| 1 | /**************************************************************************** | 
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| 2 | ** | 
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| 3 | ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | 
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| 4 | ** Contact: Qt Software Information (qt-info@nokia.com) | 
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| 5 | ** | 
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| 6 | ** This file is part of the demonstration applications of the Qt Toolkit. | 
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| 7 | ** | 
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| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 9 | ** Commercial Usage | 
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| 10 | ** Licensees holding valid Qt Commercial licenses may use this file in | 
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| 11 | ** accordance with the Qt Commercial License Agreement provided with the | 
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 13 | ** a written agreement between you and Nokia. | 
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| 14 | ** | 
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| 15 | ** GNU Lesser General Public License Usage | 
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| 16 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
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| 17 | ** General Public License version 2.1 as published by the Free Software | 
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| 18 | ** Foundation and appearing in the file LICENSE.LGPL included in the | 
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| 19 | ** packaging of this file.  Please review the following information to | 
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| 20 | ** ensure the GNU Lesser General Public License version 2.1 requirements | 
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| 21 | ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. | 
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| 22 | ** | 
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| 23 | ** In addition, as a special exception, Nokia gives you certain | 
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| 24 | ** additional rights. These rights are described in the Nokia Qt LGPL | 
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| 25 | ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this | 
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| 26 | ** package. | 
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| 27 | ** | 
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| 28 | ** GNU General Public License Usage | 
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| 29 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 30 | ** General Public License version 3.0 as published by the Free Software | 
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| 31 | ** Foundation and appearing in the file LICENSE.GPL included in the | 
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| 32 | ** packaging of this file.  Please review the following information to | 
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| 33 | ** ensure the GNU General Public License version 3.0 requirements will be | 
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| 34 | ** met: http://www.gnu.org/copyleft/gpl.html. | 
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| 35 | ** | 
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| 36 | ** If you are unsure which license is appropriate for your use, please | 
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| 37 | ** contact the sales department at qt-sales@nokia.com. | 
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| 38 | ** $QT_END_LICENSE$ | 
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| 39 | ** | 
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| 40 | ****************************************************************************/ | 
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| 41 |  | 
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| 42 | #ifndef GLBUFFERS_H | 
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| 43 | #define GLBUFFERS_H | 
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| 44 |  | 
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| 45 | //#include <GL/glew.h> | 
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| 46 | #include "glextensions.h" | 
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| 47 |  | 
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| 48 | #include <QtGui> | 
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| 49 | #include <QtOpenGL> | 
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| 50 |  | 
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| 51 | #include "vector.h" | 
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| 52 |  | 
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| 53 | #define BUFFER_OFFSET(i) ((char*)0 + (i)) | 
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| 54 | #define SIZE_OF_MEMBER(cls, member) sizeof(static_cast<cls *>(0)->member) | 
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| 55 |  | 
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| 56 | #define GLBUFFERS_ASSERT_OPENGL(prefix, assertion, returnStatement)                         \ | 
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| 57 | if (m_failed || !(assertion)) {                                                             \ | 
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| 58 | if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \ | 
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| 59 | m_failed = true;                                                                        \ | 
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| 60 | returnStatement;                                                                        \ | 
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| 61 | } | 
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| 62 |  | 
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| 63 | class GLTexture | 
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| 64 | { | 
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| 65 | public: | 
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| 66 | GLTexture(); | 
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| 67 | virtual ~GLTexture(); | 
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| 68 | virtual void bind() = 0; | 
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| 69 | virtual void unbind() = 0; | 
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| 70 | virtual bool failed() const {return m_failed;} | 
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| 71 | protected: | 
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| 72 | GLuint m_texture; | 
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| 73 | bool m_failed; | 
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| 74 | }; | 
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| 75 |  | 
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| 76 | class GLFrameBufferObject | 
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| 77 | { | 
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| 78 | public: | 
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| 79 | friend class GLRenderTargetCube; | 
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| 80 | // friend class GLRenderTarget2D; | 
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| 81 |  | 
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| 82 | GLFrameBufferObject(int width, int height); | 
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| 83 | virtual ~GLFrameBufferObject(); | 
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| 84 | bool isComplete(); | 
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| 85 | virtual bool failed() const {return m_failed;} | 
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| 86 | protected: | 
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| 87 | void setAsRenderTarget(bool state = true); | 
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| 88 | GLuint m_fbo; | 
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| 89 | GLuint m_depthBuffer; | 
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| 90 | int m_width, m_height; | 
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| 91 | bool m_failed; | 
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| 92 | }; | 
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| 93 |  | 
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| 94 | class GLTexture2D : public GLTexture | 
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| 95 | { | 
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| 96 | public: | 
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| 97 | GLTexture2D(int width, int height); | 
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| 98 | GLTexture2D(const QString& fileName, int width = 0, int height = 0); | 
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| 99 | void load(int width, int height, QRgb *data); | 
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| 100 | virtual void bind(); | 
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| 101 | virtual void unbind(); | 
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| 102 | }; | 
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| 103 |  | 
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| 104 | class GLTexture3D : public GLTexture | 
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| 105 | { | 
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| 106 | public: | 
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| 107 | GLTexture3D(int width, int height, int depth); | 
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| 108 | // TODO: Implement function below | 
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| 109 | //GLTexture3D(const QString& fileName, int width = 0, int height = 0); | 
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| 110 | void load(int width, int height, int depth, QRgb *data); | 
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| 111 | virtual void bind(); | 
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| 112 | virtual void unbind(); | 
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| 113 | }; | 
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| 114 |  | 
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| 115 | class GLTextureCube : public GLTexture | 
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| 116 | { | 
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| 117 | public: | 
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| 118 | GLTextureCube(int size); | 
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| 119 | GLTextureCube(const QStringList& fileNames, int size = 0); | 
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| 120 | void load(int size, int face, QRgb *data); | 
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| 121 | virtual void bind(); | 
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| 122 | virtual void unbind(); | 
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| 123 | }; | 
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| 124 |  | 
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| 125 | // TODO: Define and implement class below | 
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| 126 | //class GLRenderTarget2D : public GLTexture2D | 
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| 127 |  | 
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| 128 | class GLRenderTargetCube : public GLTextureCube | 
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| 129 | { | 
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| 130 | public: | 
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| 131 | GLRenderTargetCube(int size); | 
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| 132 | // begin rendering to one of the cube's faces. 0 <= face < 6 | 
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| 133 | void begin(int face); | 
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| 134 | // end rendering | 
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| 135 | void end(); | 
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| 136 | virtual bool failed() {return m_failed || m_fbo.failed();} | 
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| 137 |  | 
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| 138 | static void getViewMatrix(gfx::Matrix4x4f& mat, int face); | 
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| 139 | static void getProjectionMatrix(gfx::Matrix4x4f& mat, float nearZ, float farZ); | 
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| 140 | private: | 
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| 141 | GLFrameBufferObject m_fbo; | 
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| 142 | }; | 
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| 143 |  | 
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| 144 | struct VertexDescription | 
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| 145 | { | 
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| 146 | enum | 
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| 147 | { | 
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| 148 | Null = 0, // Terminates a VertexDescription array | 
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| 149 | Position, | 
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| 150 | TexCoord, | 
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| 151 | Normal, | 
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| 152 | Color, | 
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| 153 | }; | 
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| 154 | int field; // Position, TexCoord, Normal, Color | 
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| 155 | int type; // GL_FLOAT, GL_UNSIGNED_BYTE | 
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| 156 | int count; // number of elements | 
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| 157 | int offset; // field's offset into vertex struct | 
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| 158 | int index; // 0 (unused at the moment) | 
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| 159 | }; | 
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| 160 |  | 
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| 161 | // Implementation of interleaved buffers. | 
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| 162 | // 'T' is a struct which must include a null-terminated static array | 
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| 163 | // 'VertexDescription* description'. | 
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| 164 | // Example: | 
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| 165 | /* | 
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| 166 | struct Vertex | 
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| 167 | { | 
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| 168 | GLfloat position[3]; | 
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| 169 | GLfloat texCoord[2]; | 
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| 170 | GLfloat normal[3]; | 
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| 171 | GLbyte color[4]; | 
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| 172 | static VertexDescription description[]; | 
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| 173 | }; | 
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| 174 |  | 
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| 175 | VertexDescription Vertex::description[] = { | 
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| 176 | {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(Vertex, position) / sizeof(GLfloat), offsetof(Vertex, position), 0}, | 
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| 177 | {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(Vertex, texCoord) / sizeof(GLfloat), offsetof(Vertex, texCoord), 0}, | 
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| 178 | {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(Vertex, normal) / sizeof(GLfloat), offsetof(Vertex, normal), 0}, | 
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| 179 | {VertexDescription::Color, GL_BYTE, SIZE_OF_MEMBER(Vertex, color) / sizeof(GLbyte), offsetof(Vertex, color), 0}, | 
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| 180 | {VertexDescription::Null, 0, 0, 0, 0}, | 
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| 181 | }; | 
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| 182 | */ | 
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| 183 | template<class T> | 
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| 184 | class GLVertexBuffer | 
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| 185 | { | 
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| 186 | public: | 
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| 187 | GLVertexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW) | 
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| 188 | : m_length(0) | 
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| 189 | , m_mode(mode) | 
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| 190 | , m_buffer(0) | 
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| 191 | , m_failed(false) | 
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| 192 | { | 
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| 193 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::GLVertexBuffer", glGenBuffers && glBindBuffer && glBufferData, return) | 
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| 194 |  | 
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| 195 | glGenBuffers(1, &m_buffer); | 
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| 196 | glBindBuffer(GL_ARRAY_BUFFER, m_buffer); | 
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| 197 | glBufferData(GL_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode); | 
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| 198 | } | 
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| 199 |  | 
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| 200 | ~GLVertexBuffer() | 
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| 201 | { | 
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| 202 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::~GLVertexBuffer", glDeleteBuffers, return) | 
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| 203 |  | 
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| 204 | glDeleteBuffers(1, &m_buffer); | 
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| 205 | } | 
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| 206 |  | 
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| 207 | void bind() | 
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| 208 | { | 
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| 209 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::bind", glBindBuffer, return) | 
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| 210 |  | 
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| 211 | glBindBuffer(GL_ARRAY_BUFFER, m_buffer); | 
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| 212 | for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) { | 
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| 213 | switch (desc->field) { | 
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| 214 | case VertexDescription::Position: | 
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| 215 | glVertexPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); | 
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| 216 | glEnableClientState(GL_VERTEX_ARRAY); | 
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| 217 | break; | 
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| 218 | case VertexDescription::TexCoord: | 
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| 219 | glTexCoordPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); | 
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| 220 | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
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| 221 | break; | 
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| 222 | case VertexDescription::Normal: | 
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| 223 | glNormalPointer(desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); | 
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| 224 | glEnableClientState(GL_NORMAL_ARRAY); | 
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| 225 | break; | 
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| 226 | case VertexDescription::Color: | 
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| 227 | glColorPointer(desc->count, desc->type, sizeof(T), BUFFER_OFFSET(desc->offset)); | 
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| 228 | glEnableClientState(GL_COLOR_ARRAY); | 
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| 229 | break; | 
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| 230 | default: | 
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| 231 | break; | 
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| 232 | } | 
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| 233 | } | 
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| 234 | } | 
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| 235 |  | 
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| 236 | void unbind() | 
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| 237 | { | 
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| 238 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unbind", glBindBuffer, return) | 
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| 239 |  | 
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| 240 | glBindBuffer(GL_ARRAY_BUFFER, 0); | 
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| 241 | for (VertexDescription *desc = T::description; desc->field != VertexDescription::Null; ++desc) { | 
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| 242 | switch (desc->field) { | 
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| 243 | case VertexDescription::Position: | 
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| 244 | glDisableClientState(GL_VERTEX_ARRAY); | 
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| 245 | break; | 
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| 246 | case VertexDescription::TexCoord: | 
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| 247 | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
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| 248 | break; | 
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| 249 | case VertexDescription::Normal: | 
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| 250 | glDisableClientState(GL_NORMAL_ARRAY); | 
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| 251 | break; | 
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| 252 | case VertexDescription::Color: | 
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| 253 | glDisableClientState(GL_COLOR_ARRAY); | 
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| 254 | break; | 
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| 255 | default: | 
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| 256 | break; | 
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| 257 | } | 
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| 258 | } | 
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| 259 | } | 
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| 260 |  | 
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| 261 | int length() const {return m_length;} | 
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| 262 |  | 
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| 263 | T *lock() | 
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| 264 | { | 
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| 265 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::lock", glBindBuffer && glMapBuffer, return 0) | 
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| 266 |  | 
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| 267 | glBindBuffer(GL_ARRAY_BUFFER, m_buffer); | 
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| 268 | //glBufferData(GL_ARRAY_BUFFER, m_length, NULL, m_mode); | 
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| 269 | GLvoid* buffer = glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); | 
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| 270 | m_failed = (buffer == 0); | 
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| 271 | return reinterpret_cast<T *>(buffer); | 
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| 272 | } | 
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| 273 |  | 
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| 274 | void unlock() | 
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| 275 | { | 
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| 276 | GLBUFFERS_ASSERT_OPENGL("GLVertexBuffer::unlock", glBindBuffer && glUnmapBuffer, return) | 
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| 277 |  | 
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| 278 | glBindBuffer(GL_ARRAY_BUFFER, m_buffer); | 
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| 279 | glUnmapBuffer(GL_ARRAY_BUFFER); | 
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| 280 | } | 
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| 281 |  | 
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| 282 | bool failed() | 
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| 283 | { | 
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| 284 | return m_failed; | 
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| 285 | } | 
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| 286 |  | 
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| 287 | private: | 
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| 288 | int m_length, m_mode; | 
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| 289 | GLuint m_buffer; | 
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| 290 | bool m_failed; | 
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| 291 | }; | 
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| 292 |  | 
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| 293 | template<class T> | 
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| 294 | class GLIndexBuffer | 
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| 295 | { | 
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| 296 | public: | 
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| 297 | GLIndexBuffer(int length, const T *data = 0, int mode = GL_STATIC_DRAW) | 
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| 298 | : m_length(0) | 
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| 299 | , m_mode(mode) | 
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| 300 | , m_buffer(0) | 
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| 301 | , m_failed(false) | 
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| 302 | { | 
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| 303 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::GLIndexBuffer", glGenBuffers && glBindBuffer && glBufferData, return) | 
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| 304 |  | 
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| 305 | glGenBuffers(1, &m_buffer); | 
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| 306 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); | 
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| 307 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, (m_length = length) * sizeof(T), data, mode); | 
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| 308 | } | 
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| 309 |  | 
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| 310 | ~GLIndexBuffer() | 
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| 311 | { | 
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| 312 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::~GLIndexBuffer", glDeleteBuffers, return) | 
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| 313 |  | 
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| 314 | glDeleteBuffers(1, &m_buffer); | 
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| 315 | } | 
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| 316 |  | 
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| 317 | void bind() | 
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| 318 | { | 
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| 319 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::bind", glBindBuffer, return) | 
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| 320 |  | 
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| 321 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); | 
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| 322 | } | 
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| 323 |  | 
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| 324 | void unbind() | 
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| 325 | { | 
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| 326 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unbind", glBindBuffer, return) | 
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| 327 |  | 
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| 328 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | 
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| 329 | } | 
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| 330 |  | 
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| 331 | int length() const {return m_length;} | 
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| 332 |  | 
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| 333 | T *lock() | 
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| 334 | { | 
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| 335 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::lock", glBindBuffer && glMapBuffer, return 0) | 
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| 336 |  | 
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| 337 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); | 
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| 338 | GLvoid* buffer = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_READ_WRITE); | 
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| 339 | m_failed = (buffer == 0); | 
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| 340 | return reinterpret_cast<T *>(buffer); | 
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| 341 | } | 
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| 342 |  | 
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| 343 | void unlock() | 
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| 344 | { | 
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| 345 | GLBUFFERS_ASSERT_OPENGL("GLIndexBuffer::unlock", glBindBuffer && glUnmapBuffer, return) | 
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| 346 |  | 
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| 347 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_buffer); | 
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| 348 | glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); | 
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| 349 | } | 
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| 350 |  | 
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| 351 | bool failed() | 
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| 352 | { | 
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| 353 | return m_failed; | 
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| 354 | } | 
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| 355 |  | 
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| 356 | private: | 
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| 357 | int m_length, m_mode; | 
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| 358 | GLuint m_buffer; | 
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| 359 | bool m_failed; | 
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| 360 | }; | 
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| 361 |  | 
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| 362 | #endif | 
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