1 | /****************************************************************************
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2 | ** $Id: qtimer.cpp 2 2005-11-16 15:49:26Z dmik $
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3 | **
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4 | ** Implementation of QTimer class
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5 | **
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6 | ** Created : 931111
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7 | **
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8 | ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved.
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9 | **
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10 | ** This file is part of the kernel module of the Qt GUI Toolkit.
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11 | **
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12 | ** This file may be distributed under the terms of the Q Public License
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13 | ** as defined by Trolltech AS of Norway and appearing in the file
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14 | ** LICENSE.QPL included in the packaging of this file.
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15 | **
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16 | ** This file may be distributed and/or modified under the terms of the
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17 | ** GNU General Public License version 2 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.GPL included in the
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19 | ** packaging of this file.
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20 | **
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21 | ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
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22 | ** licenses may use this file in accordance with the Qt Commercial License
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23 | ** Agreement provided with the Software.
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24 | **
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25 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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26 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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27 | **
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28 | ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
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29 | ** information about Qt Commercial License Agreements.
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30 | ** See http://www.trolltech.com/qpl/ for QPL licensing information.
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31 | ** See http://www.trolltech.com/gpl/ for GPL licensing information.
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32 | **
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33 | ** Contact info@trolltech.com if any conditions of this licensing are
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34 | ** not clear to you.
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35 | **
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36 | **********************************************************************/
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37 |
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38 | #include "qtimer.h"
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39 | #include "qsignal.h"
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40 | #include "qobjectlist.h"
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41 |
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42 | /*!
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43 | \class QTimer qtimer.h
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44 | \brief The QTimer class provides timer signals and single-shot timers.
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45 |
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46 | \ingroup time
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47 | \ingroup events
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48 | \mainclass
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49 |
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50 | It uses \link QTimerEvent timer events\endlink internally to
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51 | provide a more versatile timer. QTimer is very easy to use:
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52 | create a QTimer, call start() to start it and connect its
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53 | timeout() to the appropriate slots. When the time is up it will
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54 | emit the timeout() signal.
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55 |
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56 | Note that a QTimer object is destroyed automatically when its
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57 | parent object is destroyed.
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58 |
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59 | Example:
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60 | \code
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61 | QTimer *timer = new QTimer( myObject );
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62 | connect( timer, SIGNAL(timeout()), myObject, SLOT(timerDone()) );
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63 | timer->start( 2000, TRUE ); // 2 seconds single-shot timer
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64 | \endcode
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65 |
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66 | You can also use the static singleShot() function to create a
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67 | single shot timer.
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68 |
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69 | As a special case, a QTimer with timeout 0 times out as soon as
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70 | all the events in the window system's event queue have been
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71 | processed.
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72 |
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73 | This can be used to do heavy work while providing a snappy
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74 | user interface:
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75 | \code
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76 | QTimer *t = new QTimer( myObject );
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77 | connect( t, SIGNAL(timeout()), SLOT(processOneThing()) );
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78 | t->start( 0, FALSE );
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79 | \endcode
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80 |
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81 | myObject->processOneThing() will be called repeatedly and should
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82 | return quickly (typically after processing one data item) so that
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83 | Qt can deliver events to widgets and stop the timer as soon as it
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84 | has done all its work. This is the traditional way of
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85 | implementing heavy work in GUI applications; multi-threading is
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86 | now becoming available on more and more platforms, and we expect
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87 | that null events will eventually be replaced by threading.
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88 |
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89 | Note that QTimer's accuracy depends on the underlying operating
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90 | system and hardware. Most platforms support an accuracy of 20ms;
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91 | some provide more. If Qt is unable to deliver the requested
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92 | number of timer clicks, it will silently discard some.
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93 |
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94 | An alternative to using QTimer is to call QObject::startTimer()
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95 | for your object and reimplement the QObject::timerEvent() event
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96 | handler in your class (which must, of course, inherit QObject).
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97 | The disadvantage is that timerEvent() does not support such
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98 | high-level features as single-shot timers or signals.
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99 |
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100 | Some operating systems limit the number of timers that may be
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101 | used; Qt tries to work around these limitations.
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102 | */
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103 |
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104 |
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105 | static const int INV_TIMER = -1; // invalid timer id
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106 |
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107 |
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108 | /*!
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109 | Constructs a timer called \a name, with the parent \a parent.
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110 |
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111 | Note that the parent object's destructor will destroy this timer
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112 | object.
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113 | */
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114 |
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115 | QTimer::QTimer( QObject *parent, const char *name )
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116 | : QObject( parent, name ), id(INV_TIMER), single(0), nulltimer(0)
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117 | {
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118 | }
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119 |
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120 | /*!
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121 | Destroys the timer.
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122 | */
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123 |
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124 | QTimer::~QTimer()
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125 | {
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126 | if ( id != INV_TIMER ) // stop running timer
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127 | stop();
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128 | }
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129 |
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130 |
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131 | /*!
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132 | \fn void QTimer::timeout()
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133 |
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134 | This signal is emitted when the timer is activated.
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135 | */
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136 |
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137 | /*!
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138 | \fn bool QTimer::isActive() const
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139 |
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140 | Returns TRUE if the timer is running (pending); otherwise returns
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141 | FALSE.
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142 | */
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143 |
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144 | /*!
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145 | \fn int QTimer::timerId() const
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146 |
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147 | Returns the ID of the timer if the timer is running; otherwise returns
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148 | -1.
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149 | */
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150 |
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151 |
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152 | /*!
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153 | Starts the timer with a \a msec milliseconds timeout, and returns
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154 | the ID of the timer, or zero when starting the timer failed.
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155 |
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156 | If \a sshot is TRUE, the timer will be activated only once;
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157 | otherwise it will continue until it is stopped.
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158 |
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159 | Any pending timer will be stopped.
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160 |
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161 | \sa singleShot() stop(), changeInterval(), isActive()
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162 | */
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163 |
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164 | int QTimer::start( int msec, bool sshot )
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165 | {
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166 | if ( id >=0 && nulltimer && !msec && sshot )
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167 | return id;
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168 | if ( id != INV_TIMER ) // stop running timer
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169 | stop();
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170 | single = sshot;
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171 | nulltimer = ( !msec && sshot );
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172 | return id = startTimer( msec );
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173 | }
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174 |
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175 |
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176 | /*!
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177 | Changes the timeout interval to \a msec milliseconds.
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178 |
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179 | If the timer signal is pending, it will be stopped and restarted;
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180 | otherwise it will be started.
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181 |
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182 | \sa start(), isActive()
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183 | */
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184 |
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185 | void QTimer::changeInterval( int msec )
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186 | {
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187 | if ( id == INV_TIMER ) { // create new timer
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188 | start( msec );
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189 | } else {
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190 | killTimer( id ); // restart timer
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191 | id = startTimer( msec );
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192 | }
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193 | }
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194 |
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195 | /*!
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196 | Stops the timer.
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197 |
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198 | \sa start()
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199 | */
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200 |
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201 | void QTimer::stop()
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202 | {
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203 | if ( id != INV_TIMER ) {
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204 | killTimer( id );
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205 | id = INV_TIMER;
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206 | }
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207 | }
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208 |
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209 |
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210 | /*!
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211 | \reimp
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212 | */
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213 | bool QTimer::event( QEvent *e )
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214 | {
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215 | if ( e->type() != QEvent::Timer ) // ignore all other events
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216 | return FALSE;
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217 | if ( single ) // stop single shot timer
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218 | stop();
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219 | emit timeout(); // emit timeout signal
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220 | return TRUE;
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221 | }
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222 |
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223 |
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224 | /*
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225 | The QSingleShotTimer class is an internal class for implementing
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226 | QTimer::singleShot(). It starts a timer and emits the signal
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227 | and kills itself when it gets the timeout.
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228 | */
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229 |
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230 | static QObjectList *sst_list = 0; // list of single shot timers
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231 |
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232 | static void sst_cleanup()
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233 | {
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234 | if ( sst_list ) {
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235 | sst_list->setAutoDelete( TRUE );
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236 | delete sst_list;
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237 | sst_list = 0;
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238 | }
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239 | }
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240 |
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241 | static void sst_init()
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242 | {
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243 | if ( !sst_list ) {
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244 | sst_list = new QObjectList;
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245 | Q_CHECK_PTR( sst_list );
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246 | qAddPostRoutine( sst_cleanup );
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247 | }
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248 | }
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249 |
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250 |
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251 | class QSingleShotTimer : public QObject
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252 | {
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253 | public:
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254 | bool start( int msec, QObject *r, const char * m );
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255 | bool isActive() const { return timerId > 0; }
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256 | protected:
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257 | bool event( QEvent * );
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258 | private:
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259 | QSignal signal;
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260 | int timerId;
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261 | };
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262 |
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263 | extern int qStartTimer( int interval, QObject *obj ); // implemented in qapp_xxx.cpp
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264 | extern bool qKillTimer( int id );
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265 |
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266 | bool QSingleShotTimer::start( int msec, QObject *r, const char *m )
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267 | {
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268 | timerId = 0;
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269 | if ( signal.connect(r, m) )
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270 | timerId = qStartTimer( msec, (QObject *)this );
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271 | return timerId != 0;
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272 | }
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273 |
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274 | bool QSingleShotTimer::event( QEvent * )
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275 | {
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276 | qKillTimer( timerId ); // no more timeouts
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277 | signal.activate(); // emit the signal
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278 | signal.disconnect( 0, 0 );
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279 | timerId = 0; // mark as inactive
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280 | return TRUE;
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281 | }
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282 |
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283 |
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284 | /*!
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285 | This static function calls a slot after a given time interval.
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286 |
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287 | It is very convenient to use this function because you do not need
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288 | to bother with a \link QObject::timerEvent() timerEvent\endlink or
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289 | to create a local QTimer object.
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290 |
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291 | Example:
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292 | \code
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293 | #include <qapplication.h>
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294 | #include <qtimer.h>
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295 |
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296 | int main( int argc, char **argv )
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297 | {
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298 | QApplication a( argc, argv );
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299 | QTimer::singleShot( 10*60*1000, &a, SLOT(quit()) );
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300 | ... // create and show your widgets
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301 | return a.exec();
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302 | }
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303 | \endcode
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304 |
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305 | This sample program automatically terminates after 10 minutes (i.e.
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306 | 600000 milliseconds).
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307 |
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308 | The \a receiver is the receiving object and the \a member is the
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309 | slot. The time interval is \a msec.
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310 | */
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311 |
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312 | void QTimer::singleShot( int msec, QObject *receiver, const char *member )
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313 | {
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314 | if ( !sst_list )
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315 | sst_init();
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316 | // search the list for a free ss timer we could reuse
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317 | QSingleShotTimer *sst = (QSingleShotTimer*)sst_list->first();
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318 | while ( sst && sst->isActive() )
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319 | sst = (QSingleShotTimer*)sst_list->next();
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320 | // create a new one if not successful
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321 | if ( !sst ) {
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322 | sst = new QSingleShotTimer;
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323 | sst_list->append( sst );
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324 | }
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325 | sst->start(msec, receiver, member);
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326 | }
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