1 | /****************************************************************
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2 | **
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3 | ** Implementation CannonField class, Qt tutorial 13
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4 | **
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5 | ****************************************************************/
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6 |
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7 | #include "cannon.h"
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8 | #include <qtimer.h>
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9 | #include <qpainter.h>
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10 | #include <qpixmap.h>
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11 | #include <qdatetime.h>
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12 |
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13 | #include <math.h>
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14 | #include <stdlib.h>
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15 |
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16 |
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17 | CannonField::CannonField( QWidget *parent, const char *name )
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18 | : QWidget( parent, name )
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19 | {
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20 | ang = 45;
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21 | f = 0;
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22 | timerCount = 0;
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23 | autoShootTimer = new QTimer( this, "movement handler" );
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24 | connect( autoShootTimer, SIGNAL(timeout()),
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25 | this, SLOT(moveShot()) );
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26 | shoot_ang = 0;
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27 | shoot_f = 0;
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28 | target = QPoint( 0, 0 );
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29 | gameEnded = FALSE;
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30 | setPalette( QPalette( QColor( 250, 250, 200) ) );
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31 | newTarget();
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32 | }
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33 |
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34 |
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35 | void CannonField::setAngle( int degrees )
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36 | {
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37 | if ( degrees < 5 )
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38 | degrees = 5;
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39 | if ( degrees > 70 )
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40 | degrees = 70;
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41 | if ( ang == degrees )
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42 | return;
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43 | ang = degrees;
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44 | repaint( cannonRect(), FALSE );
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45 | emit angleChanged( ang );
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46 | }
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47 |
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48 |
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49 | void CannonField::setForce( int newton )
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50 | {
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51 | if ( newton < 0 )
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52 | newton = 0;
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53 | if ( f == newton )
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54 | return;
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55 | f = newton;
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56 | emit forceChanged( f );
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57 | }
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58 |
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59 |
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60 | void CannonField::shoot()
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61 | {
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62 | if ( isShooting() )
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63 | return;
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64 | timerCount = 0;
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65 | shoot_ang = ang;
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66 | shoot_f = f;
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67 | autoShootTimer->start( 50 );
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68 | emit canShoot( FALSE );
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69 | }
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70 |
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71 |
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72 | void CannonField::newTarget()
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73 | {
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74 | static bool first_time = TRUE;
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75 | if ( first_time ) {
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76 | first_time = FALSE;
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77 | QTime midnight( 0, 0, 0 );
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78 | srand( midnight.secsTo(QTime::currentTime()) );
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79 | }
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80 | QRegion r( targetRect() );
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81 | target = QPoint( 200 + rand() % 190,
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82 | 10 + rand() % 255 );
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83 | repaint( r.unite( targetRect() ) );
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84 | }
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85 |
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86 | void CannonField::setGameOver()
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87 | {
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88 | if ( gameEnded )
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89 | return;
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90 | if ( isShooting() )
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91 | autoShootTimer->stop();
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92 | gameEnded = TRUE;
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93 | repaint();
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94 | }
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95 |
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96 | void CannonField::restartGame()
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97 | {
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98 | if ( isShooting() )
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99 | autoShootTimer->stop();
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100 | gameEnded = FALSE;
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101 | repaint();
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102 | emit canShoot( TRUE );
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103 | }
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104 |
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105 | void CannonField::moveShot()
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106 | {
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107 | QRegion r( shotRect() );
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108 | timerCount++;
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109 |
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110 | QRect shotR = shotRect();
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111 |
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112 | if ( shotR.intersects( targetRect() ) ) {
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113 | autoShootTimer->stop();
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114 | emit hit();
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115 | emit canShoot( TRUE );
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116 | } else if ( shotR.x() > width() || shotR.y() > height() ) {
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117 | autoShootTimer->stop();
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118 | emit missed();
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119 | emit canShoot( TRUE );
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120 | } else {
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121 | r = r.unite( QRegion( shotR ) );
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122 | }
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123 |
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124 | repaint( r );
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125 | }
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126 |
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127 |
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128 | void CannonField::paintEvent( QPaintEvent *e )
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129 | {
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130 | QRect updateR = e->rect();
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131 | QPainter p( this );
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132 |
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133 | if ( gameEnded ) {
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134 | p.setPen( black );
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135 | p.setFont( QFont( "Courier", 48, QFont::Bold ) );
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136 | p.drawText( rect(), AlignCenter, "Game Over" );
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137 | }
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138 | if ( updateR.intersects( cannonRect() ) )
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139 | paintCannon( &p );
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140 | if ( isShooting() && updateR.intersects( shotRect() ) )
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141 | paintShot( &p );
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142 | if ( !gameEnded && updateR.intersects( targetRect() ) )
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143 | paintTarget( &p );
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144 | }
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145 |
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146 |
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147 | void CannonField::paintShot( QPainter *p )
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148 | {
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149 | p->setBrush( black );
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150 | p->setPen( NoPen );
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151 | p->drawRect( shotRect() );
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152 | }
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153 |
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154 |
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155 | void CannonField::paintTarget( QPainter *p )
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156 | {
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157 | p->setBrush( red );
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158 | p->setPen( black );
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159 | p->drawRect( targetRect() );
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160 | }
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161 |
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162 |
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163 | const QRect barrelRect(33, -4, 15, 8);
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164 |
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165 | void CannonField::paintCannon( QPainter *p )
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166 | {
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167 | QRect cr = cannonRect();
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168 | QPixmap pix( cr.size() );
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169 | pix.fill( this, cr.topLeft() );
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170 |
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171 | QPainter tmp( &pix );
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172 | tmp.setBrush( blue );
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173 | tmp.setPen( NoPen );
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174 |
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175 | tmp.translate( 0, pix.height() - 1 );
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176 | tmp.drawPie( QRect( -35,-35, 70, 70 ), 0, 90*16 );
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177 | tmp.rotate( -ang );
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178 | tmp.drawRect( barrelRect );
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179 | tmp.end();
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180 |
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181 | p->drawPixmap( cr.topLeft(), pix );
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182 | }
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183 |
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184 |
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185 | QRect CannonField::cannonRect() const
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186 | {
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187 | QRect r( 0, 0, 50, 50 );
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188 | r.moveBottomLeft( rect().bottomLeft() );
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189 | return r;
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190 | }
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191 |
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192 |
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193 | QRect CannonField::shotRect() const
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194 | {
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195 | const double gravity = 4;
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196 |
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197 | double time = timerCount / 4.0;
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198 | double velocity = shoot_f;
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199 | double radians = shoot_ang*3.14159265/180;
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200 |
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201 | double velx = velocity*cos( radians );
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202 | double vely = velocity*sin( radians );
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203 | double x0 = ( barrelRect.right() + 5 )*cos(radians);
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204 | double y0 = ( barrelRect.right() + 5 )*sin(radians);
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205 | double x = x0 + velx*time;
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206 | double y = y0 + vely*time - 0.5*gravity*time*time;
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207 |
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208 | QRect r = QRect( 0, 0, 6, 6 );
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209 | r.moveCenter( QPoint( qRound(x), height() - 1 - qRound(y) ) );
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210 | return r;
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211 | }
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212 |
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213 |
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214 | QRect CannonField::targetRect() const
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215 | {
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216 | QRect r( 0, 0, 20, 10 );
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217 | r.moveCenter( QPoint(target.x(),height() - 1 - target.y()) );
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218 | return r;
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219 | }
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220 |
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221 |
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222 | bool CannonField::isShooting() const
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223 | {
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224 | return autoShootTimer->isActive();
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225 | }
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226 |
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227 |
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228 | QSizePolicy CannonField::sizePolicy() const
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229 | {
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230 | return QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding );
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231 | }
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