);
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| 354 | m_parameterEdits << floatEdit;
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| 355 | layout->addWidget(floatEdit);
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[561] | 356 | connect(floatEdit, SIGNAL(valueChanged(float,int)), this, SLOT(setFloatParameter(float,int)));
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[2] | 357 | ++row;
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| 358 | }
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| 359 | }
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| 360 | }
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| 361 | file.close();
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| 362 | }
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| 363 | }
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| 364 |
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| 365 | layout->addWidget(new QLabel(tr("Texture:")));
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| 366 | m_textureCombo = new QComboBox;
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| 367 | connect(m_textureCombo, SIGNAL(currentIndexChanged(int)), this, SIGNAL(textureChanged(int)));
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| 368 | layout->addWidget(m_textureCombo);
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| 369 | ++row;
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| 370 |
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| 371 | layout->addWidget(new QLabel(tr("Shader:")));
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| 372 | m_shaderCombo = new QComboBox;
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| 373 | connect(m_shaderCombo, SIGNAL(currentIndexChanged(int)), this, SIGNAL(shaderChanged(int)));
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| 374 | layout->addWidget(m_shaderCombo);
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| 375 | ++row;
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| 376 |
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| 377 | layout->setRowStretch(row, 1);
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| 378 | }
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| 379 |
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| 380 | int RenderOptionsDialog::addTexture(const QString &name)
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| 381 | {
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| 382 | m_textureCombo->addItem(name);
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| 383 | return m_textureCombo->count() - 1;
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| 384 | }
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| 385 |
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| 386 | int RenderOptionsDialog::addShader(const QString &name)
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| 387 | {
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| 388 | m_shaderCombo->addItem(name);
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| 389 | return m_shaderCombo->count() - 1;
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| 390 | }
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| 391 |
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| 392 | void RenderOptionsDialog::emitParameterChanged()
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| 393 | {
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| 394 | foreach (ParameterEdit *edit, m_parameterEdits)
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| 395 | edit->emitChange();
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| 396 | }
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| 397 |
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| 398 | void RenderOptionsDialog::setColorParameter(QRgb color, int id)
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| 399 | {
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| 400 | emit colorParameterChanged(m_parameterNames[id], color);
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| 401 | }
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| 402 |
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| 403 | void RenderOptionsDialog::setFloatParameter(float value, int id)
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| 404 | {
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| 405 | emit floatParameterChanged(m_parameterNames[id], value);
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| 406 | }
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| 407 |
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| 408 | void RenderOptionsDialog::mouseDoubleClickEvent(QMouseEvent *event)
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| 409 | {
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| 410 | if (event->button() == Qt::LeftButton)
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| 411 | emit doubleClicked();
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| 412 | }
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| 413 |
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| 414 | //============================================================================//
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| 415 | // ItemDialog //
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| 416 | //============================================================================//
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| 417 |
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| 418 | ItemDialog::ItemDialog()
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| 419 | : QDialog(0, Qt::CustomizeWindowHint | Qt::WindowTitleHint)
|
---|
| 420 | {
|
---|
| 421 | setWindowTitle(tr("Items (double click to flip)"));
|
---|
| 422 | setWindowOpacity(0.75);
|
---|
| 423 | resize(160, 100);
|
---|
| 424 |
|
---|
| 425 | QVBoxLayout *layout = new QVBoxLayout;
|
---|
| 426 | setLayout(layout);
|
---|
| 427 | QPushButton *button;
|
---|
| 428 |
|
---|
| 429 | button = new QPushButton(tr("Add Qt box"));
|
---|
| 430 | layout->addWidget(button);
|
---|
| 431 | connect(button, SIGNAL(clicked()), this, SLOT(triggerNewQtBox()));
|
---|
| 432 |
|
---|
| 433 | button = new QPushButton(tr("Add circle"));
|
---|
| 434 | layout->addWidget(button);
|
---|
| 435 | connect(button, SIGNAL(clicked()), this, SLOT(triggerNewCircleItem()));
|
---|
| 436 |
|
---|
| 437 | button = new QPushButton(tr("Add square"));
|
---|
| 438 | layout->addWidget(button);
|
---|
| 439 | connect(button, SIGNAL(clicked()), this, SLOT(triggerNewSquareItem()));
|
---|
| 440 |
|
---|
| 441 | layout->addStretch(1);
|
---|
| 442 | }
|
---|
| 443 |
|
---|
| 444 | void ItemDialog::triggerNewQtBox()
|
---|
| 445 | {
|
---|
| 446 | emit newItemTriggered(QtBoxItem);
|
---|
| 447 | }
|
---|
| 448 |
|
---|
| 449 | void ItemDialog::triggerNewCircleItem()
|
---|
| 450 | {
|
---|
| 451 | emit newItemTriggered(CircleItem);
|
---|
| 452 | }
|
---|
| 453 |
|
---|
| 454 | void ItemDialog::triggerNewSquareItem()
|
---|
| 455 | {
|
---|
| 456 | emit newItemTriggered(SquareItem);
|
---|
| 457 | }
|
---|
| 458 |
|
---|
| 459 | void ItemDialog::mouseDoubleClickEvent(QMouseEvent *event)
|
---|
| 460 | {
|
---|
| 461 | if (event->button() == Qt::LeftButton)
|
---|
| 462 | emit doubleClicked();
|
---|
| 463 | }
|
---|
| 464 |
|
---|
| 465 | //============================================================================//
|
---|
| 466 | // Scene //
|
---|
| 467 | //============================================================================//
|
---|
| 468 |
|
---|
| 469 | const static char environmentShaderText[] =
|
---|
| 470 | "uniform samplerCube env;"
|
---|
| 471 | "void main() {"
|
---|
| 472 | "gl_FragColor = textureCube(env, gl_TexCoord[1].xyz);"
|
---|
| 473 | "}";
|
---|
| 474 |
|
---|
| 475 | Scene::Scene(int width, int height, int maxTextureSize)
|
---|
| 476 | : m_distExp(600)
|
---|
| 477 | , m_frame(0)
|
---|
| 478 | , m_maxTextureSize(maxTextureSize)
|
---|
| 479 | , m_currentShader(0)
|
---|
| 480 | , m_currentTexture(0)
|
---|
| 481 | , m_dynamicCubemap(false)
|
---|
| 482 | , m_updateAllCubemaps(true)
|
---|
| 483 | , m_box(0)
|
---|
| 484 | , m_vertexShader(0)
|
---|
| 485 | , m_environmentShader(0)
|
---|
| 486 | , m_environmentProgram(0)
|
---|
| 487 | {
|
---|
| 488 | setSceneRect(0, 0, width, height);
|
---|
| 489 |
|
---|
[561] | 490 | m_trackBalls[0] = TrackBall(0.05f, QVector3D(0, 1, 0), TrackBall::Sphere);
|
---|
| 491 | m_trackBalls[1] = TrackBall(0.005f, QVector3D(0, 0, 1), TrackBall::Sphere);
|
---|
| 492 | m_trackBalls[2] = TrackBall(0.0f, QVector3D(0, 1, 0), TrackBall::Plane);
|
---|
[2] | 493 |
|
---|
| 494 | m_renderOptions = new RenderOptionsDialog;
|
---|
| 495 | m_renderOptions->move(20, 120);
|
---|
| 496 | m_renderOptions->resize(m_renderOptions->sizeHint());
|
---|
| 497 |
|
---|
| 498 | connect(m_renderOptions, SIGNAL(dynamicCubemapToggled(int)), this, SLOT(toggleDynamicCubemap(int)));
|
---|
[561] | 499 | connect(m_renderOptions, SIGNAL(colorParameterChanged(QString,QRgb)), this, SLOT(setColorParameter(QString,QRgb)));
|
---|
| 500 | connect(m_renderOptions, SIGNAL(floatParameterChanged(QString,float)), this, SLOT(setFloatParameter(QString,float)));
|
---|
[2] | 501 | connect(m_renderOptions, SIGNAL(textureChanged(int)), this, SLOT(setTexture(int)));
|
---|
| 502 | connect(m_renderOptions, SIGNAL(shaderChanged(int)), this, SLOT(setShader(int)));
|
---|
| 503 |
|
---|
| 504 | m_itemDialog = new ItemDialog;
|
---|
| 505 | connect(m_itemDialog, SIGNAL(newItemTriggered(ItemDialog::ItemType)), this, SLOT(newItem(ItemDialog::ItemType)));
|
---|
| 506 |
|
---|
| 507 | TwoSidedGraphicsWidget *twoSided = new TwoSidedGraphicsWidget(this);
|
---|
| 508 | twoSided->setWidget(0, m_renderOptions);
|
---|
| 509 | twoSided->setWidget(1, m_itemDialog);
|
---|
| 510 |
|
---|
| 511 | connect(m_renderOptions, SIGNAL(doubleClicked()), twoSided, SLOT(flip()));
|
---|
| 512 | connect(m_itemDialog, SIGNAL(doubleClicked()), twoSided, SLOT(flip()));
|
---|
| 513 |
|
---|
| 514 | addItem(new QtBox(64, width - 64, height - 64));
|
---|
| 515 | addItem(new QtBox(64, width - 64, 64));
|
---|
| 516 | addItem(new QtBox(64, 64, height - 64));
|
---|
| 517 | addItem(new QtBox(64, 64, 64));
|
---|
| 518 |
|
---|
| 519 | initGL();
|
---|
| 520 |
|
---|
| 521 | m_timer = new QTimer(this);
|
---|
| 522 | m_timer->setInterval(20);
|
---|
| 523 | connect(m_timer, SIGNAL(timeout()), this, SLOT(update()));
|
---|
| 524 | m_timer->start();
|
---|
| 525 |
|
---|
| 526 | m_time.start();
|
---|
| 527 | }
|
---|
| 528 |
|
---|
| 529 | Scene::~Scene()
|
---|
| 530 | {
|
---|
| 531 | if (m_box)
|
---|
| 532 | delete m_box;
|
---|
| 533 | foreach (GLTexture *texture, m_textures)
|
---|
| 534 | if (texture) delete texture;
|
---|
| 535 | if (m_mainCubemap)
|
---|
| 536 | delete m_mainCubemap;
|
---|
[561] | 537 | foreach (QGLShaderProgram *program, m_programs)
|
---|
[2] | 538 | if (program) delete program;
|
---|
| 539 | if (m_vertexShader)
|
---|
| 540 | delete m_vertexShader;
|
---|
[561] | 541 | foreach (QGLShader *shader, m_fragmentShaders)
|
---|
[2] | 542 | if (shader) delete shader;
|
---|
| 543 | foreach (GLRenderTargetCube *rt, m_cubemaps)
|
---|
| 544 | if (rt) delete rt;
|
---|
| 545 | if (m_environmentShader)
|
---|
| 546 | delete m_environmentShader;
|
---|
| 547 | if (m_environmentProgram)
|
---|
| 548 | delete m_environmentProgram;
|
---|
| 549 | }
|
---|
| 550 |
|
---|
| 551 | void Scene::initGL()
|
---|
| 552 | {
|
---|
| 553 | m_box = new GLRoundedBox(0.25f, 1.0f, 10);
|
---|
| 554 |
|
---|
[561] | 555 | m_vertexShader = new QGLShader(QGLShader::Vertex);
|
---|
| 556 | m_vertexShader->compileSourceFile(QLatin1String(":/res/boxes/basic.vsh"));
|
---|
[2] | 557 |
|
---|
| 558 | QStringList list;
|
---|
| 559 | list << ":/res/boxes/cubemap_posx.jpg" << ":/res/boxes/cubemap_negx.jpg" << ":/res/boxes/cubemap_posy.jpg"
|
---|
| 560 | << ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg";
|
---|
| 561 | m_environment = new GLTextureCube(list, qMin(1024, m_maxTextureSize));
|
---|
[561] | 562 | m_environmentShader = new QGLShader(QGLShader::Fragment);
|
---|
| 563 | m_environmentShader->compileSourceCode(environmentShaderText);
|
---|
| 564 | m_environmentProgram = new QGLShaderProgram;
|
---|
| 565 | m_environmentProgram->addShader(m_vertexShader);
|
---|
| 566 | m_environmentProgram->addShader(m_environmentShader);
|
---|
| 567 | m_environmentProgram->link();
|
---|
[2] | 568 |
|
---|
| 569 | const int NOISE_SIZE = 128; // for a different size, B and BM in fbm.c must also be changed
|
---|
| 570 | m_noise = new GLTexture3D(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE);
|
---|
| 571 | QRgb *data = new QRgb[NOISE_SIZE * NOISE_SIZE * NOISE_SIZE];
|
---|
| 572 | memset(data, 0, NOISE_SIZE * NOISE_SIZE * NOISE_SIZE * sizeof(QRgb));
|
---|
| 573 | QRgb *p = data;
|
---|
| 574 | float pos[3];
|
---|
| 575 | for (int k = 0; k < NOISE_SIZE; ++k) {
|
---|
| 576 | pos[2] = k * (0x20 / (float)NOISE_SIZE);
|
---|
| 577 | for (int j = 0; j < NOISE_SIZE; ++j) {
|
---|
| 578 | for (int i = 0; i < NOISE_SIZE; ++i) {
|
---|
| 579 | for (int byte = 0; byte < 4; ++byte) {
|
---|
| 580 | pos[0] = (i + (byte & 1) * 16) * (0x20 / (float)NOISE_SIZE);
|
---|
| 581 | pos[1] = (j + (byte & 2) * 8) * (0x20 / (float)NOISE_SIZE);
|
---|
| 582 | *p |= (int)(128.0f * (noise3(pos) + 1.0f)) << (byte * 8);
|
---|
| 583 | }
|
---|
| 584 | ++p;
|
---|
| 585 | }
|
---|
| 586 | }
|
---|
| 587 | }
|
---|
| 588 | m_noise->load(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE, data);
|
---|
| 589 | delete[] data;
|
---|
| 590 |
|
---|
| 591 | m_mainCubemap = new GLRenderTargetCube(512);
|
---|
| 592 |
|
---|
| 593 | QStringList filter;
|
---|
| 594 | QList<QFileInfo> files;
|
---|
| 595 |
|
---|
| 596 | // Load all .png files as textures
|
---|
| 597 | m_currentTexture = 0;
|
---|
| 598 | filter = QStringList("*.png");
|
---|
| 599 | files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable);
|
---|
| 600 |
|
---|
| 601 | foreach (QFileInfo file, files) {
|
---|
| 602 | GLTexture *texture = new GLTexture2D(file.absoluteFilePath(), qMin(256, m_maxTextureSize), qMin(256, m_maxTextureSize));
|
---|
| 603 | if (texture->failed()) {
|
---|
| 604 | delete texture;
|
---|
| 605 | continue;
|
---|
| 606 | }
|
---|
| 607 | m_textures << texture;
|
---|
| 608 | m_renderOptions->addTexture(file.baseName());
|
---|
| 609 | }
|
---|
| 610 |
|
---|
| 611 | if (m_textures.size() == 0)
|
---|
| 612 | m_textures << new GLTexture2D(qMin(64, m_maxTextureSize), qMin(64, m_maxTextureSize));
|
---|
| 613 |
|
---|
| 614 | // Load all .fsh files as fragment shaders
|
---|
| 615 | m_currentShader = 0;
|
---|
| 616 | filter = QStringList("*.fsh");
|
---|
| 617 | files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable);
|
---|
| 618 | foreach (QFileInfo file, files) {
|
---|
[561] | 619 | QGLShaderProgram *program = new QGLShaderProgram;
|
---|
| 620 | QGLShader* shader = new QGLShader(QGLShader::Fragment);
|
---|
| 621 | shader->compileSourceFile(file.absoluteFilePath());
|
---|
[2] | 622 | // The program does not take ownership over the shaders, so store them in a vector so they can be deleted afterwards.
|
---|
[561] | 623 | program->addShader(m_vertexShader);
|
---|
| 624 | program->addShader(shader);
|
---|
| 625 | if (!program->link()) {
|
---|
[2] | 626 | qWarning("Failed to compile and link shader program");
|
---|
| 627 | qWarning("Vertex shader log:");
|
---|
| 628 | qWarning() << m_vertexShader->log();
|
---|
| 629 | qWarning() << "Fragment shader log ( file =" << file.absoluteFilePath() << "):";
|
---|
| 630 | qWarning() << shader->log();
|
---|
| 631 | qWarning("Shader program log:");
|
---|
| 632 | qWarning() << program->log();
|
---|
| 633 |
|
---|
| 634 | delete shader;
|
---|
| 635 | delete program;
|
---|
| 636 | continue;
|
---|
| 637 | }
|
---|
| 638 |
|
---|
| 639 | m_fragmentShaders << shader;
|
---|
| 640 | m_programs << program;
|
---|
| 641 | m_renderOptions->addShader(file.baseName());
|
---|
| 642 |
|
---|
| 643 | program->bind();
|
---|
[561] | 644 | m_cubemaps << ((program->uniformLocation("env") != -1) ? new GLRenderTargetCube(qMin(256, m_maxTextureSize)) : 0);
|
---|
| 645 | program->release();
|
---|
[2] | 646 | }
|
---|
| 647 |
|
---|
| 648 | if (m_programs.size() == 0)
|
---|
[561] | 649 | m_programs << new QGLShaderProgram;
|
---|
[2] | 650 |
|
---|
| 651 | m_renderOptions->emitParameterChanged();
|
---|
| 652 | }
|
---|
| 653 |
|
---|
[561] | 654 | static void loadMatrix(const QMatrix4x4& m)
|
---|
| 655 | {
|
---|
[651] | 656 | // static to prevent glLoadMatrixf to fail on certain drivers
|
---|
| 657 | static GLfloat mat[16];
|
---|
[561] | 658 | const qreal *data = m.constData();
|
---|
| 659 | for (int index = 0; index < 16; ++index)
|
---|
| 660 | mat[index] = data[index];
|
---|
| 661 | glLoadMatrixf(mat);
|
---|
| 662 | }
|
---|
| 663 |
|
---|
| 664 | static void multMatrix(const QMatrix4x4& m)
|
---|
| 665 | {
|
---|
[651] | 666 | // static to prevent glMultMatrixf to fail on certain drivers
|
---|
| 667 | static GLfloat mat[16];
|
---|
[561] | 668 | const qreal *data = m.constData();
|
---|
| 669 | for (int index = 0; index < 16; ++index)
|
---|
| 670 | mat[index] = data[index];
|
---|
| 671 | glMultMatrixf(mat);
|
---|
| 672 | }
|
---|
| 673 |
|
---|
[2] | 674 | // If one of the boxes should not be rendered, set excludeBox to its index.
|
---|
| 675 | // If the main box should not be rendered, set excludeBox to -1.
|
---|
[561] | 676 | void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox)
|
---|
[2] | 677 | {
|
---|
[561] | 678 | QMatrix4x4 invView = view.inverted();
|
---|
[2] | 679 |
|
---|
| 680 | // If multi-texturing is supported, use three saplers.
|
---|
| 681 | if (glActiveTexture) {
|
---|
| 682 | glActiveTexture(GL_TEXTURE0);
|
---|
| 683 | m_textures[m_currentTexture]->bind();
|
---|
| 684 | glActiveTexture(GL_TEXTURE2);
|
---|
| 685 | m_noise->bind();
|
---|
| 686 | glActiveTexture(GL_TEXTURE1);
|
---|
| 687 | } else {
|
---|
| 688 | m_textures[m_currentTexture]->bind();
|
---|
| 689 | }
|
---|
| 690 |
|
---|
| 691 | glDisable(GL_LIGHTING);
|
---|
| 692 | glDisable(GL_CULL_FACE);
|
---|
| 693 |
|
---|
[561] | 694 | QMatrix4x4 viewRotation(view);
|
---|
[2] | 695 | viewRotation(3, 0) = viewRotation(3, 1) = viewRotation(3, 2) = 0.0f;
|
---|
| 696 | viewRotation(0, 3) = viewRotation(1, 3) = viewRotation(2, 3) = 0.0f;
|
---|
| 697 | viewRotation(3, 3) = 1.0f;
|
---|
[561] | 698 | loadMatrix(viewRotation);
|
---|
[2] | 699 | glScalef(20.0f, 20.0f, 20.0f);
|
---|
| 700 |
|
---|
| 701 | // Don't render the environment if the environment texture can't be set for the correct sampler.
|
---|
| 702 | if (glActiveTexture) {
|
---|
| 703 | m_environment->bind();
|
---|
| 704 | m_environmentProgram->bind();
|
---|
[561] | 705 | m_environmentProgram->setUniformValue("tex", GLint(0));
|
---|
| 706 | m_environmentProgram->setUniformValue("env", GLint(1));
|
---|
| 707 | m_environmentProgram->setUniformValue("noise", GLint(2));
|
---|
[2] | 708 | m_box->draw();
|
---|
[561] | 709 | m_environmentProgram->release();
|
---|
[2] | 710 | m_environment->unbind();
|
---|
| 711 | }
|
---|
| 712 |
|
---|
[561] | 713 | loadMatrix(view);
|
---|
[2] | 714 |
|
---|
| 715 | glEnable(GL_CULL_FACE);
|
---|
| 716 | glEnable(GL_LIGHTING);
|
---|
| 717 |
|
---|
| 718 | for (int i = 0; i < m_programs.size(); ++i) {
|
---|
| 719 | if (i == excludeBox)
|
---|
| 720 | continue;
|
---|
| 721 |
|
---|
| 722 | glPushMatrix();
|
---|
[561] | 723 | QMatrix4x4 m;
|
---|
| 724 | m.rotate(m_trackBalls[1].rotation());
|
---|
| 725 | multMatrix(m);
|
---|
[2] | 726 |
|
---|
| 727 | glRotatef(360.0f * i / m_programs.size(), 0.0f, 0.0f, 1.0f);
|
---|
| 728 | glTranslatef(2.0f, 0.0f, 0.0f);
|
---|
| 729 | glScalef(0.3f, 0.6f, 0.6f);
|
---|
| 730 |
|
---|
| 731 | if (glActiveTexture) {
|
---|
| 732 | if (m_dynamicCubemap && m_cubemaps[i])
|
---|
| 733 | m_cubemaps[i]->bind();
|
---|
| 734 | else
|
---|
| 735 | m_environment->bind();
|
---|
| 736 | }
|
---|
| 737 | m_programs[i]->bind();
|
---|
[561] | 738 | m_programs[i]->setUniformValue("tex", GLint(0));
|
---|
| 739 | m_programs[i]->setUniformValue("env", GLint(1));
|
---|
| 740 | m_programs[i]->setUniformValue("noise", GLint(2));
|
---|
| 741 | m_programs[i]->setUniformValue("view", view);
|
---|
| 742 | m_programs[i]->setUniformValue("invView", invView);
|
---|
[2] | 743 | m_box->draw();
|
---|
[561] | 744 | m_programs[i]->release();
|
---|
[2] | 745 |
|
---|
| 746 | if (glActiveTexture) {
|
---|
| 747 | if (m_dynamicCubemap && m_cubemaps[i])
|
---|
| 748 | m_cubemaps[i]->unbind();
|
---|
| 749 | else
|
---|
| 750 | m_environment->unbind();
|
---|
| 751 | }
|
---|
| 752 | glPopMatrix();
|
---|
| 753 | }
|
---|
| 754 |
|
---|
| 755 | if (-1 != excludeBox) {
|
---|
[561] | 756 | QMatrix4x4 m;
|
---|
| 757 | m.rotate(m_trackBalls[0].rotation());
|
---|
| 758 | multMatrix(m);
|
---|
[2] | 759 |
|
---|
| 760 | if (glActiveTexture) {
|
---|
| 761 | if (m_dynamicCubemap)
|
---|
| 762 | m_mainCubemap->bind();
|
---|
| 763 | else
|
---|
| 764 | m_environment->bind();
|
---|
| 765 | }
|
---|
| 766 |
|
---|
| 767 | m_programs[m_currentShader]->bind();
|
---|
[561] | 768 | m_programs[m_currentShader]->setUniformValue("tex", GLint(0));
|
---|
| 769 | m_programs[m_currentShader]->setUniformValue("env", GLint(1));
|
---|
| 770 | m_programs[m_currentShader]->setUniformValue("noise", GLint(2));
|
---|
| 771 | m_programs[m_currentShader]->setUniformValue("view", view);
|
---|
| 772 | m_programs[m_currentShader]->setUniformValue("invView", invView);
|
---|
[2] | 773 | m_box->draw();
|
---|
[561] | 774 | m_programs[m_currentShader]->release();
|
---|
[2] | 775 |
|
---|
| 776 | if (glActiveTexture) {
|
---|
| 777 | if (m_dynamicCubemap)
|
---|
| 778 | m_mainCubemap->unbind();
|
---|
| 779 | else
|
---|
| 780 | m_environment->unbind();
|
---|
| 781 | }
|
---|
| 782 | }
|
---|
| 783 |
|
---|
| 784 | if (glActiveTexture) {
|
---|
| 785 | glActiveTexture(GL_TEXTURE2);
|
---|
| 786 | m_noise->unbind();
|
---|
| 787 | glActiveTexture(GL_TEXTURE0);
|
---|
| 788 | }
|
---|
| 789 | m_textures[m_currentTexture]->unbind();
|
---|
| 790 | }
|
---|
| 791 |
|
---|
| 792 | void Scene::setStates()
|
---|
| 793 | {
|
---|
| 794 | //glClearColor(0.25f, 0.25f, 0.5f, 1.0f);
|
---|
| 795 |
|
---|
| 796 | glEnable(GL_DEPTH_TEST);
|
---|
| 797 | glEnable(GL_CULL_FACE);
|
---|
| 798 | glEnable(GL_LIGHTING);
|
---|
| 799 | //glEnable(GL_COLOR_MATERIAL);
|
---|
| 800 | glEnable(GL_TEXTURE_2D);
|
---|
| 801 | glEnable(GL_NORMALIZE);
|
---|
| 802 |
|
---|
| 803 | glMatrixMode(GL_PROJECTION);
|
---|
| 804 | glPushMatrix();
|
---|
| 805 | glLoadIdentity();
|
---|
| 806 |
|
---|
| 807 | glMatrixMode(GL_MODELVIEW);
|
---|
| 808 | glPushMatrix();
|
---|
| 809 | glLoadIdentity();
|
---|
| 810 |
|
---|
| 811 | setLights();
|
---|
| 812 |
|
---|
| 813 | float materialSpecular[] = {0.5f, 0.5f, 0.5f, 1.0f};
|
---|
| 814 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular);
|
---|
| 815 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0f);
|
---|
| 816 | }
|
---|
| 817 |
|
---|
| 818 | void Scene::setLights()
|
---|
| 819 | {
|
---|
| 820 | glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
---|
| 821 | //float lightColour[] = {1.0f, 1.0f, 1.0f, 1.0f};
|
---|
| 822 | float lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f};
|
---|
| 823 | //glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColour);
|
---|
| 824 | //glLightfv(GL_LIGHT0, GL_SPECULAR, lightColour);
|
---|
| 825 | glLightfv(GL_LIGHT0, GL_POSITION, lightDir);
|
---|
| 826 | glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 1.0f);
|
---|
| 827 | glEnable(GL_LIGHT0);
|
---|
| 828 | }
|
---|
| 829 |
|
---|
| 830 | void Scene::defaultStates()
|
---|
| 831 | {
|
---|
| 832 | //glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
---|
| 833 |
|
---|
| 834 | glDisable(GL_DEPTH_TEST);
|
---|
| 835 | glDisable(GL_CULL_FACE);
|
---|
| 836 | glDisable(GL_LIGHTING);
|
---|
| 837 | //glDisable(GL_COLOR_MATERIAL);
|
---|
| 838 | glDisable(GL_TEXTURE_2D);
|
---|
| 839 | glDisable(GL_LIGHT0);
|
---|
| 840 | glDisable(GL_NORMALIZE);
|
---|
| 841 |
|
---|
| 842 | glMatrixMode(GL_MODELVIEW);
|
---|
| 843 | glPopMatrix();
|
---|
| 844 |
|
---|
| 845 | glMatrixMode(GL_PROJECTION);
|
---|
| 846 | glPopMatrix();
|
---|
| 847 |
|
---|
| 848 | glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 0.0f);
|
---|
| 849 | float defaultMaterialSpecular[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
---|
| 850 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, defaultMaterialSpecular);
|
---|
| 851 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 0.0f);
|
---|
| 852 | }
|
---|
| 853 |
|
---|
| 854 | void Scene::renderCubemaps()
|
---|
| 855 | {
|
---|
| 856 | // To speed things up, only update the cubemaps for the small cubes every N frames.
|
---|
| 857 | const int N = (m_updateAllCubemaps ? 1 : 3);
|
---|
| 858 |
|
---|
[561] | 859 | QMatrix4x4 mat;
|
---|
[2] | 860 | GLRenderTargetCube::getProjectionMatrix(mat, 0.1f, 100.0f);
|
---|
| 861 |
|
---|
| 862 | glMatrixMode(GL_PROJECTION);
|
---|
| 863 | glPushMatrix();
|
---|
[561] | 864 | loadMatrix(mat);
|
---|
[2] | 865 |
|
---|
| 866 | glMatrixMode(GL_MODELVIEW);
|
---|
| 867 | glPushMatrix();
|
---|
| 868 |
|
---|
[561] | 869 | QVector3D center;
|
---|
[2] | 870 |
|
---|
| 871 | for (int i = m_frame % N; i < m_cubemaps.size(); i += N) {
|
---|
| 872 | if (0 == m_cubemaps[i])
|
---|
| 873 | continue;
|
---|
| 874 |
|
---|
| 875 | float angle = 2.0f * PI * i / m_cubemaps.size();
|
---|
| 876 |
|
---|
[561] | 877 | center = m_trackBalls[1].rotation().rotatedVector(QVector3D(cos(angle), sin(angle), 0.0f));
|
---|
| 878 |
|
---|
[2] | 879 | for (int face = 0; face < 6; ++face) {
|
---|
| 880 | m_cubemaps[i]->begin(face);
|
---|
| 881 |
|
---|
| 882 | GLRenderTargetCube::getViewMatrix(mat, face);
|
---|
[561] | 883 | QVector4D v = QVector4D(-center.x(), -center.y(), -center.z(), 1.0);
|
---|
| 884 | mat.setColumn(3, mat * v);
|
---|
[2] | 885 |
|
---|
| 886 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 887 | renderBoxes(mat, i);
|
---|
| 888 |
|
---|
| 889 | m_cubemaps[i]->end();
|
---|
| 890 | }
|
---|
| 891 | }
|
---|
| 892 |
|
---|
| 893 | for (int face = 0; face < 6; ++face) {
|
---|
| 894 | m_mainCubemap->begin(face);
|
---|
| 895 | GLRenderTargetCube::getViewMatrix(mat, face);
|
---|
| 896 |
|
---|
| 897 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 898 | renderBoxes(mat, -1);
|
---|
| 899 |
|
---|
| 900 | m_mainCubemap->end();
|
---|
| 901 | }
|
---|
| 902 |
|
---|
| 903 | glPopMatrix();
|
---|
| 904 |
|
---|
| 905 | glMatrixMode(GL_PROJECTION);
|
---|
| 906 | glPopMatrix();
|
---|
| 907 |
|
---|
| 908 | m_updateAllCubemaps = false;
|
---|
| 909 | }
|
---|
| 910 |
|
---|
| 911 | void Scene::drawBackground(QPainter *painter, const QRectF &)
|
---|
| 912 | {
|
---|
| 913 | float width = float(painter->device()->width());
|
---|
| 914 | float height = float(painter->device()->height());
|
---|
| 915 |
|
---|
[561] | 916 | painter->beginNativePainting();
|
---|
[2] | 917 | setStates();
|
---|
| 918 |
|
---|
| 919 | if (m_dynamicCubemap)
|
---|
| 920 | renderCubemaps();
|
---|
| 921 |
|
---|
| 922 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
---|
| 923 |
|
---|
| 924 | glMatrixMode(GL_PROJECTION);
|
---|
| 925 | gluPerspective(60.0, width / height, 0.01, 15.0);
|
---|
| 926 |
|
---|
| 927 | glMatrixMode(GL_MODELVIEW);
|
---|
| 928 |
|
---|
[561] | 929 | QMatrix4x4 view;
|
---|
| 930 | view.rotate(m_trackBalls[2].rotation());
|
---|
| 931 | view(2, 3) -= 2.0f * exp(m_distExp / 1200.0f);
|
---|
[2] | 932 | renderBoxes(view);
|
---|
| 933 |
|
---|
| 934 | defaultStates();
|
---|
| 935 | ++m_frame;
|
---|
[561] | 936 |
|
---|
| 937 | painter->endNativePainting();
|
---|
[2] | 938 | }
|
---|
| 939 |
|
---|
| 940 | QPointF Scene::pixelPosToViewPos(const QPointF& p)
|
---|
| 941 | {
|
---|
| 942 | return QPointF(2.0 * float(p.x()) / width() - 1.0,
|
---|
| 943 | 1.0 - 2.0 * float(p.y()) / height());
|
---|
| 944 | }
|
---|
| 945 |
|
---|
| 946 | void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
|
---|
| 947 | {
|
---|
| 948 | QGraphicsScene::mouseMoveEvent(event);
|
---|
| 949 | if (event->isAccepted())
|
---|
| 950 | return;
|
---|
| 951 |
|
---|
| 952 | if (event->buttons() & Qt::LeftButton) {
|
---|
| 953 | m_trackBalls[0].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
| 954 | event->accept();
|
---|
| 955 | } else {
|
---|
| 956 | m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
| 957 | }
|
---|
| 958 |
|
---|
| 959 | if (event->buttons() & Qt::RightButton) {
|
---|
| 960 | m_trackBalls[1].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
| 961 | event->accept();
|
---|
| 962 | } else {
|
---|
| 963 | m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
| 964 | }
|
---|
| 965 |
|
---|
| 966 | if (event->buttons() & Qt::MidButton) {
|
---|
[561] | 967 | m_trackBalls[2].move(pixelPosToViewPos(event->scenePos()), QQuaternion());
|
---|
[2] | 968 | event->accept();
|
---|
| 969 | } else {
|
---|
[561] | 970 | m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion());
|
---|
[2] | 971 | }
|
---|
| 972 | }
|
---|
| 973 |
|
---|
| 974 | void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event)
|
---|
| 975 | {
|
---|
| 976 | QGraphicsScene::mousePressEvent(event);
|
---|
| 977 | if (event->isAccepted())
|
---|
| 978 | return;
|
---|
| 979 |
|
---|
| 980 | if (event->buttons() & Qt::LeftButton) {
|
---|
| 981 | m_trackBalls[0].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
| 982 | event->accept();
|
---|
| 983 | }
|
---|
| 984 |
|
---|
| 985 | if (event->buttons() & Qt::RightButton) {
|
---|
| 986 | m_trackBalls[1].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
| 987 | event->accept();
|
---|
| 988 | }
|
---|
| 989 |
|
---|
| 990 | if (event->buttons() & Qt::MidButton) {
|
---|
[561] | 991 | m_trackBalls[2].push(pixelPosToViewPos(event->scenePos()), QQuaternion());
|
---|
[2] | 992 | event->accept();
|
---|
| 993 | }
|
---|
| 994 | }
|
---|
| 995 |
|
---|
| 996 | void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
|
---|
| 997 | {
|
---|
| 998 | QGraphicsScene::mouseReleaseEvent(event);
|
---|
| 999 | if (event->isAccepted())
|
---|
| 1000 | return;
|
---|
| 1001 |
|
---|
| 1002 | if (event->button() == Qt::LeftButton) {
|
---|
| 1003 | m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
| 1004 | event->accept();
|
---|
| 1005 | }
|
---|
| 1006 |
|
---|
| 1007 | if (event->button() == Qt::RightButton) {
|
---|
| 1008 | m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate());
|
---|
| 1009 | event->accept();
|
---|
| 1010 | }
|
---|
| 1011 |
|
---|
| 1012 | if (event->button() == Qt::MidButton) {
|
---|
[561] | 1013 | m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion());
|
---|
[2] | 1014 | event->accept();
|
---|
| 1015 | }
|
---|
| 1016 | }
|
---|
| 1017 |
|
---|
| 1018 | void Scene::wheelEvent(QGraphicsSceneWheelEvent * event)
|
---|
| 1019 | {
|
---|
| 1020 | QGraphicsScene::wheelEvent(event);
|
---|
| 1021 | if (!event->isAccepted()) {
|
---|
| 1022 | m_distExp += event->delta();
|
---|
| 1023 | if (m_distExp < -8 * 120)
|
---|
| 1024 | m_distExp = -8 * 120;
|
---|
| 1025 | if (m_distExp > 10 * 120)
|
---|
| 1026 | m_distExp = 10 * 120;
|
---|
| 1027 | event->accept();
|
---|
| 1028 | }
|
---|
| 1029 | }
|
---|
| 1030 |
|
---|
| 1031 | void Scene::setShader(int index)
|
---|
| 1032 | {
|
---|
| 1033 | if (index >= 0 && index < m_fragmentShaders.size())
|
---|
| 1034 | m_currentShader = index;
|
---|
| 1035 | }
|
---|
| 1036 |
|
---|
| 1037 | void Scene::setTexture(int index)
|
---|
| 1038 | {
|
---|
| 1039 | if (index >= 0 && index < m_textures.size())
|
---|
| 1040 | m_currentTexture = index;
|
---|
| 1041 | }
|
---|
| 1042 |
|
---|
| 1043 | void Scene::toggleDynamicCubemap(int state)
|
---|
| 1044 | {
|
---|
| 1045 | if ((m_dynamicCubemap = (state == Qt::Checked)))
|
---|
| 1046 | m_updateAllCubemaps = true;
|
---|
| 1047 | }
|
---|
| 1048 |
|
---|
| 1049 | void Scene::setColorParameter(const QString &name, QRgb color)
|
---|
| 1050 | {
|
---|
| 1051 | // set the color in all programs
|
---|
[561] | 1052 | foreach (QGLShaderProgram *program, m_programs) {
|
---|
[2] | 1053 | program->bind();
|
---|
[561] | 1054 | program->setUniformValue(program->uniformLocation(name), QColor(color));
|
---|
| 1055 | program->release();
|
---|
[2] | 1056 | }
|
---|
| 1057 | }
|
---|
| 1058 |
|
---|
| 1059 | void Scene::setFloatParameter(const QString &name, float value)
|
---|
| 1060 | {
|
---|
| 1061 | // set the color in all programs
|
---|
[561] | 1062 | foreach (QGLShaderProgram *program, m_programs) {
|
---|
[2] | 1063 | program->bind();
|
---|
[561] | 1064 | program->setUniformValue(program->uniformLocation(name), value);
|
---|
| 1065 | program->release();
|
---|
[2] | 1066 | }
|
---|
| 1067 | }
|
---|
| 1068 |
|
---|
| 1069 | void Scene::newItem(ItemDialog::ItemType type)
|
---|
| 1070 | {
|
---|
| 1071 | QSize size = sceneRect().size().toSize();
|
---|
| 1072 | switch (type) {
|
---|
| 1073 | case ItemDialog::QtBoxItem:
|
---|
| 1074 | addItem(new QtBox(64, rand() % (size.width() - 64) + 32, rand() % (size.height() - 64) + 32));
|
---|
| 1075 | break;
|
---|
| 1076 | case ItemDialog::CircleItem:
|
---|
| 1077 | addItem(new CircleItem(64, rand() % (size.width() - 64) + 32, rand() % (size.height() - 64) + 32));
|
---|
| 1078 | break;
|
---|
| 1079 | case ItemDialog::SquareItem:
|
---|
| 1080 | addItem(new SquareItem(64, rand() % (size.width() - 64) + 32, rand() % (size.height() - 64) + 32));
|
---|
| 1081 | break;
|
---|
| 1082 | default:
|
---|
| 1083 | break;
|
---|
| 1084 | }
|
---|
| 1085 | }
|
---|