| 1 | /****************************************************************************
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| 2 | **
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
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| 4 | ** Contact: Qt Software Information (qt-info@nokia.com)
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| 5 | **
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| 6 | ** This file is part of the demonstration applications of the Qt Toolkit.
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| 7 | **
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| 8 | ** $QT_BEGIN_LICENSE:LGPL$
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| 9 | ** Commercial Usage
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| 10 | ** Licensees holding valid Qt Commercial licenses may use this file in
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| 11 | ** accordance with the Qt Commercial License Agreement provided with the
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| 12 | ** Software or, alternatively, in accordance with the terms contained in
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| 13 | ** a written agreement between you and Nokia.
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| 14 | **
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| 15 | ** GNU Lesser General Public License Usage
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| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser
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| 17 | ** General Public License version 2.1 as published by the Free Software
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| 18 | ** Foundation and appearing in the file LICENSE.LGPL included in the
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| 19 | ** packaging of this file.  Please review the following information to
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| 20 | ** ensure the GNU Lesser General Public License version 2.1 requirements
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| 21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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| 22 | **
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| 23 | ** In addition, as a special exception, Nokia gives you certain
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| 24 | ** additional rights. These rights are described in the Nokia Qt LGPL
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| 25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
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| 26 | ** package.
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| 27 | **
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| 28 | ** GNU General Public License Usage
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| 29 | ** Alternatively, this file may be used under the terms of the GNU
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| 30 | ** General Public License version 3.0 as published by the Free Software
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the
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| 32 | ** packaging of this file.  Please review the following information to
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html.
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| 35 | **
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| 36 | ** If you are unsure which license is appropriate for your use, please
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| 37 | ** contact the sales department at qt-sales@nokia.com.
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| 38 | ** $QT_END_LICENSE$
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| 39 | **
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| 40 | ****************************************************************************/
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| 41 | 
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| 42 | varying vec3 position, normal;
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| 43 | varying vec4 specular, ambient, diffuse, lightDirection;
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| 44 | 
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| 45 | uniform sampler2D tex;
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| 46 | uniform sampler3D noise;
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| 47 | 
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| 48 | //const vec4 graniteColors[3] = {vec4(0.0, 0.0, 0.0, 1), vec4(0.30, 0.15, 0.10, 1), vec4(0.80, 0.70, 0.75, 1)};
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| 49 | uniform vec4 graniteColors[3];
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| 50 | 
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| 51 | float steep(float x)
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| 52 | {
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| 53 |     return clamp(5.0 * x - 2.0, 0.0, 1.0);
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| 54 | }
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| 55 | 
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| 56 | void main()
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| 57 | {
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| 58 |     vec2 turbulence = vec2(0, 0);
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| 59 |     float scale = 1.0;
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| 60 |     for (int i = 0; i < 4; ++i) {
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| 61 |         turbulence += scale * (texture3D(noise, gl_TexCoord[1].xyz / scale).xy - 0.5);
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| 62 |         scale *= 0.5;
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| 63 |     }
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| 64 | 
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| 65 |     vec3 N = normalize(normal);
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| 66 |     // assume directional light
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| 67 | 
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| 68 |     gl_MaterialParameters M = gl_FrontMaterial;
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| 69 | 
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| 70 |     float NdotL = dot(N, lightDirection.xyz);
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| 71 |     float RdotL = dot(reflect(normalize(position), N), lightDirection.xyz);
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| 72 | 
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| 73 |     vec4 unlitColor = mix(graniteColors[1], mix(graniteColors[0], graniteColors[2], steep(0.5 + turbulence.y)), 4.0 * abs(turbulence.x));
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| 74 |     gl_FragColor = (ambient + diffuse * max(NdotL, 0.0)) * unlitColor +
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| 75 |                     M.specular * specular * pow(max(RdotL, 0.0), M.shininess);
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| 76 | }
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