Last change
on this file since 81 was 2, checked in by dmik, 20 years ago |
Imported xplatform parts of the official release 3.3.1 from Trolltech
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Property svn:keywords
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Id
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File size:
1.7 KB
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1 | /****************************************************************
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2 | **
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3 | ** Definition of CannonField class, Qt tutorial 14
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4 | **
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5 | ****************************************************************/
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6 |
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7 | #ifndef CANNON_H
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8 | #define CANNON_H
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9 |
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10 | class QTimer;
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11 |
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12 |
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13 | #include <qwidget.h>
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14 |
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15 |
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16 | class CannonField : public QWidget
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17 | {
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18 | Q_OBJECT
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19 | public:
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20 | CannonField( QWidget *parent=0, const char *name=0 );
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21 |
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22 | int angle() const { return ang; }
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23 | int force() const { return f; }
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24 | bool gameOver() const { return gameEnded; }
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25 | bool isShooting() const;
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26 | QSize sizeHint() const;
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27 | QSizePolicy sizePolicy() const;
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28 |
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29 | public slots:
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30 | void setAngle( int degrees );
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31 | void setForce( int newton );
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32 | void shoot();
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33 | void newTarget();
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34 | void setGameOver();
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35 | void restartGame();
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36 |
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37 | private slots:
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38 | void moveShot();
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39 |
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40 | signals:
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41 | void hit();
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42 | void missed();
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43 | void angleChanged( int );
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44 | void forceChanged( int );
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45 | void canShoot( bool );
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46 |
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47 | protected:
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48 | void paintEvent( QPaintEvent * );
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49 | void mousePressEvent( QMouseEvent * );
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50 | void mouseMoveEvent( QMouseEvent * );
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51 | void mouseReleaseEvent( QMouseEvent * );
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52 |
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53 | private:
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54 | void paintShot( QPainter * );
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55 | void paintTarget( QPainter * );
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56 | void paintBarrier( QPainter * );
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57 | void paintCannon( QPainter * );
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58 | QRect cannonRect() const;
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59 | QRect shotRect() const;
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60 | QRect targetRect() const;
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61 | QRect barrierRect() const;
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62 | bool barrelHit( const QPoint & ) const;
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63 |
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64 | int ang;
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65 | int f;
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66 |
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67 | int timerCount;
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68 | QTimer * autoShootTimer;
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69 | float shoot_ang;
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70 | float shoot_f;
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71 |
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72 | QPoint target;
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73 |
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74 | bool gameEnded;
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75 | bool barrelPressed;
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76 | };
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77 |
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78 |
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79 | #endif // CANNON_H
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