1 | /****************************************************************
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2 | **
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3 | ** Implementation CannonField class, Qt tutorial 11
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4 | **
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5 | ****************************************************************/
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6 |
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7 | #include "cannon.h"
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8 | #include <qtimer.h>
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9 | #include <qpainter.h>
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10 | #include <qpixmap.h>
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11 |
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12 | #include <math.h>
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13 |
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14 |
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15 | CannonField::CannonField( QWidget *parent, const char *name )
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16 | : QWidget( parent, name )
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17 | {
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18 | ang = 45;
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19 | f = 0;
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20 | timerCount = 0;
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21 | autoShootTimer = new QTimer( this, "movement handler" );
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22 | connect( autoShootTimer, SIGNAL(timeout()),
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23 | this, SLOT(moveShot()) );
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24 | shoot_ang = 0;
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25 | shoot_f = 0;
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26 | setPalette( QPalette( QColor( 250, 250, 200) ) );
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27 | }
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28 |
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29 |
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30 | void CannonField::setAngle( int degrees )
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31 | {
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32 | if ( degrees < 5 )
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33 | degrees = 5;
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34 | if ( degrees > 70 )
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35 | degrees = 70;
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36 | if ( ang == degrees )
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37 | return;
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38 | ang = degrees;
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39 | repaint( cannonRect(), FALSE );
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40 | emit angleChanged( ang );
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41 | }
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42 |
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43 |
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44 | void CannonField::setForce( int newton )
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45 | {
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46 | if ( newton < 0 )
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47 | newton = 0;
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48 | if ( f == newton )
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49 | return;
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50 | f = newton;
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51 | emit forceChanged( f );
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52 | }
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53 |
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54 |
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55 | void CannonField::shoot()
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56 | {
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57 | if ( autoShootTimer->isActive() )
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58 | return;
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59 | timerCount = 0;
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60 | shoot_ang = ang;
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61 | shoot_f = f;
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62 | autoShootTimer->start( 50 );
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63 | }
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64 |
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65 |
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66 | void CannonField::moveShot()
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67 | {
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68 | QRegion r( shotRect() );
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69 | timerCount++;
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70 |
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71 | QRect shotR = shotRect();
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72 |
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73 | if ( shotR.x() > width() || shotR.y() > height() )
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74 | autoShootTimer->stop();
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75 | else
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76 | r = r.unite( QRegion( shotR ) );
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77 | repaint( r );
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78 | }
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79 |
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80 |
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81 | void CannonField::paintEvent( QPaintEvent *e )
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82 | {
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83 | QRect updateR = e->rect();
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84 | QPainter p( this );
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85 |
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86 | if ( updateR.intersects( cannonRect() ) )
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87 | paintCannon( &p );
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88 | if ( autoShootTimer->isActive() &&
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89 | updateR.intersects( shotRect() ) )
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90 | paintShot( &p );
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91 | }
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92 |
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93 |
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94 | void CannonField::paintShot( QPainter *p )
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95 | {
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96 | p->setBrush( black );
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97 | p->setPen( NoPen );
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98 | p->drawRect( shotRect() );
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99 | }
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100 |
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101 |
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102 | const QRect barrelRect(33, -4, 15, 8);
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103 |
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104 | void CannonField::paintCannon( QPainter *p )
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105 | {
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106 | QRect cr = cannonRect();
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107 | QPixmap pix( cr.size() );
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108 | pix.fill( this, cr.topLeft() );
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109 |
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110 | QPainter tmp( &pix );
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111 | tmp.setBrush( blue );
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112 | tmp.setPen( NoPen );
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113 |
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114 | tmp.translate( 0, pix.height() - 1 );
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115 | tmp.drawPie( QRect( -35,-35, 70, 70 ), 0, 90*16 );
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116 | tmp.rotate( -ang );
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117 | tmp.drawRect( barrelRect );
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118 | tmp.end();
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119 |
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120 | p->drawPixmap( cr.topLeft(), pix );
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121 | }
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122 |
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123 |
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124 | QRect CannonField::cannonRect() const
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125 | {
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126 | QRect r( 0, 0, 50, 50 );
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127 | r.moveBottomLeft( rect().bottomLeft() );
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128 | return r;
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129 | }
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130 |
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131 |
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132 | QRect CannonField::shotRect() const
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133 | {
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134 | const double gravity = 4;
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135 |
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136 | double time = timerCount / 4.0;
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137 | double velocity = shoot_f;
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138 | double radians = shoot_ang*3.14159265/180;
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139 |
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140 | double velx = velocity*cos( radians );
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141 | double vely = velocity*sin( radians );
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142 | double x0 = ( barrelRect.right() + 5 )*cos(radians);
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143 | double y0 = ( barrelRect.right() + 5 )*sin(radians);
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144 | double x = x0 + velx*time;
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145 | double y = y0 + vely*time - 0.5*gravity*time*time;
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146 |
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147 | QRect r = QRect( 0, 0, 6, 6 );
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148 | r.moveCenter( QPoint( qRound(x), height() - 1 - qRound(y) ) );
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149 | return r;
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150 | }
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151 |
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152 |
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153 | QSizePolicy CannonField::sizePolicy() const
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154 | {
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155 | return QSizePolicy( QSizePolicy::Expanding, QSizePolicy::Expanding );
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156 | }
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