Index: trunk/src/kernel/qprocess.cpp
===================================================================
--- trunk/src/kernel/qprocess.cpp	(revision 35)
+++ 	(revision )
@@ -1,309 +1,0 @@
-/****************************************************************************
-** $Id: qt/qsound.cpp   3.3.1   edited Sep 30 11:25 $
-**
-** Implementation of QSound class and QAuServer internal class
-**
-** Created : 000117
-**
-** Copyright (C) 1999-2000 Trolltech AS.  All rights reserved.
-**
-** This file is part of the kernel module of the Qt GUI Toolkit.
-**
-** This file may be distributed under the terms of the Q Public License
-** as defined by Trolltech AS of Norway and appearing in the file
-** LICENSE.QPL included in the packaging of this file.
-**
-** This file may be distributed and/or modified under the terms of the
-** GNU General Public License version 2 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file.
-**
-** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
-** licenses may use this file in accordance with the Qt Commercial License
-** Agreement provided with the Software.
-**
-** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
-** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
-**
-** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
-**   information about Qt Commercial License Agreements.
-** See http://www.trolltech.com/qpl/ for QPL licensing information.
-** See http://www.trolltech.com/gpl/ for GPL licensing information.
-**
-** Contact info@trolltech.com if any conditions of this licensing are
-** not clear to you.
-**
-**********************************************************************/
-
-#include "qsound.h"
-
-#ifndef QT_NO_SOUND
-
-#include "qptrlist.h"
-
-static QPtrList<QAuServer> *servers=0;
-
-QAuServer::QAuServer(QObject* parent, const char* name) :
-    QObject(parent,name)
-{
-    if ( !servers ) {
-	servers = new QPtrList<QAuServer>;
-	// ### add cleanup
-    }
-    servers->prepend(this);
-}
-
-QAuServer::~QAuServer()
-{
-    servers->remove(this);
-    if ( servers->count() == 0 ) {
-	delete servers;
-	servers = 0;
-    }
-}
-
-void QAuServer::play(const QString& filename)
-{
-    QSound s(filename);
-    play(&s);
-}
-
-extern QAuServer* qt_new_audio_server();
-
-static QAuServer& server()
-{
-    if (!servers) qt_new_audio_server();
-    return *servers->first();
-}
-
-class QSoundData {
-public:
-    QSoundData(const QString& fname) :
-	filename(fname), bucket(0), looprem(0), looptotal(1)
-    {
-    }
-
-    ~QSoundData()
-    {
-	delete bucket;
-    }
-
-    QString filename;
-    QAuBucket* bucket;
-    int looprem;
-    int looptotal;
-};
-
-/*!
-    \class QSound qsound.h
-    \brief The QSound class provides access to the platform audio facilities.
-
-    \ingroup multimedia
-    \mainclass
-
-    Qt provides the most commonly required audio operation in GUI
-    applications: asynchronously playing a sound file. This is most
-    easily accomplished with a single call:
-    \code
-	QSound::play("mysounds/bells.wav");
-    \endcode
-
-    A second API is provided in which a QSound object is created from
-    a sound file and is played later:
-    \code
-	QSound bells("mysounds/bells.wav");
-
-	bells.play();
-    \endcode
-
-    Sounds played using the second model may use more memory but play
-    more immediately than sounds played using the first model,
-    depending on the underlying platform audio facilities.
-
-    On Microsoft Windows the underlying multimedia system is used;
-    only WAVE format sound files are supported.
-
-    On X11 the \link ftp://ftp.x.org/contrib/audio/nas/ Network Audio
-    System\endlink is used if available, otherwise all operations work
-    silently. NAS supports WAVE and AU files.
-
-    On Macintosh, ironically, we use QT (\link
-    http://quicktime.apple.com QuickTime\endlink) for sound, this
-    means all QuickTime formats are supported by Qt/Mac.
-
-    On Qt/Embedded, a built-in mixing sound server is used, which
-    accesses \c /dev/dsp directly. Only the WAVE format is supported.
-
-    The availability of sound can be tested with
-    QSound::isAvailable().
-*/
-
-/*!
-    \fn static bool QSound::available()
-
-    Returns TRUE if sound support is available; otherwise returns FALSE.
-*/
-
-/*!
-    Plays the sound in a file called \a filename.
-*/
-void QSound::play(const QString& filename)
-{
-    server().play(filename);
-}
-
-/*!
-    Constructs a QSound that can quickly play the sound in a file
-    named \a filename.
-
-    This may use more memory than the static \c play function.
-
-    The \a parent and \a name arguments (default 0) are passed on to
-    the QObject constructor.
-*/
-QSound::QSound(const QString& filename, QObject* parent, const char* name) :
-    QObject(parent,name),
-    d(new QSoundData(filename))
-{
-    server().init(this);
-}
-
-/*!
-    Destroys the sound object.
-*/
-QSound::~QSound()
-{
-    if ( !isFinished() )
-	stop();
-    delete d;
-}
-
-/*!
-    Returns TRUE if the sound has finished playing; otherwise returns FALSE.
-*/
-bool QSound::isFinished() const
-{
-    return d->looprem == 0;
-}
-
-/*!
-    \overload
-
-    Starts the sound playing. The function returns immediately.
-    Depending on the platform audio facilities, other sounds may stop
-    or may be mixed with the new sound.
-
-    The sound can be played again at any time, possibly mixing or
-    replacing previous plays of the sound.
-*/
-void QSound::play()
-{
-    d->looprem = d->looptotal;
-    server().play(this);
-}
-
-/*!
-    Returns the number of times the sound will play.
-*/
-int QSound::loops() const
-{
-    return d->looptotal;
-}
-
-/*!
-    Returns the number of times the sound will loop. This value
-    decreases each time the sound loops.
-*/
-int QSound::loopsRemaining() const
-{
-    return d->looprem;
-}
-
-/*!
-    Sets the sound to repeat \a l times when it is played. Passing the
-    value -1 will cause the sound to loop indefinitely.
-
-    \sa loops()
-*/
-void QSound::setLoops(int l)
-{
-    d->looptotal = l;
-}
-
-/*!
-    Returns the filename associated with the sound.
-*/
-QString QSound::fileName() const
-{
-    return d->filename;
-}
-
-/*!
-    Stops the sound playing.
-
-    On Windows the current loop will finish if a sound is played
-    in a loop.
-
-    \sa play()
-*/
-void QSound::stop()
-{
-    server().stop(this);
-}
-
-
-/*!
-    Returns TRUE if sound facilities exist on the platform; otherwise
-    returns FALSE. An application may choose either to notify the user
-    if sound is crucial to the application or to operate silently
-    without bothering the user.
-
-    If no sound is available, all QSound operations work silently and
-    quickly.
-*/
-bool QSound::isAvailable()
-{
-    return server().okay();
-}
-
-/*!
-    Sets the internal bucket record of sound \a s to \a b, deleting
-    any previous setting.
-*/
-void QAuServer::setBucket(QSound* s, QAuBucket* b)
-{
-    delete s->d->bucket;
-    s->d->bucket = b;
-}
-
-/*!
-    Returns the internal bucket record of sound \a s.
-*/
-QAuBucket* QAuServer::bucket(QSound* s)
-{
-    return s->d->bucket;
-}
-
-/*!
-    Decrements the QSound::loopRemaining() value for sound \a s,
-    returning the result.
-*/
-int QAuServer::decLoop(QSound* s)
-{
-    if ( s->d->looprem > 0 )
-	--s->d->looprem;
-    return s->d->looprem;
-}
-
-/*!
-    Initializes the sound. The default implementation does nothing.
-*/
-void QAuServer::init(QSound*)
-{
-}
-
-QAuBucket::~QAuBucket()
-{
-}
-
-#endif // QT_NO_SOUND
