| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** Contact: Qt Software Information (qt-info@nokia.com) | 
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| 5 | ** | 
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| 6 | ** This file is part of the documentation of the Qt Toolkit. | 
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| 7 | ** | 
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| 15 | ** GNU Lesser General Public License Usage | 
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| 28 | ** GNU General Public License Usage | 
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| 39 | ** | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | /*! | 
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| 43 | \page object.html | 
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| 44 | \title Qt Object Model | 
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| 45 | \ingroup architecture | 
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| 46 | \brief A description of the powerful features made possible by Qt's dynamic object model. | 
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| 47 |  | 
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| 48 | The standard C++ object model provides very efficient runtime | 
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| 49 | support for the object paradigm. But its static nature is | 
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| 50 | inflexibile in certain problem domains. Graphical user interface | 
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| 51 | programming is a domain that requires both runtime efficiency and | 
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| 52 | a high level of flexibility. Qt provides this, by combining the | 
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| 53 | speed of C++ with the flexibility of the Qt Object Model. | 
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| 54 |  | 
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| 55 | Qt adds these features to C++: | 
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| 56 |  | 
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| 57 | \list | 
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| 58 | \o a very powerful mechanism for seamless object | 
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| 59 | communication called \l{signals and slots} | 
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| 60 | \o queryable and designable \l{Qt's Property System}{object | 
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| 61 | properties} | 
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| 62 | \o powerful \l{events and event filters} | 
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| 63 | \o contextual \l{i18n}{string translation for internationalization} | 
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| 64 | \o sophisticated interval driven \l timers that make it possible | 
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| 65 | to elegantly integrate many tasks in an event-driven GUI | 
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| 66 | \o hierarchical and queryable \l{Object Trees and Object Ownership}{object | 
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| 67 | trees} that organize object ownership in a natural way | 
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| 68 | \o guarded pointers (QPointer) that are automatically | 
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| 69 | set to 0 when the referenced object is destroyed, unlike normal C++ | 
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| 70 | pointers which become dangling pointers when their objects are destroyed | 
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| 71 | \o a \l{metaobjects.html#qobjectcast}{dynamic cast} that works across | 
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| 72 | library boundaries. | 
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| 73 | \endlist | 
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| 74 |  | 
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| 75 | Many of these Qt features are implemented with standard C++ | 
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| 76 | techniques, based on inheritance from QObject. Others, like the | 
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| 77 | object communication mechanism and the dynamic property system, | 
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| 78 | require the \l{Meta-Object System} provided | 
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| 79 | by Qt's own \l{moc}{Meta-Object Compiler (moc)}. | 
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| 80 |  | 
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| 81 | The meta-object system is a C++ extension that makes the language | 
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| 82 | better suited to true component GUI programming. Although | 
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| 83 | templates can be used to extend C++, the meta-object system | 
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| 84 | provides benefits using standard C++ that cannot be achieved with | 
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| 85 | templates; see \l{Why Doesn't Qt Use Templates for Signals and | 
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| 86 | Slots?} | 
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| 87 |  | 
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| 88 | \target Identity vs Value | 
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| 89 | \section1 Qt Objects: Identity vs Value | 
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| 90 |  | 
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| 91 | Some of the added features listed above for the Qt Object Model, | 
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| 92 | require that we think of Qt Objects as identities, not values. | 
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| 93 | Values are copied or assigned; identities are cloned. Cloning | 
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| 94 | means to create a new identity, not an exact copy of the old | 
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| 95 | one. For example, twins have different identities. They may look | 
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| 96 | identical, but they have different names, different locations, and | 
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| 97 | may have completely different social networks. | 
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| 98 |  | 
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| 99 | Then cloning an identity is a more complex operation than copying | 
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| 100 | or assigning a value. We can see what this means in the Qt Object | 
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| 101 | Model. | 
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| 102 |  | 
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| 103 | \bold{A Qt Object...} | 
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| 104 |  | 
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| 105 | \list | 
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| 106 |  | 
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| 107 | \o might have a unique \l{QObject::objectName()}.  If we copy a Qt | 
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| 108 | Object, what name should we give the copy? | 
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| 109 |  | 
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| 110 | \o has a location in an \l{Object Trees and Object Ownership} | 
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| 111 | {object hierarchy}. If we copy a Qt Object, where should the copy | 
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| 112 | be located? | 
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| 113 |  | 
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| 114 | \o can be connected to other Qt Objects to emit signals to them or | 
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| 115 | to receive signals emitted by them. If we copy a Qt Object, how | 
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| 116 | should we transfer these connections to the copy? | 
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| 117 |  | 
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| 118 | \o can have \l{Qt's Property System} {new properties} added to it | 
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| 119 | at runtime that are not declared in the C++ class. If we copy a Qt | 
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| 120 | Object, should the copy include the properties that were added to | 
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| 121 | the original? | 
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| 122 |  | 
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| 123 | \endlist | 
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| 124 |  | 
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| 125 | For these reasons, Qt Objects should be treated as identities, not | 
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| 126 | as values. Identities are cloned, not copied or assigned, and | 
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| 127 | cloning an identity is a more complex operation than copying or | 
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| 128 | assigning a value. Therefore, QObject and all subclasses of | 
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| 129 | QObject (direct or indirect) have their \l{No copy constructor} | 
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| 130 | {copy constructor and assignment operator} disabled. | 
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| 131 |  | 
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| 132 | */ | 
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