1 | /****************************************************************
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2 | **
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3 | ** Implementation CannonField class, Qt tutorial 12
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4 | **
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5 | ****************************************************************/
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6 |
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7 | #include "cannon.h"
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8 | #include <qtimer.h>
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9 | #include <qpainter.h>
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10 | #include <qpixmap.h>
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11 | #include <qdatetime.h>
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12 |
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13 | #include <math.h>
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14 | #include <stdlib.h>
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15 |
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16 |
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17 | CannonField::CannonField( QWidget *parent, const char *name )
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18 | : QWidget( parent, name )
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19 | {
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20 | ang = 45;
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21 | f = 0;
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22 | timerCount = 0;
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23 | autoShootTimer = new QTimer( this, "movement handler" );
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24 | connect( autoShootTimer, SIGNAL(timeout()),
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25 | this, SLOT(moveShot()) );
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26 | shoot_ang = 0;
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27 | shoot_f = 0;
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28 | target = QPoint( 0, 0 );
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29 | setPalette( QPalette( QColor( 250, 250, 200) ) );
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30 | newTarget();
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31 | }
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32 |
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33 |
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34 | void CannonField::setAngle( int degrees )
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35 | {
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36 | if ( degrees < 5 )
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37 | degrees = 5;
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38 | if ( degrees > 70 )
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39 | degrees = 70;
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40 | if ( ang == degrees )
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41 | return;
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42 | ang = degrees;
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43 | repaint( cannonRect(), FALSE );
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44 | emit angleChanged( ang );
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45 | }
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46 |
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47 |
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48 | void CannonField::setForce( int newton )
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49 | {
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50 | if ( newton < 0 )
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51 | newton = 0;
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52 | if ( f == newton )
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53 | return;
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54 | f = newton;
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55 | emit forceChanged( f );
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56 | }
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57 |
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58 |
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59 | void CannonField::shoot()
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60 | {
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61 | if ( autoShootTimer->isActive() )
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62 | return;
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63 | timerCount = 0;
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64 | shoot_ang = ang;
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65 | shoot_f = f;
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66 | autoShootTimer->start( 50 );
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67 | }
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68 |
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69 |
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70 | void CannonField::newTarget()
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71 | {
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72 | static bool first_time = TRUE;
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73 | if ( first_time ) {
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74 | first_time = FALSE;
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75 | QTime midnight( 0, 0, 0 );
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76 | srand( midnight.secsTo(QTime::currentTime()) );
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77 | }
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78 | QRegion r( targetRect() );
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79 | target = QPoint( 200 + rand() % 190,
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80 | 10 + rand() % 255 );
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81 | repaint( r.unite( targetRect() ) );
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82 | }
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83 |
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84 |
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85 | void CannonField::moveShot()
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86 | {
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87 | QRegion r( shotRect() );
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88 | timerCount++;
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89 |
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90 | QRect shotR = shotRect();
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91 |
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92 | if ( shotR.intersects( targetRect() ) ) {
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93 | autoShootTimer->stop();
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94 | emit hit();
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95 | } else if ( shotR.x() > width() || shotR.y() > height() ) {
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96 | autoShootTimer->stop();
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97 | emit missed();
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98 | } else {
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99 | r = r.unite( QRegion( shotR ) );
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100 | }
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101 |
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102 | repaint( r );
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103 | }
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104 |
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105 |
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106 | void CannonField::paintEvent( QPaintEvent *e )
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107 | {
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108 | QRect updateR = e->rect();
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109 | QPainter p( this );
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110 |
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111 | if ( updateR.intersects( cannonRect() ) )
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112 | paintCannon( &p );
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113 | if ( autoShootTimer->isActive() &&
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114 | updateR.intersects( shotRect() ) )
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115 | paintShot( &p );
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116 | if ( updateR.intersects( targetRect() ) )
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117 | paintTarget( &p );
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118 | }
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119 |
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120 |
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121 | void CannonField::paintShot( QPainter *p )
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122 | {
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123 | p->setBrush( black );
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124 | p->setPen( NoPen );
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125 | p->drawRect( shotRect() );
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126 | }
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127 |
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128 |
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129 | void CannonField::paintTarget( QPainter *p )
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130 | {
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131 | p->setBrush( red );
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132 | p->setPen( black );
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133 | p->drawRect( targetRect() );
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134 | }
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135 |
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136 |
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137 | const QRect barrelRect(33, -4, 15, 8);
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138 |
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139 | void CannonField::paintCannon( QPainter *p )
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140 | {
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141 | QRect cr = cannonRect();
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142 | QPixmap pix( cr.size() );
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143 | pix.fill( this, cr.topLeft() );
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144 |
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145 | QPainter tmp( &pix );
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146 | tmp.setBrush( blue );
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147 | tmp.setPen( NoPen );
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148 |
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149 | tmp.translate( 0, pix.height() - 1 );
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150 | tmp.drawPie( QRect( -35,-35, 70, 70 ), 0, 90*16 );
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151 | tmp.rotate( -ang );
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152 | tmp.drawRect( barrelRect );
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153 | tmp.end();
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154 |
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155 | p->drawPixmap( cr.topLeft(), pix );
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156 | }
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157 |
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158 |
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159 | QRect CannonField::cannonRect() const
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160 | {
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161 | QRect r( 0, 0, 50, 50 );
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162 | r.moveBottomLeft( rect().bottomLeft() );
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163 | return r;
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164 | }
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165 |
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166 |
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167 | QRect CannonField::shotRect() const
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168 | {
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169 | const double gravity = 4;
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170 |
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171 | double time = timerCount / 4.0;
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172 | double velocity = shoot_f;
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173 | double radians = shoot_ang*3.14159265/180;
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174 |
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175 | double velx = velocity*cos( radians );
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176 | double vely = velocity*sin( radians );
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177 | double x0 = ( barrelRect.right() + 5 )*cos(radians);
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178 | double y0 = ( barrelRect.right() + 5 )*sin(radians);
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179 | double x = x0 + velx*time;
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180 | double y = y0 + vely*time - 0.5*gravity*time*time;
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181 |
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182 | QRect r = QRect( 0, 0, 6, 6 );
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183 | r.moveCenter( QPoint( qRound(x), height() - 1 - qRound(y) ) );
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184 | return r;
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185 | }
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186 |
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187 |
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188 | QRect CannonField::targetRect() const
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189 | {
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190 | QRect r( 0, 0, 20, 10 );
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191 | r.moveCenter( QPoint(target.x(),height() - 1 - target.y()) );
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192 | return r;
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193 | }
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194 |
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195 |
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196 | QSizePolicy CannonField::sizePolicy() const
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197 | {
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198 | return QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding );
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199 | }
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