| 1 | /****************************************************************************
 | 
|---|
| 2 | **
 | 
|---|
| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
 | 
|---|
| 4 | ** Contact: Qt Software Information (qt-info@nokia.com)
 | 
|---|
| 5 | **
 | 
|---|
| 6 | ** This file is part of the demonstration applications of the Qt Toolkit.
 | 
|---|
| 7 | **
 | 
|---|
| 8 | ** $QT_BEGIN_LICENSE:LGPL$
 | 
|---|
| 9 | ** Commercial Usage
 | 
|---|
| 10 | ** Licensees holding valid Qt Commercial licenses may use this file in
 | 
|---|
| 11 | ** accordance with the Qt Commercial License Agreement provided with the
 | 
|---|
| 12 | ** Software or, alternatively, in accordance with the terms contained in
 | 
|---|
| 13 | ** a written agreement between you and Nokia.
 | 
|---|
| 14 | **
 | 
|---|
| 15 | ** GNU Lesser General Public License Usage
 | 
|---|
| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
 | 
|---|
| 17 | ** General Public License version 2.1 as published by the Free Software
 | 
|---|
| 18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
 | 
|---|
| 19 | ** packaging of this file.  Please review the following information to
 | 
|---|
| 20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
 | 
|---|
| 21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
 | 
|---|
| 22 | **
 | 
|---|
| 23 | ** In addition, as a special exception, Nokia gives you certain
 | 
|---|
| 24 | ** additional rights. These rights are described in the Nokia Qt LGPL
 | 
|---|
| 25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
 | 
|---|
| 26 | ** package.
 | 
|---|
| 27 | **
 | 
|---|
| 28 | ** GNU General Public License Usage
 | 
|---|
| 29 | ** Alternatively, this file may be used under the terms of the GNU
 | 
|---|
| 30 | ** General Public License version 3.0 as published by the Free Software
 | 
|---|
| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
 | 
|---|
| 32 | ** packaging of this file.  Please review the following information to
 | 
|---|
| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
 | 
|---|
| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
 | 
|---|
| 35 | **
 | 
|---|
| 36 | ** If you are unsure which license is appropriate for your use, please
 | 
|---|
| 37 | ** contact the sales department at qt-sales@nokia.com.
 | 
|---|
| 38 | ** $QT_END_LICENSE$
 | 
|---|
| 39 | **
 | 
|---|
| 40 | ****************************************************************************/
 | 
|---|
| 41 | 
 | 
|---|
| 42 | varying vec3 position, normal;
 | 
|---|
| 43 | varying vec4 specular, ambient, diffuse, lightDirection;
 | 
|---|
| 44 | 
 | 
|---|
| 45 | uniform sampler2D tex;
 | 
|---|
| 46 | uniform sampler3D noise;
 | 
|---|
| 47 | 
 | 
|---|
| 48 | //const vec4 woodColors[2] = {vec4(0.37,0.24,0.20,1), vec4(0.8,0.6,0.4,1)};
 | 
|---|
| 49 | uniform vec4 woodColors[2];
 | 
|---|
| 50 | //const float woodTubulence = 0.1;
 | 
|---|
| 51 | uniform float woodTubulence;
 | 
|---|
| 52 | 
 | 
|---|
| 53 | void main()
 | 
|---|
| 54 | {
 | 
|---|
| 55 |     float r = length(gl_TexCoord[1].yz);
 | 
|---|
| 56 |     r += woodTubulence * texture3D(noise, 0.25 * gl_TexCoord[1].xyz).x;
 | 
|---|
| 57 | 
 | 
|---|
| 58 |     vec3 N = normalize(normal);
 | 
|---|
| 59 |     // assume directional light
 | 
|---|
| 60 | 
 | 
|---|
| 61 |     gl_MaterialParameters M = gl_FrontMaterial;
 | 
|---|
| 62 | 
 | 
|---|
| 63 |     float NdotL = dot(N, lightDirection.xyz);
 | 
|---|
| 64 |     float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
 | 
|---|
| 65 | 
 | 
|---|
| 66 |     float f = fract(16.0 * r);
 | 
|---|
| 67 |     vec4 unlitColor = mix(woodColors[0], woodColors[1], min(1.25 * f, 5.0 - 5.0 * f));
 | 
|---|
| 68 |     gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
 | 
|---|
| 69 |                     M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
 | 
|---|
| 70 | }
 | 
|---|