1 | /****************************************************************
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2 | **
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3 | ** Implementation CannonField class, Qt tutorial 14
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4 | **
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5 | ****************************************************************/
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6 |
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7 | #include "cannon.h"
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8 | #include <qtimer.h>
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9 | #include <qpainter.h>
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10 | #include <qpixmap.h>
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11 | #include <qdatetime.h>
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12 |
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13 | #include <math.h>
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14 | #include <stdlib.h>
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15 |
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16 |
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17 | CannonField::CannonField( QWidget *parent, const char *name )
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18 | : QWidget( parent, name )
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19 | {
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20 | ang = 45;
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21 | f = 0;
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22 | timerCount = 0;
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23 | autoShootTimer = new QTimer( this, "movement handler" );
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24 | connect( autoShootTimer, SIGNAL(timeout()),
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25 | this, SLOT(moveShot()) );
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26 | shoot_ang = 0;
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27 | shoot_f = 0;
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28 | target = QPoint( 0, 0 );
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29 | gameEnded = FALSE;
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30 | barrelPressed = FALSE;
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31 | setPalette( QPalette( QColor( 250, 250, 200) ) );
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32 | newTarget();
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33 | }
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34 |
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35 |
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36 | void CannonField::setAngle( int degrees )
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37 | {
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38 | if ( degrees < 5 )
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39 | degrees = 5;
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40 | if ( degrees > 70 )
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41 | degrees = 70;
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42 | if ( ang == degrees )
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43 | return;
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44 | ang = degrees;
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45 | repaint( cannonRect(), FALSE );
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46 | emit angleChanged( ang );
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47 | }
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48 |
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49 |
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50 | void CannonField::setForce( int newton )
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51 | {
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52 | if ( newton < 0 )
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53 | newton = 0;
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54 | if ( f == newton )
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55 | return;
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56 | f = newton;
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57 | emit forceChanged( f );
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58 | }
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59 |
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60 |
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61 | void CannonField::shoot()
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62 | {
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63 | if ( isShooting() )
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64 | return;
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65 | timerCount = 0;
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66 | shoot_ang = ang;
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67 | shoot_f = f;
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68 | autoShootTimer->start( 50 );
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69 | emit canShoot( FALSE );
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70 | }
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71 |
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72 |
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73 | void CannonField::newTarget()
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74 | {
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75 | static bool first_time = TRUE;
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76 | if ( first_time ) {
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77 | first_time = FALSE;
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78 | QTime midnight( 0, 0, 0 );
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79 | srand( midnight.secsTo(QTime::currentTime()) );
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80 | }
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81 | QRegion r( targetRect() );
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82 | target = QPoint( 200 + rand() % 190,
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83 | 10 + rand() % 255 );
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84 | repaint( r.unite( targetRect() ) );
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85 | }
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86 |
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87 | void CannonField::setGameOver()
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88 | {
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89 | if ( gameEnded )
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90 | return;
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91 | if ( isShooting() )
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92 | autoShootTimer->stop();
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93 | gameEnded = TRUE;
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94 | repaint();
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95 | }
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96 |
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97 | void CannonField::restartGame()
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98 | {
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99 | if ( isShooting() )
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100 | autoShootTimer->stop();
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101 | gameEnded = FALSE;
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102 | repaint();
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103 | emit canShoot( TRUE );
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104 | }
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105 |
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106 | void CannonField::moveShot()
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107 | {
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108 | QRegion r( shotRect() );
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109 | timerCount++;
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110 |
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111 | QRect shotR = shotRect();
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112 |
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113 | if ( shotR.intersects( targetRect() ) ) {
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114 | autoShootTimer->stop();
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115 | emit hit();
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116 | emit canShoot( TRUE );
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117 | } else if ( shotR.x() > width() || shotR.y() > height() ||
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118 | shotR.intersects(barrierRect()) ) {
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119 | autoShootTimer->stop();
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120 | emit missed();
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121 | emit canShoot( TRUE );
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122 | } else {
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123 | r = r.unite( QRegion( shotR ) );
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124 | }
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125 |
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126 | repaint( r );
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127 | }
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128 |
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129 |
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130 | void CannonField::mousePressEvent( QMouseEvent *e )
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131 | {
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132 | if ( e->button() != LeftButton )
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133 | return;
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134 | if ( barrelHit( e->pos() ) )
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135 | barrelPressed = TRUE;
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136 | }
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137 |
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138 |
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139 | void CannonField::mouseMoveEvent( QMouseEvent *e )
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140 | {
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141 | if ( !barrelPressed )
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142 | return;
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143 | QPoint pnt = e->pos();
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144 | if ( pnt.x() <= 0 )
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145 | pnt.setX( 1 );
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146 | if ( pnt.y() >= height() )
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147 | pnt.setY( height() - 1 );
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148 | double rad = atan(((double)rect().bottom()-pnt.y())/pnt.x());
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149 | setAngle( qRound ( rad*180/3.14159265 ) );
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150 | }
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151 |
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152 |
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153 | void CannonField::mouseReleaseEvent( QMouseEvent *e )
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154 | {
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155 | if ( e->button() == LeftButton )
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156 | barrelPressed = FALSE;
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157 | }
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158 |
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159 |
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160 | void CannonField::paintEvent( QPaintEvent *e )
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161 | {
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162 | QRect updateR = e->rect();
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163 | QPainter p( this );
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164 |
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165 | if ( gameEnded ) {
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166 | p.setPen( black );
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167 | p.setFont( QFont( "Courier", 48, QFont::Bold ) );
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168 | p.drawText( rect(), AlignCenter, "Game Over" );
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169 | }
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170 | if ( updateR.intersects( cannonRect() ) )
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171 | paintCannon( &p );
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172 | if ( updateR.intersects( barrierRect() ) )
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173 | paintBarrier( &p );
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174 | if ( isShooting() && updateR.intersects( shotRect() ) )
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175 | paintShot( &p );
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176 | if ( !gameEnded && updateR.intersects( targetRect() ) )
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177 | paintTarget( &p );
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178 | }
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179 |
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180 | void CannonField::paintShot( QPainter *p )
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181 | {
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182 | p->setBrush( black );
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183 | p->setPen( NoPen );
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184 | p->drawRect( shotRect() );
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185 | }
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186 |
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187 |
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188 | void CannonField::paintTarget( QPainter *p )
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189 | {
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190 | p->setBrush( red );
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191 | p->setPen( black );
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192 | p->drawRect( targetRect() );
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193 | }
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194 |
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195 | void CannonField::paintBarrier( QPainter *p )
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196 | {
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197 | p->setBrush( yellow );
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198 | p->setPen( black );
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199 | p->drawRect( barrierRect() );
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200 | }
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201 |
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202 | const QRect barrelRect(33, -4, 15, 8);
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203 |
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204 | void CannonField::paintCannon( QPainter *p )
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205 | {
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206 | QRect cr = cannonRect();
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207 | QPixmap pix( cr.size() );
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208 | pix.fill( this, cr.topLeft() );
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209 |
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210 | QPainter tmp( &pix );
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211 | tmp.setBrush( blue );
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212 | tmp.setPen( NoPen );
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213 |
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214 | tmp.translate( 0, pix.height() );
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215 | tmp.drawPie( QRect( -35,-35, 70, 70 ), 0, 90*16 );
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216 | tmp.rotate( -ang );
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217 | tmp.drawRect( barrelRect );
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218 | tmp.end();
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219 |
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220 | p->drawPixmap( cr.topLeft(), pix );
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221 | }
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222 |
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223 |
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224 | QRect CannonField::cannonRect() const
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225 | {
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226 | QRect r( 0, 0, 50, 50 );
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227 | r.moveBottomLeft( rect().bottomLeft() );
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228 | return r;
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229 | }
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230 |
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231 |
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232 | QRect CannonField::shotRect() const
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233 | {
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234 | const double gravity = 4;
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235 |
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236 | double time = timerCount / 4.0;
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237 | double velocity = shoot_f;
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238 | double radians = shoot_ang*3.14159265/180;
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239 |
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240 | double velx = velocity*cos( radians );
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241 | double vely = velocity*sin( radians );
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242 | double x0 = ( barrelRect.right() + 5 )*cos(radians);
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243 | double y0 = ( barrelRect.right() + 5 )*sin(radians);
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244 | double x = x0 + velx*time;
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245 | double y = y0 + vely*time - 0.5*gravity*time*time;
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246 |
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247 | QRect r = QRect( 0, 0, 6, 6 );
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248 | r.moveCenter( QPoint( qRound(x), height() - 1 - qRound(y) ) );
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249 | return r;
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250 | }
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251 |
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252 |
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253 | QRect CannonField::targetRect() const
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254 | {
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255 | QRect r( 0, 0, 20, 10 );
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256 | r.moveCenter( QPoint(target.x(),height() - 1 - target.y()) );
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257 | return r;
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258 | }
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259 |
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260 |
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261 | QRect CannonField::barrierRect() const
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262 | {
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263 | return QRect( 145, height() - 100, 15, 100 );
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264 | }
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265 |
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266 |
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267 | bool CannonField::barrelHit( const QPoint &p ) const
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268 | {
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269 | QWMatrix mtx;
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270 | mtx.translate( 0, height() - 1 );
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271 | mtx.rotate( -ang );
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272 | mtx = mtx.invert();
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273 | return barrelRect.contains( mtx.map(p) );
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274 | }
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275 |
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276 |
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277 | bool CannonField::isShooting() const
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278 | {
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279 | return autoShootTimer->isActive();
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280 | }
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281 |
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282 |
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283 | QSize CannonField::sizeHint() const
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284 | {
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285 | return QSize( 400, 300 );
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286 | }
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287 |
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288 |
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289 | QSizePolicy CannonField::sizePolicy() const
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290 | {
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291 | return QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding );
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292 | }
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