1 | /****************************************************************************
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2 | ** $Id: qsound.cpp 34 2005-12-11 15:02:35Z dmik $
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3 | **
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4 | ** Implementation of QSound class and QAuServer internal class
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5 | **
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6 | ** Created : 000117
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7 | **
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8 | ** Copyright (C) 1999-2000 Trolltech AS. All rights reserved.
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9 | **
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10 | ** This file is part of the kernel module of the Qt GUI Toolkit.
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11 | **
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12 | ** This file may be distributed under the terms of the Q Public License
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13 | ** as defined by Trolltech AS of Norway and appearing in the file
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14 | ** LICENSE.QPL included in the packaging of this file.
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15 | **
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16 | ** This file may be distributed and/or modified under the terms of the
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17 | ** GNU General Public License version 2 as published by the Free Software
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18 | ** Foundation and appearing in the file LICENSE.GPL included in the
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19 | ** packaging of this file.
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20 | **
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21 | ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
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22 | ** licenses may use this file in accordance with the Qt Commercial License
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23 | ** Agreement provided with the Software.
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24 | **
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25 | ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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26 | ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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27 | **
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28 | ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
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29 | ** information about Qt Commercial License Agreements.
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30 | ** See http://www.trolltech.com/qpl/ for QPL licensing information.
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31 | ** See http://www.trolltech.com/gpl/ for GPL licensing information.
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32 | **
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33 | ** Contact info@trolltech.com if any conditions of this licensing are
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34 | ** not clear to you.
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35 | **
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36 | **********************************************************************/
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37 |
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38 | #include "qsound.h"
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39 |
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40 | #ifndef QT_NO_SOUND
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41 |
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42 | #include "qptrlist.h"
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43 |
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44 | static QPtrList<QAuServer> *servers=0;
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45 |
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46 | QAuServer::QAuServer(QObject* parent, const char* name) :
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47 | QObject(parent,name)
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48 | {
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49 | if ( !servers ) {
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50 | servers = new QPtrList<QAuServer>;
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51 | // ### add cleanup
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52 | }
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53 | servers->prepend(this);
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54 | }
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55 |
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56 | QAuServer::~QAuServer()
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57 | {
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58 | servers->remove(this);
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59 | if ( servers->count() == 0 ) {
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60 | delete servers;
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61 | servers = 0;
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62 | }
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63 | }
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64 |
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65 | void QAuServer::play(const QString& filename)
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66 | {
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67 | QSound s(filename);
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68 | play(&s);
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69 | }
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70 |
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71 | extern QAuServer* qt_new_audio_server();
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72 |
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73 | static QAuServer& server()
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74 | {
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75 | if (!servers) qt_new_audio_server();
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76 | return *servers->first();
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77 | }
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78 |
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79 | class QSoundData {
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80 | public:
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81 | QSoundData(const QString& fname) :
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82 | filename(fname), bucket(0), looprem(0), looptotal(1)
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83 | {
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84 | }
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85 |
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86 | ~QSoundData()
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87 | {
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88 | delete bucket;
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89 | }
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90 |
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91 | QString filename;
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92 | QAuBucket* bucket;
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93 | int looprem;
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94 | int looptotal;
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95 | };
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96 |
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97 | /*!
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98 | \class QSound qsound.h
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99 | \brief The QSound class provides access to the platform audio facilities.
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100 |
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101 | \ingroup multimedia
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102 | \mainclass
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103 |
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104 | Qt provides the most commonly required audio operation in GUI
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105 | applications: asynchronously playing a sound file. This is most
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106 | easily accomplished with a single call:
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107 | \code
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108 | QSound::play("mysounds/bells.wav");
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109 | \endcode
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110 |
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111 | A second API is provided in which a QSound object is created from
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112 | a sound file and is played later:
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113 | \code
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114 | QSound bells("mysounds/bells.wav");
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115 |
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116 | bells.play();
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117 | \endcode
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118 |
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119 | Sounds played using the second model may use more memory but play
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120 | more immediately than sounds played using the first model,
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121 | depending on the underlying platform audio facilities.
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122 |
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123 | On Microsoft Windows the underlying multimedia system is used;
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124 | only WAVE format sound files are supported.
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125 |
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126 | On X11 the \link ftp://ftp.x.org/contrib/audio/nas/ Network Audio
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127 | System\endlink is used if available, otherwise all operations work
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128 | silently. NAS supports WAVE and AU files.
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129 |
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130 | On Macintosh, ironically, we use QT (\link
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131 | http://quicktime.apple.com QuickTime\endlink) for sound, this
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132 | means all QuickTime formats are supported by Qt/Mac.
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133 |
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134 | On Qt/Embedded, a built-in mixing sound server is used, which
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135 | accesses \c /dev/dsp directly. Only the WAVE format is supported.
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136 |
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137 | The availability of sound can be tested with
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138 | QSound::isAvailable().
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139 | */
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140 |
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141 | /*!
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142 | \fn static bool QSound::available()
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143 |
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144 | Returns TRUE if sound support is available; otherwise returns FALSE.
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145 | */
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146 |
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147 | /*!
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148 | Plays the sound in a file called \a filename.
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149 | */
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150 | void QSound::play(const QString& filename)
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151 | {
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152 | server().play(filename);
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153 | }
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154 |
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155 | /*!
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156 | Constructs a QSound that can quickly play the sound in a file
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157 | named \a filename.
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158 |
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159 | This may use more memory than the static \c play function.
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160 |
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161 | The \a parent and \a name arguments (default 0) are passed on to
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162 | the QObject constructor.
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163 | */
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164 | QSound::QSound(const QString& filename, QObject* parent, const char* name) :
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165 | QObject(parent,name),
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166 | d(new QSoundData(filename))
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167 | {
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168 | server().init(this);
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169 | }
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170 |
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171 | /*!
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172 | Destroys the sound object.
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173 | */
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174 | QSound::~QSound()
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175 | {
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176 | if ( !isFinished() )
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177 | stop();
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178 | delete d;
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179 | }
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180 |
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181 | /*!
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182 | Returns TRUE if the sound has finished playing; otherwise returns FALSE.
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183 | */
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184 | bool QSound::isFinished() const
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185 | {
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186 | return d->looprem == 0;
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187 | }
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188 |
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189 | /*!
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190 | \overload
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191 |
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192 | Starts the sound playing. The function returns immediately.
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193 | Depending on the platform audio facilities, other sounds may stop
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194 | or may be mixed with the new sound.
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195 |
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196 | The sound can be played again at any time, possibly mixing or
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197 | replacing previous plays of the sound.
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198 | */
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199 | void QSound::play()
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200 | {
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201 | d->looprem = d->looptotal;
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202 | server().play(this);
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203 | }
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204 |
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205 | /*!
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206 | Returns the number of times the sound will play.
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207 | */
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208 | int QSound::loops() const
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209 | {
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210 | return d->looptotal;
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211 | }
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212 |
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213 | /*!
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214 | Returns the number of times the sound will loop. This value
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215 | decreases each time the sound loops.
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216 | */
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217 | int QSound::loopsRemaining() const
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218 | {
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219 | return d->looprem;
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220 | }
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221 |
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222 | /*!
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223 | Sets the sound to repeat \a l times when it is played. Passing the
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224 | value -1 will cause the sound to loop indefinitely.
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225 |
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226 | \sa loops()
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227 | */
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228 | void QSound::setLoops(int l)
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229 | {
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230 | d->looptotal = l;
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231 | }
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232 |
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233 | /*!
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234 | Returns the filename associated with the sound.
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235 | */
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236 | QString QSound::fileName() const
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237 | {
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238 | return d->filename;
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239 | }
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240 |
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241 | /*!
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242 | Stops the sound playing.
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243 |
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244 | On Windows the current loop will finish if a sound is played
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245 | in a loop.
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246 |
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247 | \sa play()
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248 | */
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249 | void QSound::stop()
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250 | {
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251 | server().stop(this);
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252 | }
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253 |
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254 |
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255 | /*!
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256 | Returns TRUE if sound facilities exist on the platform; otherwise
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257 | returns FALSE. An application may choose either to notify the user
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258 | if sound is crucial to the application or to operate silently
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259 | without bothering the user.
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260 |
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261 | If no sound is available, all QSound operations work silently and
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262 | quickly.
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263 | */
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264 | bool QSound::isAvailable()
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265 | {
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266 | return server().okay();
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267 | }
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268 |
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269 | /*!
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270 | Sets the internal bucket record of sound \a s to \a b, deleting
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271 | any previous setting.
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272 | */
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273 | void QAuServer::setBucket(QSound* s, QAuBucket* b)
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274 | {
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275 | delete s->d->bucket;
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276 | s->d->bucket = b;
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277 | }
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278 |
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279 | /*!
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280 | Returns the internal bucket record of sound \a s.
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281 | */
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282 | QAuBucket* QAuServer::bucket(QSound* s)
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283 | {
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284 | return s->d->bucket;
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285 | }
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286 |
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287 | /*!
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288 | Decrements the QSound::loopRemaining() value for sound \a s,
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289 | returning the result.
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290 | */
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291 | int QAuServer::decLoop(QSound* s)
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292 | {
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293 | if ( s->d->looprem > 0 )
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294 | --s->d->looprem;
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295 | return s->d->looprem;
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296 | }
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297 |
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298 | /*!
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299 | Initializes the sound. The default implementation does nothing.
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300 | */
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301 | void QAuServer::init(QSound*)
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302 | {
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303 | }
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304 |
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305 | QAuBucket::~QAuBucket()
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306 | {
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307 | }
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308 |
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309 | #endif // QT_NO_SOUND
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