| Last change
 on this file since 184 was             2, checked in by dmik, 20 years ago | 
        
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Imported xplatform parts of the official release 3.3.1 from Trolltech
 | 
        
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Property                 svn:keywords
 set to                 Id | 
        
          | File size:
            1.7 KB | 
      
      
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| 1 | /**************************************************************** | 
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| 2 | ** | 
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| 3 | ** Definition of CannonField class, Qt tutorial 14 | 
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| 4 | ** | 
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| 5 | ****************************************************************/ | 
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| 6 |  | 
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| 7 | #ifndef CANNON_H | 
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| 8 | #define CANNON_H | 
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| 9 |  | 
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| 10 | class QTimer; | 
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| 11 |  | 
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| 12 |  | 
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| 13 | #include <qwidget.h> | 
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| 14 |  | 
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| 15 |  | 
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| 16 | class CannonField : public QWidget | 
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| 17 | { | 
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| 18 | Q_OBJECT | 
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| 19 | public: | 
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| 20 | CannonField( QWidget *parent=0, const char *name=0 ); | 
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| 21 |  | 
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| 22 | int   angle() const { return ang; } | 
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| 23 | int   force() const { return f; } | 
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| 24 | bool  gameOver() const { return gameEnded; } | 
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| 25 | bool  isShooting() const; | 
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| 26 | QSize sizeHint() const; | 
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| 27 | QSizePolicy sizePolicy() const; | 
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| 28 |  | 
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| 29 | public slots: | 
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| 30 | void  setAngle( int degrees ); | 
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| 31 | void  setForce( int newton ); | 
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| 32 | void  shoot(); | 
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| 33 | void  newTarget(); | 
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| 34 | void  setGameOver(); | 
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| 35 | void  restartGame(); | 
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| 36 |  | 
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| 37 | private slots: | 
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| 38 | void  moveShot(); | 
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| 39 |  | 
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| 40 | signals: | 
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| 41 | void  hit(); | 
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| 42 | void  missed(); | 
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| 43 | void  angleChanged( int ); | 
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| 44 | void  forceChanged( int ); | 
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| 45 | void  canShoot( bool ); | 
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| 46 |  | 
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| 47 | protected: | 
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| 48 | void  paintEvent( QPaintEvent * ); | 
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| 49 | void  mousePressEvent( QMouseEvent * ); | 
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| 50 | void  mouseMoveEvent( QMouseEvent * ); | 
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| 51 | void  mouseReleaseEvent( QMouseEvent * ); | 
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| 52 |  | 
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| 53 | private: | 
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| 54 | void  paintShot( QPainter * ); | 
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| 55 | void  paintTarget( QPainter * ); | 
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| 56 | void  paintBarrier( QPainter * ); | 
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| 57 | void  paintCannon( QPainter * ); | 
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| 58 | QRect cannonRect() const; | 
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| 59 | QRect shotRect() const; | 
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| 60 | QRect targetRect() const; | 
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| 61 | QRect barrierRect() const; | 
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| 62 | bool  barrelHit( const QPoint & ) const; | 
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| 63 |  | 
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| 64 | int ang; | 
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| 65 | int f; | 
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| 66 |  | 
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| 67 | int timerCount; | 
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| 68 | QTimer * autoShootTimer; | 
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| 69 | float shoot_ang; | 
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| 70 | float shoot_f; | 
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| 71 |  | 
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| 72 | QPoint target; | 
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| 73 |  | 
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| 74 | bool gameEnded; | 
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| 75 | bool barrelPressed; | 
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| 76 | }; | 
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| 77 |  | 
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| 78 |  | 
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| 79 | #endif // CANNON_H | 
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