| 1 | /****************************************************************
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| 2 | **
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| 3 | ** Implementation CannonField class, Qt tutorial 13
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| 4 | **
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| 5 | ****************************************************************/
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| 6 |
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| 7 | #include "cannon.h"
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| 8 | #include <qtimer.h>
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| 9 | #include <qpainter.h>
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| 10 | #include <qpixmap.h>
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| 11 | #include <qdatetime.h>
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| 12 |
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| 13 | #include <math.h>
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| 14 | #include <stdlib.h>
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| 15 |
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| 16 |
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| 17 | CannonField::CannonField( QWidget *parent, const char *name )
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| 18 | : QWidget( parent, name )
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| 19 | {
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| 20 | ang = 45;
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| 21 | f = 0;
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| 22 | timerCount = 0;
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| 23 | autoShootTimer = new QTimer( this, "movement handler" );
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| 24 | connect( autoShootTimer, SIGNAL(timeout()),
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| 25 | this, SLOT(moveShot()) );
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| 26 | shoot_ang = 0;
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| 27 | shoot_f = 0;
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| 28 | target = QPoint( 0, 0 );
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| 29 | gameEnded = FALSE;
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| 30 | setPalette( QPalette( QColor( 250, 250, 200) ) );
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| 31 | newTarget();
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| 32 | }
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| 33 |
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| 34 |
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| 35 | void CannonField::setAngle( int degrees )
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| 36 | {
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| 37 | if ( degrees < 5 )
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| 38 | degrees = 5;
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| 39 | if ( degrees > 70 )
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| 40 | degrees = 70;
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| 41 | if ( ang == degrees )
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| 42 | return;
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| 43 | ang = degrees;
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| 44 | repaint( cannonRect(), FALSE );
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| 45 | emit angleChanged( ang );
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| 46 | }
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| 47 |
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| 48 |
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| 49 | void CannonField::setForce( int newton )
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| 50 | {
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| 51 | if ( newton < 0 )
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| 52 | newton = 0;
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| 53 | if ( f == newton )
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| 54 | return;
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| 55 | f = newton;
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| 56 | emit forceChanged( f );
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| 57 | }
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| 58 |
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| 59 |
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| 60 | void CannonField::shoot()
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| 61 | {
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| 62 | if ( isShooting() )
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| 63 | return;
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| 64 | timerCount = 0;
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| 65 | shoot_ang = ang;
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| 66 | shoot_f = f;
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| 67 | autoShootTimer->start( 50 );
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| 68 | emit canShoot( FALSE );
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| 69 | }
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| 70 |
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| 71 |
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| 72 | void CannonField::newTarget()
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| 73 | {
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| 74 | static bool first_time = TRUE;
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| 75 | if ( first_time ) {
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| 76 | first_time = FALSE;
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| 77 | QTime midnight( 0, 0, 0 );
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| 78 | srand( midnight.secsTo(QTime::currentTime()) );
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| 79 | }
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| 80 | QRegion r( targetRect() );
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| 81 | target = QPoint( 200 + rand() % 190,
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| 82 | 10 + rand() % 255 );
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| 83 | repaint( r.unite( targetRect() ) );
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| 84 | }
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| 85 |
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| 86 | void CannonField::setGameOver()
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| 87 | {
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| 88 | if ( gameEnded )
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| 89 | return;
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| 90 | if ( isShooting() )
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| 91 | autoShootTimer->stop();
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| 92 | gameEnded = TRUE;
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| 93 | repaint();
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| 94 | }
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| 95 |
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| 96 | void CannonField::restartGame()
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| 97 | {
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| 98 | if ( isShooting() )
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| 99 | autoShootTimer->stop();
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| 100 | gameEnded = FALSE;
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| 101 | repaint();
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| 102 | emit canShoot( TRUE );
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| 103 | }
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| 104 |
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| 105 | void CannonField::moveShot()
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| 106 | {
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| 107 | QRegion r( shotRect() );
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| 108 | timerCount++;
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| 109 |
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| 110 | QRect shotR = shotRect();
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| 111 |
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| 112 | if ( shotR.intersects( targetRect() ) ) {
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| 113 | autoShootTimer->stop();
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| 114 | emit hit();
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| 115 | emit canShoot( TRUE );
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| 116 | } else if ( shotR.x() > width() || shotR.y() > height() ) {
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| 117 | autoShootTimer->stop();
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| 118 | emit missed();
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| 119 | emit canShoot( TRUE );
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| 120 | } else {
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| 121 | r = r.unite( QRegion( shotR ) );
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| 122 | }
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| 123 |
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| 124 | repaint( r );
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| 125 | }
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| 126 |
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| 127 |
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| 128 | void CannonField::paintEvent( QPaintEvent *e )
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| 129 | {
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| 130 | QRect updateR = e->rect();
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| 131 | QPainter p( this );
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| 132 |
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| 133 | if ( gameEnded ) {
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| 134 | p.setPen( black );
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| 135 | p.setFont( QFont( "Courier", 48, QFont::Bold ) );
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| 136 | p.drawText( rect(), AlignCenter, "Game Over" );
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| 137 | }
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| 138 | if ( updateR.intersects( cannonRect() ) )
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| 139 | paintCannon( &p );
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| 140 | if ( isShooting() && updateR.intersects( shotRect() ) )
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| 141 | paintShot( &p );
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| 142 | if ( !gameEnded && updateR.intersects( targetRect() ) )
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| 143 | paintTarget( &p );
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| 144 | }
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| 145 |
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| 146 |
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| 147 | void CannonField::paintShot( QPainter *p )
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| 148 | {
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| 149 | p->setBrush( black );
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| 150 | p->setPen( NoPen );
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| 151 | p->drawRect( shotRect() );
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| 152 | }
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| 153 |
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| 154 |
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| 155 | void CannonField::paintTarget( QPainter *p )
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| 156 | {
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| 157 | p->setBrush( red );
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| 158 | p->setPen( black );
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| 159 | p->drawRect( targetRect() );
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| 160 | }
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| 161 |
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| 162 |
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| 163 | const QRect barrelRect(33, -4, 15, 8);
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| 164 |
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| 165 | void CannonField::paintCannon( QPainter *p )
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| 166 | {
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| 167 | QRect cr = cannonRect();
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| 168 | QPixmap pix( cr.size() );
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| 169 | pix.fill( this, cr.topLeft() );
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| 170 |
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| 171 | QPainter tmp( &pix );
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| 172 | tmp.setBrush( blue );
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| 173 | tmp.setPen( NoPen );
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| 174 |
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| 175 | tmp.translate( 0, pix.height() - 1 );
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| 176 | tmp.drawPie( QRect( -35,-35, 70, 70 ), 0, 90*16 );
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| 177 | tmp.rotate( -ang );
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| 178 | tmp.drawRect( barrelRect );
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| 179 | tmp.end();
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| 180 |
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| 181 | p->drawPixmap( cr.topLeft(), pix );
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| 182 | }
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| 183 |
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| 184 |
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| 185 | QRect CannonField::cannonRect() const
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| 186 | {
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| 187 | QRect r( 0, 0, 50, 50 );
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| 188 | r.moveBottomLeft( rect().bottomLeft() );
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| 189 | return r;
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| 190 | }
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| 191 |
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| 192 |
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| 193 | QRect CannonField::shotRect() const
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| 194 | {
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| 195 | const double gravity = 4;
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| 196 |
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| 197 | double time = timerCount / 4.0;
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| 198 | double velocity = shoot_f;
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| 199 | double radians = shoot_ang*3.14159265/180;
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| 200 |
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| 201 | double velx = velocity*cos( radians );
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| 202 | double vely = velocity*sin( radians );
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| 203 | double x0 = ( barrelRect.right() + 5 )*cos(radians);
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| 204 | double y0 = ( barrelRect.right() + 5 )*sin(radians);
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| 205 | double x = x0 + velx*time;
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| 206 | double y = y0 + vely*time - 0.5*gravity*time*time;
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| 207 |
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| 208 | QRect r = QRect( 0, 0, 6, 6 );
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| 209 | r.moveCenter( QPoint( qRound(x), height() - 1 - qRound(y) ) );
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| 210 | return r;
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| 211 | }
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| 212 |
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| 213 |
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| 214 | QRect CannonField::targetRect() const
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| 215 | {
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| 216 | QRect r( 0, 0, 20, 10 );
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| 217 | r.moveCenter( QPoint(target.x(),height() - 1 - target.y()) );
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| 218 | return r;
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| 219 | }
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| 220 |
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| 221 |
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| 222 | bool CannonField::isShooting() const
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| 223 | {
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| 224 | return autoShootTimer->isActive();
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| 225 | }
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| 226 |
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| 227 |
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| 228 | QSizePolicy CannonField::sizePolicy() const
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| 229 | {
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| 230 | return QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding );
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| 231 | }
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