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2 | **
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3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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40 | ****************************************************************************/
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41 |
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42 | /*!
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43 | \example network/threadedfortuneserver
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44 | \title Threaded Fortune Server Example
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45 |
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46 | The Threaded Fortune Server example shows how to create a server for a
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47 | simple network service that uses threads to handle requests from different
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48 | clients. It is intended to be run alongside the Fortune Client example.
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49 |
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50 | \image threadedfortuneserver-example.png
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51 |
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52 | The implementation of this example is similar to that of the
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53 | \l{network/fortuneserver}{Fortune Server} example, but here we will
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54 | implement a subclass of QTcpServer that starts each connection in a
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55 | different thread.
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56 |
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57 | For this we need two classes: FortuneServer, a QTcpServer subclass, and
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58 | FortuneThread, which inherits QThread.
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59 |
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60 | \snippet examples/network/threadedfortuneserver/fortuneserver.h 0
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61 |
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62 | FortuneServer inherits QTcpServer and reimplements
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63 | QTcpServer::incomingConnection(). We also use it for storing the list of
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64 | random fortunes.
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65 |
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66 | \snippet examples/network/threadedfortuneserver/fortuneserver.cpp 0
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67 |
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68 | We use FortuneServer's constructor to simply generate the list of
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69 | fortunes.
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70 |
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71 | \snippet examples/network/threadedfortuneserver/fortuneserver.cpp 1
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72 |
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73 | Our implementation of QTcpServer::incomingConnection() creates a
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74 | FortuneThread object, passing the incoming socket descriptor and a random
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75 | fortune to FortuneThread's constructor. By connecting FortuneThread's
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76 | finished() signal to QObject::deleteLater(), we ensure that the thread
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77 | gets deleted once it has finished. We can then call QThread::start(),
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78 | which starts the thread.
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79 |
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80 | \snippet examples/network/threadedfortuneserver/fortunethread.h 0
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81 |
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82 | Moving on to the FortuneThread class, this is a QThread subclass whose job
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83 | is to write the fortune to the connected socket. The class reimplements
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84 | QThread::run(), and it has a signal for reporting errors.
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85 |
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86 | \snippet examples/network/threadedfortuneserver/fortunethread.cpp 0
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87 |
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88 | FortuneThread's constructor simply stores the socket descriptor and
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89 | fortune text, so that they are available for run() later on.
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90 |
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91 | \snippet examples/network/threadedfortuneserver/fortunethread.cpp 1
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92 |
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93 | The first thing our run() function does is to create a QTcpSocket object
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94 | on the stack. What's worth noticing is that we are creating this object
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95 | inside the thread, which automatically associates the socket to the
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96 | thread's event loop. This ensures that Qt will not try to deliver events
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97 | to our socket from the main thread while we are accessing it from
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98 | FortuneThread::run().
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99 |
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100 | \snippet examples/network/threadedfortuneserver/fortunethread.cpp 2
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101 |
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102 | The socket is initialized by calling QTcpSocket::setSocketDescriptor(),
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103 | passing our socket descriptor as an argument. We expect this to succeed,
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104 | but just to be sure, (although unlikely, the system may run out of
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105 | resources,) we catch the return value and report any error.
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106 |
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107 | \snippet examples/network/threadedfortuneserver/fortunethread.cpp 3
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108 |
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109 | As with the \l{network/fortuneserver}{Fortune Server} example, we encode
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110 | the fortune into a QByteArray using QDataStream.
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111 |
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112 | \snippet examples/network/threadedfortuneserver/fortunethread.cpp 4
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113 |
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114 | But unlike the previous example, we finish off by calling
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115 | QTcpSocket::waitForDisconnected(), which blocks the calling thread until
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116 | the socket has disconnected. Because we are running in a separate thread,
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117 | the GUI will remain responsive.
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118 |
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119 | \sa {Fortune Server Example}, {Fortune Client Example}, {Blocking Fortune
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120 | Client Example}
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121 | */
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